I realy like the system. A few errors are in the book, most of them are also in the pdf, but that is something i can live with. Good job Regards from Germany.
I want to make a Dark Sous Game with BRP. Death could lead to sanity loss and if your Sanity is Zero, you are hollow. Do you have any idea how to handle Souls in the game. Souls as currency is not the problem, but in Dark Souls they're also used as experience points, which are not a thing in BRP. How do you handle that in your Elden Ring Setting?
Runes are gained 1 for a real minute of play. Means 60 per hour. If you die, this is reset to 0. Price are accordingly set, meant 1/100. You can buy attributes as new attribute x 10 (Str 10-11=110). You need a maiden, though.
@@sungeziefer7421 Okay what do you mean by 1/100? Do you have an example? So for Str 11-12 it woul be 120 souls/runes, if I did get that right. So no Souls/Runes for Bossfights? What about your Skills?
Ghostashes cost like 1200 runes in the game and so it can be bought for 120. Sorry it was 1/10. Or equipment like handbooks. Skills are working like in BRP. There are no XP for any fights as it should allow the players to get inventive and have the freedom to find roleplay solutions. I mean there are enough fights anyway, survival is paramount.
@@sungeziefer7421 Thank you for your answer. I don't know much about Elden Ring, since my PC is to old for the game, but I loved Dark Souls, so I would take your idea for my game.
I ended the pitch and one liner, now working into the market info, rules and lore. I think this game got personality. It's a shame that AIs are prohibited but those are the rules and we have to live with them.
@@beetlejuss using it to replace your own creativity is extremely lazy and bad quality. Using it to help you in the areas you lack hands or abilities or using it for grammatical correction or artist interpretation is smart. AIs can't create somehting from air, they need input.
My point here is that AIs lets you become a manager or director while he does the hard work. It helps you pass from writer to editor, from artist to art director. I don't understand the hate about it.
There are some online chat channels, Discord for example, where you can throw out what you are making, some may read it. (over 100 pages is likely to get a TL;DR - Unless you accompany it with some specific questions.) I have read through quite some works in progress. I see a pattern -> Unbalance. 3 categories: The writer has not decided who the target audience's knowledge level is. Thus some sections are written with those with no knowledge of role-play as the target and explain even the simplest things. In other sections, the text assumes the reader has a deep knowledge of role-play or (even worse) deep knowledge of some other topic. A mismatch between how in-depth various sections are. Thus some things get explained in far too deep detail and/or are becoming too complex for their purpose. While other things are loosely skipped over, or obviously missing entirely. Undecided on who the target audience is. - This is most often for scenarios and modules, but even rule books sometimes suffer from this. Sometimes the author speaks to GMs and sometimes speaks to PCs, thus messing it together, and ending up with something difficult to use. Even published material often suffers from this; for example, provide an artistic map handout but... with info for the GM on it as well.
@@larsdahl5528I would assume a creator would need to write several documents at least 2 , one aimed at the GM, and one at the players and possibly a lore/source book of general information
The manual says Pendragon is BRP based. I haven't read Pendragon but the issue here is that most of the IMPORTANT RULES (ot all the important rules) should be BRP based. A small mechanic such as giving order to bees could be managed by a d6 subsystem because it makes natural sense or simplifies the rules. For example, D6 gives you: up, down, left, right, forward and rear. It makes sense to manage each direction with 1 dice face of a d6 although there are mechanics in the book that you can use instead