I love when Joseph ropes Jillian into his insane bits. Truly a theater kid power couple. Edit: Actually it turns out it was Jillian's idea. This is way funnier to me.
Actually, kinda. Ygo is no longer in negate format and now its actually have back and forth duel in interaction format where if both decks are good the player skill is what decide who's the winner. It's just that some deck can play more handtrap and have more gas than other, which is totally normal (sometimes) for a card game
I mean... it only took like... banning 3/4 of the generic endboard bosses to get where we're now. Fuwaloss and Purulia seems kinda... okey-ish to play into bc they don't draw for just summoning and Snake-Eyes Pile allows a good back and forth bc the deck don't set that many onmi but rather interruptions like pops and stuff with S:P so yeah, we're honestly in a good spot rn
@@phanquang7839 It was always a back and forth format if you were not playing a deck with a lot of interruptions, and interruptions is an important word here. It was always an issue of going first being such a huge advantage due to the amount of interruptions the opponent could put up, which included the generic negates The multcharmies have had the most impact. The tcg just got the azamina cards which add another omni along with what fiendsmith still does. Chimera can floodgate you and use azamina or fiendsmith, se fk is strong, mermail can do crazy stuff in uninterrupted, yubel is still ridiculous but has to worry about fuworass
A melodious core is incredibly cheap with the reprint of 1st movement solo, can absolutely take it to locals and beyond without cards like SP or the churmys
is it weird that my biggest takeaway from this video is that melodious looked REALLY competent? Like, Azamina Snake eyes is going to be a major tier 1 threat and melodious looked like they slugged it out amazingly.
a little bit after snake-eye merged with fire support, melodius was a actual contender at the meta, until people started labbing more and more with fire snake-eyes then all the meta threats at that format couldn't keep up including melodius, but still it's a insane deck in a vacuum and will probably re-emerge after snake/smith/azamina is gone
@@danielhertz1984it was like the third best deck post LEDE for several weeks, but the 1st and 2nd best decks among others got tools in later sets that Melodious didn't, hence why it fell off quite a bit The fact that it performed so well here is a testament to it's strength
And the power of time cards But we are already playing mourner anyway. And we need 3000 dmg, no? It inflicts 1500 to you, gives me 1500, that is a 3k difference So idk what he was yappin there
Snakeeyes is starting to feel like the New D-Link where the deck just does not die no matter how many cards get limited or banned because they keep finding new engines to shove in it.
Threatening Roar being ran this format is kind of insane. The WF Cent deck that won the Denver regional also ran 3 copies (1 mained 2 side). Can give you a turn if you thrust for it after getting Shifter or Mulcharmy'd, and importantly lets you use your own Mulcharmy on their turn without worrying about losing.
God these decks are so cool. Fuwaloss feels strong but fun to play, and shuts down toxic combo decks and rewards mid range! I should go buy a deck to play at lo- Oh.
I have been playing Melodious since it released in the TCG and a lot of my games look like the one Joseph had. It’s such a fun deck and generally my opponents seem to enjoy playing against it too since it doesn’t do anything too unfair at any point
When listening the deck profile, I was completely unaware of the names of the azamina, and when I heard MuRcielago I was thinking "Did they give Azamina a car?". Turns out they did
Okay I'll bite; how did we pronounce the fusion monster named after the word 'lachrymose' correctly for months, but now that it's a different card we get "luh-CREAM-uh"?
I hate to say it but the game has become too complicated for me. Drytron, Tri-Brigade/Lyrilusc, Purrely, Kashtira, stuff like that was comprehensible to me but sitting down, trying to understand what everything does has been a fruitless endeavor. I'll be sticking with Master Duel, Edison, and Elestrals for now until the game lands in a more simplified state.
kind of funny all this has been pretty comprehensibly to me who joined somewhat recently but I am desperately trying to find resources on drytron cause the deck confuses me and I cant play it for shit lmao. your experience is still valid and I probably just need more practice actually playing drytron but I just thought the contrast was funny
my man dryton full power was a combo fest, I'd say the top contender is like less complicated than dryton full power, yubel is also a meta threat and pretty simple, worse part are the rogues decks that basically became all megalith difficult without being punished too much by mistakes plus if you played kashtira you 100% know tearlaments full power and know this is not even half as complicated
I'm curious how the deck would be different without the fiendsmith and mulcharmy cards. I plan on turning my sinful spoils SE into SE azamina, but I don't like the FS engine, and the mulcharmy is expensive as hell
Bad @mohwe1007. Bad. The bushidos are consistent enough as it is. They don't need another engine via Snake-Eye. Plus the snake-eye combo has some fire-locks in it, and the Six Samurai cover all of the attributes (except Divine)
In my opinion I think what really changed things for Yu-Gi-Oh is that excessively generic cards like Savage, Bayonne, and Apallousa are banned. Apallousa was arguably the biggest problem and now that its gone Snake-Eyes makes multiple interruptions but the interruptions it makes are fair. The only real unfair aspect of Snake-Eyes is that it can use Sillohatte Rabbit but thats solved just fine with hand traps after which any board breaker like Dark Ruler or Lava Golem will almost guaranteeably allow you to break their board and with Snake-Eyes having such a weak grind game now if you have any interruptions at all they probably can't play through them. The only complaint is that Flamburge just makes the Snake-Eyes engine to op within decks like Fire King and Infernoid Snake-Eyes is good but we'll hardly ever see it due to how Infernoids adds a bunch of bricks to a deck that already plays 3-7 bricks in the form of Oak(Sometimes 2 is in the deck for a better grind game.), Temple, Flamberge, Snake-Eyes Diabellestar, Azurune, and Hallowed Azamina. So long as Infernoids remain a deck of bricks they'll never be anything more than a rogue level deck with a incredibly high ceiling. Overall I am excited about the good influence Fuwalos has on combo and all gas decks because they and the generic cards like Savage, Baronne, and Apallousa are what caused a lot of the games issues to fester and ruin Yu-Gi-Ohs'/Konamis' image.
I gotta say, this deck feels even more annoying that Pure SE was. Every game I've played against this deck so far has been me negating like 5 things they do, and they just 1 card combo into literally everything. I have to say the fact that Azamina links directly into OSS into Snake Eyes feels so horrible to play against haha. I feel like there's no point at which you can stop this deck lol. You can't let Fiendsmith stuff go through, you can't let Azamina stuff go through, you can't let Snake eyes stuff go through, but if you don't try to stop them somewhere then you just let them full combo. I've never felt like legit taking a break from a format, I made it through Tear 0 and the last year of SE formats, but this might actually be too much for me.
the same way how u look at current SE list that mention fiendsmith in their deck name and only see two main deck fiendsmith card (some even only played a single engraver) but here we are
That pitch about "the new way to play" with Fuwalos as a consideration sounds really pretty and all... But it's what OCG and MD have been doing for ages against Maxx C. And it's kind of annoying because it tends to be Bagooska pass, or the like. Hopefully future decks will be able to hit this point in a more archetypal/interesting way, if that's where things are going for this card game. Still mad they banned Baronne because of Snake-Eyes and then gave them an archetypal way to make a negate before Nibiru anyway...