@@casbot71 We keep forgetting elves can live a LOOONNNG ass time and could very well end up going through several generations worth of parties made up of shorter lived races, heck they might end up adventuring with the members of their first party's great grandchildren or great great nephews and nieces or even live long enough to see the exstigushing of some of their old dead friends' entire bloodlines!
I would like to imagine that in halfling culture the phrase "its all downhill from here" is a positive saying meaning that the hard parts are over and the way forward is easier
@@TonyRedgrave I've only heard it in a negative light, like the thing that's at the top of the hill is the peak, and it can only become worse as you go downhill
The Wizard: making a complex, philosophical treatise on what they believe is the meaning of life. The Halfling: chilling cuz they already figured it out.
@@camblycreeper7999 From what I understand a lot of wizards learn magic in pursuit of knowledge or power, most wizards have some overarching end goal. A halfling wizard would just be learning magic for shits and giggles.
Just a lunch?! 😱 What about afternoon tea, dinner, supper? We had better not be getting lost too far from home without also bringing food for breakfast and second breakfast tomorrow, and I want to be back for elevenses!
or just start berating you but like a disappointed mother. " now,i've already asked you to stop trying to kill my friends. what would your mother think of you swinging that sword around like that and hurting people? if you were MY son,i'd hope i'd have taught you better then this but sadly some people are just not raised right!". it would be the cutest tirade to ever exist.
@@JT5555 Halfling mommy barbarian: **sighs** I am not mad, just...disappointed in you. Human mage adopted son: Wh-Why does that hurt worse than if you were angry with me!? **heart breaks into tiny pieces**
@@LucasDeziderio I would not want to be in the jungle homes of the halflings at 5 o'clock in the afternoon, because it just so happens I make for perfect crumpets to go with their hallusinogenics. There's a story behind that statement
It sounds like Runesmith could have his cake and eat it too by playing a Half-Halfling (where the other half is Gnome), or a Gnome who was raised by Halflings.
If it's a Gnome raised by Halflings, he'll be a tinkerer in the house that explodes every few days and immediately sits on a bench after such a thing sipping his "lemonade". To humans, a house would be a danger-zone of the village. To the halflings it's just their cool exploding house of the village. ^.^
You know I met a person that hates halflings with a passion he will rant how much he hates them, not because they are bad, or because he has bad experiences but because he thinks they are boring, that's it. He claims that halflings should be a *human subrace* edit: let me clarify, he hates them so much that he will deny you playing them as well as rant every time he hears the word halfling, to the point nobody even says it near him because of how annoying it is.
This man simply fears the happiness that comes with slipping around enemies until they wind up fighting each other instead and then taking a smoke like nothing just happened.
@@jamesfreeman3617 not to get into an internet argument but: The prologue to the Fellowship of the Ring states that “it is plain indeed that in spite of later estrangement Hobbits are relatives of ours: far nearer to us than Elves or even than Dwarves.”
And now, everytime you play the 'Ballad of Bilbo Baggins' you'll always think of Leronard Nimoy not as Mr Spock, but as an Elf Bard who somehome stublmed into the Shire while drunk!
Especially the Ghostwise Halfling since they get that bonus to wisdom too. The Telepathy is a nice secondary touch so you can talk to people while you are stuffing your cakehole.
One of my first Pathfinder characters was a halfling druid. We were running Kingmaker, and he tagged along mostly to make sure the twicelings didn't cause an ecological disaster in the area. Somewhere between the voice of reason, speaking for the trees, and reminding everyone that we don't really _need_ to clean out the fungus caves if we just leave them alone.
Imagine a HUGE family of halflings vacationing in some high fantasy elven kingdom...acting like SUPER annoying tourists that the elven king has asked a party of suckers-I mean brave adventurers to excort and make sure the small *"half pints"* don't end up causing too many problems bothering the elven citizens and touchy things with their grubby little hands.
Haflings get up at 6am not because they have to but because the sunrise is a treat to enjoy with tea and biscuits. And it sure would be wonderful to sit sipping tea and doing a few puzzles while the sun rises, and afterwards they can visit the plants, and talk to the bees, and then perhaps they'll pop over to their neighbors to pick up some fresh bread, and while there they'll grab the letters they'd like to post so they can drop them off with the postman as way of thanks for the bread. While they're at the postman's they drop off a bushel of fresh vegetables as way of thanks for delivering the post. Once they've done that they'll go to the pub, and swap some stories with the lads, before finally retiring for the night at home, in a nice comfortable bed, since they've got a busy day tomorrow wouldn't due to be up too late! They must catch the sunrise again since it is so delightful! And breakfast is better at sunup!
Im starting my family on dnd and my dad has read everything Tolkien, so just being able to tell him that literally everything he knows about hobbits translates to halflings makes me happy (and I think itll make him happy too)
Their primary deity Yondolla is Lawful Good. They tend towards lawful good as a general rule going back to 1st edition. Adventuring halflings might be more chaotic because they are outliers.
I'd argue that it's really a matter of what you consider lawful/chaotic. Because that ain't "do I follow the law or don't I" , because the Law you ascribe to could also be a personal code of ethics you put on yourself. But yes, most people use "chaotic" to mean "criminally inclined"
@@weebjeez It really should be "orderly" rather than "lawful" since order is the actual opposite of chaos. You can have a nice orderly life without necessarily following the laws of the land.
My favorite iteration of halflings are the Hin of Mystara (depicted as their own distinct subrace in the Mystara Player's Guide for 5th edition D&D, coming soon), who spent the first part of their life as basically Bilbo Baggins when he leaves the Shire for his adventure, and the rest of it they spend home farming, writing, telling stories and breeding like rabbits. Also they know how to kill because of their Bilbo phase. Seriously, they will charge greater demons because they know damn well they're gonna win.
A friend of mine is playing a Necromancer halfling, 1'1" by the way, with a book that houses a mad God and all the souls of the previous users, and eventually decided to use his cursed Google to figure out how to make soap.
Halflings seem REALLY fun to roleplay. When cornered by a dragon: "Why hello there, magnificent being of such unstoppable power! Might I interest you in a cup of well-brewed tea before my likely inescapable demise?" There's a 50-80% chance that that dragon will answer yes. When the party is being run out of town: "Have a nice dayyy!!!" When captured by bandits "Good evening, fellows! Might I interest you all in some refined cooking? I can make some delectably savory rabbit stew!"
I've been thinking about making a Halfling Warlock or Sorcerer. I had this idea for a painter who learned of a cool magic paintbrush that allows the user to make stunning artwork that would please almost any king. He simply thought, "Cool, I can bring it back to my village and show the kids cool artwork" and without even knowing if it truly exists, he would leave his village.
Have done this, best part was that then I had wisdom as my dump stat, multiclassed into bard and became basically Gilderoy Lockheart but he inexplicably lives up to his ego.
Halflings are the best. Legit nicest character I've ever played was one. She was a little spicy because wild magic sorcerer with a fire ginasi for an ancestor but she only ever hurt people to follow the will of Helm and protect people. Plus she was absolutly best friends with everyone in every party she was in. She made such good friends with the rogue they would later team up in several other campaigns.
DAMMIT! That knocking at 1:00 sounded so real and close on my headphones, I was loocking in terror at my window. At second floor! Got me with that one good XDD
This is great because I'm currently playing a Halfling Warlock and last week when one of our party members got us into a fight with another adventuring group, my Halfling wasn't involved. The very next round my party was being beat to death and then using just words got them to back off, not attacking them once.
“They’re lawful good” *me looking at my chaotic neutral shit talking spawn of luck leprechaun level Halfling who was basically an Irish mob son wanting to expand the family enterprise to new far away lands* Suuuuuuuure…let’s say that…
One of my favorite characters I’ve made was a stout halfling paladin. (I understand at a certain point it becomes redundant with Brave, but nonetheless) who was raised by dwarves, and she always thought she was just a runt amongst her kin. She eventually finds out she’s halfling and goes in search of her family, and ends up being so confused by halfling society.
Worth noting that they aren't _completely_ immune to crit fails. You can only reroll any given check/save/attack with that ability once, hence the "you must use the new roll" part - that said, it does drastically reduce the chance of a crit fail, from a 5% chance all the way down to a 0.25% chance. It's a rare day when a halfling gets a natural 1. Also very fun - stacking the halfling's Lucky trait with the Lucky feat. Got disadvantage? Spend a luck point, roll potentially up to 6d20 depending how many 1s you roll on your initial batch of 3, and take the highest anyway.
I love this vid, especially how you approach the Lucky feature. Imagining halflings as real people gives me a weird type of feeling, like I'm imagining happiness and then I start to actually feel happy.
did anyone else not like how realistic the knockings sound was. shit sounded like something banging on my walls! liked video just for making me think take headphones off and think again then rewind and think once more
I wanted to say you don't know anything about halflings but then I got to the end of the video and realized you were saying everything I have said since 1978 plus never lost track of it over the last 43 years. *sips some ale and puffs on some pipeweed*
Damn that door knock at 1:00, sounded so real and beyond my headphones. Except when I turned to my right, there was just a wardrobe, it got me confused for half a minute haha
I really want to sometime run a Halfing Druid named Anton Dankweed, who's unique spellcasting focus is an enchanted smoking pipe he loads with a special blend of herbs and spices. Definitely gonna roleplay him as a stoner.
It makes a cool idea to make a changeling raised by halflings, just vibing with everyone. (though shapeshifting by pointless since everyone is so chill that there won't be much of a reason to do so)
Listening to this on headphones and the Nazgul at the door knocking almost gave me a heart attack! I didn't expect to hear it only from the right, I actually took my headphones off and looked around trying to figure out where the knocking came from.
Note: If the dice rolled by Lucky is also a 1, then they are stuck with it. Rolling two 1's in a row is 1 out of 400 odds, but they are not "immune" to critical failure.
The way you described the lucky feat makes me feel the optimal way to rp it would be to have the crit fail you originally rolled be played out like if you didn't have it, but then you go on to continue the action appropriately based on the reroll. Things go just as bad for you as they would for any other party member but you just carry on as though it's fine the best you can.
I've recently decided to start developing my own Setting. In my setting, Halfling Luck is a known paracausal force that Halfling choose to exert. They have a sense of when things are about to head south and use their limited paracausal abilities to sleight fate. lol. This makes them GREAT adventurers, even if they often just chill out, maxin' relaxin' all cool. In my setting, Halfling Culture is the birthplace of most Divination Magic and, more recently, Chronoturgy from EGTW.
You're the reason my sleep schedule sucks, I'm about to sleep and I see another one of your videos and I get dragged back down the rabbit hole... no regrets
"Gotta avoid their legal team sending a Nazgul to your door because both of them are an equally scary bunch.." I stand to differ... A cease and desist from the Tolkien Estate's legal team is 10000x scarier than facing a Nazgul!
I vaguely remember reading in 3.5e that, besides the adventure for the sake of adventure, most Halfings adventure to find more communities and places to set up because they keep lowkey fucking too much and out growing their old communities outta sheer numbers.