@@spellandshieldou’d think it shouldn’t be but I guess we’ll find out. Would be a shame if they are strict with it. The goblin camp is up to some pretty evil stuff. If so Oathbreaker as the true avenger it is I guess 😂
@@spellandshield Ancients and Devotion let you kill without breaking the oath, you just need to have a reason (they are enemies) and face them head on (initiate combat through dialouge). In the video the Paadin executed a goblin prisoner by walking up to her and just hitting her, the oath was broken because the Paladin attacked a creature that was not a threat (prisoner) and ambushed her (also not allowed). Though I do hope we get explanations in plain language and a warning when you're about to fuck up your oath in full release, as it stands it is not welll explained what you can and cannot do.
My main playthrough of the original Baldurs Gate saga 20 years was with a Paladin. Personally I prefer how 2E did the class, but the prospect of combining it with the Dark Urge does illicit some nostalgia for that old character.
I read somewhere that if you break your oath you keep the spells you’ve already gained in another subclass. Do you know how that plays yet? I mainly just want misty step and some oathbreaker stuff looks really cool.
The true debate will be…. Play through and multiclass without respec, so you have a weak point. Or respec when you’re a high enough lvl to get all the perks of both 😂
On full release they are eliminating racial ability score modifiers unlike early access so be whatever you want. Remember though there are racial traits or features and social interactions based on your race though so it is still an important decision.
I had a similar fight but my party snuck around and entered from the cliff side near the adolescents. I didn’t lose my oath until I killed a goblin healer or cleric during the fight.
Is there a character creator we can download early or something? Wife is going to be playing her first RPG, and I'd like for her to have a chance to build her character without the pressure of the game waiting for her to finish in order to play (like, rushing through the creation process to get to the game).
You could have her go through the character creator already if you have the game. It's not complete yet, of course, but as someone who just got the game, I did manage to spend three hours just looking at options and getting an idea of what I'd like to play. Especially combined with the recent steam announcement where they list all the classes and races that'll be in 1.0 but aren't in yet - you can get a pretty good idea of what's possible :) And I second what CrazyxEnigma said. I'll be playing with my boyfriend and I fully expect to have to wait an hour just for him to get through the 'appearance' tab of the character creator, haha.
I like the idea of an Oath of Vengeance paladin becoming an Oathbreaker because they show mercy. Like, Red Hood deciding not to kill the Joker-style, where the Oathbreaker route isnt really the 'evil' route it is for devotion and ancients.
I was thinking of a dark urge vengeance paladin who got addicted to killing as punishment and gives in to the murder urges, breaking the oath by killing indiscriminately
@@blshousebut it's not two wrongs. Showing mercy wouldn't be considered an evil action. More like chaotic neutral imo but people are free to perceive it differently :)
Paladin is my favourite archetype. I was bit hesitant to play it on first play through, because I was afraid to accidentally break an oath and needing to save-scum. However, now I know there is option to restore the oath it might become my number one option again
An Oathbreaker Paladin who multiclasses into Warlock would be interesting from a role playing perspective. After breaking your oath you decide to serve another entity.
going devotion with warlock fey multiclass with dark urge. reasoning: took pact from the Fey in hopes of learning what this urge is and hoping the knowledge and magical assistance provided by the entity could assist in ridding the world of whatever evil links through to this urge. and as it's a purely contractual agreement, the Fey just being equally interested in what this is and finds my random acts of murder interesting, it doesnt go against my Oath. the contract persists until i find out what the urge is, it's source, and my choice on what to do with it. ....... yeah kinda skirting the lines of plausability here but fck it, why not.
I rolled a paladin in EA just to see how it feels from a warrior. I must say I like it. it's a physical/fighter-y cleric. I also like the paladin roleplay, and i like how they framed the oathbreaker subclass as "not practicing your oath but still possibly being a good guy." I broke my oath busting a goblin out of jail. I reloaded and tried Astarion to do the opening and it didn't count as oathbreaking lol.
Oathbreaker should not just be somebody who broke the Oath, as per RAW, but swore themselves to a dark power hence all Negative Energy features. Honestly they should have been called Antipaladins like back in the day as the current name convention makes it more confusing. Paladin who just broke their Oath should be considered a Fallen Paladin which means they just lose all their Paladin features except their proficiencies.
@@blame7121 But it isn't just that as a subclass hence my gripes about the naming convention of it. To quote 5e Dungeon Master's Guide: "An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains. A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features."
I'm surprised more people don't mention the strengths of multiclassing Paladin with Bard. You get the spell slot progression of a full caster, but you sacrifice fewer hit points. Plus, we're getting both martial versions of the Bard, Valor and Swords. People really shouldn't sleep on this combo.
Pillars of Eternity has one of my favorite interpretations of the Paladin. I really like the different Paladin orders and how your abilities become weaker but you don't just lose all your powers when you act in ways opposed to your order's beliefs. I would love it if D&D and other RPG's took inspiration from it. I really like PoE's Monk too.
I think I'm going to go for a lawful evil oath of vengeance Dark Urge. Someone akin to Regill from wrath of the righteous. The type that would clear out a kobold nursery of a dangerous tribe. Ends justify the means in the war against evil.
It's interesting to see this game's take on how to handle the Paladin's strict code of conduct in the context of a video game. It can be frustrating when you take an action and find out you unexpectedly broke your oath because of an angle you didn't consider. But it's certainly better than the implementation of 2e paladins in the original BG games, where it was entirely based on your reputation score--meaning you could do some truly heinous things even as a Lawful Good paladin, as long as your reputation didn't go below 8. Based on my experience in Early Access, my advice to paladin players is that unless you are dead-set against any kind of "save scumming," make lots of saves in case of unexpectedly broken oaths.
Pillars is my favorite via Faith and Conviction. If you adhere strictly to your disposition you get a buff whereas if you don't by accident you don't lose your powers and can correct it via play.
I always like the oath of redemption. It adds so much to the role playing options. I wish they could have added it, fingers crossed for it being in DLCs.
very likely there won't be DLC, but Larian's modding tools are some of the best on the market and the game is launching with mod support, so if it's anything like DoS2 you'll get every subclass you can dream of and more
I wonder how the oathbreaking works as a vengeance paladin. Being a nice dude and showing some mercy suddenly fills you with the ability to control undead?
Remember it's YOUR Oath. Not the Oath of all your party members. Don't feel bad about letting someone with less scruples take the lead from time to time if you don't wanna break your Oath.
Game mechanics, ttrpg you're supposed to do stuff like spend a day fasting and praying or report to a temple to receive a mission to redeem yourself etc
Another AWESOME JOB with the class! Glad you decided with the Paladin being next on the list; it's what I was waiting on and what I'll be starting with...lol
Thank you for actually talking a lot class fantasy and role playing. I feel like every build I've seen or class spotlight type video just talks about combat and how to maximize said class for combat.
I want to make a paladin that hates blind worshipping, that doesn't exactly hate gods but think blind faith can lead to be easily corrupted. Anyone got a suggestion or advice?
Mechanically its sounds like you want the Oath the the Watchers subclass (which isn't in BG3) and unfortunately we don't know what RP actions would break oath of vengeance. I would say pick whatever subclass feels most fun mechanically and then r p your character and then r p your character how you think they would act and then either reclaim your oath as many times as necessary or let it break if it makes it easier to RP without it.
Minthara is an evil Vengeance paladin since patch 9. So maybe there might be a way to slightly alter oaths towards neutral/evil in the full release. But if not, possibly modders might add that in at some point.
Hey Mort, me and some friends were wondering which class to play not just based on the roleplay and combat mechanics but also on the social mechanics. Some crpgs can be very limiting to the main character when it's missing things like perception or persuasion, making you miss content or not get to answer like you'd want to. I've seen videos where BG3 has dice rolls during social interactions but I'm not sure what these are and how efficient each class is during exploration and social interaction. Sorry for the long text but could you help clear some things up here or on following videos? Mainly: - Are perception rolls taken by highest party roll? Passive roll on party? How does it work? - Will I miss out on exploration content if my class dumps wisdom or perception? - Will I miss out on dialog options if my class dumps charisma or int? - How do rolls work during social interaction and roleplay challenges? In short, just how much should I be choosing my class based on getting the most out of both combat and exploration/social encounters or is the game tailored so I specifically have to play with different kinds of characters to get different experiences? Cheers and I know that's a lot of info to ask, just give us any snippet you've got! Congrats on all your content.
From what I've experienced in EA, the dice rolls are made with the active character that made interaction. BG3 isn't made so you can see everything In one playthrough so just enjoy the ride with what you want to play most at first and try another playthrough with different choices / skills to see different outcomes ;)
Perception rolls depend on the context. If you're in a dialogue with an NPC, only the character that initiated the dialogue makes the perception roll/whatever skill check is being checked. If you're just out exploring, each character in the party gets one perception roll, so if all the characters in your party have perception as a dump skill, then yes. You'll be missing out on some exploration opportunities. If you dump charisma or int, yes there will be dialogue skill checks you'll fail, and dialogue and quest paths you'll miss out on too. But your party members can cast spells on you as you're rolling to help you succeed them, such as guidance (cantrip), thaumaturgy (cantrip), or enhance ability (level 2 spell). Long story short, you will not be able to experience the entirety of the game in a single playthrough, so don't worry about missing stuff here and there on your first playthrough. The game is tailored to react to your specific character and the choices you've made (From large things like siding with the Goblins, down to the smallest things like characters/NPCs commenting on such a strange race/class combination. Such as a Halfing Barbarian, or a Githyanki Druid). A highly interactive experience that's best enjoyed over multiple playthroughs to see everything the game has to offer. Hope this helped!
Smites are what makes paladins the ultimate boss slayer. If you crit, both weapon damage and smite damage is doubled (well, amount of damage dies you roll, so only potentially doubled), you can use it several times per turn - since like any normal martial class you get an extra attack on lvl 5, and moreover, smites can also be activated with offhand attacks, too, if you dual wield. (Useful with multiclassing). But i`m not done yet! You can actually cast your spell-smites - there are actual spells that work similar to divine smite, like wrathfull smite or searing smite, which cost a bonus action, and add some debuff along with the damage, so you can activate divine and any spell-smite simultaneously. So after lvl 5 you have 2 regular attacks, 2 divine smites to go with them and 1 spell smite. Add haste to the mix! It`s crazy damage, at the cost of all your spell slots in a single turn. I also want to add i hope Larian includes an actual oath written down somewhere (on a note in your backpack when you start?), so that people could have an actuall idea, what they can or cannot do. For example, vengeance paladins can`t show mercy to sinners, so if you see, say, an urchin stealing, you probably have to kill him, despite circumstances. Devotion paladins can`t lie, so i guess no need for deception? Is lying to your enemies or villains counts? I dunno.
Man, I am new to Baldur's gate, (even though I am die-hard D&D fan), these videos are really helpful and now I am so hyped to play this game. I can't wait for more videos showcasing other classes like Wizard and more. Congrats for your 200K subs! you deserve it!
How would you go around roleplaying the Paladin + Warlock multiclass? It sounds like making a deal with some shady entity in exchange for power would royally piss off the paladin's deity. I can picture my old dungeon master raising an eyebrow and telling me: "well, let's hear the character background you have prepared to justify that multiclass".
Bro, no lie... When I broke my oath I quit immediately. I had to start over. Lol... When he checked me like I was some kind of failure or traitor, I just couldn't handle it. Then I managed to do it a 2nd time 🤦🏿♂️. This shit is badass tho. To know mthfers are paying attention to your actions.
Hey, does anyone need a Paladin/Bard for their party when it comes out on PC? I literally have zero friends that play DnD style games. ::grumbles ‘stupid call of duty’::
As I have played BG1 and 2 quiet a lot I am surprised how different the classes and subclasses have become. Yesterday you introduced Barbarian and Berserker, which in BG2 EE were both Fighter subclasses. Today I learn that the BG2 subclasses for Paladin are gone and you now can multiclass. I admit I have barely knowledge of D&D besides older PC Games.😊
I miss some of the absurdly powerful stuff you could do in those(Gnome Fighter/ Illusionist comes to mind heh funny to imagine this little Gnome of all people being an absolute blender!) but it's infinitely less restrictive. Why can't Dwarves be wizards or Halflings paladins? You can now so more types of characters being possible can only be a good thing imo.
BG1 and 2 are 2nd Edition AD&D BG3 is 5th Edition D&D It seems so different because there has been nearly 20-ish years and 3 entire game editions of evolution on the concept design
knowing my basic ass, i'm so gonna default to paladins. Or barbarians. I guess that's not a bad thing when every class have their own special quirks and such.
Does killing Sazza break your oath automatically? I’ve been looking for an opportunity to do so as Vengeance but didn’t want to actually kill an innocent npcz
For me would be, i´m just trying to be a nice guy, but also dont want to judge anything, or think i´m better to anyone to make me the Judgment, for some reason paladins in bg3 sounds arrogant, even when they dont want to.
Never played any of these games but so interested in Baldur's gate 3. Mainly because seeing the oathbreaker takes me back to final fantasy 2 with the black knight class and loved Arthas as a character in Warcraft 3 turning towards evil. So will definitely being going towards oathbreaker asap as my main character.
Memories, I played a Paladin during BG1 and BG2 and the expacs, also liked playing them in D&D. I always thought it was interesting being a Pali and being a Bhaalspawn.
Wow, they heavily nerfed Dueling, which is an amazing fighting style for sword + board paladins in 5e. The restriction to not have anything in your offhand is extremely hefty for a martial class and will rarely be worth the upside of +2 damage (which is a decent amount) when factoring in the opportunity cost of not getting a different fighting style instead.
I think Mortim unintentionally gave incorrect information. From what I read Dueling bonus damage works with a shield equipped. The mistake comes most likely from earlier versions where Dueling was phrased like that (though worked with shields anyway)
It's incredibly annoying. I love the game, but it's gonna be a huge issue for some Paladin fans. You have to sit there and listen to goblins prattle on about how they just murdered an entire village of folks, and are currently roasting some of them over the fire while they bicker over the loot. I ended up purposely failing a speech check so I could go full holy vengeance on their asses.
Congrats on 200k! Im familiar with most of these class discussion vids, but i really enjoy them. Theyre also super helpful for my brother who isnt a big RPG guy but interested in trying BG3
I might multi-class Wyll to be a Lockadin I quite enjoy playing Will as a melee fighter so a Paladin multi-class would make a lot of sense for him (plus he's quite aligned with decisions that would keep his oath anyway). Now that I think about it I wonder how oathbreaker will be handled for companions, does your choices affect them too or do you have to lead the conversations/choices as them to break their oath? I guess it can be tested on EA in a group setting.
Anyone know whether 5E Paladins or Pillars Paladins came first? Cus I very much prefer today's Paladins to the old school more interesting role playing and you can still be a classic Pally if you want.
Do you have to be evil as an othbreaker or only have evil options from this moment on? Or can you still play a "good guy" as an oathbreaker who is then free in his decisions and with necromantic powers? So is a Othbreaker automatically evil or dirives the game you towards evil doings and paths you cant prevent from doing so?
Does the game have a classical interpretation of paladin oaths or a more 2023 one? I.e. will you lose your oath if you don't play nice when you come across a drow or similar, or are they up for purging?
@@CrazyxEnigma was thinking someone like Gurney Halleck from Dune--a poet warrior type, has a certain "knight in shining armor" nobility to him while still being skilled at all kinds of other things, to take advantage of the bard's jack of all trades place. I don't really know how to build one though lol, that's why I've been searching for videos on it specifically.
I've never liked Paladins. Too goody two shoes for my taste. I like dark/ evil rogue type characters. But this Oathbreaker subclass really got me curious to pick a Paladin for once. Love the Oathbreaker part of this class choice. Quite interesting.
I honestly believe it’s not worth making a full Paladin since it’s 12 lvl max. All delicious stuff ends at 6th lvl, and starts at 13 lol. But you do need those spellslots. So imo, it would be more optimal to multiclass it at sorc. I mean non stop smites coupled with bonus action fireball. How do you miss on that? And considering spell casters in bg3 don’t get nerfed like in DND when multiclassing .
I dunno, the idea of having to save-scum constantly to see which dialog actions lead to, or avoid, breaking your oath, just to save the 200,000 gold you'd need to restore it time and time again(IIRC it's 200 a pop, but I dunno if it increases over time) is too much to deal with for a first playthrough. If you see a goblin torturing or preparing to kill something or someone and intervene, as an example, it could well lead to a broken oath. It's mechanically constraining in a haphazard way.