In case you guys didn't see I made a spreadsheet showing all the stats and put it in the description!😀 edit: I Would also like to apologize for the audio. This was my first video ever recorded/edited. The newer videos should sound a lot better!
Something not mentioned on the Sabre Toothed Tiger is that their basic bite attack has a chance to knock prone, meaning you don't need to have distance between you and a target to get advantage/additional damage on your jugular strikes. This might not seem like a big deal but it means you have multiple chances of knocking an enemy prone when you have multiple attacks per turn AND you don't have to awkwardly move out of an enemy's melee range, allowing them to hit you with an opportunity attack, to lay them out.
I thought I heard online that the owl bears crushing flight does more damage the higher off the ground you are, like people have done over a thousand damage and stuff.
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Air myrmidon being able to stunlock up to 3 enemies every turn and with his crazy mobility is just too good, this thing turned the whole act 3 into super easy mode with a druid
I thought about multi-classing eventually. But after seeing what the Druid gets in the later levels, I might just stick with going straight druid with circle of the moon.
Think i might make a moon druid on my next playthrough, looks very cool, honestly got a little bit into it when i tested Halsin in the goblin keep. Also played druid in early access, but they didn't really have all that much back when i tried it.
some do, like all the main hand attacks, scorching strike on the fire myrmidon, hiemal strike on the water myrmidon, electrified flail on the air myrmidon, and I think sludgy sling as well on earth myrmidon.
@@Omaha01 oh good that's what worried me :') it kinda sucks that most of the wild shape "buffs" druid gets by default rather than through moon druid. Kinda wish the extra attacks were moon druid exclusive
Doing triple druid with halsin, Jaheira and myself. It's funny, but the inability to speak to Npcs makes any cutscene fuzzy as well - and you miss their comments if they are shapeshifted.
Can I ask if you’re using a mod for the infinite actions, movement speed and what the name of the mod is? Also is the inspection on the ice surface a mod or a vanilla thing?
Yeah I just use wemod. Makes it a lot faster/easier to test and show things when I don't have to reload saves as often. The inspection is part of the game
I'm always shocked on how they changed the classes from the book to make playable because of how d&d 5e sucks. Druids are pathethic after lvl 4 but I see they did a nice job here with the animal shapes
all I'm saying is that everything the druid does someone else does better, barbarians are better tanks, rogues are better outside combat and a wizard with polymorph is better at wildshape then moon druids are. Naturally everyone knows that technically you're not supposed to keep your intelligence when under polymorph but no one take that rule seriously.
@@murilovaldetaro4332 Barbs only really that good if you go bear totem, which is what everyone does anyway because most of it's subclasses suck. Druids can do stealth, maybe not the face stuff. That's not even polymorph at that point, you pretty much just gave Wizard wildshape as a spell. Polymorph turns the target 100% into that creature. The target takes on all of the stats and feats of that creature, it does not carry over any of it's own. Furthermore poly can be dispelled , requires concentration, and takes up a spell slot. Combat wildshape can be used as a bonus actions. Can't be dispelled. You get two uses for a short rest. Moon druid gets magic attacks and elemental shapes. If the campaign last all the way to 20 moon druids get pretty op with the ability to infinitely turn into a mammoth.
@@DragonKnightX12Your comment about everyone playing as a bear totem barbarian is perfect and summarizes what I'm saying (but you insist on not understanding). My point is WoC insists on making weak classes or subclasses because they're to afraid of "breaking the game", as a result you have classes and subclasses that clearly superior to others, no barbarian subclass is nearly as good as the bear totem one and the same applies to some classes that are better than others, and the druid is a bad class. Druids are not as good of a spell caster as wizards, sorcerers and clerics and wildshape is a poor solution to melee combat. I never played a moon druid up to lvl 20, and I'm certain 99% of d&d players haven't either (since most people play around the 3 to 8 lvl), but I played from lvl 1 to 9(that's when I had enough and made a new character). My experience was that from lvl 1 to 4 it was great fun and after that everything went downhill since tha polymorph from our sorcerer was more powerful than my wild shape, we actually got the extreme of the sorcerer having to pollymorth me (the druid) into a giant eagle because stupid 5e rules say you can’t turn into a flying creature before lvl8. People usually say that druids are strong because of the separated HP pool, but all available animal shapes you can assume have very low AC. What good is to have 40 extra HP if your AC is 12 at lvl6? if you try to play as a tank you’re gonna be wacked in 2 turns max. The damage of those wildshapes is also very low, you can see in the video that all of the wildshapes in BG3 that are not available in the tabletop do a lot more damage than any animal you can turn to in the tabletop because the developers realized that the duid from 5e is way to weak form combat, and everyone know 5e is all about combat with practically no significantly rules for exploration or social interactions. As for the polymorph I insist in my point, in a different game where I played with a ranger from lvl3 to 15 we used critical damage rules as a result our rogue lost 7 fingers and 1 foot so the wizard would polymorph him every combat so that he would not be useless. Polymorph by the rules says that the target steel can differentiate friend from foe so he knew to to attack and who to help, at lvl 8 he could turn in a mammoth since that’s a CR6 creature and polymorph let’s you turn in a creature with CR equal to you lvl as a character, but a moon druid can turn into a mammoth only at lvl18! That's absurd! And regarding dispel no one ever dispelled our rogue or the sorcerer, enemies using dispel magic is not very common and is a poor excuse for bad game design.
Air myrmidon is one of the most broken things in the game , you can STUN 3 enemies for 2 TURNS EVERY ROUND and also deal a good chunk of damage with it
Little question for the BarBearian build (moon druid/bear totem multiclass) Since my build locks me out of Wild Strikes, should I go druid 9/barbarian 3 or would going 6/6 be better?
If its anything like actual 5e, Druid7/Barb5 if you’re planning to fight out of Wild Shape, and 9/3 otherwise, since you’re mostly there for bear resistance and rage. Level 5 Barb gets an extra attack but there’s not much more at level 6.
If you just want to be the typical rage bear resistant to everything except for psychic then go druid 9 barb 3. I'd probably start with druid, wis saving throws will probably be better than the con saving throws.
Is this a training dummy area? If not, is it possible to play the game solo? I would love to start my play through as the Dark Urge without party members!
@@Omaha01 ahh that’s nice! How do you enable solo play? (I’m still waiting for the game to come to consoles haha) Is there an options somewhere? Or do you just dismiss them at the camp?
I'm still heavily torn between Moon Druid or Beastmaster Ranger, but I'm really sad Ranger's don't get a wildcat, panther, tiger or something of that ilk as one of their choices. :( It's such a shame.
Only thing I could want from it is more interactions with party NPCs. A.k.a the ability to either scare or help Shadowheart get over her fear of wolves by becoming one, or transforming into a cat and shocking Laz'ael who's never seen one before.
Something shown, but not stated in the video. Spider form is immune to web spells and effects. So while it may be a little weaker compared to some of the other forms. It has the ability to function amidst web spells without risk or penalty (aside from fire spells roasting you like normal).
there's also the fact that you get the Web spell basically as a normal ability rather than as a Level 2 Concentration spell, allowing you to use it every turn and as a bonus action no less
@@hazamax2139 Did you cast web on yourself? Because you're not immune to the initial cast. Just the ground effect. Unless you're saying your walked into web and were ensnared. In which case, that's just weird.
Arguably the strongest class in actual 5e, because in addition to all of this there’s still your actual character with full spellcasting capabilities behind the Wild Shapes.
In levels 1-4, the Moon Druid is unmatched. However, through 5-13 it really starts to fall off as the Beasts you gain access to don't scale anywhere near as well as straight-up martial characters. Additionally, when wildshaped you can concentrate on spells but not cast new ones. When the Moon Druid reaches 14, it begins to catch up again. Essentially it's a good class - the best there is in early game - but with a BIG valley between its two peaks.
Definitely going to play as a Druid for my fist playthrough. So impressed by the sheer amount of skills and build variety they put into this game - and the incredible amount of detail and care put into the animations. Can’t wait to play it.
Been a blast so far at my 60 hour mark. Avoiding spoilers here, but it seems to have some divergent options worth playing (and more impactful) unlike some earlier titles with character choices (Ex: KoTOR or Dragon Age).
So cool...I am used to much much less avaible animal shapes for druids in fantasy games. This is a lot. Also the owlbear looks just like the one in DnD:Honor among Thieves :D
@@dublethetruble4620 That is how a shapeshifting druid should work, that is how the druid worked even in the DnD movie... Changing form on a whim depending on the situation, like being a cat to sneak, then turning into a mouse to fit into a small hole, ect... being only able to turn once or twice before using a rest is stupid.
@@richardkutsera4992 If there were some sort of restriction on or penalty for resting, I would be inclined to agree, though not necessarily to be unlimited. I think even just doubling it would be sufficient. However, since there are no restrictions to resting, and you aren't penalized in any way for it, why not just take the rest? You can skip right through to your heart's content. Also, it's kinda nice NOT being able to solve every problem simply by shapeshifting. It encourages me to find other ways to accomplish my goals, even to using the skills and abilities of my companions. Which, in my mind, is a major part of the gameplay in BG3.
@@dawnstarplays2798 What do you mean no restriction? You can only use 2 short rest before you need to do full rest, and full rest costs supplies which you can run out of. Pretty big restriction.
It can be overwhelming this game is a dream for spellcasters and battle mages plus multiclassing let's you learn from other classes (gotta get that eldritch blast!)
@@Omaha01 And often too little. At the same time. That's the thing about this game. It gets "half right" but then botches the other half somehow (example: Evil is too black and white, recycled past characters, main bad guys with too little screen time. etc). It's like the game gets "the journey" up to a point but then fails in the end execution somehow. It's a result of the devs being afraid of higher levels. Their own fear is what holds the game back from being more then it already is. Maybe it will change with DLC.
Wait IS THAT A FLAIL!?!!!??? Why is it stiff?!? I was so hyped to make a flail wielding Tiefling fighter… please don’t tell all flails in the game are stiff… it’s gonna bum me out
@@Morphologicallyyit's not a natural beast. Owlbears are MADE by bored wizards as guard dogs basically. Druid only gets the power to turn into dragons and stuff at lvl 20. The cap lvl. Game stops at lvl 12. Because skills beyond that break the reality of the world around you.
@@Omaha01yes, that would be useful. If you do that, thank you. I need to know their stats so I can see how useful unarmored defense would be for each.
Owlbear's crushing flight (which i believe deals additional damage the further you fall, as well as negating fall damage), and it's attacks innately knocking back, means there's several encounters where you can just punt foes over cliffs with very little fuss...
Great video, too bad Druid’s have some bugs right now. Just to name a few: After hotfix 2, Owlbear lost its rage ability, it is technically bugged out. Level 6 class ability for Moon Druid’s (the one that makes you hit magical damage against physical resist enemies) doesn’t work. Larian mentioned that you should be automatically turning back to animal after cutscenes or dialogues before release. Now whenever you get into a cutscene or into a dialogue, you lose your transformation completely.
That explains a LOT. I was wondering why some dialogues just flat out took away one of my uses like that. Seems there are pretty detrimental bugs beyond just that though.
I had so much fun playing as a druid during EA. I went with sorcerer for my first playthrough at launch but once I'm done I'm definitely going back to the druid for my second playthrough.
That's not necessarily a problem as long as those forms are properly fleshed out. In World of Warcraft you can only become a great cat (lion, tiger or panther depending on race) or bear depending on your chosen specialization but those forms have a kit on par with any other specialization in the game. The problem many RPGs have with shapeshifting is that they just put in some basic forms that don't scale properly, don't have any special abilities going for them and handle equipment merging poorly.
Makes sense to me! They wouldn't be expecting it, would they? If I was standing close to that, I'd probably wet my pants, and have a heart scare! Even if it was friendly! 😹💀😹
Hey I'm playing a druid just got to level 6 I'm playing with controller and crushing flight does not show up on my owl bear feature list does anyone know why that is??
@@derekc9234 no had to switch to mouse and keyboard there were a few more abilities I was missing out on as well I reported the bug but the more people that do the more likely it is to get fixed
Awesome video. You did miss one of fire myrmidons attacks but you did also hover your mouse over it for a second so we could read it if we paused haha.
@@Omaha01 always nice to get actual info. None of the wikis ever have this info. Would be cool if you showed off the summons that druid can get too 😀 can't wait to be fighting side by side with my summons lol
druid is awesome im lvl 11 and at a point which i iiterally shapeshift 3 times plus summon which does another summon into elemntal summon like i have million mobs in battle with this class i god damm luv it XD
There is another wild form. With Illithid Powers, you can take on a Displacer Beast shape. I have no idea what it is or what it does. But you can do it.
was looking forward to see Displacer Beast Shape in this video as well. :( I dont put worms inside my character's head, so that's the only one i have not seen yet.
Druid look like a solid well rounded class... And pretty safe too since beast form doesn't share health with ur human form... I use rogue/assassin on my current play through... Sometimes it feel way too squishy.
Do you happen to know how far through the game someone usually is before hitting level 10? Love the dilophosaurus, but I don't know if I wanna play Druid just for the dilo if I am like 90% through the game at level 10
If you want to get to level 3 before the final act just make sure you explore everywhere before going to Baldurs gate. I was level 9 with a bit of xp and I never even went to the gith cresh witch is like an entire area
Just a slight comment on the video itself and not the content in it, might do you well to make your audio a bit louder in editing, its a bit hard to hear what youre saying at times ngl, good informative vid tho
I have a question about the Druid's Wildshape ability. As a fairly cheesy maneuver, some time back in EA, I would use either Wyll's imp, or a Ranger's raven familiar, to do Recon, and fly around, unlocking Waypoints, ahead of the party actually traveling around the map. Larian, wisely, put the kibosh on that little stunt .. but .. could a Druid in a Wildshape use their animal form to do Recon, and travel around the map with their heightened animal abilities? Asking for a Cheese-addicted friend.
One huuuge thing about the aracnid shape you missed about is the web, it break falls. so you can turn to spider, safely jump to lowground, web the ground and now rest of the party can jump down too without taking the fall damage. And for owlbear it's biggest strenght is the sheer mass it has, 550kg. ~Did you know, the crushing damage on falling scales from both weigh and distance? and that is % boost not just some small flat dmg increase, and these calculates as multiplicitve, so if you get 50% dmg boost from both weigh and distanse, that is 200% bonus damage. from my tests 35 crate tower allowed me +3k dmg on fall damage, and you share that with anything you land on.
Great video, thanks! You mentioned that the class gets extra unarmed attacks and of course, new forms when leveling up but I do wonder how well this subclass scales? Comparing to others, how does items etc affect wild shapes
That’s a good question. Like what gets transfers over when you wolf shape, but to be fair even if you get past the form your now just a high level spell caster that can have good armor and a shield .
Honestly itemizatation as of end of Act 2 for druid shapeshifter is pretty bad, the only thing that affects them is elixirs and magical buffs, but none of the items except 1 pretty bad ring affects your shepeshifted form, which feels very weak.
@@Omaha01 so far i only saw 1 special item for shapeshifters which gives dire raven form and constant featherfall effect for forms, other than that...nothing.