Backrooms: The Project - Intense Liminal Space Horror Set Across Multiple Levels of the Backrooms! Read More & Play The Backrooms: The Project Beta Demo, Free: www.alphabetag... #BackroomsTheProject #backrooms
This is a pretty freaky Backrooms game currently in development which has a nice blend of horror and humor. Gordon's entrance in the pool area really cracked me up. :)
Theres a simple solution to that problem. Just get some hearing loss and you won't hear that buzz at all! (I didn't notice any buzz) Bonus is that you can't hear the music playing in stores!
@@TheSpArTaNs1962I have these lights in my house. They're only THIS loud up close. I can hear them from 3 yards/meters away, but in the game you can hear every bulb on the map from infinite distance as if you were inches away.
Running animation, sounds and analog effects are just top notch here. This genre is really starting to mature. I would love this as part of a larger found footage anthology.
It's based off a particular artist's work called Return to Render here on RU-vid. It's a much more lighthearted rendition compared to what is usually featured in the backrooms.
Actually the opposite happened. It was taken way too far. Everyone hopped on the bandwagon. It had levels and monsters and L o R e. Too much nonsense. It was more unnerving when it didn't have all that junk.
@@jayl5032 Yes, I was out when I saw that you could pick up almond water, this game is clearly humoring the shitty wiki " lore ", which means it will be ruined by the presence of "totally original and not thought up by a 12 year old" monsters like giant moths or "smilers"... The fact that anyone could contribute super low effort "lore" is what originally killed the backrooms. Kane pixels singlehandedly brought it back by ignoring all the reddit-tier nonsense "lore".
I think the only thing that makes me like this is that it feels like Return to Renders' style of humor with his Backrooms videos on RU-vid, a channel I enjoy a lot. I'll be honest though, as much as I like classic Backrooms (sense of dread/one human alone expcting to die alone) and modern Backrooms media (level this, level that, level one million, whatever), the irony is that they still feel quite boring whether you add something in them or not. I won't fault this game for anything but I'd love a Backrooms/liminal space game that goes above and beyond "help I've fallen into a Kane Pixels video and I can't get up" 'cause I've seen all this stuff before.
This seems well-balanced with horror/humour, and though it needs to be used sparingly/could get old very fast, I like the way you're forced to try and navigate the backrooms a little to achieve tasks and the way that randomly wading into the water destroys your camera...wish you could pick up the samurai sword or steal a cart as a reward for exploration/consolement for getting so lost you're liable to spend hours re-finding the plot, though. Where'd that girl from the start go, anyway?
Really cool by the dev picking up some of the kanepixels ideas (hope he has an agreement 😅). UE5 made this backrooms game much more graphically pleasing and closer to his videos. Also the crossover to Portal or SCP isn't that bad of an idea. Imagine finding yourself in the test chambers after you revealed some secret area or secret ending. :)
i often wonder if that backroom could be made into different game genres to expand upon its concepts like a squad-based game, perhaps tactical game where you guide your hazmat crew through the backrooms in real time or turn based gameplay maybe with researching or dungeon crawling elements? there was a game i came across that came out with a demo called BackWorlds that's a earthbound style rpg backrooms game.
an atmospheric, bone chilling, slow burning, gut wrenching, spine tingling, character development driven, thought provoking, genre redefining, jumpscare free, existential, kafkaesque, cerebral, liminal experience
Is this made with UE5? It's really well crafted. Only a few subtle cues betray it's CG nature. Though I suppose it'd be more apparent without the analog noise filter. Edit: Okay, maybe not that few. And not quite as subtle as they initially seemed, but still fairly subtle. I stand by my assessment of "really well crafted".
Not that this does anything especially wrong, but at this point, I think the Backrooms concept is so over-done that being "another Backrooms game" really is not enough anymore. The horror genre is notorious for being an ouroboros that just recycles the same content for decades at a time, but this is getting egregious.
I agree there are way too many Backrooms games. It's why I generally try to avoid covering them (I think this is only the 4th or 5th one I've covered). I do really like this one though. It's got a good pace to it, there's a nice variety of weird stuff going on and it's got a good sense of humor. It's nice when a horror game doesn't take itself too seriously. :)
See, therein lies the problem. It was never meant to be a game. So now everyone has to 1-up eachother or their game isn't going to be as fun. It's completely lost the plot, and is really something else entirely now, a typical monster chase horror series.
For a second I thought they were going to exercise a level of creativity and make their own idea on an existing idea. A cursed modern art gallery that goes on forever. Sadly, more of the same. A game that gets to use the same textures and walls assets and being stuck in the literal same repeating things is the point of the game. Im sure this is a developers dream, in the same way where a game that is constantly glitching and bugging as part of the story would make it easy to do a sloppy unimaginative job and it be "Part of the experience."