With how notoriously complex and finnicky tree farms have been historically, i feel like bamboo farms for wood would be a lot easier on that average joe to build. At the very least for myself they seem a lot more inviting than a potentially explosive tree farm
personally I can't stand that duped tnt based farms are considered normal. happy to be able to design farms that don't require that or a relatively immense amount of effort to get enough crafted TNT to run a farm for a while
@@LimabeanStudios i suspect that if Java ever gets the movable tile entities that Bedrock has then they will also make the parity change of patching the TNT duping bug. (They know how to fix the TNT duping but don't want to remove it until an alternative is available for its current use cases, its similar to how sticky piston block spitting and quasi connectivity are technically bugs but are now considered intended features due to their use in redstone contraptions.) But i agree that its annoying that duping blast chambers are seen as the standard method as it means many farms are incredibly wasteful with TNT when trying to use a dispenser instead.
Not really switch tho Axe has more spesific use compared to sword like killing in one blow or disabling shield Now sword has more spesific use compared to axe in getting bamboo
it is interesting that you can now do skyblock starting with only a single block of grass, and a single bamboo stick. it is even a somewhat ideal form of wood to use to start as there is no risk of not getting a sapling
@@antigher1690 It should be super simple to use whatever superflat void preset, and then just place the grass block and bamboo in creative, then save and play in survival right?
re: spruce trees it's better to throw the pearl directly upwards, and then bonemeal the tree directly where you stand. A few ticks of suffocation damage, but you get a perfect pearl throw every time and it's a bit faster
I use the mine up and down method, you can staircase up the tree and then spin down it like normal, it has the advantage of always being chopping wood. (Although pearling to the top efficiently could be about as fast or atleast less effort in having to turn and jump up such a tight spiral staircase)
@@jasonreed7522 I also chop them this way, but with efficiency V and haste I don't always manage to continuously chop, I think pearling might be a tiny bit more efficient
you have to consider that bamboo takes 16 times more shulkerbox space when trasporting a lot of it than trasporting logs instead (for the same amount of planks). of course you could craft the bamboo to planks at the farm but it would still take up 4 times the space as logs and it would require a complicated player action
It also takes longer to craft. (Need to craft x4 for the same amount of planks you'd yield from 1 log) While it may be the easiest wood to obtain, it's less convenient to actually use and/or store. I think this is a good thing too btw, along with aesthetic preferences/needs, it keeps it an "alternate" wood source, rather than the optimal choice.
@@TheiBunny yeah it's a trade-off between: fully afk/ runs in the background but requires a large amount of storage and semi-afk but requires less time and storage space
until we get some way to autocraft certain items in survival (like making blocks by using a cauldron and a piston to press them into blocks) its just gonna be a trade between a super advanced explosive tree farm you have to micro manage in order to get wood blocks which are more space efficient but take more effort to get, or a fully passive and very simple bamboo farm that allows you to get wood very consistantly, but is WAY less space efficient.
@@TheiBunny Honestly reading this reply section it seems like wood farming is perfectly balanced right now, almost like a good combat system. Lots of different options and none of them really "beat" the others, they just all have pros and cons
For the collection of bamboo, it grows on mud blocks which are shorter than a full block, so you don't NEED hopper minecarts to collect it. Still, that would take a fair amount of iron.
unfortunately, unlike sugarcane, bamboo has a hitbox, so some items will fall over the stalk, meaning that the farm isn't lossless. still, bamboo grows so quickly you can ignore that.
I built a very large farm for bamboo and connected it up to my furnace array and yeah this is what I used bc I found it easier. But yeah this is a game changer
People from South Asia and South East Asia know that you dont dry bamboo, you just build stuff with the green bamboo and it dries up automatically, also the green is just the peel and its all yellow inside.
16:17 I think it actually makes sense because you’re putting more effort in to crafting so it rewards you with a higher efficiency fuel source. Kind of like what smelting with scaffolding changed a few updates ago
There's also the fact that logs smelt 1.5x each but if you convert them to planks first each log is instead worth 6 items with minimal energy added. I don't think bamboo planks being like 50% more efficient fuel compared to raw bamboo is a big deal when regular planks are 400% more efficient than their logs. (Minus nether logs/planks because they're not fuel ofc)
Yeah, would certainly result in more harvested bamboo rather than having to burn it all raw unless a player stops by and crafts it (I think ilMango said it's something like 20 bamboo / plank at that point?).
You can repeat a craft by tapping space after clearing the results box. Craft item > shift click results > space, repeat last two steps. This is super convenient, and doesn't even require clicking the recipe in the book. I can't speak to this working in Bedrock, though.
For the casual player, bamboo is much easier to auto farm than trees (observer+piston) so I'm sure it will become the new meta. Good ideas with green blocks and needing to use dried bamboo. Although 4 smelting operations per plank seems very expensive. Maybe you smelt green blocks to turn them into usable planks.
It depends on what they want the bamboo-to-plank conversion rate to be. Right now it's 4 bamboo for 1 plank, and making it a 3x3 recipe for example would turn it into 9:1. The dried bamboo with the 2x2 recipe would be 16:1 (assuming you use bamboo to smelt), or 36:1 with a 3x3 recipe. Your idea would have an 8:1 or 13:1 rate. I do like that depending on how efficient or time consuming they want to make it, Mojang has a lot of options. I do agree that getting planks shouldn't be as trivial as putting bamboo on a 2x2 grid though, especially when the scalable, compact fuel source goes through a smelting process. It only makes sense that you have to work for a scalable source of planks.
I really like the dried bamboo idea. And/or changing the recipe to require 9 instead of 4 bamboo for planks (which would also fix the fuel efficiency of bamboo vs. bamboo planks). Maybe the initial idea for the 2x2 recipe (instead of 3x3) was that you could start with nothing but a single bamboo stick to get any wooden item. But outside the first few seconds of a Skyblock world, it wouldn't make any difference at all. In regular worlds, bamboo always generates near something that you could use to make a crafting table out of (jungle, shipwreck, ...). Needing to smelt bamboo before crafting only seems expensive in the beginning, same as when you start using kelp for fuel, which is a real pain in the beginning. But once you can scale it up, it becomes a viable option without being overkill. Bamboo wood doesn't need to be the easiest wood type to farm, especially not right after being added to the game. It should be a reasonable alternative to existing wood types and I feel that requiring a smelter array after automated harvesting would be on par with a TNT based tree farm without hurting maximum output. For comparison: ilmango's universal tree farm outputs up to 30 planks per second (27k logs per hour). With 3x3 dried bamboo, you'd need to run 1350 smokers in parallel to get the same output. It's doable (see ilmango's "Big 1.19 Furnace Array"), but definitely an order or magnitude larger project than a TNT based tree farm. But if/once TNT duping gets fixed, the limiting factor on a tree farm becomes getting the sand for TNT. Based on the sand mining test with allays that ilmango did in April, you'd be able to get around 45k sand per hour, giving you around 10k TNT if you factor in the time for crafting and inventory management. With that, you could run the tree farm for about 6-7h, so you'd need to farm sand for 3-4 hours per day to run the tree farm continuously. Assuming that you'd want to do other things in Minecraft/life than sand farming and dedicating maybe only 30 min per day to sand farming, you'd be able to get the same amount of wood output with 3x3 dried bamboo by running just 190 smokers 24/7. That seems pretty balanced to me tbh.
@@Elyzeon. yes but spending 9 smelting operations to make the block gives you a block that can then smelt 20 items so it makes much more sense with kelp.
I get the sense Mojang wants bamboo to be kind of op. Probably the best way to maintain that while nerfing it at least a bit would be to switch to 9 bamboo to make one block.
In my opinion, this is well balanced. The vast majority of wood used by most players in survival are for aesthetics and building stuff with it. In those cases, each log type still has its use. In those other situations, planks are often being used for crafting things at project sites, in which case logs are still going to be superior for the vast majority of casual players because they can be more densely stacked, whereas bamboo is not as dense and you need to take four times as many planks with you (or store four times as many planks in your shulker boxes or ender chest). In the mid- and late-game, this means that logs still have a lot of utility for practically everything until you get up to industrial sized farms. In the early game, as you said, most players will not begin in a bamboo forest. Although you could still acquire bamboo via fishing in a jungle biome, I'm still struggling to see how this negatively effects the balance of the early game in any meaningful way. It's just another option for starting the game for players who happen to be near the correct biomes, and for players who don't care what wood type they have. It's probably still less of an advantage than having a world spawn near a village. I think there are only two areas of the game that are potentially negatively affected by this change: 1) industrial scale farms, and 2) speedruns. 1) For industrial scale farms, it does make some tree farms obsolete, for some purposes. But not totally obsolete. To the extent that they make some of those farms less good as general-purpose plank-producers, I think this is actually an improvement. I'm sure it feels bad for folks who have put so much effort into designing these insane tree farms only to have a block introduced that is far simpler to farm, but I don't see the downside of making plank-farms more accessible to players in this way. Many tree farms are not just expensive (in terms of blocks) and particular with redstone, but they also rely on complicated mechanics like update order, putting designing these farms (and sometimes even building other people's designs) out of reach for many players. This change makes farming planks more accessible, while still retaining a use for farming logs, not the least of which is that logs can be packed four times as densely as bamboo planks. 2) For speedruns, this makes starting in a bamboo forest a potentially meaningful advantage (for categories which use the latest versions). Perhaps even meaningful enough that speedrunners would reroll seeds until they get that start. Although I suspect that starting near a village makes farming for bamboo pretty obsolete, not to mention the additional time needed in the UI to craft planks fro bamboo over crafting planks from logs. But if it is a speedrunning advantage, in my opinion, Mojang should not be balancing changes around speedrunning. As a speedrunner myself (not of Minecraft), I strongly believe that if a speedrunning community dislikes a change made by developers they are always free to impose their own arbitrary restrictions on what is/isn't allowed for the run, or to select earlier versions.
It doesn't even make industrial scale farms obselete as general purpose plank producers. Let's say we have two farms, where one outputs bamboo at some rate and the other outputs logs at some rate (both while AFK). When you start generating massive amounts of resources (like perhaps the amount you'd need for the pistons of an industrial scale farm, or to craft blocks for mega building project, or something) you eventually can't ignore how long it takes to turn those resources into planks. It takes about 16x as much player input to craft planks with bamboo vs with logs. Perhaps tree farms end up being comparitively slower when just considering total resource output rate (with a limiting factor of how quickly saplings can get placed and handled, or perhaps lag for the no-player-required types), but they can make up for their high AFK time with their low crafting time, which is a relatively precious resource since it takes actual human work to craft (unless you use a crafting script, in which case, that's not too much of a worry beyond just having a maximum throughput rate per player). Whatever the case, I like the existence of the new wood type. edit: I figure most people wouldn't run into this crafting time issue though.
@@neopalm2050 the crafting time issue is always a real concern, especially for keyboard and mouse players (on xbox clicking in the recipe book autocrafts instead of just filling the crafting grid, and this is a massive convience for making stuff like en mass). If you watch Hermitcraft Tango made a macro just to craft snowballs into snowblocks rapidly for a build, and admittedly most people don't need such insane amounts of resources i still consider crafting time to be just as important as resource efficiency for a farm. (Even something as basic as have a player kill mode vs autokill mode on a farm is important as autokill is easier for casuals to afk because they don't need to figure out autoclickers [a low barrier but still a barrier] but they may chose to not afk and manual punch stuff.) Tldr; crafting time/effort should always be considered just as much as lag, or resource efficiencies when designing a production chain for a given resource. (The fact wood is dense and easily converts to 4 planks is good, and this is why bamboo is a popular fuel, no player intervention is needed unlike coal, blaze rods, kelp, lava, ect.)
Now we have the best color palette for Japanese/old Chinese style buildings. I really wanna build some traditional Chinese style buildings like the Pagoda. It seems more fitting now that we are going to have bamboo planks.
One factor you didn't mention that gives a slight drawback to bamboo is the crafting tedium and storage density. With wood, you can craft 4 stacks of planks in a single crafting manoeuvre, whereas you can only craft bamboo planks one stack by one stack, which, if you value your wrist and don't want to set up a macro, can be a significant drawback. And nothing beats logs in how much you can hold at once, not only for wood, but for any block type (ex aequo with copper blocks that can turn into 4 cut copper blocks). If you have a big project that's far away from your base, and if you're short on shulker boxes, logs will always stay the ultimate way to carry a huge amount of blocks at once.
The only counter to log density is precrafting redstone components, just because redstone components are so crazy expensive. (1 chest = 2 logs) But otherwise i believe you are correct on logs having S teir inventory density for their products.
@@Crim_Zen The issue isn't about finding place to store the planks, the issue is transporting them for a project, and convenience. Having a stack of log in your inventory that you can instantly transform into 4 stacks of planks whenever you need them is more convenient than cluttering your inventory with 4 stacks of bamboo planks, or holding those 4 stacks in a shulker box that you need to place in order to access, and that will take precious slots from other items. It's not a huge drawback, but it's situational. I know even despite how easy bamboo is to farm, I'll still rather keep spruce logs in my ender chest because how much more space efficient they are, at the cost of taking a few minute to tear a couple trees down once in a while.
@@z8dnbut survival is an absolute cake walk already, i kind of like that wood was always the thing that required some form of manual collection/farming
Honestly, I love the idea of dried bamboo that would be required in order to craft bamboo planks. As you said, it parallels real life and would make the survival gameplay that much more difficult, which is something it needs.
@@zarrg5611 agree. Planks are an essential crafting material, shouldn't be complicated or tedious to acquire. There is lots of room elsewhere to add interesting difficulty, but the problem is that over the years mojang have been removing difficulty without adding any. So now even if bamboo planks are a good thing, it still makes the game easier overall
Between needing saplings, the spiraling shapes, blocks being up in the air, and also requiring bonemeal, tree farms always have a lot of effort going on with them. Chopping bamboo is so much simpler and requires none of the previous components. From a casual level, it's easier to harvest, and on technical hi-end scales, it's also easier to harvest :p
This will certainly be an interesting change. The most annoying part of using th bamboo method will be collecting all of the bamboo after you chop it. Thankfully from a building perspective there is still need for tree farms for various types of wood, but I can see them getting far less use. Another concern though would be servers where everyone makes their own farms given the sheer number of entities that will result from harvesting the bamboo.
These kinds of in-depth comparisons from an experienced redstoner are some of my favorite content that you produce. Always really interested in your opinion on these new features. Keep it up!
I'll definately still want to chop trees for certain woods for builds but it is nice to have a nice supply of bamboo for planks for stuff via a piston harvested bamboo farm (I don't want to use a slime block one though because they tend to cause issues and get stuck mysteriously)
Slimeblock / flying machine farms are very sensitive to getting unloaded while operating. (Several other farms are also sensitive but flying machines will basically always break if unloaded when not stationary) Anyway this is just 1 possible cause of your farms mysteriously breaking.
about the bamboo drying process, minecraft has a tendency to skip over stuff like this (bread, cookies, cakes, etc being crafted and not baked) which does make me want them to have a whole baking update lol
It would be nice to get something like Pams X cooking for blockheads in the base game. They have been known to hire mod makers in the past for updates. The deepdark was more or less designed by the Aether modmaker...
I'd just like to have a bunch more food options that make sense based on the things we already have; a chocolate cake - maybe even just chocolate with milk, cocoa and sugar. Apple and berry pies, like the pumpkin pie... And let us cook eggs already! I've also thought sandwiches would be a cool addition, or to rework stews so any combination of ingredients can be used to make one, and the name and saturation depends on the ingredients
The problem is, bamboo already is a good fuel and is used for scaffolding, also giving it the ability to completely replace wood in every recipe is making the item too versatile than it should be. Especially for how fast it grows and how easy it is to farm.
I disagree. I am a guy who gets the chance to play Minecraft like, for an hour or two max every week. It would be nice to have some useful materials just be easy to get so I don't have to dedicate the next month to building a farm specifically for it.
more options are never bad imo, I dont understand why some people talk about minecraft like its a competitive survival game that shouldnt be too easy, when you can literally reach the end of the game in less than 20 minutes with ease.
@@andresruiz2207 exactly, minecraft's winning formula is all the different ways you can play it, i dont understand the problem, though i do think 4 bamboo per plank is a bit overpowered, a 3x3 recipe like somebody else here suggested should balance it out
In a sense, yes, maybe these changes make bamboo overpowered... But on the other hand, often bamboo isn't immediately available when you start a world. So if bamboo is overpowered... But you have to actually go and find it before you can take advantage of that... Then that's actually a good reward for exploring the world.
I still like wood, because it just takes a fourth of the storage and when you need wood, you get 4 out of 1 for crafting and not 1 out of 4. And you can still hook up the azlea tree farm to the bonemeal farm and get more wood than you normally need, if you let it run chunkloaded
I loved the presentation ty. For my part I think that easy wood access is very welcome since it lighten up a bit the grinding part of Minecraft. I know I don't use dried kelp because of the drying part... But that said, the fact that it would auto fuel makes it somewhat acceptable. Nice ideas anyway 👍
I was already excited for Bamboo Wood when they first announced it just because, you know, yay, new wood types are always fun, but when I started to think about it and realized just how much of a quality of life boost this new wood would bring, I was ecstatic. Bamboo Wood is probably my favorite part of this new update for that alone
I had forgotten about Jungle pyramids. They should really revamp them in a new update sometime, it would be awesome to explore a Jungle-themed dungeon Indiana Jones style
I love this idea! It's not as over-nerfed like smelting bamboo or making planks cost 3x3. Kinda unfortunate for the need of a crafting table tho, but it's relatively fair. It could also be the 2x2 bamboo crafts a green block and then you can combine it with one string to get the plank. If crafting bamboo planks is not nerfed (would kinda prefer that), I think 3x3 bamboo should be craftable into a green storage block (called "bamboo block") that could also be decorative. We need more storage blocks for crops at the very least, like how hay bales are.
I've been watching your channel for a while now (since like 50k subs) and i gotta say i admire the massive improvements in video quality thoughout the years. Editing is great and you sound less monotone! Keep it up man(go)!
Yeah, I feel like they should have made it possible to instant mine logs with haste 2 efficiency 5 netherite axes so at least in manual farms it's more viable to do it with wood
@@glowerworm wait really, i knew we could instamine deepslate because for some reason we get a slight mining speed advantage the farther a block is from the player, so blocks at the edge of reach distance can be instamined in situations they otherwise shouldn't be able to be insta mined. (Like stone with just an Efficiency 5 diamond pick)
@@jasonreed7522 I didn't know that, that's useful to know. I think it's probably related to the fact that if you press the button to dig rather than hold the button, blocks get broken faster. And by sitting at the edge of your range, the game is probably recognizing the loss of range after breaking a block as a loss of input.
I propose the fairest test is in size footprint of automatic farm required for both, owing to the complexity of an automatic tree farm you have less space for wood, but with the bamboo one you have less space for a mechanism as you need more m² for bamboo. I think setup the best automatic farm you can of very similar size for either and which ever produces more wood, that's the real winner.
Great vid! One other consideration is the storage efficiency. You can carry or store a huge amount of wood by keeping it in log form. You can't do that with bamboo.
@@ashethedestroyer5114 On the bamboo blocks the bamboo is shown to be 4x4 pixels in diameter, the idea is to flip the texture sideways and have each bamboo piece in the texture be a step
Probably it's 2x2 to let someone craft planks in their inventory rather than needing a crafting table (which needs planks to start with...) to make planks.
The problem I have with bamboo is that you have to craft it into planks. Also early game you can carry 4x more wood in the form of logs that won’t take up a ton of inventory space when you go caving.
The 'carbonized/cooked bamboo' idea is brilliant. It feels like it makes perfect sense, plus, as you said, kelp exists just like this in the game already. This would also could be educational, being as the game likes to promote that, it would show some of the real process of how bamboo is used. I really hope this is what happens for the sake of balance, too.
@@ashethedestroyer5114 Well there would be jungle trees nearby, but I am against the cooked bamboo idea as it seems contrived and balanced for tech players who find things too easy because they automatically make farms when they start a new world,
I like the dried bamboo idea a lot. We can already smelt them automatically, and doing so gives some experience, too. However, a green bamboo block would be nice for early building, even if it couldn't be used for chests and other recipes. I feel like that's a fair concession.
one potential downside for bamboo planks is that you need to do 4x as many crafting interactions to get the same amount of planks as you'd get from the logs.
I saw the thumbnail before I realized it was Il Mango. I thought: “oh no. Someone’s going to rally simplify this question to get the answer they want.” Instead we get Il Mango examining as many aspects as possible in under 20 minutes.
@@racernatorde5318 a bit, but you don’t get apples or easy food, but it will make it more fun (I’m my opinion) because you don’t have to just sit and wait for an hour for your first few trees to grow
Overall I like what they have now. There is a real nice elegance to being able to start a game purely on bamboo so I don't think I'm in favor of requiring extra processing. If they make any change it might be to make bamboo half as performant, require 8 bamboo to make a plank (eg, craft a 2x2 bamboo with 2 items in each slot, so 8 bamboo to each plank).
It's very surprising how this is disputed by some because it does change the progression of the game with how easy bamboo farms are too build and how much bamboo you get. I think making bamboo planks decorational will solve this.
Why bother to change it though? Its not like minecraft is designed to be a difficult survival game, its fine letting people having lots of a common resource
A benefit for wood logs that is worth mentioning is that harvesting logs is a more compact way of holding wood as well. Since 1 log is 4 planks, or 8 sticks, but 1 bamboo is .25 planks, or .5 sticks.
Well I think logs are a unseperatable part of the game and building a tree farm will still have its advantages, like in scicraft they used logs from the rooted dirt farm for charcoal, which can is a great fuel source that can be automatic be built, a tech player who made tree farms before, will probably still make a tree farm
You're a little out of touch here. Next to no one uses a wooden axe to chop wood. They go straight from a wooden pickaxe to a stone one and then a set of stone tools (and a furnace).
I actually like this, and I think they should continue doing things like this. This makes spawning into a new world literally unique for each player depending on what biome they spawn into. I dont think this will overtake normal logs and planks either because jungles are somewhat rare compared to the many other biomes you'd pass to get there which have much more wood than just one jungle could get you with bamboo
I feel like wood is a block that should be relatively easy to get since it’s essentially the basic building block for all of minecraft so I like that you can craft it out of bamboo and I think having it be that simple is great for newer and more casual players. It does seem to make the late game wood collection a bit trivial with it being much easier than other wood farms, especially considering that many players may already have one of these as a fuel source. An idea to balance this could be to reduce the growth rate of bamboo slightly to make it more difficult to replicate the production of the more complex tree farms. The fuel efficiency could potentially be improved to compensate for this changed rate if it becomes too much of a nerf for automatic fuel farms. Obviously you could just build a bigger bamboo farm to compensate for this but it may make people consider the alternative more seriously
It's that time of the year, when I once more try to plug the idea of a new functional block .. the *compactor* . An intermediate between a furnace and the most basic of autocrafting: 9 small units of -> one larger unit of . 9 coal to 1 coal block, 9 redstone dust to 1 redstone block, 9 nuggets to one bar, 9 bars to one block etc etc. Would work for kelp compacting too, and here: compacting 9 bamboo into 1 bamboo log. Recipe could be smth like: one furnace surrounded by 4 or 8 pistons. Uses fuel. This idea for campacting bamboo would be lossier and way more expensive than what is in the snapshot. Fair trade for the comfort imo .. and would nerf bamboo->wood conversion to a more balanced state.
It could also make sense that they're finally working towards that TNT dupe fix. Crafting super-large amounts of planks for components is definitely a technical-player thing. This could be a convenience thing they implement for technical players to have an easier time with those since fixing TNT duping is technically a nerf to tree farms (need to gather the TNT). It could just be one of a few steps (like moveable tile entities) before TNT duping is fixed. I know this theory is a bit of a stretch. If we see renewable sand pop up at some point, it may be closer than we think though.
well, you also started with a fully grown bamboo farm on one side, but had to grow and position yourself for the spruce tree. some closely stacked spruce trees could have saved alot of time, moreso if you had started right on top of them. but yeah, in terms of an automated and not too complicated setup, the bamboo farm is alot easier to manage.
This is awesome. You can now farm wood using a basic observer, piston and hopper minecart system. Take a simple sugar cane farm and make it a bit taller and you have a simple, easy, afk wood farm.
I found the best tree farm is large spruce trees with scaffolding next to them. Once it grows you climb up the scaffolding and jump on top, then mine down
The stair case method for chopping down 2x2 trees is faster than ender pearling btw since you spend 100% of the time cutting wood instead of waiting for the ender pearl to land + removing leaves at the top to get to the logs
In a lot of minecraft mods there is a block called a Bamboo Bundle which does not look like planks and can’t be used as fuel. Combined with the drying idea we could get 2 additional decoration blocks. The green bamboo bundles and the dried bamboo bundles. Crafting could be 3x3 for them just like hay bales and dried kelp blocks.
I agree with liking the idea of wet vs dry bamboo but I still think you should be able to make wood tools in 2 steps (bamboo to planks to crafting table/tools) since otherwise you'd still have to find a tree to get wood tools to get a furnace (tho trees are more common than bamboo but still)...
I’ve been using bamboo for my auto smelter in a multiplayer for months. Problems started when I upgraded the furnaces and it started outpacing bamboo production. It’s cheap at first, but making a tree farm for fuel is much better when you can afford it.
This is the first thing I thought of as soon as they showed that wood in Minecraft Live. Everyone else was talking about the texture and I'm just like.. dood, insanely fast wood!
I still prefer wood. I like to keep it as three stacks of logs so that I can have plenty of inventory space. This is especially helpful in hard-core, when I need to make an end bridge and my inventory's almost full.
@@Sruggs the reason he gave makes no sense. Make it harder for the average player because a tiny portion of the player base doesn’t like it. That’s how you make a game worse not better
mango dont forget that if you want to craft lots of chests, hoppers, composters, barrels, and such, nether trees are KING. because you can farm an absolute ton of them with very little effort. the downside is you need to go to the nether, you need silk touch, need a fungus farm, more bone meal, and you cant get charcoal from them. Edit: by the way, using riptide trident in water is the best way to get to the top of a tall tree. but you're not going to have a riptide trident in early game. but its a fun thing to do
a new video yohahhh and your videos always help me be a better player and whenever I can't do a redstone contraption your the guy i go too so thank you for your hard work and keeping us up to date on the best methods to stay ahead in the game 😁
I set up a bamboo farm using leafstone as an easy fuel source (actually looks a bit like a smartphone). now it can be an even better fuel source if bamboo planks are 1:1 for smelting.
The green bamboo block (proposed) could have a similar mechanic as mud to clay via the dripstone; have the green bamboo dry out if placed like this based on a random tick event.
Bamboos are definitely more reliable and way easier to automate as a wood source. AND they look great! This feature alone is surprisingly more impressive than ancient cities :P
Everyone here! Take a look at the "twigs" mod on curseforge. One of its aspects is an implementation of bamboo wood types which feels much more nicely developed than the current snapshots.
I think what matters in endgame is the crafting process. You need to craft 4 stacks of bamboo into one stack of plancks while you could craft one stack of logs into 4 stacks of plancks. I dont really care if i have to run a tree farm a little longer than a bamboo farm, if im able to make the crafting a lot more enjoyable im down for it.
Better idea: Make the recipe for bamboo planks 3x3 instead of 2x2, BUT! Also add a new block to the game: Plywood - Takes 4 sticks to craft 1 block, so it takes 8 bamboo, or 2 smelted items to craft an item that smelts 1.5 items, so you don't have that higher standard. The problem with your idea of smelting bamboo for planks is that it makes it impossible to use bamboo to start the early game since you NEED the planks to make a crafting table, and honestly adding a new bamboo item just to make planks seems a bit contrived just for a fancy building block in Minecraft
3:35 If they changed bamboo planks to be crafted with 9 instead of 4, the number of planks will be a lot closer to each other, about 1.1x instead of 2.5x.
I think they have it as 4 bamboo for 1 plank because 2 planks make makes 4 sticks 2 bamboo makes 1 stick so for 4 sticks from just normal bamboo would require 8 bamboo which is the same amount of bamboo needed for 2 planks. But yeah 9 would be better