ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0r-cGjVKvGw.html try this. It only talks about baking normal map. But you can bake other maps too. You'll see.
Very, very simply explained without being annoying, good job! Most of the tutorials which explain on a beginner level feel really annoying, I feel like I'm being talked down, but you guys nail those every time. Amazing job, keep them coming!
for the love of god, PLEASE add Mixer functionality to allow Decals to be dragged into place!!!!!! manually adjusting X/Y offset is absolutely infuriating when rotation is involved! other than that, thank you for the best software out there
1) Is there a good resource anywhere for the Quixel shortcut keys? 2) I would love to see a short example tutorial of the best ways to add assets to the bridge library using an external 3d software (blender for me) + quixel bridge + mixer that can then be easily exported to Unreal. I have a working pipeline set up but I wonder if there is not a faster method or some tricks and tips I might be missing out on. Pretty please with sugar on top.
2 things: (Toolbag price and correct tangent setup) Yes Toolbag is paid software, but is the best baking software on the market. Everything from normal maps, IDs, to GI lightmaps. Easily worth the one time payment investment! Would be nice to have simple baking in Mixer though. Make sure to use the right tangent space. Most software uses MikkTSpace. I set this as the default in Toolbag in the preferences.
might sound like a stupid question but I'm working in c4d, Mixer & Marmoset. I cant seem to get the object to randomise the colour map upon importing as shown here, is there something I'm missing? I can create materials within marmoset and manually assign in the scene but this is pretty tedious and I'm sure im doing something wrong here, thanks!
Okay after doing the material and you are finished your custom mesh, how can i exported to bridge? when i'm done i go to file then export to library, but the problem is the export to library button is dull color and i can't click it !!!, Anyone knows the problem PLESE help me.
Hey, I have asked this earlier as well and now asking again since I never got a clear response. Is it possible to make pbr materials from images with stock bitmaps or images ?? In quixel mixer ??
Having a strange issue. If my high poly mesh has a sub-d applied, I get a very incomplete normal map, but all the other maps look fine. If I don't have a sub-d applied (in effect making both meshes low poly) I get a complete normal map, but it and the other 3 maps all have weird wavy artifacts throughout. Wish I could include an example. Any ideas what's going wrong? I'm brand new to this.
@@cedric7751 Wouldn't that be incredible? If I could just create a high poly mesh and just import and do all my texture maps in Mixer, that would be extremely powerful. I guess you would still have to retopo outside of Mixer though...
@@AlesonTalis What do you mean by OC? Do you mean ambient occlusion? Blender can do that by default, too. Try the displacement tutorial by Default Cube, that might have what you're looking for. It probably won't work very well for closed models, but that is not advised in games, and in animation you should be able to use a higher poly mesh anyway.
Hi, you server is very low, i want dowload quixel mixer, but it tells me that the download time is 50 hours, wtf? actually velocity of dowload is 41kb T_T EDIT: now low a 37 e_e
Typical Quixel garbage! Step 1 : Use a different software (Marmoset toolbag). Step 2 : Never go near any Quixel product ever again. Marmoset toolbag is everything the Quixel suite in not. It is useful, richly functional, great looking, easy to use and effective. Also, it is not a subscription trap. You but it you use it.