4:28 - 5:10 whaaaaaaaaaaaat? Ah, okay "We first light the box on fire, giving it the Burning status and dealing one tick of damage. By using nodefling, we launch Shadowheart directly to the literal final room of Act 2. The box is launched with so much speed that it looks like it teleports when in reality it's going so fast that we can't even see it. Then, the Burning effect ticks and deals damage to the crate again. The crate breaks, and out come the crate's contents: in this case, a dead Shadowheart, who is now in the final area of Act 2, and can trigger the final cutscene. Cutscene teleportation means Gale is now able to participate in this cutscene, and because Shadowheart is dead and unable to speak, Gale is the speaker despite being across the entire map. That means he can blow up his orb from across the map, ending the game without ever even seeing the Absolute." I read it under another of your videos :)
@@hollowvoices1268 This game runs on basically the same engine as Divinity : Original Sin 2 and this technique was already known from people who have been speedrunning that game for years.
It isn't quite as impressive in the real rules, because casting spells without spending a spell slot usually means "the cast time is 10 minutes" and not "just be out of combat".
Breaking news, local cleric who identified as Shadowheart was found murdered and stuffed in a box. Suspect was reported to be leaping around the neighborshood before disappeared into the void.
@@Ruminations09honestly you just playing around I put 40hrs into act one first run and that felt like a lot. Total run time 102hrs. Second play through it feels like I can blitz the game at act II sub 25hrs slaughtered all mobs completed all quest above and below the surface.
@@royalewithcheese2172 I never claimed to be speeding through the game. I enjoy taking my time with things and making sure I have everything done that I want to take care of before moving on. I literally completed *EVERY* available quest I could find - both above ground and in the Underdark - before I took on the Goblin Camp. I finished Act 1 at around 115 hours. I'm currently at 130 hours, and literally the only 2 things in Act 2 I've seen so far is the woman who wanted me to steal a githyanki egg, and the very start of the creche.
What's so funny about this is that it's not even exactly story breaking. Like, just pretend Gale has foreknowledge of the events that will unfold, and then avoids the risk of the absolute taking over. So, ship crash lands, he teleports across the land to blow up the absolute. The only dodgy bit is shoving a dead shadowheart into a box and yeeting it a couple miles to trigger a cutscene.
Unfortunately that wouldn't work in canon, casting a spell without spending a spell slot means that it takes 10 minutes of cast time to do so. It's only the videogamification that makes it "oh yeah its instant and free outside of combat" for this game.
@@Orillion123456 I dunno, spending 20 mins for Jump and Feather Fall seems kinda okay-ish if you're not in battle or not in a game. Think of it like a warmup, before jumping across the lands, like you'd do before you exercise. Ah, then again, the Jump spell might run out when you completed the Feather Fall. Shame.
@@Orillion123456get it, you can't live without that stick up your ass about how the game has different rules than the tabletop. Guess what happens when you tell your DM you're casting a spell that takes ten minutes? They just say okay and let you cast it without using the spell slot, the in game system is how it effectively works on paper.
@@javelin1423 Spend 20 minutes casting so you can jump your way there in an ~hour or spend 10 minutes casting teleport and be there in 10 minutes, i'd take tele but it would be funny.
@@ccibinel it's an old bug of the divinity engine, the any% runs of DoS2 abuse a similar bug, you basically skip the entire act 4 by throwing a pyramid of teleportation directly into the room of the final boss, similarly in DoS1 you throw your pyramid out of bounds and tediously navigate the astral plane worldspace until you end up in the final boss map
theres a video about it somewhere, but in a nutshell: party member trigger cutscene corpse still count as a cutscene Gale launched the box all the way to the end Box break on landing Corpse trigger cutscene Corpse can't initiate conversation But Gale can Gale now at the end of the game Boom
Gale jumps across the map to Mountain Pass while avoid any enemies. Shadowheart: You're lucky I catch up to you! I guess Gale isn't the only speedrunner here.
Script writer: I put all my passionate into the dialogue, the jokes the character building process, the plot twisting, yeah! The speed runner: 1111111111111
Larian: Let’s give them an authentic D&D experience. Dungeon Masters: Hey! Someone finally got it right… \throws out epic campaign because group kidnapped a child because an imaginary fairy *they made up* “told them to.”
I think that if u do it really fast u could do the act 1 part without having to stop to use feather fall and refresh jump. Assuming gale can survive the jump which perhaps there's no way he can.
I hope when bg3 speedruns go to AGDQ it’s an any% but to the final fight of the game 🤞 that’s awesome obviously but we know that this is 50% of the game.
@@KaitouKaiju It would make sense that this is more fun to run because there is no RNG, and no waiting for NPC turns in combat. But stillll… I’d love to see it go to the brain fight
I love that the devs have made these speed runs meaningless. It would be even better if they allowed people to finish the game just by stepping through a secret door at the very beginning of the game.
As bewildered as I am about the Shadowbox, the question I really have is how do you have Withers? Does he just show up at some point if you never do the Dank Crypt?
Yeah. First time I went to the crypt, I forgot to open the sacrophagus and never bothered to go back. At some point in the game Withers just appeared in my camp and I was wondering who the hell is this guy?
@@Ellisepha He also just shows up now and then, partly depending on your choices, partly depending on your party members, and partly based on fixed plot points
@@daydreamdirty I don't often respond to messages, cause who cares, but seriously-- who cares? If its a fun thing to do, let em do it! Speedrunning games is the origin of some awesome communities, no need to talk bad about some people's hobbies just cause they don't seem productive.
Some weird bug with containers with opening animations makes them ignore all checks when they are being moved while in the open/close animation. This allows you to send the container all the way to the cutscene trigger for the end of Act 2. You light the box on fire so that it breaks, releasing Shadowheart's body onto the cutscene trigger point.
This kind of flings in a way remind me of the superfling glitches in divinity original sin 2. I see it's not the same method but not surprising a game running in an updated version of the engine still has similar quirks.
My son is playing this game right now and says it actually helps him create hybrid table top runs for his own group. He likes it but the loading screens (which I noticed started at 00:38 into this replay) are horribly long in some cases.
I understand everything but the box disappearing and triggering the cutscene. Why does it disappear? You can't throw the box where you were pointing because it is obstructed... Well, nice speedrun
It's an old exploit from the previous games called nodefling where you trick the game to throw an object insane distances. Basically: Box is burning, takes damage ticks, nodefling box to act 2 boss room, box breaks from burning, Shadowheart's corpse counts to initiate cutscsne. Because dead, Gale, the only other party member, becomes the main speaker, despite being in act 1. Initiate artifact ending.
what psychopath managed to figure that glitch out... Honestly, the thing that always impresses me more than any any% run (granted I still have respect for the runners which are incredibly skilled at what they do) is the insane and random ass glitches people in the community manage to come up with and find. They're the backbone of any% speedrunning. They're basically the Mercades/Ferrari/etc., who are the ones who make the car that the F1 driver drives.
Well idk it's fun run and all, but I'd really really like to see ppl do act3 speedruns and not treat Gale's act2 explosion a proper game ending. Because this way it's jumps and dialogue finish, no fights. And the way speedrunners would handle fights in a tight time constraints might be fun to watch.
Damn, I thought they were going to beat the game, not fast forward to the Game Over screen at the end of Act 2. Still very interesting...and all that jumping was done without mods?