Some viewers asked for a more in-depth explanation of wiring different systems, so here it is! I apologize for the increased background noise in this one; I'm not currently living alone.
As pointed out below, I made a mistake when wiring up ballast to the nav terminal. The correct pin on the ballast pumps is "set_targetlevel", not "set_speed". My bad!
Really can't overstate how valuable your videos are to figuring out the sub editor, especially since it seems to be the only resource out there so far. Thanks for putting it together.
Concur , its the only "wholesome" one going over the basics of a sub , glad of this remake with wiring , since earlier videos was very randomly giving out tips & tricks and I struggled to find the info I needed again without any timestamps. Very good job , made me try sub building which I otherwise would have skipped, 10/10 would sink again.
am i the only one watching your barotrauma tutorial in 2023 in your channel? 😂 youre doing great man.. its help me a lot to build my submarine, thank you..
I am continually surprised by how many people watch this! Back when I made it there were no other tutorials available on RU-vid (at least not that I could find). I'm really glad people keep finding it useful! 😁
@@n_tropy honestly its helpful a lot, you should play this game again 😁because so many update in this game, and ofcourse i need to small improvement from your tutorial but overall greatjob...
I love how you (especially at the start) were talking extra slowly almost to the point of sounding sarcastically slow just to prove a point that you don't appreciate being told you're too fast on wiring or something. Really funny cause I just imagine some of the people asking for this like "really? come on man you don't need to go THAT slow."
Not sure if you still read these or not, but I just wanted to say thanks. My friends and I are now cruising the sea in the Red October that I custom made with help from your guides.
Hey man these tutorials are really helping me get into the bigger aspects of Barotrauma! Id love to see a revamp of the editor tutorial with some new toys we get to work with in 1.0
I really appreciate your videos, I didn't understand one thing about wiring before watching them and they've helped me build my first sub. However my sub keeps saying I don't have enough energy and starts sinking about 20 minutes in, so I guess I'll have to rewire everything again. Great video
I literally liked and subscribed just because of this final video, it's awesome that you saw that more explanation on wiring was needed and redid them from the beginning for this video, that was exactly what I needed.
Thank you for all of the videos you've done. I wouldn't have even tried taking a shot at building a subs if you hadn't made these tutorials and now I've sunk more hours and subs in the game than I'd like to admit. Glad to see you are still making more!
Thanks so much for the tutorials. They helped me build my first few subs, couldn't have done it without your videos. I'd really love to see a wiring setup for shuttles. Currently, I'm having difficulty sending a charge from my batteries aboard my sub to the shuttle's batteries.
Glad the tutorial was helpful!! Shuttles are an animal I have yet to figure out how to tame, but I am working on it in my free time. Unfortunately don't have much of that these days...
your videos honestly helped me out in learning how to build subs in Barotrauma dude. There's not enough learning materials for this game on YT. I would love to see more tutorials from you for like shuttles and advanced wiring and electrics maybe. I always have questions about random stuff in this game but can never find good sources for answers lol. Anyway, thanks again for taking the time to make these vids!
I'm glad you enjoyed them and found them helpful! I'm working on learning the more advanced building stuff now, but other things are getting in the way. I can't make any promises, but I'll upload a video if I get anywhere with it.
your other vids where fine i was able to get my first sub built with them, ive had a lot of fun building though i cant do anything fancy like remot cuntrold minie subs and tortuer chambers and super nice decorating
You mention to wire up supercaps to different junctions to avoid losing all guns should one box break, but that had me wondering, because the junctions are daisy chained, if the first, second, or third in the sequence break does that halt power to the rest down the line...?
Could you make a tutorial on the different electrical components and how they function next? I would love to learn how to build automated doors and shuttles! I also saw a toggle switch system that allowed a single periscope to swap between controlling a dorsal and ventral coil gun! Think you could teach us how to become automata experts?
Sorry I missed this! I'm definitely working in learning all that stuff myself, but it's slow work. I don't have as much time for Barotrauma right now because of college classes, but I'm trying to learn!
I've built and invented what I call the "perfect door", maybe I could show it to you some time. So far out of all my creations I've only put my "Good airlock" blueprint out there, it's a REALLY good airlock, gets the job done and isn't absurdly complicated other than door logic you don't need to worry about causing issues.
Why shouldn't I be having a bank of several standard batteries that are constantly the shared main source of power for the grid along with the turbine? Always charging the batteries to have a better buffer in case of a demand for power that exceeds the reactor/turbines ability to spool up or down? Why would I want to have to wait to press a button to have the backup activated?
That's absolutely an option you have! If you tweak the batteries' default settings you should be able to get enough out of them. Part of the difficulty of built-in subs is the fact that the reactor doesn't supply quite enough to power every system, so the batteries can give you a temporary boost if you have them on a backup array, which is what I emulated. Please experiment with it!
I tried to go a bit more in-depth here with how to wire them to each other and to components requiring power. Where are you having trouble? I can try to help you here in the comments, but my personal life is really busy right now and I'm not sure when I'll be able to record again.
@@n_tropy Im not really having trouble, just want to see what are the different ways you can wire the junctions to have more integrity (not break so easily) Thanks !
@@TheVFXAssault Ah, I gotcha. For alternative wiring schemes, the discord community is really helpful! Some people suggest using relays to keep failures from compounding due to being wired in series, but I'm not terribly familiar on exact implementation myself.
You can use CTRL+1/2 to switch between wiring mode and use 1-6 to pick a wire. The part-specific undo doesn't work for me. Thanks for the tutorials, was very useful!
Thanks for making these tutorials, I have come a long way in sub building because of it. Tutorial part 7... drone/shuttle wiring? I have been struggling with making a shuttle that can both be manually controlled and controlled on the ship. Ive tried reverse engineering other subs that have done this but it never seems to work correctly.
I've been slowly working on teaching myself drones and shuttles, but it's less than intuitive. If I make enough progress that I feel like I have something useful to share, I'll make a part 7!
I have a question, when i click on the test feature on the submarine. The doors kill you, when you go through them they just give you high pressure. And as quick as you're trapped, you die. It only affects the doors and hatches. It's only the doors, everything else is fine. Help?
It sounds like your doors are gaps in between hull objects. Make sure your hull objects touch each other and are separated with Gap objects and not actual gaps.
@@n_tropy Most of the building aspect of the sub is fairly straightforward, but wow can wiring be a rabbit hole for someone just starting. With the current game build it's especially challenging having made alot of guides a little outdated. Thank you again for putting this together for a newbie subwright!
Ok so I'm a little confused about how you wired the junction boxes due to some conflicting information, but I may have miss understood. I thought the way you have the junction boxes wired was bad because it basically puts the whole load on the first box causing over voltage. The way I thought it worked was if you connect all the boxes in series like this then junction A's voltage load is [connected systems]+[junction B]+[Junctions C]+[Junction D] ect ect. Am I wrong? Maybe its when its in Parallel. any way to clarify how that works?
If it was a closed loop, you'd be right. Since it just kinda snakes through the boxes, it doesn't add that way. That said, Junction A is a serious vulnerability since if it goes down the whole line loses power. This is definitely not the best design, but I thought it was simple enough that people would feel comfortable improving on it. An idea from another comment is using relays to equally disperse power to all boxes. In a closed circuit, voltage in series sums. In parallel, it's equal across parallel paths.
What happens when the top left junction box dies? Doesn't that mean everything on the ship goes down? Could you run a cable from the reactor to every other junction box so that you're only ever going to lose 2 junction boxes at a time at worst?
the backup power array is outdated since batteries are now hardcoded max out put is now 500. So if you have a bigger ship, you would need lots and lots of batteries etc. Please make an updated tutorial
Can somebody help me? I tried to build a really big sub and used the big reactos you usually find in outpost. However the problem is that only about 5 MW of the 20MW it can produce is actually usable. For example if I want to charge the battery bank of my sub, all the lights inside would dimm, indicating the grid has too little power, but the reactor keeps running at 20% and doesnt go higher even though it easily could. If I try to increase the output manually, Junction Boxes start breaking and if I replace them with relais, the additional power seems to just not get used. Is there no way to make use of the full potential of the big reactor?
@@n_tropy Yeah that makes the Junction Boxes not break but the reactor still says that the load is much lower than what the batteries could be charged with...
@@engineer0239 Try playing with the battery settings. I'm no electrical engineer, but there should be a way to increase charge rate to accommodate higher output.
Heyo! I have built it all and my sub was working in test for a while, but now when I start up the sub it says no signal and it won't show any sonar or the ship moving. Just wondering if you could know what it is? Could it be too much power usage? In that matter how could I edit the junction/reactor to just make it a little more so it can give enough for it to move
It sounds like a low power issue. If you are sure that power is routed (and that the reactor is powered on in-game) then you can modify the reactor's properties box in the editor to change its output.
@@Layarion That would certainly be interesting! The auto control on the reactor is already pretty much doing that, and the engine should be controlled entirely by the nav terminal. That said, I'm unfortunately not sure how to tackle that with in-game components.
I still wonder if the testings testing because as I understand ...subs do have like tiny water containers to keep the ballance of the ship for if it would ever get het 5 inches to the down your ship will constantly show the detection down is it not? Unless these facts dont comply to the game ethics it self . Taly ho!!! Btw👍
I actually have a redo of this tutorial in the works as we speak, I'm hoping to have it out within the next couple weeks but I can't promise anything. The idea is to create a much more condensed and higher effort tutorial with the current GUI while still providing the same information!
@@Lordwolfhound what do you mean by "12 power"? Try to isolate the problem by connecting your reactor to a junction box, and then connecting that junction box just to a couple of systems that you can check in test mode.
@@Lordwolfhound It sounds like nothing is set up to draw from the reactor so there is little power output occurring. Make sure there's a clear path from reactor-out to each system's power-in
I've wired the engine to the X-Velocity to the engine and i've put power out from the reactor to the engine already tho the engine is off cause i think it means its off when it has no light on the powered light thing
@@imppaxd2790 Make sure the reactor is on and make sure engine power traces back to the reactor through functioning junction boxes. If the boxes are overloading for some reason that could interrupt the power. You'll have to check it out in-game.
Reactor load stays mostly in 2000-2300 and sometimes the junction boxes flash over voltage but the engine output goes down when i use the pumps and stuff junction boxes has not gone kaboom