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The block sword clash is extremely low in sound. That's bad. Raise the sword deflect sounds. Not the spinning the sword clash but block the midsection deflect.
Need too much CPU (but the developpment team gave me really good explanations about that) and is a little bit easy in one player mode. I think the interest is to play it on A1200 or CD32 (like a lot of good AMOS games) in multiplayer mode. After all, at the time, Barbarian was already boring alone, but was a so good multiplayer game. A nice first production guys! Keep the good spirit! Maybe a more ambitious and all Amiga compatible project next time? :-)
La animación de el bárbaro en llamas es sospechosamente similar a esa situación en Street Fighter 2. Gráfica y sonoramente el juego luce extremadamente bien pero debió ser plataforma como sus similares en otros ordenadores de la época. Me pregunto si el juego tendrá los derechos para la utilización de la ilustración de Conan de Frank Frazetta. ¿?
Nicely done remaster. I remember trying this on an emulator over a decade ago. I also recall messing with the graphics file of the princess to make her curvier from head to toe as well lol.
Not much to it. It needs some game in between these boss fights. A map, exploration, mini-games or something to fill it out. Have you ever tried Spirit of Excalibur or Vengeance on Excalibur? I can't remember which one I had but it seemed huge at the time and I barely scratched the surface. So much disk swapping.
I think it's really just aimed as an upgrade to the original, rather than trying to be too ambitious - Barbarian II: Dungeon of Drax added much of what you're suggesting, but I wasn't much of a fan. I've never played Spirit/Vengeance of Excalbur; I'll look them up 🙂
Barbarian is a Vs fighting game. remember that we were in 1987. It's barely a 8bits games adapted to 16bits computer for sales. On CPC or C64, it was an impressive game offering brilliant gfx and good music. Gameplay was fast and nervous, and control these big barbarians with there heavy sword were just jubilant. To be honest, we had never seen a game like this before. On 16bit computers, this game is clearly less impressive. Just some screens and the two guys fighting, it was average for so powerful systems. But spirit was here and the improvements are nice in this new version. Of course, It would work smoothly on a simple A500 if it was programmed in assembler and not in AMOS.
@@iXien , Yeah, I never played Barbarian. I just always thought there was more to it. But I had a game called Budokan: The Martial Spirit for the Amiga and that was just a versus fighting game too.
@@Bembel81 yeah, it's a _versus fighter_ a very familiar classic concept, asking for exploration and maps is bizarre. Two or so new moves would be nice though.