Who will win? 2 giant hands that is able to kill towers and only can be killed by the spotlights and not towers. Sending out the largest amount of enemy’s charging at you at different directions. Or Use beginner towers in fallen mode
@@Epikcoolguyback to the basics is harder ( without consumables ofc ) since st least you can kill those hands even when the event was so buggy back to the basics is impossible due to how many bugs there are ( warden got more hp than a fallen guard or whatever his name idk ? Crazy)
@@pokade3659they replaced templar with warden since the animation are outdated for the current state of tds and the development team is so lazy to remake them so instead they used the warden in pulled wastelands since he function like templar but with better animation
Sucks seeing how awfully unbalanced this challenge is compared to the last 2 challenges we got. Jailed towers might've been kinda luck dependant and juggernaut being buggy due to the bloated trait glitch, but this challenge is just straight up bogus. Throwing away all sense of strategy with what towers you have to bring and good micro. It just gives you a pre determined garbage loadout while forcing you to use important consumables. 1/10, little to no redeeming qualities about this challenge at all.
@@user-mu7hz2vz8mjailed challenge arent actually rng based, if you pay attention to it, its actually a pattern based. If you placed two diff towers at wave 0, the first tower you placed down is the one who get jailed first
I love how they decided to arbitrarily add the bloated modifier to like half the enemies after they get introduced. It practically screams “use consumables you have to. We can’t let the towers be enough themselves.”
I gave up trying I'm still waiting for a nerf because it's ridiculously difficult literally act 3 and hardcore watching this challenge are scared now I'm not going to try until the community screams in the ears of below to nerf
@@pokade3659 no, when it first came out it had 40k, then enemies beta came out (replaces templar for warden) and its hp was reduced to 8k. This affected pw2's warden. the version on dusty bridges has 40k since the map has no enemies beta modifier.
@jadennguyen2852 templar started with 12k hp, then it became 8k with shield in the overhaul or something. It's not even because of that. It's because Warden from Pw2 actually started with 40k hp.
hey egrrypted, if you didnt know, us the dd community are launching the biggest update ever, i wont leak everything since im NOT allowed to leak progress but basically, everything is getting reworked
Honestly I liked the idea of a consumables only-like challenge, obviously they should've given you the consumables beforehand or have a better reward for it but I honestly enjoyed the difficulty, I mean since when has TDS had a nerve-racking gamemode that was actually possible to beat? (looking at you Act 3)
out of all the challenges, they had to mess up the one without any unique mechanics, the one thats peobably the easiest to balance since its just a forced loadout
Bruh why does the warden have 40k HP? blud has more HP then the grave digger and is faster then the grave digger and the towers are crap. Bru for the consumables u need all the flags, at least 2 nukes, blizzard bomb and flash bang. Flash bang is optional but it can stun the tank for 4 seconds straight i dont know why. If you don't have those u might as well just leave the game.
i think warden health is suppose to be around 4k, if thats the case then the bigger issue was the tank, but then again the devs are not gonna do anything about it
The reasoning for warden’s hp is because it is bugged, when warden was first introduced which was as an enemy on polluted wastelands 2, it had 40k health which fit the gamemode, upon the release of enemies beta as a modifier to some maps, it had warden with 8k hp to replace the Templar, when the devs added enemies beta to pw2 it changed the warden to 8k, however since the map for back to basics is dusty bridges, it has no enemies beta enemies, hence the warden would be the original one with 40k
I don't think they gone fix it But that is actually dump to make a challenge can't be beaten unless using cheats that's just unfair and not fun where is the challenge? I don't think a 40k is even a challenge this is impossible with out nukes you can get the DPS for this even if you all spam blizzard bomb and flags and other thing You need a nuke for it and that strip out the fun from the challenge
TL:DR: it’s impossible without power ups Seriously what the hell were they thinking?! Sure fallen king has only 60k hp but like, what about tank? Breaker4s? Even giant bosses are a threat it’s blizzard bomb the tank nuke wave 35 and 37 and wave 40 or you lose and you need 3 friends that each have nukes for that to work, you maybe could get away with not nuking 35 and 37 but you need to nuke on 40 or you die to the guardians 100% Really what were they thinking in not giving a good high dps tower for fallen mode
Basically, you guys micro soldiers and gets like 5 high grades comsumerable crates worth of stuff to beat this challenge. This is absolute bull shit and awfully unbalanced. Blue Nachos on a trolling streak or what
Okay, who play-tests these challenges? Juggernaut Challenge: The last wave is straight-up impossible without the invincible units glitch. Even the best players still had 100k health left out of the fallen king’s 300k health. Jailed Towers: This one was actually the best one. It’s simple, but it’s hard, not being able to rely on a single tower is challenging, and the player needs to strategize before they even enter a match to win. Back2Basics: This is not worth doing AT ALL, because you practically NEED nukes. Solutions: A) Allow intermediate towers B) NERF THE WARDENS C) All of the above
First of all, you have skill issue on juggernaut cus i beat it fair and square with even one people left beacuse he gtg, we still have commander player
make sure everyone else has one, and use the nukes properly 35 use 1 nuke skip 37 and 38 and on 39 use nuke (to gather all enemies) and the last one on the final wave, use a nuke when fallen king spawms, you should get the win (not advised to play the challenge)
My brother in christ If it force you to use legendary consumable just to have slightest chance of winning Then it not just absurdly hard challenge it also a very fucking stupid one too
Bruh, 2 months since i quit tds bc i got mad with the trash things they are making to the game, and i keep seeing trash. I really wish the game player base drop to 1k players and below make finally a neuron activation and start taking serious his deam game. Bc every time i see smth about tds i keep getting more mad.
unpopular opinion but, i quite like the difficulty. it allows better players to like have fun figuring out and beating the challenge. i know the theme is basic towers and all that but i like that they want us to use consumables strategically, like timing nukes and stuff