12:12 If I recall correctly, the opponent only hits the monster once. Otherwise it would be too easy :) IMO this is a weak solo mode implementation. It's kinda pointless to compete for hearts since the opponent is more likely going to have first pick all the time with all their hearts! So the tendency is just to put a 4-icon in the display. That stales the gameplay little bit.
The wording is not optimal in the rulebook. It says "after each player confronts the monster, place one wound token." After "each individual", which would be the different players, or after "each and every", which would be after everyone had gone? I went with each individual because its a faster game. Drawing out the wounds didn't feel like it made the game harder (since you draw a full hand every time), just longer. This game doesn't need to be longer than six rounds. If that's what it indeed takes to make it, count me out.
@@OneStopCoopShop Understandable, I guess it matters when the heroes don't hit the monster as much and the heroes deck ran out causing you to lose the game since the opponent discards heroes every turn.
Neat little game. My concern is the randomization element. It always is when it comes to games. Randomization is never (imo) a good game design feature to represent difficulty. For example: I've played Assault On Doomrock, and that game is very much affected by random elements which will make you lose. If you can't roll the required numbers on your dice for the random skills you've managed to get, you will lose easy. I've played many times Call to Adventure, and the random aspects lead very much into how easy or difficult it is for a player to earn points. Some cards are certainly better than others in terms of point gains. I've played Imperial Settlers, and from my groups experience, the races are not balanced hindered further by luck of draw. Some races fair better with the random aspects than others, having easier to achieve card synergies, resource gains and point scoring as those exist in their personal decks more than the shared deck.
For a short card game like this, I don't mind. If I get hosed for randomness, then I can just reshuffle and redeal. It's a bigger deal for me with longer games, like Imperial Settlers.