just a short tutorial covering how I approach baking in marmoset using ZBrush for highpoly.
One thing to note that I didn't cover is that when baking you generally want to smooth your mesh along UV seams, if you've used your sharpened edges for UV's this isn't a problem. Although if you have splits in other places, it's best to set your auto smoothing to 180, then select all UV seams and crease them.
18 сен 2024