Alfred: Sir, I'm sending a care package to help combat the cold. I'm also bringing you a 1 and a half liter hot cocoa cannister....should I put marshmallows in there? Bruce: As if that needs an answer Alfred (aka he wants marshmallows) Alfred: Understandable sir, should be there shortly.
Arkham origins feels more violent then Arkham knight to me but Arkham city also has a lot of violence but Arkham origins feels better than Arkham city but infront of Arkham knight it’s underrated but not fully
I aint gonna pay a full price for a game that looks like a DLC to Arkham City with minimal changes on gameplay, with no interesting new toys, samey map with one boring extra island, a mediocre story, no memorable missions, and not having original developers, writers, actors and designers.
Each Arkham game has some unique things that make each one special in the series. Think of the XE suit as one of the things that makes Origins special.
One thing that bothered me is that since origins I s a prequel stuff like the XE suit feels more advanced than the stuff in later games like City. The XE suit would've been pretty handy there.
@@yasin6118slightly slower model of the Grapnel Boost. A 2nd Prequel game could explain why Batman doesn't have the Grapnel Accelerater anymore during the Rocksteady Trilogy and needs a replacement model. If WB Games had a FUCKING BRAIN, they could have Batman accidentally BREAK the Grapnel Accelerater permanently (Batman breaks his shit all the time) at the end of the 2nd game in a story cutscene.... Wow, I just fixed a continuity issue people like to bitch about.
I love Batman’s default Arkham Knight suit, but his XE suit should have returned for its capabilities. Also, I always want to see a live action Batman with white eyes like the way Arkham Origins Batman looked with them.
If there's ever a Mortal Kombat vs DC 2, I'd love to see Batman bust out a suit like this when taking on Sub-Zero. If it's a chronological sequel, then Batman designed it after their battle in the Batcave to prevent the same outcome.
On second thought the concept of that suit should of been for The Batman film, because you know... Realistically speaking, the odds of getting shot in the lower part of the face are high, having something like that it opens and closes, I know it kinda takes away from the acting expressions but it can be alternated.
Something I kinda wish they experimented with more is batsuits. Like the XE suit is for extreme cold and the Arkham knight suit provides the mobility and durability need to do some of the new things in the game lore wise. But for the most part the suits are just cosmetic. I think something that could make for an interesting mechanic is unlock suits throughout a game, each with different pros and cons that you can change from the batcave whenever. Like a suit that is less armored but is better for stealth encounters. The XE suit allowing you to access areas that mr.freeze froze that you can't without. A suit that's better for hand to hand. A suit with gadgets unquie to it. You get the picture.
Hey! That's a cool idea! Having batsuits with different functionalities beyond just cosmetics could add a whole new layer to gameplay. Imagine the strategic element of choosing the right suit for different situations.