We're almost there! One more episode to go - Next we will be going over a TON of builds: 7 Governor builds, 4 captain builds, 1 party leader and all 4 party roles. We will also cover which wanderer companions are best to recruit AND which single nobles are best for marriage (both male and female). Whew, it's going to be a big finale!
Oh man I know that pain! My youngest is 10 months now and he still wakes up 4 - 5 times per night lol I hope you're able to get some sleep still Talon! Thanks for watching and I'm glad my videos are of some use :)
I hope you and your baby are doing well fellow Calradian! Always remember your victories over your enemies, secondarily remember all the moments with your daughter. Life goes by fast.
_Raised on Strat Gaming videos, your daughter now has a Destiny. She will ride at the age of 5. She will steal her first horse from an enemy tribe, age 8. She will count coup on her first enemy warrior, age 10. She will unite the tribes at age 13. She will drill them for 3 years, and lead them to her first thundering victory, age 16. Empires will fall before her feet, age 22, where she will hear the two sweetest sounds a warlord can hear - the mix of her warriors cheering her name and lineage, along with the lamentation of the conquered menfolk._
I literally had no idea about the "ambassador" feature whatsoever. I was always wondering why the hell would charm be useful on a companion at all until I knew about this. Great info as always!
Just and fyi, I think they might actually call it emissary instead of ambassador (not sure why I called it that lol). So I did release a guide on the best methods for leveling companions with every skill, not sure if you saw that one yet but it might have some useful stuff in there :) That's one of the few ways you can level charm - I think they get a little when they complete quests and help another noble out with battles but those are very unreliable. Thanks for watching!!
@@Strat-Guides What is charm useful for in a companion? You can level up their charm by having them as ambassador, but what does it do? Improve more relations than usual?
If you don’t want to waste your time sifting through the “N” trying to find a scout/medic/engineer/QTmaster, you can just talk with a barkeep in a tavern and ask him if he know any people of a particular skill. For example, if you tell him you’re looking for a scout, he will give you a name and the location of a potential companion with high scouting skill. And it costs only 2 denars. But it only works within borders of a kingdom you’re currently located in. So if you ask a barkeep in Batania for a scout, and there are currently no scouts in any Batanian city, he can’t help you.
After 3.5k hours I don't think i've ever really spoken to the barkeep... that's pretty cool that they have that! I'll try to remember that for next time :)
what I really want to see is attributes being visible....would be nice to simply go for young characters with a certain attribute so you know they have high potential for a role.
I was looking for a comprehensive guide on companions yesterday but didn’t find anything good and now you release this just hours later. You’re the best
Perfect timing! I covered how to farm XP, how to manage a family and wanderer companions - the next video will be the most important one though IMO - which companions to hire for which roles, which spouse to take based on needs and a TON of builds. I think I made 15 or so? It should be good! I'll have that out this weekend or early next week at the latest :D
I usually level up low-level companions using Smithing - send them creating expensive polearms, so in the end I have a lot of stuff to sell and experienced companion. Also companions can earn money winning tournaments. Btw, governor-companions in 1.8 act as regular not-hired companions: they travel the world. When I desided to establish my own kingdom, I was surprised to find out that my governor of Jalmarys is gambling somewhere in Odokh, so I spent a couple of in-game weeks trying to catch him :)
Lol really?? I had not noticed that. I'm assuming that's a bug then, but it's pretty cool if they can get some combat XP from the tournaments at least :)
Yeah I am guilty of not spending much time on companions myself. The next episode covering all the builds was huge for me though, really eye opening :)
@@Petergriffin3450 I might run a few tests in the future, but I found that Flesson19 ran his pretty much how I would do mine, and I know he spends a good 20 hours or so collecting data so I just refer back to his.
You mad lad, you are quite fast at putting these guides considering the quality, the effort and the testing that it requires.Respect mate. I think levelling of some skills very grindy and levelling system still needs a bit of tweaking.
I had originally planned to put this out in a single video but then as I was writing the script, I realized it was going to be 40 - 60 minute video LOL so I broke them up but had like 60% of the work done for each section. I'll have the last section done in a couple days too :) I spent a couple hours on the builds so I hope they are useful!
Taleworlds reallly did us dirty with the troop management. I don't see why the old system through the party menu couldn't have been meshed with the new one.
I recall reading something about the new system working with the captain mode and so they aren't able to offer the option to change? I could be wrong there. My personal opinion is they did this change to make the game more compatible with console controls since they are going to release it before end of the year.
@@Strat-Guides Just another reason I hate consoles. Everything gets ruined and dumbed down just so that it can be played with a controller on a dumbed down system. SMH
@@Bundy714 Yeah I know what you mean, most games that are ported over are generally less-fun than if they were PC exclusively. The last time I owned a console was back in high school, the original xbox LOL damn I'm getting old :D
I wish something like the distiguished service mod was added into bannerlord. perhaps the first teir 5 unit becomes a companion? I think this will make you bond to companions stronger(although it may be used to sell all it's gear for 100k denar. to counter this they could add a mod that changes relationship if you take their weapons off or put better weapons) also I wish some companions just started with better gear
Or handle it like the serve as soldier mod. Every equipment piece exists twice, one added a simple suffix and set the value to zero. These parts then will be given to companions created that way.
100% agreed, I've echoed that same thought a few times - it would make for an amazing story and grow an actual bond rather than generic NPCs with stupid "lore" from the generic taverns lol
Damn I guess I'll just wait for the next one then. Was really hoping you'd go more into practical applications of any of this, rather than focusing so much on how to avoid paying your companions, retreating them from a battle, and some specific perks that won't work for NPCs in a specific role. Which, yeah, some of that is new info to me, but like I'm not gonna hire a companion if I'm bankrupt, the combat xp is almost always worth the small risk of companion death, and it still seems worth it to assign a medic with high medicine skill regardless of if all their perks work exactly as they appear. Companions are a complicated, non-transparent, and subjective part of Bannerlord. Even if it's personal opinion, going into why you make the choices you make in a campaign as someone who has done all this research, and weighing in on what's "optimal," is immensely helpful. In what situations is it better to seek out a low-level companion to grow into a role, vs a high-level one that already has great stats in a given field but will gain other stats more slowly? And how can you tell their level before talking to them and hiring them? Are there roles that are better handled by family members than by companions? Why and what are they? I guess the next video is going to cover that, but I also guessed that about this video, so idk
I was planning on this being the final episode, but when I was making the builds to cover, the list ended up being 15 and I need to test all of them too, so it would have ballooned the video length to 30 minutes or so. The next and last episode will be the most useful one out of all of them I think. This one felt more like an entry level to companions guide, which for most experienced players probably didn't take much away from it but I wanted to be thorough since a lot of new players will be coming along soon with the full release. Those are all great question - low level companions are 99% of the time better for the long term since you can get further along on the perk tree. 7 attributes in the desired category is the golden number since that plus 5 focus points gets you above 275 (final perk). There is no way of knowing their level without having them in your party, but you can always savescum or look it up. In general, the more skills you see in the encyclopedia the higher level they will be. Family members are always going to be preferable because you can pick their points early on. The issue is that it can take some time before you get to use them. I will be answering a lot more of these in the next one! I have most of the work done for this already, just need to script and edit it together so maybe 2-3 days at most.
The only roll I have companions take is scout and engineer, and i usually have companions that are proficient in a combat that I’m not, so like a one handed pole arm and riding NPC will captain my calv because I use two handed and bow, it seems to work pretty well
And thank you for all the hard work on the caravan guide! You'e the only other Bannerlord creator that I trust enough to recommend. I see a lot of fluff out there that is not accurate or rigorous so I appreciate your help as well.
Thanks for watching! I'm going to be working on episode 2 as soon as I finish this last video on companion builds :) I have everything done, just need to script and get some recordings and edit it together but all the research is done so shouldn't take me too long.
Thanks for watching! I'm glad to hear that :) I've been working on trying to make them easier to watch rather than just stuffing a ton of information into them.
So I was watching your videos cause this game is ridiculously confusing. Saw something real late at night and wanted to rewatch it this morning... cause there was some trick exploit involving moving troops in and out of garrisons to do... something... Couldn't find it again this morning and I'm pretty sure I just dreamt it. Lol I play this too much
Lol there was an exploit where you gave noble prisoners to your companion parties (they have to be in your army) and you go to an ally dungeon that is at capacity. If you go in and out, it will give you a ton of influence each time you enter. You were right, not a dream :D
Since Engineering, Medicine and Steward are all in the Int tree and both Quatermaster and Surgeon are so cruicial to the Party, I tend to ahve my Character run Max int most of the time. I just don't want to loose half my Army just because some stray arrow hit a Wanderer the wrong way
That's exactly how I feel too! It's very efficient to pump up intelligence for the main character. It's so painful to lose a long-term quartermaster or surgeon!
If you have at least 5 endurance. You can lvl up hero to 20 lvl with some grind in smithy. It have pros that now u have 5/6 attribute with 2 high focused skills like smithing/athletics or smithing/riding. There are more attribute/focus in perks at smithing and good perks for governor/capitan in other skills
@@minhqun I suppose I could, although I'm not sure how interesting that would be to watch lol plus when I'm collecting data I usually stay quite focused and would be ignoring chat most of the time to make sure I don't make any mistakes. I used to make a lot of simple mistakes when I was in school - misplacing a negative sign or decimal in the wrong place lol
If you go in the parties menu and select kick from party from there, the wanderer won’t be killed from the game. Unless it’s been patched now but that’s how I kick them and they always stay in.
I think they removed that in 1.8 :( I used to do it from the menu as well and it was SO much faster, now you have to go in through the chat! I dunno why they did that?
In warband, when your companion isn't fielded you don't get their medicine or tactics skill. I know tactics was meganerfed for bannerlord to now be an autoresolve thing and not even a companion skill but does medicine function when they are off the battlefield? I miss old tactics :p it used to be an in battle troop differential bonus against the enemy. Don't know why they took that aspect away from it :p
Medicine does function by turning deaths into injuries at higher medicine levels. However most perks do not work - the increased HP perk 275 does NOT work in autoresolve.
Need to fix the fact that when I hit engage enemy my guys retreat, and when I tell them to go into column formation, they all scatter throughout the map and don’t listen to me any longer so there’s that
Trying to build zombie horde with 275 medicine perk but my head is spinning at 130 ;( ,i hope they add more xp gain for higher tier from casualties/healing
Best uses for wanderers depend on your build. Low Tier builds (main characters that get in the thick of it) will max END and either CTR or VIG, so they have no room for INT or CNG. High Tier builds (kings/queens) will max SOC and only get one additional one (mostly END for smithing abuse, but a split to be semi-useful in many areas is also decent) Mid Tier builds (vasalls, mercs) COULD max INT and perhaps CNG - but that is only if they forego empire building (SOC) and fighting. So personally, I'd rather have wanderers with 6 INT/CNG to perform the 4 roles. The margins aren't that huge, and you open up a lot more for your main character by alleviating the massive bottle neck that are attribute points.
I agree with that for the most part, but some of the level 275 perks are extremely powerful and you need 7 attributes minimum to hit 275 :( And some of the perks scale to be huge the closer to 330 you are so sometimes it does make sense to get 10 attribute from the main character. Often times I will take the 3 intelligence skills and then let a companion handle scouting, since I can get 3 skills to 330 for the price of one attribute. Great feedback, you make solid points!
@@Strat-Guides It certainly feels good to go in with the theoretical truth that you get full value out of an attribute if you max all 3 connected skills. On second though however my personal evaluation of engineering is that it doesn't matter at all. You can "win" the siege "mini-game" either way, it's just a matter of speed. Medicine is tricky, because minister of health is completely bonker - but whether you have medicine 80 or 274 doesn't feel all that impactful. And given the time it takes to get full use out of MoH, it doesn't feel worth it. As for stewardship: I usually start by grabbing either a suitable wanderer or my spouse to stick in there and let my younger (not youngest) sibling take over once she's ready. The biggest issue I have with the 3 INT skills is that they level very slowly. So even if I put in early attribute points, it takes forever for them to pay off. Compare that to trading or charm where you can boost XP gain a lot faster - which leads to quicker levels, which leads to maxing your second attribute a lot faster. Compare that to maxing INT and looking at engineering still sitting at 1 after all those hours of game time.
@@DrZaius3141 Agreed, Engineering needs a complete overhaul - the skill sucks and most of the perks are useless. I have faith that it's on their list to do before full release since they have been going down the line and fixed most of the others! True, I usually focus on endurance skills first to get the free attribute points and focus steward/medicine next once clan tier increases, making those two increase much faster. It's hard to level quickly with 20 troop limit lol
So it's specific to the RBM overhaul mod, I don't recall the name and I'm on my laptop right now trying to feed the kids but I can log in later and try to find it. It's the most expensive one you can get with the console cheats enabled. It's reeaaaly long and can brace, couch, etc. Pretty brutal weapon!
Usually that means they don't have the XP or cash. Are they fighting constantly and not upgrading? That might mean most of them are dying off before they can upgrade so you might need to give the party leader more medicine skill.
Wait - can you no longer assign permanent control groups for companions? Last I played, you could just throw them in group 7 (or something) and never worry about it again
I don't recall if this was prior to that option being added - it's a fairly new feature and this guide is several months old now. I have to update a few of my guides now that full release is here!
@@Strat-Guides Thanks. Your guides are amazing. I think I looked into it and they don't allow relocation of stats or focus points but what you put in. You can reset everyone and it costs a lot. So basically you have to get lucky or min-max for stuff still, but at least you can now do strategies within the "stat trees" themselves, like unlocking recipies in blacksmithing then respecing into being a more efficient smelter once you have most unlocked.
İf we assign the companion as commander on battle formation setup i mean lets say 8 companions assigned as a commander in battle.ıs their combat perks (like one handed two handed) stacking with my combat perks?
You can only assign 1 captain per formation at a time, so they won't stack :( You can put more than one companion in any given formation, but only 1 as the captain
That one is from the RBM mod and I think it was called the Knight's lance or something? It was meant for couch lancing but I guess you can 1H it as well lol
A few questions: 1.What is the max number of companions you can have ? 2. if you send them with a caravan they will still take slots on the companions list ? Can I recruit more ? I ask because if I have 6 companions and I can have 4 parties then I am left with only 2 slots for caravans and governors.
The max companion limit is 11 for non-family members. If you include family, the number is unlimited - the it's just a matter of how fast you can make babies lol Anyone assigned to run a caravan will still take up a companion slot, so if you have no family members, they most caravans possible with all the perks and clan tier 6 is 11. If you add in family members, you can literally have 100 caravans up and running lol Pretty wild!
@@Strat-Guides Thx for fast replay. I am new ...can I use family members to run caravans ? and from what i understand i can have a max numbers of caravans. and what about governors ? Do they also take slots ?
@@terrificlife1576 no problem, I'm happy to help! You can use family members for any role, there is no limit. You can use any companion in any role as well. The limit is with hiring companions, not how you use them. And same with family members, no limit, it only depends on how many kids you can pump out!
@@Strat-Guides One more question :) Do childrens get stats based on their parents stats ? Or dont matter who you marry ? I create a reddit post but no one have give me a clear answer ?
It's actually in the base game for a couple weapons! So 2H axes and 2H maces will both pass through. The most I've gotten was 3 kills in a single hit, from a full speed swing while mounted :)
Yeah that was one of the big changes in 1.7.2 a few months back and it's been a real headache to deal with since. It's still possible to get companions moved around but separating specific troop types can often times be impossible :(
any suggestion for which companion are best to make them clan leader and compare them? i just randomly make gave them a city and they don't grow strong enough sadly and mainly i am a one with 300 unit always who have to handle stuff.
Thanks for watching! I'm covering all of the companions in the next video, but for a clan leader to promote I think following the same build for a clan party leader would make sense - so having high steward for more troops and medicine to keep them alive after battle. Scouting is good if there are left over points. I have a pretty big section on the partly leader build that I'll be going over. I'll try to get that video done tomorrow!
normally i speed up the vids, but i must slow down yours xD i have found some trade perks who work as "quartermaster" so i wonder if trade skill work only for quertermaster...
I always figured the Surgeon had to stay on the battlefield in order for their abilities to take effect. Or does "retreat" not make them leave entirely and just tells them to stay away from everyone? Either way, thank you for this!
So I need to go back and double check this because I didn't write any notes about it, but I believe they still get the XP for it. If I recall, it won't show levels gained for the end battle tally, but when you look at the actual level of the character it increases. I'll double check this today but I'm pretty certain that's how it works.
@@shadowblade5656 One more thing I forgot to add - For the main character it works this way. I can kill of my main character at the start of battle and still gain a ton of levels post battle, but it won't show on the end-battle review (the up arrows that tell you what skills leveled up).
Really struggling with understanding companions & family. Niasen just does his own thing. Did get a marriage proposal offer but no idea how to control him, get him to have babies, etc. I gave him his own party but even before that he's literally played no role since the tutorial. You have great videos but struggling with the very basics. Everyone glosses over that part making me think it's super obvious but so many things in this game are not intuitive to me at all 😅
Yeah if they aren't in your army it's all lost. If the companion if with you though, you can take their gear off before they go. When you're on the loot screen, go to the top and click on the arrows to cycle through your companions. You should be able to strip them from there.
Yeah this one was definitely not for experienced players as most of the info was pretty basic. The next and final video is going to be the big one! I have 16 companions builds to cover, all 65 different types of companions to hire and covering which spouses are the best to marry.
I'm using the RBM mod for the B-roll in these recent guides, so the spear thrust damage is quite a bit stronger against unarmored targets. It's still not great against late-game armor.
I think it's fun the first couple of times you have to do it, but then it becomes a chore every campaign. At least there are some pretty efficient ways to do it, avoiding some of the grind lol
I spent months to learn how to build my character perks so i can be a horse archer and lead my army. And then I realized I spent too many points on combat skills and I need points for the management perks :'( cry
I did the same. But I made myself a excel to actually calculate maximum limits. Though of course it will slow down before getting near those limits then
@@abseits_ger7274 i think my biggest mistake is focusing on 3 combat skyills: bow, two hands and polearm. I wanted two hands for close combat situations (attack / defense castle or village) and polearm for on horse back combat. But in the other hand, im very happy because i need to learn more about learning perks in game for different situation and play styles.
Tbh, I often make a trade off. I either go somewhat of a Smith with a little less management or straight into 6int 4 control 10 social end build. I can pick either bow or crossbow to drag up to 260 and have a 5 focus points remaining for the polearm for mounted battle. This won't go far above 200 but is more than enogh to fight. For sieges I pick a really short swing able polearm, basicly a polesword and have enogh points open to get all management perks I need. I just have to ignore putting points into charm, which I personally never seen much value in
Also short spears are also pretty usable with a shield in short range. With the spear fix mod which I find mandatory anyway. Usually I have a crafted polesword, a self made spear using the materials for the thin fine steel hewing spear and a shorter spear in case I want to go with a regular spear. Though obviously not in the same setup. For sieges I'll use 2 stacks of arrows or bolts and corresponding ranged weapon, for field battles the hewing with a shield and one stack of ranged stuff and it's weapon. After all I'm still a commander and can't just get brainless into the thick of it
Easier way to keep not combat companions safe. Make a formation.. type and filters dont matter. Make yourself the commander and add all of them as hero troops. Then order retreat
Bannerlord character progression system is just bad. They tune and tune it for years already, reducing the grind to make skills level at acceptable rate. They almost there, main hero progression almost OK, only thing impossible to level up properly is Medicine, I believe they will fix it in a year or two. For companions situation is much much worse, they can't get enough experience to get desired number of attributes and focus points. Starting from 3 attributes in desired stat, companion need to get 13-16 levels to get to 7 attributes, just to reach 275 perk, this is just impossible even in the long run. Get to 330 is absolutely impossible. My best attempt was on quartermaster + bowmen captain, with Noble longbow and good archery skill she got good exp from battles. Starting from level 13 she reached level 26 after 10 years of constant fighting and working as steward. Two more levels and she would've hit 28 and got to 7 Intelligence, problem is - it probably will take another 10 years to get there, at this point she will be 44 and die in few years. I see few possible solutions: 1. Tune global exp gain for companions, skill exp gain is OK mostly. Like make in x5 or even x10, so they can grow up and get attributes and focus points faster. 2. Make so captains get tactics or leadership exp from kills scored by commanded formation. So even if they can't kill anyone themselves, like melee captains, they still get some good exp. 3. Make it possible to switch between clan members on demand. This way we can get all exp we need ourselves by spending valuable campaigning time. 4. Make quests much shorter and drastically increase exp rewards for companions, so they can get some attributes and focus points over time.
Yeah medicine is badly overdue for a fix. I personally think the skill is a bit too strong - you almost never lose troops in battle since higher tier troops have high survival rate and high medicine stacks with that. Yeah 330 on a companion is only possible for a family member that you can get at a low level (Like some 18 year olds with 1 skill). Otherwise the best I've gotten is 8 and that was after MANY years lol
I really hate Bannerlord companions. Warband had is so much better, lvling, perka or skills, I mean like that was simple, but that worked really good. Same with regular troops
@@Strat-Guides well you see my Lord, Warband is so old and "clunky" I should say, that Bannerlord is on whole different level, and a lot of it is for better, but one good thing were companions, like they really were present in the world of calradia, each unique and nog randomly generated. There was set amount of them, no more, no less. And now companions are kinda blank to me. I live with so much sentiment for Jeremus or Rolf, these are the Heroes of Calradia, and you actually remember them.
@@avivio0 I wonder if there will be mods that bring some of that feel back when it hits full release? It would be really cool to see some companions that are actually interesting rather than RNG and boring. I may go back and play warband one of these days... I wonder how I would do lol
4:58 I still don't understand why TF they removed the old troop management system for this new vastly inferior annoying shitty one, it's non existent actually. WTF were they thinking? This literaly made me quit the game for a few weeks because training low tier troops became a chore more than it was, and I can't keep my companions from harms way, it is incredibly frustrating.
Yeah it's pretty bad lol the only thing I can think of is the new system is more console-friendly? They are going to release on console later this year so that would make sense, but I'm not positive.
@@Strat-Guides you're probably right I had forgotten about console's release... But still they should've kept it for pc and only then work around to fix it for console, if its true they're literally making the game worse just to fit for consoles. In my mind it makes 0 sense to me.
@@Belgar I really miss the old way of doing it. It was so nice to be able to toss whatever unit you wanted into an archer formation (spear guards or 2H) and mix companions however you wanted. Now you can mostly still do it, but it's like having to solving a rubix cube to get it to work lol
For me best way to fulfill roles of surgeon and engineer is with one of younger siblings. As soon as they come of age you max out intelligence and focus points. In current campaign I use character of younger brother for both roles, as rarely there is need for both at the same time. Also I wonder why TW decided that governors don't get engineering skill. This skill also affects how fast city/castle improvements are being constructed. As for me it should also give small trickle of eng XP.
Yeah for sure, family members are SO much easier to spec up properly. That and marrying the right spouse since you can get a young, low level one. Lol I thought the same thing as well regarding engineering and governors! They should get some XP to steward based on the money that comes in and engineering for buildings.
@@toggle3927 word "siblings" means sisters and brothers. I hope that answers your question 😉 But definitly I reject all mariage proposals asking for her hand. She is more useful for my kingdom as steward, engineer, medic, party leader or even governor then as child printer in other clan.
@@Dark_Plum ah okay, you just double up on INT. Is there a second attribute row you look at for leftover points for both of them, or do they diverge any? I'm not sure if Im supposed to grab endurance to ~5 for free stats or cunning, or social.
@@toggle3927 i use one as steward and keep in my party all the time (for party size and wage reduction). And other sibling is medic/engineer/governor. Switchining between med/eng as needed and when none of it is needed then is assigned as governor. Other stats are dependent on what secondary role you want them to fulfil. Endurance is good option for captain perks. Social and cunning are useful for possibile future party leader. But this is another big topić 😉
Thank you! I did a lot of the research work before I published the first video, which is why there was a big delay between Amir Timur and 1st episode of this series. I wanted to do everything in a single video, but I decided releasing a 40 - 60 minute video was a bad idea LOL The last episode of this series is going to be the best one! I spent hours and hours figuring out the best builds for many scenarios :)
I always scout for companion with highest medicine skill and assign him as cavalry only party leader. When I gets near to enemy small party, I release him from army to chase down to allow my slower moving army to catch up.
It's incredibly frustrating that the game doesn't just not display perks that are relevant to companions. There's this huge amount of out-of-game information that players are basically required to know, to be able to play the game "correctly". It's very frustrating. Doubly so, with how some perks (apparently?) don't even work as advertised. I still love the M&B series, but it's just so frustrating to learn all of these little details that, actually, no, the thing you thought worked this certain way _actually_ works completely differently, through no fault of your own, because of something that was not disclosed or explained in the game itself.
Lol mad props if you can actually get your significant other to sit down and watch a guide on Bannerlord :D I can't even get my wife to watch a small clip when I'm making these!
Thank you for watching! So I generally hold off on starting the second party until I am able to form an army and call them in. The reason being is the AI is pretty scatterbrained. They don't really hunt bandits that well and if you end up at war, they will (100% of the time) get caught and captured, throwing all those soldiers away. The only time I will make another party before being able to call an army is when I want to get that companion leveling up skill ASAP, but it's usually better to wait.
I think they should add Skill Books and/or Tutors into the game. It only makes sense to be able to hire someone or buy a book on a subject to learn it. Spend X days in a settlement/not moving and gain a ton of skill exp for a gold fee.
This whole attribute/skill/Perk system is the part of the game I dislike. Labeling the Perks to only work in this situation or that situation is just a headache.
Smithing has always been the goto for fast money. They nerfed it a few times but it's still pretty easy to make money with it. I never played warband so I can't really talk to that point, but I don't think it's hard to make money in Bannerlord, but most methods are for later in the game.
Hey strat, doubt you'll see this on a year old video, but do you know if captain perks apply when you transfer units mid fight? I can't find an answer anywhere
Good question! From what I recall, the captain perks are assigned to the units within the formation and it's dynamic so it can change mid-fight. I remember them saying if the captain goes down in battle, a new captain will take over (if available) and their bonuses will apply. That makes me thing moving units around will probably give the bonuses too, but I'm not 100% sure without testing.
That's a tough one... I think you can barter with them when they are leading a party for you, give them stuff for free and get some relations. You can also let them roam free and if they get attacked and you help them out (or let them get captured and free them after battle) then you should get some relations that way. There might be others, I need to think about it
What are all these oddball "tricks" good for? Do you even enjoy RPGs, or is it just about hard work and avoiding your companions dying so better send them to Oblivion beforehand when the battles start and all that jazz? If they die, they die, for Christ's sake, that's part of yer story, that's how RPGing works, things happen, you can't control everything.... and you don't have to. The oddities, the coincidences, the mishaps... that's the extra something. Naaah, eliminated by the min-maxers. 👺 You might as well "play" the game with cheats? What's all this fuss about creating units you're sending packing off the battlefield!? I don't get it. Leave your oh-so-valuable companions in towns or castles, you won't lose them there either. Or use cheat codes to get them back if they die, or why on earth would anyone enable death, to begin with?! This kind of "gameplay" is beyond me. Bending all the rules, exploiting the shit out of not so perfect mechanics to avoid this and to get that, instead of letting it go and flow, that's what sandbox games are for, Geezus Christ! And then these nauseating noises all the time.... Do you get a boner from that, or why the extra work again to edit it in the post-production? Has anyone taught you some manners, effa? Or are you the farting, burping, wanking nerd in mum's basement where the sun never shines? Just rhetorical questions. You should get a proper job in real life that demands a lot more of ye, then ye wouldn't have to work so hard in games to find a way around everything, instead of learning to accept consequences of yer actions and omissions and Murphy's Law, and just bear it and move on with the consequences instead of always fearing them. And maybe, just maybe, you would stop working so hard to beat video games and instead start enjoying the leisure time they are actually created for? 👈🏼🥳
the -3 is only if the culture of the fief doesn't match the owner - the governor is +1 for matching culture and -1 for not matching. Sorry, I'm not sure if I understood the comment or not!