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Baldur's Gate 3 - Easily missed powerful ITEMS in ACT 1! (that stay good for the whole game) 

KainRa
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Catch me live at / kainra and subscribe if you like my content❤️
Music by the amazing / @borislav_slavov
Timestamps:
0:00 Intro
0:23 Headband of Intellect
1:25 Silver Pendant
1:56 Hellriders Pride
2:51 Smugglers ring
3:40 Gloves of Archery
4:08 Returning Pike
4:23 Crushers Ring
4:34 Whispering Promise
5:04 Gloves of the Underdog
5:41 Gloves of Missile Snaring
6:07 Caustic Band
6:37 Ring of Salving
6:50 Conduit Ring
7:21 Necklace of Elemental Augmentation
7:59 Skinburster Halberd
8:42 Dexterity Gloves & Knife of Undermountain King
9:37 Diadem of Arcane Synergy
10:24 Boots of Striding
10:54 Nightwalkers
11:20 Outro
#baldursgateiii #baldursgate3 #bg3

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24 июн 2024

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Комментарии : 670   
@KainRaRPG
@KainRaRPG 10 месяцев назад
Hiya, I made a second part with even more items, including weapons and armors! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uDkECZ7mvXY.html
@mr.doggie5842
@mr.doggie5842 10 месяцев назад
The dragon rider in the first act has a legendary sword. Shadowheart knows how to get it))
@Zonra64
@Zonra64 10 месяцев назад
The old woman that want you to acquire an egg in the mountain pass sells a magical cloth armor that has permanent cats grace on it. +2 dex and advantage on all dex checks, permanently on. Its real strong and one of the best items in act 1 excluding the special half exploit sword and such i would argue. The is also the bracers of defense in the alchemist cellar, decrepit village. +2 to AC if you dont have any light/med/heavy armor on and a really solid options for a lot of class builds
@mitchellkrever421
@mitchellkrever421 10 месяцев назад
+1 on the Legandary Sword. You use command spell drop weapon on the githyanki dragon rider to get it
@Falldrax
@Falldrax 10 месяцев назад
In Githanki crash you can get in hidden room and if you have tablet from puzzle, legendary mace - Blood of Lathander
@kam665
@kam665 10 месяцев назад
Armor that gives you adv on every dex throw. Gloves that gives you adv on every open lock throw.
@zombotany3443
@zombotany3443 9 месяцев назад
There's a necklace sold by the hobgoblin vendor in the underdark that gives the character a free magic missile spell and adds an extra missile to the spell. This means your level 1 magic missile works like a level 2, level 2 like 3, and so on. It's honestly pretty good since you literally can't miss.
@piczasso
@piczasso 8 месяцев назад
+ The wand You have which adds thunder dmg for every missle. This is crazy!!!
@zombotany3443
@zombotany3443 8 месяцев назад
@@piczasso the what?!
@JamesBuggemo
@JamesBuggemo 7 месяцев назад
@@zombotany3443staff of sparks, I think it’s called?
@elenalizabeth
@elenalizabeth 6 месяцев назад
@@JamesBuggemo I can’t find one by that name and I think I’ve bought all staffs/wands so far 🤔
@zachwilliams4453
@zachwilliams4453 5 месяцев назад
@@elenalizabeth Spellsparker
@arduous222
@arduous222 9 месяцев назад
At the top of the arcane tower in underdark, you find a chair lying around with a peculiar name involving strength (I forgot what it exactly was). You can destroy the chair to obtain a club which gives you a huge strength boost. This was super helpful for my casters since they don't use melee weapons but high strength means longer jump and larger carry weight.
@r6TrdSlow
@r6TrdSlow 9 месяцев назад
No way…. There’s another stool of strength somewhere else, pretty sure it’s in act 3. I need to go try and find it now.. thought it was just an Easter egg
@kinsan89
@kinsan89 9 месяцев назад
I destroyed that chair but didn't realize it dropped a weapon, damn lmao
@thepopemichael
@thepopemichael 9 месяцев назад
You can also sit in it once to get a permanent buff on a character
@dknf4036
@dknf4036 9 месяцев назад
@@thepopemichael whats the permanent buff? are you sure I don't think it gives a lasting buff it just sets strength to 21 while you sit on it, goes away when you stand up
@merpins
@merpins 8 месяцев назад
If you don't sit in the chair first, the weapon doesn't drop.@@kinsan89
@christopherbelanger6612
@christopherbelanger6612 10 месяцев назад
I know this isn't in Act 1, but in Act 2 there's a morgue just by the house of healing. You can find an Eversight Ring. It says you can't be blinded and I almost sold it until I realized you can fight in Fog and Darkness without being blinded.
@chezeus1672
@chezeus1672 9 месяцев назад
yes, that ring is awesome... for great synergy, combine it with a warlock's devil's sight, the helldusk helmet you can find in the house of hope (a3) and the shar version of shadowheart's spear. with all of that, you can cast a "cantrip version" of darkness on your entire party and are immune to it. which means you get advantage on (blinded) melee enemies, while ranged enemies can't hit you.
@ceu160193
@ceu160193 9 месяцев назад
@@chezeus1672 If only you could get that spear without turning Shadowheart to the dark side...
@Dropla
@Dropla 9 месяцев назад
Also in act 1, if you combine the 3 icy metal pieces, you get Mourning Frost Staff, which gives you, ray of frost as a cantrip, also gives you "heart of ice" +1 to all cold damage & a chance to inflict your target with chilled.
@blackred1032
@blackred1032 8 месяцев назад
Where u find them again
@kitten_with_bad_breath
@kitten_with_bad_breath 7 месяцев назад
Where to get them
@JnEricsonx
@JnEricsonx 6 месяцев назад
I got the crystal and the staff part, now I need whatever the hell the third piece is.
@DanielGarcia-mq4ib
@DanielGarcia-mq4ib 5 месяцев назад
@@JnEricsonx They are owned by the three drow which know about Grymforge. One of them is mad, accompanied by a vulture like corpse creature, the other one is turned to stone by the Selune landmark and the very last one is found as a reward by the Myconid soberan :)
@Ihazfunkitty
@Ihazfunkitty 3 месяца назад
@@JnEricsonxone near the selune temple, one near the susser tree and the other in the myciod colony
@KatanaKamisama
@KatanaKamisama 10 месяцев назад
Titan String bow is VERY VERY strong for melee players that have dex gloves. You get it from the Zentirum vendor in act 1. It lets you add your str modifier to damage rolls.
@kelleren4840
@kelleren4840 9 месяцев назад
I gave it to Karlach and it's stupidly good lolol.
@nejatgoral9836
@nejatgoral9836 6 месяцев назад
Also insane with the strength club
@eightys_style6077
@eightys_style6077 5 месяцев назад
My fighter uses that with the archery gloves, he's basically been carrying the party in the underdark lol
@DG_427
@DG_427 3 месяца назад
@@kelleren4840 I gave Astarion the Club of Hill Giant Strength and Titanstring bow. Beast of a combination.
@d_andrews
@d_andrews 16 часов назад
​@@DG_427absolutely. My Tav dual wields Knife of the Undermountain King and the Club of Giant Strength, both for powering up the Titanstring bow. At level 6 Swords Bard, with Haste or Fighter 2 for Action Surge, you can Brace as a bonus action and then use Slashing Flourish 4 times for 8 shots in one turn, each with advantage and expanded crit range, with the extra damage from Titanstring and Sharpshooter adding up to a flat ~20 damage per shot in addition to the damage rolls. Most fights can be over immediately.
@geminirox8635
@geminirox8635 9 месяцев назад
Phalar aluve and boots of speed are both found very early in the underdark entering from the goblin village. Both can be used the entire game. Jorgorals great sword is also a really good weapon you can find in the underdark.
@MyNameIsBucket
@MyNameIsBucket 6 месяцев назад
Phalar Aluve is especially rewarding if you're playing a Tempest Cleric and/or worship Eilistraee.
@gingershrimp4024
@gingershrimp4024 5 месяцев назад
I used the boots of speed literally all game. They stayed on karlacks feet the whole game
@ZiggyTopp
@ZiggyTopp 9 месяцев назад
This is a great video, I don't know how I missed so many of these act 1 items! I always feel like I've checked every nook and cranny and there's so much more to check.
@talongreenlee7704
@talongreenlee7704 9 месяцев назад
You can actually get the hellriders gloves if you expose Kagha as evil and kill her, then talk to Zevlor about it. There’s a note hidden in a stump in Auntie Ethel’s swamp you need to find that gives you the dialogue option for it.
@Rwnholbrookisaboss
@Rwnholbrookisaboss 9 месяцев назад
Interesting info! Gonna try that out, ty!
@rowe024
@rowe024 8 месяцев назад
Awesome video! Alot of good information, and very efficient presentation!
@nicksimmons670
@nicksimmons670 10 месяцев назад
Amulet of restoration is crazy strong. Access to a free healing word and mass healing word per long rest
@Quandry1
@Quandry1 9 месяцев назад
Those spells are quickly outleveled. And they become little more than an "oh crap" button you'll hardly use because better and more efficient is usually available.
@drizzle8202
@drizzle8202 9 месяцев назад
The amulet, whisphering promise and the helldusk gauntles / revivify gauntlets and you have a free aoe non concentration bless, blade ward / resistance on the entire party for 2 turns which is insanely valueable. Most encounters are basically decided in the first 2 turns
@dandyLbaby
@dandyLbaby 6 месяцев назад
great list!! I haven't seen many of these on anyone else's lists of things to miss...thanks for the tips!
@_eclipz_
@_eclipz_ 9 месяцев назад
Very good video, I've overlooked a few items and this helped. Thank you. Subbed
@TheLukemcdaniel
@TheLukemcdaniel 10 месяцев назад
Don't forget hex for warlocks requires concentration, and also increases damage on attacks to that entity, which is nicely synergistic with the strange conduit ring.
@JazzJackrabbit
@JazzJackrabbit 10 месяцев назад
Just *Weapon Attacks* actually. Eldritch Blasts need not apply. Ranger would love it though!
@ChaosDraguss
@ChaosDraguss 9 месяцев назад
@@JazzJackrabbit A pact of the blade Warlock would get a lot of use out of it.
@coinisinorbit
@coinisinorbit 9 месяцев назад
​@@ChaosDragusspact of the blade tiefling warlock, cast hold person, then use blade of avernus after hexing them Deals an insane amount of damage, and if they're held by hold person, you can just beat on them if the critical doesn't one shot
@popandrews
@popandrews 9 месяцев назад
Does the strange conduit ring also give a boost to ranged damage? Like bows?
@Rwnholbrookisaboss
@Rwnholbrookisaboss 9 месяцев назад
​@@popandrewsIt does indeed, my buddy is loving it on his ranger
@TheSubAtomicHedgehog
@TheSubAtomicHedgehog 10 месяцев назад
Personally, the finesse longsword in the underdark is so good. It can stay relevant for the entire game.
@jeroen92
@jeroen92 10 месяцев назад
What is it called? Btw a longsword is only 1d10 it's not much better than a rapier.
@TheSubAtomicHedgehog
@TheSubAtomicHedgehog 10 месяцев назад
@@jeroen92 Phalar Aluve, it is a +1 it has an active to give allies d4 on attacks and saving throws or enemies -d4 on saves and take d4 thunder damage when hit.
@Wolfarior
@Wolfarior 10 месяцев назад
​@TheSubAtomicHedgehog important part is the d4 buff stacks with bless, applies to every friend in the area, and refreshes on short instead of long rest.
@IceBloo
@IceBloo 10 месяцев назад
There’s another finesse longsword. The vendor in the crèche has a sword with an aoe attack that is also finesse.
@KainRaRPG
@KainRaRPG 10 месяцев назад
@@IceBloo and she drops it too I believe, in case you kill her without buying :D
@anduhroux
@anduhroux 10 месяцев назад
You don't have to punch or pickpocket him, just talk with him and hit the trade button at the bottom left.
@DieSpielhoelle
@DieSpielhoelle 10 месяцев назад
There is another Item in the beginning (especially for Fighters, Paladins, Barbarians, Karlach and Lae'zel) Simply save Shadowheart in beginning, change one of her spells to Command and then use Command Drop on the Helion Leader that fights the Mind Flayer. If you succeed (Chance is little over 50%) he drops his sword. And he doesn't pick it up, but uses his fists to fight the Mind Flayer. ;) and another personal tip for everyone especially people that still want to play. Put some points into Wisdom. Those that have already played, know why ;)
@xXKerzoneXx
@xXKerzoneXx 10 месяцев назад
Another option is throwing the purple barrels on top of the Helion Leader to cover the ground with purple goop and set fire to it to make it explode violently. Need multiple barrels tho and a safe-ish means of starting the fire.
@KainRaRPG
@KainRaRPG 10 месяцев назад
Yeah I figured most people already know of the flaming greatsword so didn’t include it, but it sure is great in early act 1! Edit: didn’t include the silver sword on purpose as it’s a bit cheesy and also makes the game too easy early on, but it sure must feel great to run around with a silver sword for the majority of the game :D
@Karolak6612
@Karolak6612 10 месяцев назад
"ThOsEE tHAAt haVEEe aLLreaAdy pLAAYyyed, KNOOoW wHy, duuuuUUUUUUHhhhhh". Smh...
@DDPhfx
@DDPhfx 10 месяцев назад
If you wanna get real spicy, use Command to make the dragon rider drop his sword.
@mikehorne4053
@mikehorne4053 10 месяцев назад
I've beaten the game with a total of 240 hours and don't know why the wisdom thing except for things like hold person being Wis saves.
@Darkfiretiger
@Darkfiretiger 10 месяцев назад
Gloves of Thievery are great, advantage on all slight of hand rolls but a little tricky to get, they are surpassed by the The Graceful Cloth which gives a character permanent cat's grace and this cloth armour is just a purchase late in act 1.
@JesseBakerH
@JesseBakerH 10 месяцев назад
Great list! Very straight forward :)
@no1likeyou
@no1likeyou 10 месяцев назад
Great vid! Lots of useful items for a beginner like myself!
@ezioauditore6644
@ezioauditore6644 3 месяца назад
I have played this game for tons of hours and am still learning new things! Thx m8
@justaguy5526
@justaguy5526 9 месяцев назад
Thanks so much dude on my first play thru I got the underdog gloves but couldn’t remember where and they were so useful
@mordiveer5957
@mordiveer5957 10 месяцев назад
Bracers of defense, Ring of protection. Two very decent items from act 1
@IceBloo
@IceBloo 10 месяцев назад
Ring of Protection seems good but to get it you need to do some story stuff that some people might not wanna deal with the consequences of.
@mordiveer5957
@mordiveer5957 10 месяцев назад
@@IceBloo EH, the consequences are easily mitigated, just do it after stopping the ritual. I value extra ac more than I hate a bit of extra effort.
@TheBrassBone
@TheBrassBone 10 месяцев назад
those are the basic white bitch of items
@raewsyadrs4645
@raewsyadrs4645 10 месяцев назад
@@mordiveer5957i tried doing that but as soon as i killed the three leaders the quest got cancelled. Talked to mol afterwards and i could still give her the idol but I didn’t get anything back. Also tried yo pickpocket her but she didn’t have it. Pretty sure this is a bug.
@thewovenmantis6813
@thewovenmantis6813 10 месяцев назад
Bracers of Defense are one of the greatest magic items in all of D&D
@Baltux
@Baltux 10 месяцев назад
Also, never forget doing the 2 mithril items from the forge in act 1. I was using the splint mail version of that armor up until some legendary drops in act 3. Very strong heavy armor that will last for half the game.
@KainRaRPG
@KainRaRPG 10 месяцев назад
yes, I skipped most quest items on purpose but the armors from it are great!
@joelfilho2625
@joelfilho2625 10 месяцев назад
base 2 damage reduction from *all* damage sources is exceptionally good, even if you ignore the critical hit immunity.
@LaukMir
@LaukMir 10 месяцев назад
Wait, you can make TWO? I thought there is enough ore for only one item.
@joelfilho2625
@joelfilho2625 10 месяцев назад
There are 2 mithril veins in the forge. If you only found one, you can find one more.@@LaukMir
@Grashnook
@Grashnook 10 месяцев назад
There is another source of mithril, other than the one you find on the way to the forge. I think its near the forge waypoint.
@XYNTEN
@XYNTEN 10 месяцев назад
Most of the on heal effects also work when wearer throw a potion of healing letting you mass bless people for example.
@ezenico89
@ezenico89 21 день назад
Great advises! Thank you so much ♥
@deusvlad2.083
@deusvlad2.083 3 месяца назад
Fun fact about the intelect headband, if you convince the ogres to help you , you get a horn to use only works in early act 1, doesn't work in mountain pass or act 2, but if you use it once in act 1, at the end say to him you will give him 1000g instead the next time you summon him, progress game but don't summon him, carry the horn in act 2, sleep a few times he will come back to you to collect the 1000g if you dont give it to him you will get into a fight with all 3, beat them and you get the intelect band and keep the horn to listen to individual dialogue voices. He may also come at your camp in act 1 if you sleep enough and didn't give them any money lol but for me he came to me in my sleep in act 2, a shame he might of had a chance to beat me in act 1 when I was weak, but oh no not in act 2 lol
@tylerlowrey5760
@tylerlowrey5760 10 месяцев назад
the invisible pike from the creche merchant is what i used on my pact of the blade warlock with gwm feat. that plus the helmet that gives arcane acuity on melee hits is insanely good
@jasonpauldegraaf
@jasonpauldegraaf 10 месяцев назад
Boots of speed from the gnome in the underdark at the Myconoid camp. Dash as a bonus action is amazing on melee characters like Shadowheart or Laezel
@echo2413
@echo2413 6 месяцев назад
Did you just call Shadowheart a melee character? 😭
@kinggamereon653
@kinggamereon653 2 месяца назад
​@@echo2413 beyblade strats. Get her some good ac, maybe war caster, cast spirit guardians, watching things die.
@DisasterMax
@DisasterMax 8 месяцев назад
I’m a huge fan of Wapira’s Crown, especially on Ancients Paladins thanks to their healing radiance, but it’s also great for any healing-oriented build. That extra 1d6 self-heal might not sound like a lot, but it can make a huge difference in a tough fight, especially when paired with a bonus action area heal like healing radiance.
@767corp
@767corp 10 месяцев назад
In first starting area after crash where grove and goblin camp are ,there's 2 hidden areas, in one you can get purple gloves and maul hammer that does shock dmg when you jump and in swamp there's hidden area that gives shield that has ensnaring on melee attack . If you wanna cheese you can also get Legendary sword from git patrol if you use same tricks as prologue boss on dragon commander .
@Chonus
@Chonus 10 месяцев назад
The hammer you’re talking about is in waukeens rest
@HellsYeahIAm
@HellsYeahIAm 10 месяцев назад
Where is this?
@Chonus
@Chonus 10 месяцев назад
I don't know what purple gloves he's talking about but the hammer is in a level 20 chest inside a burning room in waukeens rest just north of the blighted village @@HellsYeahIAm
@zeldrow1
@zeldrow1 9 месяцев назад
I'm a personal Fan of the "Gloves of Thievery" that you get from the Zhentarim Outpost. Advantage on all Sleight of Hand shecks can more often then not outpace the static +1 you get from the other gloves that also give Bane
@helsharidy123
@helsharidy123 9 месяцев назад
Better to use gloves of power and the cat's grace cloth that you get from the woman who wants the gith egg. That way you have both advantage and the +1
@jackfishthe6th373
@jackfishthe6th373 10 месяцев назад
Nice to know that other people have both found and determined the same items I am using are powerful. I was unsure as to whether the items I'm currently using are powerful but you have now just confirmed it for me.
@chrisdavis7533
@chrisdavis7533 10 месяцев назад
Caustic band also triggers the circlet of synergy as well, very good for bard builds
@hellodolly7989
@hellodolly7989 10 месяцев назад
Great list!
@jackcrook6330
@jackcrook6330 10 месяцев назад
The Everburn blade you get from the commander in the Illithid ship has been very useful, can just use command to make him drop it and then pick it up off the floor, useful at least deep into act 2, poss further. Best part is you can save shadowheart to pull this off so you can do it any/every run if you want
@KainRaRPG
@KainRaRPG 10 месяцев назад
Nah most +1 weapons start outperforming everburn blade pretty quickly, but it’s a great weapon for the first couple hours.
@Nocturnal9720
@Nocturnal9720 10 месяцев назад
@@KainRaRPG If you have a candle and a greatsword or great axe, you basically have the everburn blade. But it's good flavour
@KazumiKiguma
@KazumiKiguma 10 месяцев назад
Sadly the everburn blade is just a greatsword with the fire dip effect permanently on it, so it's no different from carrying a candle around other than one less step.
@Nocturnal9720
@Nocturnal9720 10 месяцев назад
@@KazumiKiguma yo its weird I feel like I've read, maybe even typed up that same comment before somewhere
@inevitable48
@inevitable48 8 месяцев назад
​@@Nocturnal9720crazy. Almost like people aren't going to read every comments while providing the same info. Who cares?
@bebop417
@bebop417 10 месяцев назад
your amazing, great video. Detailed, timestamped to save time, thank you so much ^_^
@Lord_necromancer
@Lord_necromancer 10 месяцев назад
As a spellcaster make damn sure you don't forget to purchase Melfs first staff from the merchants in the underdark - it is the first item in the game that gives you plus one to your spell attack and spell saves. So far is the only weapon I have found that gives plus peletakan spell saves, my necromancer is using it even at level 12 because increasing your spell save d.c. is extremely powerful
@Randoman590
@Randoman590 6 месяцев назад
Melf's first Staff is great early on, but heading into Act 2 an Act 3 it will be outclassed as there are several other staves that also give bonuses to Spell Save DC, plus extra benefits. If you're still using it at Lvl 12, there should be far better options for you. Take a look at Cazador's staff Woe, for instance.
@RayRowdy
@RayRowdy 9 месяцев назад
Hey, great info. A few items you missed are the Blood of Lathander in the Githyanki Creche, and The Light of Creation in the Arcane Tower in the Underdark. Both great weapons
@Jed.Blazer
@Jed.Blazer 9 месяцев назад
Whats a good way to utilise light of creation? Cuz isnt it a negative if youre not a construct?
@Jimmy-jx1pf
@Jimmy-jx1pf 10 месяцев назад
I love the mace that heals you everytime you hit someone use it with barb and you can heal 8 hp every turn
@Renecromancer
@Renecromancer 9 месяцев назад
The flind flail! So good
@lyntonfleming
@lyntonfleming Месяц назад
Put that bad boy on Karlach. Rage = 3 attacks per turn + healing on each attack? She never drops below half hp.
@ShadowMaster885
@ShadowMaster885 6 месяцев назад
thank you for timestamping the items, great video!
@UnreliableUsername
@UnreliableUsername 2 месяца назад
The smugglers ring is going to be down down down by the river
@Kwyn76
@Kwyn76 10 месяцев назад
Thanks! Good list!
@KainRaRPG
@KainRaRPG 10 месяцев назад
Glad it was helpful!
@Dragonorder18
@Dragonorder18 10 месяцев назад
Found around half the items on our own without the tips here before. Great finds!
@genkureshima9834
@genkureshima9834 3 дня назад
One honourable mention for post combat healing is Periapt of Close Wounds (or some name like that), sold by a lady at the beginning of the mountain road before reaching the monastery. It's effects are quite useful, first one being that if you're downed while wearing this necklace, you'll automatically become stable at the start of the next turn without any risk of failing death saving throws. KIND of useful for low HP characters, but at this point of the game you're likely to have better items to use that have sinergy with your class. Second effect is where it shines, since by the time you get this necklace, you have more than modest amount of potions stashed for a rainy day (especially if you've changed Shadowheart's Domain to Life Domain). It makes the character who's wearing it always get the maximum amount of hit points when healed, which means if you drink a greater potion of healing you'll get the full 20 hit points it can provide. Excellent to enter you next battle at maximum health without spending spell slots to heal or spending potions at the risk of getting the lowest amount of hit points.
@d_andrews
@d_andrews 15 часов назад
Yep, if I want to heal my party up without resting, we play Pass the Periapt to maximise everyone's healing. Even if you don't have a free slot in combat, it's handy to have between combats.
@genkureshima9834
@genkureshima9834 10 часов назад
@@d_andrews I thought I was the only one playing that game 🤣 and yeah, it's better to just save the spell slots and any channel divinity spells for in combat healing, even better when the healer already has Zevlor's gauntlets of Hellrider's Whatever the Name Was and the ring from Volo. Free Blade Ward and Bless for the whole party.
@AverageJ03Gaming
@AverageJ03Gaming 10 месяцев назад
Caustic Band pays off later when there are some other items that add interaction with Acid. I forget what it's called but I've got a helmet that applies AOE acid to any enemy that takes acid, with the ring it just happens every time
@kevinm.sanders3673
@kevinm.sanders3673 8 месяцев назад
Pretty sure they are gauntlets that cause toxic fumes. Paired them with my caustic band also but use them on a range only character since it affects your people as well.
@purpledevilr7463
@purpledevilr7463 10 месяцев назад
Also with Hellrider’s pride. There’s a button in the bottom corner to engage in trade (with pretty much every character) and you can probably get it there.
@GatorBodine1
@GatorBodine1 10 месяцев назад
Just finished my first playthrough of 100+ hours and I never knew you could do that lol
@purpledevilr7463
@purpledevilr7463 10 месяцев назад
@@GatorBodine1 I found out from an ESO video.
@SilverWhitefang
@SilverWhitefang 10 месяцев назад
I have'nt finished act 1 yet, going to backtrack and grab some of those things! I need more rings for my characters too. xD
@Arkaine197
@Arkaine197 3 месяца назад
Thanks for this, i had most of them already but i had no idea that Whispering Promise and the Smuggler's Ring even existed! These will be very usefull.
@kkbisco
@kkbisco 8 месяцев назад
As a completionist I hope the map has an exploration guide, like telling you an area is 50% complete or something 😆 but it’s probably going to be tricky given the many possible outcomes you have for each decision you make
@kkbisco
@kkbisco 8 месяцев назад
@@justaguywithnousername1735 oh man im so glad you commented this, i actually have the quest for nere and the grymforge stuff but i haven’t been to the mountain pass yet, does this mean i should go there first? i think ive done most of the underdark quests
@Kizunaut
@Kizunaut 9 месяцев назад
The Psychic Spark amulet you can get from Blurg at Underdark is really good too
@Osma777
@Osma777 10 месяцев назад
I cannot remember where I got them, but there are two necklaces not mentioned that helped me a lot. One is a necklace that not only grants one use of magic missile, but adds an additional missile whenever you use the spell. MM is one of the best level 1 damage spells due to guaranteed damage, making it perfect for finishing off weak enemies, but it's downfall is lower damage overall. This necklace mitigates that by allowing additional targets, and/or an additional 1d4 damage. The other gives one use of word of healing and mass word of healing per day. I gave my Shadowheart three levels of rogue/thief to increase her physical damage, and this greatly helped her ability to heal the party for many levels by granting her two more free heals that she could use with her extra bonus actions.
@Quotheraving
@Quotheraving 10 месяцев назад
The Githyanki leader (infront of the broken bridge) has a legendary Gith greatsword that he can be forced to drop.. You do need to catch him before he flies away on the dragon tho so you will need invisibility and not to have Lae'Zel in your party. Also there's the legendary Blood of Lathander mace from the Abbey questline. Ring of Protection from the Mol questline in Druid's grove - stealing the idol.
@AtownGoods
@AtownGoods 10 месяцев назад
for the gith greatsword just get shadowheart to cast command and have a party member invis to pick it up easy W
@Tyblimp
@Tyblimp 10 месяцев назад
This can bug out certain parts of the game, soft lock some parts, and/or lock you out of dialogue/scenes later so do this with caution
@Zeylo89
@Zeylo89 10 месяцев назад
​@@AtownGoodshow top survive this Fight then tho?
@AtownGoods
@AtownGoods 10 месяцев назад
@@Zeylo89 have withers at your camp and res your character that picked up. The sword easy
@Zeylo89
@Zeylo89 10 месяцев назад
ah ya, good idea, thx@@AtownGoods
@shanewilson7994
@shanewilson7994 9 месяцев назад
On the spiders you were talking about with the cantrip necklace, apparently if you throw the spider egg at an enemy, it breaks open and you have a temp spider pet. Haven't tested it yet, but will tonight.
@kevinm.sanders3673
@kevinm.sanders3673 8 месяцев назад
6 temp spiders when I dropped it.
@corriszucs4066
@corriszucs4066 Месяц назад
Thank you!! I missed the Smuggler's Ring
@meganobgutzkraka2398
@meganobgutzkraka2398 10 месяцев назад
there's also a pair of boots the goblin merchant sells that amplifies healing spells just like the whispering promise if you have a cleric in your party, give them the whispering promise, hellrider gloves, boots of comfort, and ring of salving, if you kill off the goblin camp and the leaders, you'll also get that cleric a mace that applied faerie fire on missed attacks, and a light helmet that heals the wearer 1d6 everytime they heal others. grab that safeguard shield that you can get at the grove that gives +2 ac and +1 saving throw, get them in some good armor and you got a cleric that will be hard as hell to kill
@karolomaxi6144
@karolomaxi6144 10 месяцев назад
There is a staff in the big tower in the underdark that gives your cast of bless double effect. you get to it by killing the robots on top of the tower and equiping the ring the main robot drops. it will reveal a secret button on the elevator leading to the basement where the staff will be.
@Alex-mc5yn
@Alex-mc5yn 9 месяцев назад
You can also read the 3 books on different levels of tower and just talk to the robot and it will give you the ring.
@thevikingsock8527
@thevikingsock8527 6 месяцев назад
In the cave next to the smugglers ring, you also find some super op gloves for karlach in one of the boxes on the left (need climbing) they give you 16 hitpoints, when you leave berserkers rage. Very useful on her
@kitten_with_bad_breath
@kitten_with_bad_breath 7 месяцев назад
There is also the Spear of Absolute that you can get by combining 2 broken parts of it looted from endowin and owlbear.
@Khailward
@Khailward 10 месяцев назад
Also from the Creche, the Blood of Lathander. Legendary mace hidden behind a puzzle, but it's the earliest you'll have access to the sixth level spell Sunbeam.
@sintanan469
@sintanan469 9 месяцев назад
I used that mace through most of Act 3 because the 6m blinding of evil and undead basically imposes a -14% to hit on the vast majority of enemies, advantage on attacks, and cancels any reactions they have. Blind is a deliciously good condition for free...
@heretik82
@heretik82 7 месяцев назад
Some I've found, some I haven't! Thanks!
@IceBloo
@IceBloo 10 месяцев назад
Boots of Speed are also worth mentioning.
@yumanoid5753
@yumanoid5753 10 месяцев назад
Titansinew longbow from the trader in the zhentarim hideout. Adds strenght modifier to damage. Great as a ranged backup for strenght fighters.
@Chonus
@Chonus 10 месяцев назад
I feel like it doesn’t work the extra dmg is should have doesn’t show up anywhere
@KrossBillNye
@KrossBillNye 10 месяцев назад
I find for strength characters throwing stuff does more damage than range attacks. Karlach can kill Marcus in one turn at the lost inn
@GreenElite87
@GreenElite87 10 месяцев назад
@@KrossBillNye If you have Tavern Brawler, yeah it works great to throw things, but you can't use Battlemaster maneuvers when Throwing.
@robertheimbach419
@robertheimbach419 10 месяцев назад
I honestly think this is slept on, with the club that gives you a 19 str as an option for any ranged character purely because it adds the str mod on TOP of the dex mod, so it's like a free +3 to all your ranged attack
@CynerKalygin
@CynerKalygin 10 месяцев назад
The glowing shield that gives you +8 temp hp once per short rest when you drop under half hp is so universally amazing too. Wild that it’s available as early as the goblin camp.
@stephenblackie-fu1sr
@stephenblackie-fu1sr 9 месяцев назад
Bro not wrong I use it with shadow heart to give her a bit more tankiness in battle so she can focus on healing everyone else
@joshuadixon8510
@joshuadixon8510 9 месяцев назад
Where in the goblin camp?
@CynerKalygin
@CynerKalygin 9 месяцев назад
@@joshuadixon8510 northeast of the exterior of the camp, in a locked chest on the upper area. (X: -53, Y: 470)
@renfried7255
@renfried7255 9 месяцев назад
Those nightwalker boots are amazing paired with the spiderstep boots with two melee heavy characters in your party. Toss web on a group of enemies and send in both fighters with these boots on.
@schattensand
@schattensand 10 месяцев назад
A great deal of information and no bla bla, very good and dense. By far not all included, underdark is a lot to find.
@KainRaRPG
@KainRaRPG 10 месяцев назад
Yeah it was tough to fit all good items in, chose to not include most weapons on purpose as they are kinda neat to find on your own. But hey that’s what comments are for :D
@AKRGR375
@AKRGR375 10 месяцев назад
Got my sub great info
@Sharpstoned
@Sharpstoned 10 месяцев назад
Thanks bud i was looking for this exact video good work.
@MarieAvora
@MarieAvora 10 месяцев назад
Unseen Menace, from the same vendor in the Githyanki Creche! I just can't seem to find a good replacement for it, even in late act 2. If you don't dig into it, you might ask "why the hell would I need an invisible pike?" But the actual effect is that, while it's invisible, you get advantage on attack rolls (but you lose it if you miss, for two turns). It's just such an easy way to always have advantage on a fighter with Great Weapons Master and always be dealing insane damage
@AFKlayy
@AFKlayy 10 месяцев назад
Not enough people know about the unseen menace thats sold in the githyanki creche. Literally gives you 100% advantage on all attacks. Assiming that you dont miss. So if you miss, the weapon becomes visible for 2 turns. Then.... It just goes back to being invisible.. no downsides... Its fantastic for any melee build that would take great weapon master, but need to rely on other classes to give them advantage. So for example paladins, being able to have your own advantage all the time, as well as great weapon master makes it an absolutely busted combo.
@riiiiiiiiiiiiiiiiip
@riiiiiiiiiiiiiiiiip 10 месяцев назад
It's great but would be amazing if they added pikes to polearm master benefits
@AFKlayy
@AFKlayy 10 месяцев назад
@@riiiiiiiiiiiiiiiiip it does have polearm master benefits.
@OnionKnightRises
@OnionKnightRises 10 месяцев назад
I'm guessing most people don't actually know what invisible does because you have to examine the terms in the weapon's description like twice over just to figure this out. It's honestly an amazing weapon that doesn't get talked about enough, like not only do you get the advantage before you miss, but also it has Extra Reach, and is a throwing weapon. Extra Reach is always nice to have, and it being a throwing weapon makes it a really fun bonded weapon with Eldritch Knight, as if Tavern Brawler throwing builds weren't busted enough already.
@boshwa20
@boshwa20 5 месяцев назад
​@@OnionKnightRises Soooooooo what does actually do?
@boomknight1015
@boomknight1015 9 месяцев назад
Having a +2 in int checks and saves is worthy getting the int headband for that reason.
@Nobere
@Nobere 9 месяцев назад
There is a very good Maul hidden in Wakeen's Rest. It is contained inside a chest in the same area were you rescue the man trapped under debris. The whole room is on fire and it has very limited visibility, but there is a chest in there with the maul.
@jonnyb70
@jonnyb70 3 месяца назад
just go back after the fire is out.
@jamie8703
@jamie8703 10 месяцев назад
Ring of elemental infusion is a fantastic item for eldritch knights. I believe it's found in the gith creche on one of the elites or maybe one of the treasure rooms. Dealing elemental damage buffs your weapon with 1d4 elemental damage. At level 7 E Knight you can use a cantrip and follow up With an attack. I've had a lot of success with casting ray of frost and following up with a great weapon. Enemies standing in water or blood have a chance to fall prone when hit with cold damage which can offset the accuracy reduction from "All in".
@Kek393
@Kek393 10 месяцев назад
Issue with E Knight is that if you go in balls deep you either miss out on cantrip + attack or 3 attacks from fighter's extra attack feature.
@jamie8703
@jamie8703 10 месяцев назад
@@Kek393 I go for versatility and do 4/5 levels of wizard for an assload of spell slots and namely access to the shield spell for ridiculous Frontline capability
@Kek393
@Kek393 10 месяцев назад
@@jamie8703 Yeah I'm just saying that Eldritch Knight is severely underpowered based solely on the fact that the Cantrip + Attack doesn't stack with extra attack.
@jamie8703
@jamie8703 10 месяцев назад
@@Kek393 yeah there's some serious optimization issues and for some reason every RPG includes 70 useless perks for every 3 useful ones. Also the lack of powerful spells is a problem for me but most enemies in this game go down in a few hits no matter what your build is
@sircrim8694
@sircrim8694 6 месяцев назад
about the gloves that zevlor give you : You can also have them by completing the "investigating Kagha" questline
@GalaxyFinder1
@GalaxyFinder1 9 месяцев назад
I put the under dog gloves on karlach and made her a bear totem barbarian. It's a nutty build cause she takes no damage and gets advantage for free
@Genjutsusimpa
@Genjutsusimpa 10 месяцев назад
In the underdark at the arcane tower. The main construct/robot thing at the top has a really powerful halberd. The light of creation which adds lightning damage. Paired with the gloves of belligerent skies(when you deal thunder, lightning or radiant damage you inflict 2 turns of reverberation to the target) is great. the gloves are in the goblin camp as well. This pairing is amazing.
@joshholmes1372
@joshholmes1372 10 месяцев назад
Then in act 2 there are some more reverberation synergy items in moonrise towers.
@stumbling_
@stumbling_ 10 месяцев назад
I could never attack Bernard… we’re theatre buddies
@Genjutsusimpa
@Genjutsusimpa 10 месяцев назад
@@stumbling_ I clicked the wrong thing. was going to reload but the weapon was amazing
@Genjutsusimpa
@Genjutsusimpa 10 месяцев назад
@@joshholmes1372 Does it stack? whats it called?
@nicku1564
@nicku1564 9 месяцев назад
What about the stun effect, it seems to trigger every time for me
@JJDBaca
@JJDBaca 8 месяцев назад
Good video. Thank you
@mikeyuso9231
@mikeyuso9231 10 месяцев назад
I do want to include the weapon you get for defeating Drar Ragzlin or whatever his name is (The HobGoblin who leads the goblins) He has a halberd i believe that adds force damage onto it's attacks and that damage time is almost never negated by anything
@TheHarleyEvans
@TheHarleyEvans 10 месяцев назад
there's a crown of magic missile somewhere in act 1 too that i got recently ( i forget where though ) which not only gives you an item charge cast of magic missile, but also increases the amount of missiles by 1, basically meaning that all levels of magic missile are the next one up! , it's a great one for Gale who doesn't really benefit from any other helmet in ACT 1
@jodypasseno6065
@jodypasseno6065 9 месяцев назад
Get it from the hob goblin in myconid village.
@Mirrormn
@Mirrormn 9 месяцев назад
This item becomes incredible at level 10 when you get Empowered Evocation from the Evocation tree, which adds your spellcasting modifier to the damage of Evocation spells, because it applies to *each bolt* of Magic Missiles. So suddenly, a single extra Magic Missile bolt can be worth 1d4+6.
@elletts
@elletts 10 месяцев назад
What about the everburn blade from the cambion commander on the nautiloid? can get it even in tactician by having shadowheart use the spell: command - drop. Very good two-handed weapon that will last into Act 2. Also by making him drop the weapon, it is possible to kill him and the mind flayer even in tactician for a good early XP boost.
@giantflyingspagettimonster980
@giantflyingspagettimonster980 10 месяцев назад
Diamen of arcane synergy is op on Minthara who can just soul brand someone as bonus action like a cantrip
@wishmerhill3087
@wishmerhill3087 4 месяца назад
eventhough I already did 2 full run, I still learned about new items, very neat.
@theravyneffect3610
@theravyneffect3610 8 месяцев назад
Ok, next playthrough I'm definitely getting that returning polearm thingy. I'd love something I can throw at people that just comes back.
@SrSKaTiZSrS
@SrSKaTiZSrS 6 месяцев назад
There's also a very rare staff that can be created from 3 icy pieces you find in Act 1. Seems pretty good
@wolftaffy2162
@wolftaffy2162 10 месяцев назад
everburn blade, 2 handed 2d6+1d4 fire weapon. the damage consistency from 2d6 vs a d12 is really nice and the permanent fire basically means itll be good basically through the entire game.
@KainRaRPG
@KainRaRPG 10 месяцев назад
What :D Everburn is great early not denying that, but it gets outclassed by almost any +1 weapon and beyond. Awesome starting weapon, but going with it for longer than half of act 1 is already a stretch.
@Albertinho9339
@Albertinho9339 10 месяцев назад
Bane shortsword for Warlock who can use pact weapon. The amulet from the spectator.. The other amulet found in the lava pool next to Grymforge.. There are many more things actually.
@destinygalearies7382
@destinygalearies7382 14 дней назад
The Gloves of Belligerent Skies in the creche where the Inquisitor boss fight is are really fucking good, but they're stored in a chest that's for some reason marked as empty. It's by the front wall closest to the door. I believe they add on reverberation to enemies hit with lightning/thunder/radiant damage and they're cracked for a tempest or light cleric build Also from the creche vendor, I'm a fan of the Daredevil Gloves that allow you to cast spells while being threatened without receiving a disadvantage penalty. Really good for melee wizards since I'm a fan of going 1 fighter/11 wizard or 2 fighter/10 wizard for heavy armor/shield proficiency plus action surge. It's really helpful for your wizard to be able to stand in the middle of a crowd drawing fire while still being able to spellcast effectively
@Draddar
@Draddar 10 месяцев назад
Graceful Cloth (Cat) from the first vendor (Lady Esther) in the Mountain pass. Gives +2 Dex along with some other nice bonuses
@CK-lt6jl
@CK-lt6jl 10 месяцев назад
This! This is a lifesaver when I didn’t want any rogues, Astarion on my team or making speccing shadowheart for Dex and sleight of hand. Your 4 barbarians can easily lock pick anything!
@COREcasual
@COREcasual 10 месяцев назад
Did you cover the misty step amulet from the goblin camp? It's in the room with the single ogre lady in a chest
@GarrettSizemore
@GarrettSizemore 5 месяцев назад
How do u trigger the orcs, for the very first circlet u were talking about. Ive been playing for 6 hours and have yet to see them
@Chapterhouse86
@Chapterhouse86 Месяц назад
The clip is misleading. Find your way to the Blighted Village in Act 1, and you'll find the Ogres in a house where you can fight them.
@vladyvhv9579
@vladyvhv9579 9 месяцев назад
Oh, and Rangers also can cast Spike Growth which can both nuke lower-level enemies, and provide difficult terrain. So, if you're not playing up the beastmaster angle, there's another good ranger concentration spell.
@Fundywhatshappening
@Fundywhatshappening 8 месяцев назад
I like the boots of speed with their click heels ability - especially for a monk build. :)
@WhyDidYoutubeDoThis
@WhyDidYoutubeDoThis 7 месяцев назад
conduit ring also works if you're using tyr's protection greatsword for the extra AC
@IndependentObserver
@IndependentObserver 10 месяцев назад
7:00 or a pact of blade warlock with 2 lvls in fighter as multiclass, that concentrates on bane or haste
@redsol3629
@redsol3629 9 месяцев назад
Thank you Sir.
@harliquin76
@harliquin76 10 месяцев назад
problem with boots of striding is that they are medium so not for most casters, if you equip them on Gale while he has armor spell up it will dispel the spell.
@DanakarEndeel
@DanakarEndeel 10 месяцев назад
The "Silver Pendant" is simply awesome! I have it on my Ranger and haven't replaced it with anything else because that one cantrip is just so good. Every single time you (or someone) has a check in a conversation and you can add 1d4 to the roll. Any time you want to disarm traps or open locks you get a free 1d4 to the roll. A lot of people run around with Shadowheart primarily for her Guidance spell but with just this amulet you could leave her in camp and still have all the benefits. Guidance is just the best cantrip in the entire game imo. 😉 Smuggler's Ring is also a permanent addition on my Ranger as she's also my thief-type character in the playthrough (I run with a custom party that has both my Paladin and Ranger character). There's not a single trap or lock that she can't pass; unless you roll a critical fail ofcourse. I was also very fond of those Gloves of Missile Snaring (if that was the name) as they work great at intercepting stuff shot at my Ranger when she's up on high. I may replace them with those Archery gauntlets though as she doesn't do a ton of damage with her longbow; so a flat +2 dmg is always nice. She already uses the Caustic Band. There's also that legendary Silver Sword that you can get. It takes a little to set up (Invisibility and Disarm with a well-placed click to go turnbased) but it is well worth it as it is an awesome sword for Lae'zel (or you if you disguise yourself with a spell or play as a Gith). I had Lae'zel with me during that conversation so I missed out on that sword but I did get a lower-end version of it in the Monestary by killing that Gith captain (the one with the two pets). The Sword of Justice is also a great weapon for a fledgling Paladin as is the Sussur Greatsword. Awesome weapons that you can pick up early and can last you quite a while due to the nice benefits they offer. However, I replaced mine on my Paladin when I got the Blood of Lathander. Man, that mace is pretty awesome and works nicely with either a Paladin or a Cleric. Ofcourse you can get something kinda similar but you need a lvl10 Cleric with Divine Intervention for that (or a henchman that you turn into a lvl10 Cleric and then use the spell just for the weapon). Hellrider's Pride that you can get (or steal?) from Zevlor is also a very nice pair of Gloves for any healer. I respecced my Shadowheart to a Life healer and put all the on-heal items on her. Now every time she casts a heal on any character they get a ton of healing plus a ton of additional buffs as well as cleansing. She's a veritable healing machine now!
@sethburdick1061
@sethburdick1061 10 месяцев назад
It's good on your Tav, but Hunter's Mark is so important for Ranger damage that I'd move the Silver Pendant to someone who never uses Concentration spells outside of a fight. Both Warlock Hex and Ranger Hunter's Mark get cancelled if the character wearing the Pendant casts Guidance. Solution? Give it to Karlach or Lae'zel!
@DanakarEndeel
@DanakarEndeel 10 месяцев назад
@@sethburdick1061 True, but then I also use my Ranger a lot when sneaking around solo so then that Guidance spell becomes very valuable in trapped/locked areas. 🙂
@ethanhiggins5766
@ethanhiggins5766 9 месяцев назад
The gloves of thievery give advantage on slight of hand checks, all you have to do is kill the gnolls and save the zhentarim for the merchant at the camp to sell them.
@HolyBlowhole
@HolyBlowhole 10 месяцев назад
Command is such a great spell. I just go around in stealth and cast it on people to see what weapons they drop. One of the best swords in the game is dropped from the Githyanki dragon rider guy on the way to the Crèche area. It’s a 9% chance to work on him tho so you most likely gotta save scum to get it.
@KainRaRPG
@KainRaRPG 10 месяцев назад
Yeah that one is a bit cheesy so I didn’t want to include it (didn’t include many weapons overall wanted to focus on accessories) but it sure is crazy to have a silver sword from almost the beginning of the game :D
@jupiterrising887
@jupiterrising887 3 месяца назад
Fun fact: Hellrider's Pride also applies to potions thrown on party members.
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