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Axis and Allies 1942 Online (Larry Harris Gen Con 3.0) - Kill ENGLAND First 

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In this video, I give analysis for a strong German opening bid for London with a 2 transport + 2 cruiser purchase in Sea Zone 5 using the Larry Harris Gen Con mode (which is the baseline format for tournament play). It improves the Allies position with a number of tactical adjustments. Despite the additional difficulty, the Kill England First approach puts maximum pressure on the UK to take early risks, endangering not only the capital, but also India, precisely because Sea Zone 5 is an improbably target on UK turn 1.
There is one major variations to this approach, which involves substituting 1 Aircraft Carrier in place of a Cruiser in our Germany 1 buy. This allows us to include our Fighter from Germany in the naval battle in Sea Zone 13, which will land in Africa and be in range to attack England. It also is slightly more defensive, because our Fighters can return to Sea Zone 5 from Sea Zone 7, providing additional protection for the 3 transports. The disadvantage is the battle for England is slightly less consistent due to the lack of a Cruiser bombardment, and the counter-punch from UK/US to retake England forces Germany to keep Fighters in the Atlantic, rather than fielding them in Eastern Europe to stop the Russian push.
Watch as I give commentary about the entire game, walking through my own playthrough of each Country to try and defend this attack to the best of my ability.

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4 фев 2024

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Комментарии : 33   
@user-nd1ky6zo5u
@user-nd1ky6zo5u 6 месяцев назад
Sorry think you have this all wrong, uk would just by inf for Britain, you didn’t land US bomber in the UK and you didn’t change the UKs defence profile!
@orionwhite8429
@orionwhite8429 6 месяцев назад
Tried to tag you but tried to work this out, although admittedly forgot about the bomber landing from US, that would give an extra body to UK defense.
@z000ey
@z000ey 5 месяцев назад
Definitely inf buy for UK, along 1 destroyer to block all 3 German cruiser bombards. 31 IPC gives UK the destroyer block and 7 infantry, with 2 IPC remaining, thus it can also choose to buy another AA gun along 6 infantry. Assuming it does use its Canada destroyer along the planes to take out the battleship and its transport, the German round 2 See Lowe attempt would be: German attack: 3 infantry + 3 tanks/arties + 5 fighters (up to 6 fighters and 1 bomber, depending on USSR round 1 Ukraine attempt), vs. UK defense: 8 infantry, 1 artillery, 2 tanks, 2 AA guns, 2 fighters (I calculated both the destroyer and bomber lost, although the bomber might survive more times than not) and that gives Germany between 3% and 19% to kill (much less to conquer though), depending on the Ukraine outcome... this even not calculating the US bomber which might arrive to drop odds down to max 12% vs. full 7 German planes... OK the move does hinder UK a tad bit in the Indian ocean, not allowing 3 infantry to be placed there in UK round 1, but since Germany just sunk major IPC into abyss and is not threat at all towards USSR or North Africa, UK can pull ground out of Egypt easily towards India for round 3 as US will retake Africa that might then temporarily be lost, while remaining UK fighters will definitely get into USSR next round or help build a fleet in 2 rounds. Meanwhile Germany had 3 completely wasted cruisers for the whole kaboodle, no remaining air force, no ground threat to Moscow whatsoever...
@jakebailey8378
@jakebailey8378 5 месяцев назад
I appreciate the thought you put into this. It's always great to think outside the box. That said, this is a comically bad strategy - please don't try this at home kids. The UK buy is 8 inf for London (NOT 2 fighters). The standard play for R1 is to leave a fighter in Archangel, which can be moved to London as well. The wasted IPC from Germany almost guarantees a strong russia start. Standard buy for R1 is 4inf and 2 tanks...the extra tanks are used to crush a weak G1 Karelia stack. Further, letting the UK destroyer live in sz17 almost guarantees the Indian UK carrier survives in sz33, causing all sorts of other problems.
@zaldinfox
@zaldinfox 5 месяцев назад
I think you overlook the problems with UK stacking Infantry in London. You can see the detailed math I do analyzing the various contingencies in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6Rb1bk5TL5o.html Essentially, 3 transports in SZ5 enables Germany to fast-track troops back and forth across Germany, making it an extremely flexible strategy, which can easily pivot to out-stack Karelia.
@Rudmin
@Rudmin 5 месяцев назад
How come you won’t play an actual game with anyone who disagrees with this strat? I’ll even go best out of 3 or 5 or 10.
@z000ey
@z000ey 5 месяцев назад
@@zaldinfoxwhat troops as you spent ALL in navy?!? there is NO MORE troops in Germany to transport...
@88gcllc
@88gcllc 5 месяцев назад
It does work, just tried it. Thx!!
@eddiehooper9741
@eddiehooper9741 3 месяца назад
Solid wood level play right here
@Svefred2
@Svefred2 5 месяцев назад
I tried it and it works in most situations :D Now, do you have a similar strategy for Japan, I mean, what is the best course of action after capturing UK?
@matthewhudson3180
@matthewhudson3180 5 месяцев назад
Might have missed this but what is your ranking for AA online? Have you found this strategy successful against good players? Instant response is that Axis has lost if it wastes IPC pursuing this method. As posted the defence is inf buy for the U.K. plus us bomber landing. The benefit to the axis is ephemeral; The long game sees Allie’s victory.
@zaldinfox
@zaldinfox 5 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6Rb1bk5TL5o.html Detailed explanation of the math and long-term value of the transports in SZ 5. The short answer is stacking Inf in UK overcommits IPCs that are dead or locked, and Germany can pivot with tempo to shuttle troops to Karelia.
@matthewhudson3180
@matthewhudson3180 5 месяцев назад
@@zaldinfox have you tested this strategy against good gold or platinum players? A lot of your narrative suggests that this has not been tested in battles. The units are not trapped in the U.K. since the Allie’s answer is go KGF once the initial assault fails. Always open to new approaches but haven’t seen any of the top platinum players play this (for this that post videos) nor have u seen it as high gold. Your rank?
@z000ey
@z000ey 5 месяцев назад
@@matthewhudson3180 wood.... but votes as everybody else...
@eddiehooper9741
@eddiehooper9741 3 месяца назад
Wood for sure
@tycho234
@tycho234 25 дней назад
Alternatively to the below comments, GB could buy a carrier and two destroyers and place them in zone 6 with two fighters. Germany must use some of its fighters to take out this force, thus leaving GB safe. The destroyer in 10 (along with a fighter) can be used to either attack any surviving German subs in zone 7 or used to block the German battleship from joining the fight in zone 6 (or to attack the German battleship with GB sir power). Also, the Allies have two chances to skink the German battleship and transport by sending the GB two fighters and bomber (or one fighter if a fighter is needed to kill any remaining German subs) and the US can attack with its destroyer and bomber, which has a decent shot of succeeding.
@effoffho
@effoffho 5 месяцев назад
try this in platinum lol
@MDizzle
@MDizzle Месяц назад
Why not AC instead of 2nd cruiser on first build?
@MDizzle
@MDizzle Месяц назад
Less bombardment for UK attack? Watched more of the vid and came back to my own ask lol
@crackinjahcs
@crackinjahcs 5 месяцев назад
At 43:25 would attacking France be better than attacking the U.K.? It still takes a victory city, gives 6 income instead of 0 for the U.S. and may distract Germany, allowing Russia a slightly better chance of getting to Berlin. I expect a good percentage of Germany players would spend most of their extra IPCs fortifying London on G3, rather than in Europe. Allies are still on the back foot, for sure though.
@zaldinfox
@zaldinfox 5 месяцев назад
Yes, I imagine there are a few refinements, especially as you note, fortifying London G3 somewhat; I was mostly trying to sketch out the general strategy.
@orionwhite8429
@orionwhite8429 6 месяцев назад
Larry Harris 3. version: This is what I get if UK knows what's coming and stacks 8 infantry and moves the tank from Canada, and also take out the battleship and transport(93%). Germany gets the Carrier so the other fighter can make it from Africa if it helps the battleship in round 1. Attacker: 3: Infantry 3: Tank 7: Fighter 1: Cruiser 2: Bomber Defender: 1: Anti-Air Gun 10: Infantry 1: Artillery 2: Tank 2: Fighter 1: Bomber Only 40.6% to win with a tank remaining. But the odds go up pretty quickly if Britain does anything other than max defend. If they put two less infantry down win % goes up to 70%, if they forget to move the tank from Canada 85%. So I could see this catching some folks. Will reply with calculator as link I think was preventing comment from showing.
@zaldinfox
@zaldinfox 6 месяцев назад
Yes, I think you are right that people are not really thinking about the math on this one (really in either Cruiser or Carrier); for me the really interesting part is that a full UK stack just allows Germany to pivot (clearing out any Allied Atlantic fleet perpetually), using the transports - which will always be protected either by Cruisers or Carrier - to do rapid deployment of Infantry through Sea Zone 5. Thanks for testing!
@user-nd1ky6zo5u
@user-nd1ky6zo5u 6 месяцев назад
Now you are talking, now that would be a result i would be interested in instead of what the other player may or may not do! A true test against a human@@Rudmin
@Rudmin
@Rudmin 6 месяцев назад
How does Germany get 7 fighters and 2 bombers in range of UK on round 2?
@orionwhite8429
@orionwhite8429 5 месяцев назад
@@Rudmin oof, your right I went back and looked it is only 6 possible fighters and you need the bomber to survive round 1 and purchase a bomber round 1. With only 6 fighters instead of 7 the odds go way down only 23% to win, so that changes things pretty dramatically. Instead of bomber could go with another transport and then you could bring another tank and infantry raising odds slightly to 32%.
@user-nd1ky6zo5u
@user-nd1ky6zo5u 5 месяцев назад
Still disagree, based on how I and most people play, the UK would have an AA gun 10inf 1 artillery 2 tanks 1bomber (I’m assuming 1 would be lost attacking the battleship) and 3 fighters (1 would come from R as i and most people leave 1 in Archangel rd1) Germany would have 1 bombardment 4inf 4 tanks and 5 fighters, if you have an extra fighter and bomber left from the Ukraine it means Russia has had an awful rd1 in which case wouldn’t you just go for Russia instead of this strategy. Based on this Germany would have a 1.3% chance to take! @@orionwhite8429
@eddiehooper9741
@eddiehooper9741 3 месяца назад
This is nonsense
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