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I don’t know about the unintentional part, the team knew they were doing something special and fought for every second they could get for development time, it just never had the right exposure.
For 1998 it does not. The level of detail is unparalleled for the time. The secrets within the city are tremendous and nearly every time I play it, I find something new. Whether it’s Catowman’s apartment from Batman Returns, rooftops to explore or a secret “developer” room.
So are we going to address the elephant in the room? How were they parodying an incarnation of Batman that wouldn't exist for almost a decade? There was no gravel Batman until Christian "WHEREISHE" Bale.
My parents bought me this when I was a kid. The next day, dad successfully went back to the game store and got it switched to another game after arguing how bad it was.
It's too bad you couldn't have just showed him the mister freeze fight. Although then again back then i bet most people still had the mindset that "well it's supposed to be challenging" without knowing the difference between challenge and just cheaply artificial difficulty.
I was one of the programmers on this game and I loved this video, thanks for the laughs and the memories! Also, I'm so sorry. BTW this is one the first games to feature cloth physics (for the capes). It was built on the same engine as Alien Trilogy, which I didn't work on and was a pretty good game, but it was first person not third person which is (I think) why we had the tank controls (Despite the fact that Tomb Raider and Mario 64 had just come out and shown that camera relative movement was the way to go.)
The longer I watch this, the more I feel bad for the developers. It really feels like, to me at least, that they tried to make a great Batman game but were either rushed heavily or were understaffed.
It seemed like incompetency was a big factor here. There are far, far too many issues here to suggest that they had the skills to recognize the obvious failings of their ideas.
I wonder if it could gain enough support to be fan-modded into being playable. It's a shame that a game with such beautiful visuals and forward thinking ended up so terrible.
That's always the worst thing with media, to me. Wasted potential... Because no-one is willing to do a "We fucked up last time, but we learned from it" sequel/remake.
Funny how a lot of the systems and ideas in this game were reused in the Arkham games, like clues and traveling around a city to stop crimes ('ala Arkham City & Knight) among other things.
No joke, Nabeshin. If there's one compliment we can give this game is that, well, the concept behind it wasn't bad. I mean, open world gameplay where you stop a bad guy with areas faithfully recreated from the movie. The idea is fine. Hell, you could probably take the game design doc and make it into a decent game today if you iron out the issues that we've learned to not make in the decades since this was release.
I can’t stress this enough: slippery floors are the one thing that make ice levels so infamous. If you remove it, you get a level that’s not completely horrible
i love how slipping on ice in video games and media is depicted as "wwoOOOPS! OH NO, IM GOIN FLYIN ACROSS THE RINK:O" when in reality its basically just having an arkham takedown performed on you leaving your head slammed into the ground and having a trip to the hospital
I’m actually surprised how sick a lot of these features are in concept, like having to manually put together clues at the batcave, actually being timed in stopping a crime, but in execution are just horrible.
In the Batman & Robin movie you'll see Alfred use an Apple Twentieth Anniversary Macintosh (TAM) in one scene at a desk. A bunch of productions used it in movies and TV, you might have seen one in Seinfeld if you look close enough!
Out of all the weird things this game did that are worth admiring, I think my favorite is burying the cheats (well, cheat, singular) inside an Easter egg. Why has no one else ever thought of that??? And the fact that it involves getting into the developers' studio and messing with their equipment is just shy of _Duck Amuck_ levels of fourth-wall breakage.
I'm just gonna point out, this is like the blueprint for Arkham Knight all the way back in 1998. For the limitations of the hardware, that's impressive.
Yeah, I always forget which Batman movie/comic/tv show/animated series/graphic novel/game, that particular line's from. I hear that line didn't even originate from Batman And Robin, I hear it originated from a completely DIFFERENT Batman related thing. But I don't know which one, because as I said, I always forget which one it came from, sorry.
@@shawnfields2369 I wonder if this is where Christian Bale is like “YES, This is Batman” which is totally not true to Batman’s character for his voice.
3:01 Hello crime 6:52 Bat kick Bat kick Bat kick 10:29 Batmobile 11:02 Batman and Robin Batman and Robin 11:23 Holy Sugar Honey Ice Tea 14:13 Oh no my bat pics 15:05 How is no one paying attention 16:06 I Smell a lawsuit 17:13 Guano 17:24 Batman sketchy plan 18:25 I thought we were friends 19:40 Hello I don't think this is physically possible wait Ughhhhhhhhh 20:13 Bat kick Bat kick Bat kick 21:16 This feels tingly 21:32 (Underwater) Ughhhhhhhhh 26:14 Bat dance 26:23 Bat dance 2 26:59 I am the night 27:11 Batman big Batman small 29:07 It okay citizen I'm Batman I can help (touched civilian and breaks) oh no 29:34 Gasp incredible how did mr. Freeze know my grade average in middle school 33:19 This keeps happening to me
"Clues Blues" may be my new favourite bit of yours alongside The Money Ghosts. And of course, having 36 minutes of your Batman voice was ALREADY enough to guarantee that my day was well spent.
I really don’t understand the difficulty people have with driving the thing. They literally built the game squarely on it. It’s not like it was a gimmick slapped in the middle of a game already being developed
@@dereknight861 yeah i know. Some people i've spoken to find that the car works fine but that it's hard to control in the heat of chasing. To which i say "GIT GUD"
@@Nicho40K I actually enjoyed Arkham Knight. Once they patched most of the performance issues it was quite good. I guess it helps that I was running it with an i7, 32GB of RAM, and a 980ti.
I’m confused as to why the in-game voice is not what Batman sounds at the time and is now used to depict Batman’s voice in the new movies which are as much of a parody as Shane’s impersonation.
The blue light thing reminded me of something: In Mr. Freeze’s first appearance on the 1966 TV series, normal people could only enter one of Freeze’s specially modified rooms when a given area was illuminated by a red light. If the red light turned off, the person started to freeze to death. I noticed that in that one stage of the game, everything is red until the blue light comes on. Could that have been a reference to the TV show?
That'd be a weird decision considering that they were basing the game on the recent movie, and the presumed target audience for this game (excitable kiddie Batman fans who either weren't disappointed by the movie or are playing the game as a substitute for the movie) would have only barely known there was a live-action Batman TV show if at all. To be fair neither of those would have necessarily been problems if the game mechanic was explained, but, well, it wasn't.
This is the most incredible demake of Arkham Knight onto the PS1 ever made. Problem is, it's not a demake, so the controls are just as bad as the era it's emulating. It blows my mind how long it took to figure out good controls. Honestly, it really seems like the sort of thing you could solve with experimentation. Controllers don't have that many things on them, and some things are intuitive. From there it's a matter of experimenting with a frankly limited toolbox.
I’m still waiting for Arkham to do a FULL Gotham City, with a full Batcave and Wayne Manor. Not some half- measure. I want to play as Batgirl or Robin at will, with 6 different vehicles. All this done in 1998. Astonishing.
@@Shadowskulptor Its impressive to be sure. Its terrible but I can acknowledge the accomplishments it had; like the open world, the separate characters, the vehicles, and the surprisingly highly detailed Gotham City for 1998. It doesn't make it less shitty, but it's still interesting how ambitious the project was.
The tech was there, the concept was there, but the execution was absolutely flawed in every single respect. Could have been a beloved classic, but there is no way someone played this game and said "oh boy! I think I'm going to play it again!" Doing that last level without invincibility would have been absolute torture.
Gotta give it to them: a hell of an adaptation of the movie. Looks surprisingly well for the time but the design choices are amazingly dumb and the result is the drizzling shits.
If somebody modded it to be analog, have saves anywhere, unlimited continues, and maybe even a longer draw distance, it could actually be an amazing game.
Seriously. The 'analysing clues', free-roaming around the city, even hunting for secret rooms (maybe with some x-ray vision goggles or something), it's all actually not awful in theory. The execution is terrible but this has the makings of a really great Batman game.
@@Xehanort10 That was also the movie with the Bat Credit Card too, wasn't it? And also, Batman's a billionaire, remember? So, I'm sure he can afford to "accidentally" break a few diamonds here or there, just saying, dude/lady...
@@shawnfields2369 I guess what Batman means by “you break it you buy it” is that he’s allowed to break whatever he wants cause he can afford to buy it.
@@SorowFame Well, yeah. He's secretly Billionaire Playboy, Bruce Wayne, remember? But he doesn't want any of the bad guys to know that he's secretly Bruce Wayne, otherwise, they wouldn't be scared of him anymore. So maybe pulling out a "bat credit card" is a horrible idea, unless we're talking 1960's Batman, Adam West, then, it could probably work. But for the more serious Batman stories, unless they're referencing it as a joke about the worst Batman movie ever, (other than the 1940's Serials), then maybe don't mention it ever again, Batman... yeah, Bruce Wayne can afford It, but can Batman? They might not know that. They're definitely not to supposed to know Batman's secret identity. Having a bat credit card might tip people off to who he really is. It also used to be one the Nostlagia Critic's best running jokes, before he ran it into the ground. This was back when he was less of the "but the chart says" guy, and more of the loud, but occasionally still funny guy. Now, he's just a sad, bitter man-child... or maybe Bruce had a Bat Credit Card because he secretly wants to buy all the things he never had as a kid, or maybe he secretly wants to buy random things? Who knows? Batman is still my favorite DC Superhero. No matter who Batman is now, as long as they hold up the morals Batman did, and help out the people of Gotham City, from criminals, then they could very well be a worthy successor to Batman. Like Terry McGuinness from Batman Beyond, or maybe Nightwing?
Most impressive was that they made a big point out of the fact that Batman could jump out the window 04:49... and Batgirl couldnt 04:55 without realising that is BECAUSE THE WINDOW WASNT BROKEN when they attempted with Batgirl... Just sayin.
@@pqsnet You can also see them trying to break the window with Batgirl and not being tall enough to hit it like the others could. So I don't understand your point.
Not to mention the clue system could potentially work. It makes the player do some detective work by finding clues and piecing them together. Unfortunately, it fails. Hard.
This seems waaaay too ambitious for it's time. "Let's make an immersive open world driving fighting detective clue-hunting brawler adventure game platformer!" What could go wrong? A lot apparently. Actually that'd be a tall order for a modern game...
Superman 64 was a similar story. Wanted to do everything and nothing all at once, so it ended up as a mess of boring broken objectives with an oddly big world.
@@expendableindigo9639 That game at least had the excuse of being held back by DC meddling far too much and the N64's limited capabilities, there was going to be a PS1 version and it looked way better but it got cancelled when Traveler's Tale's lost the license.
@@jadedheartsz Titus, not Traveller Tales. Titus was the french developer (not related to Traveller Tales) who did Superman 64. An instant classic and famous to be bad even in its launch. But this Batman & Robin is by far... amazing. Graphics are great, too much content, incredibly hard, and totally garbage. I remember seeing it in magazines and never paying it too much attention, as everyone did. But man... they put loooots of work in this garbage. It's just incredible. And an incredible waste of time.
"Batman straight up murders pedestrians" - Are we sure Frank Miller didn't hijack the script for this game (not that I'm complaining given he had yet to lose his mind)? Also, mazes, hidden rooms and false floors. Did the Court of Owls design these jewellery and computer stores? Finally, good thing this game doesn't have microtransactions because then we'd be treated to the unholy sight of the Bat Credit Card. And how can you have a Bat-Dance and Disco Room and not have the Batusi?
I'm so glad the pc port came out the way it did. I bought the complete edition from cdkeys at like 15 bucks a month after the game was released, played the hell out of that game and then when rocksteady eventually patched the game, it was left in a better state than even arkham city (go back and play that game and tell me it runs better than arkham knight).
Never thought this game would come back to haunt me. Young me was so confused, and hated how hard the enemies were to fight. Never got pass that first Freeze fight.
This really goes to show that when we're kids we miss a lot of stuff about what a game aims to do. This is probably the only game from my childhood that I want to revisit out of sheer curiosity and finally understand it. It was so ambitious and I wanna see what they were aiming for.
I don't know if anyone wrote this but I have to write this: Thank you for playing and suffering through these awfull awfull games just to entertain us. I really appreciate your will to beat a game no matter how bad it is, just to give us an entertaining video to watch. Thank you very much.
At 24:43 it is stated that there's no indication of there being a secret room behind that wall. This is not true. Gotta follow doom logic here, guys. If you look really close, you can see a seam in between the normal wall and the wall leading to the secret room. Another tell is that the bricks on the secret door don't line up quite right. It's very easy to miss because the wall is the same color, and to my knowledge, this is the first secret room in the game. Game's still bad, but I've got a sharp eye for these things.
Wow! This game made Batman: Dark Tomorrow look like a literal masterpiece and that's nothing saying much, considering that those two games are as bad as the other.
You know what bugs me the most about this game? Is with all the hidden stuff, the goofy disco rooms, the hidden developer room, and all the effort they put into the environments, is it feels like they genuinely were having fun with creating it and genuinely wanted this to be a good game. Like, I get the feeling they truly tried their best to make a good game of this rather than just churning out a by-the-numbers licensed game just to make a quick buck. It's actually too bad this game ended up as bad as it did.
@@Rokabur I've known a handful of games like that. I call it Death By Ambition. Where what they wanted to do was clearly too big either for their abilities or for the technology at the time, and to me it's the absolute most tragic way for a game to be bad: not only does it leave you wanting for what the game could have been, but you feel bad for the creators who genuinely tried to do something special. Another great example are the Resident Evil Outbreak games, which tried to do online multiplayer a generation before it was viable.
Watching this video again...it looks like the developers had some creativity and vision, but they didn't have either the talent, budget, or possibly both to pull it off, plus it's very likely that the hardware of the time just wasn't capable of what they had in mind. It wasn't until Arkham City almost 15 years later that it became possible to have a full open world Batman game like this and have it be good. (IMO Arkham Asylum is better than Arkham City, but it's not open world, it's more of a Metroidvania...whereas Arkham City is a fully open world game kind of in the vein of what they were wanting to do with this.)
I love these so much, you guys don't just point out what's awful from the beginning, meander a bit on the issues and then skip to the end, you take us through the whole ride right alongside you so we can see every bit of how terrible it is.
Well if you argue that batman could jump out the window 04:49... and Batgirl didnt 04:55 BECAUSE THE WINDOW WASNT BROKEN when they attempted with Batgirl... I can really understand playing games and uderstanding basic logical game mechanics is hard.
@@lightninstriker10 Well, i have no problems ranting over dum games, but to not even break a window, nor point this fact out and blame the game... Doesnt make the game look bad.
@@pqsnet Watch that clip back again, you can see after the failed jumps they tried to attack to break the window (Just as they did with Batman) but again, Batgirl seems incapable of even reaching high enough to do so, perhaps it wasn't that they didn't break the window, but more that perhaps they couldn't.
@@pqsnetdawg if you’re expecting Shane to play through this entire game and not make a single mistake you are crazy. Besides if it’s the stupid window not being broken holding everything up she should still be able to land on the ledge. Doesn’t make any sense for intact window making the entire ledge uninteractable
You bring this movie up to ANY of the people involved in it, and I hear they start apologizing for it, ma'am. I loved this movie as a little boy. I think the movie was trying to appeal to young kids, with the flashy lights, and cool design of the Batmobile, and it's toy commercial like design of everything that appeared in the movie. I had never seen the other previous Batman movies before this, other than Batman Forever, which had that one song, and Tommy Lee Jones as Two-Face, and Jim Carey as The Riddler, although, they both acted like The Joker in that movie, for some reason. I was just a huge fan of Jim Carey, and I'd been watching the Adam West Batman, and the Batman animated series, so, being a huge Batman fan, I was obsessed with the Batman and Robin movie. It wasn't until years later, with Christian Bale's Batman, that I realized how bad Batman And Robin really was, and also seeing the other 2 Batman movies, that I hadn't yet seen, Batman ('89), and Batman Returns, helped. And also, seeing Batman Beyond: Return Of The Joker helped too. That's when I knew batman and robin paled in comparison (and just in general) to literally EVERY other Batman movie ever made! It really IS the worst Batman movie ever. Glad Schumacher and the others apologized for this. I can tell, they were legitimately trying to make a movie that could live up to Michael Keaton's Batman, as well as Batman Returns, but even though they tried, they still ended up failing in the end. It's nice to know they at least apologized to Batman fans. At least we learned something from this. And to me that's, "Batman and Robin" is great if you're trying to appeal to kids, or fans of the 1966 Adam West Batman, but if you're trying to appeal to actual Batman fans, please learn to NOT do what this movie did. Batman ISN'T a toy commercial, he's a crime fighter, a vigilante, a hero, The Dark Knight, a guy who's not afraid to do what's right to save the people or Gotham City, or even the world itself from the bad guys, NOT whatever the hell he was in hellish movie. Glad everyone involved with this movie learned from their mistakes. You don't see that often, with a lot of bad movies.
@@shawnfields2369 ,&,You Notice That I Always Bring it up in Appropriate Videos,Sorry,But if Anything That Means You’ve Got no Life,Hate to be The 1 to Point That Out to You
@@cjhs2006 Well, I already know that I don't have a life. But, you didn't have to be rude there. What's your exact problem with me, again? What did I do to you, exactly? And I'm seriously asking you here, what did I do to you again? I was only being nice, and replying to you when I saw your comments, because I thought you were kind of nice too. It gave me a sense of familiarity, to see your comments, and I genuinely like talking to you.
@@cjhs2006 It's alright, ma'am, i don't hold grudges and I'll forgive you, but, please don't take your anger or problems out on other people. This year's been terrible for pretty much everybody, believe me, I know. I've been having more and more seizures lately, I just had one today, and I barely remember it. And I'm sorry too. I'm especially sorry that this year's ending terribly for you. It's been a terrible year for the entire world, ma'am. Is the year so awful that even though it's not near the end of the year yet, it's still ending badly for you? Well, whatever it is, I'll still hear you out, regardless. I'm usually pretty loyal. So, I can try to help, I'll overlook what you said earlier, and, I'll hear you out. But can you please try not to say anything like that again? If you've been having a bad day, i don't blame you. Try not to get so stressed out. It's been bad for everyone, but I think, if anything, it means we, as people need to stick together, now, more than ever.
This game looks like it could’ve been the Arkham Asylum of the PS1 but the story and lack of a “what to do” mechanic literally ruins the game 😭 Like imagine if they just made a open world game and there was an actual cool story (that made sense) I have a feeling that a masterpiece could’ve came from this.
It's just sad. Open World exploration, driving, Vehicular combat, hidden secrets, different weapons and cool locations. So many cool ideas and revolutionary concepts! But all ruined by horrible combat and a dumb time limit and clue system.
about a year i ago I bought this at a retro game store. And 15:46 was around the time I completely gave up on this game. The maze like levels and the nerve to add false floors in a game with these bad of controls is unforgivable. I’m serious, it isn’t right.
Rerez, you guys should look at Batman Beyond: Return of the Joker for the PS1, based on the movie of the same name. I tried it out, and it is horrible as hell.
Imagine having a CD collection (those with various games) with both of those Batman games, it sucked, but at least it also had a Batman beat 'em-up for arcades that actually was fun.
This game was way too ambitious and ahead of it's time. Because the graphics, gameplay [in theory] and variety are very technically impressive for 1997. The problem is technology wasn't there and they likely didn't have the skill or time to make it work properly.
Indeed. They were crunched for time and the game was delayed several times. I remember every day, waiting for it as a child constantly looking at previews. For almost 2 years. It’s a lot better than it has any right to be. If it were released in tandem with the movie I wonder what it would have been. No full open world I’m sure. It’s a miracle they were able to accomplish what they did in the time frame!
It wasn't technical limitations that held this back as much as insanely convoluted plotting and game design. Look at the first Driver game for PS1. It succeeds where this fails.
I have no idea why this video appeared in my feed but as someone who once rented this game I had to watch this and...Holy crap this video honestly had me on the floor rolling with laughter. My sides, face, and stomach hurt. "I want my medication" was too much to handle. Damn near killed me irl.
I can’t believe they got a giant pencil just for the “clues blues” skit. Stupid example but, I mean really, These guys are on another level as far as their videos go; integrating humor, really sincere reviews and not being bought out or ever doing promos for companies, still. Let alone their animations, drawings, and their OWN voiceover work in lots of funny iterations. Let’s give them some props. Thanks again rerez! I’m watching this one a second time through!
The thing is that this game tried to be great, it had the batcave, Wayne manor, 3 playable characters, vehicles ect. But the result was a game that was as bad maybe even worse than dark tomorrow
Probe Entertainment did at least make Alien Trilogy. 19:15 I think this blue light thing might be a reference to a mister freeze episode in the 60's series, in which mr freeze can only survive in blue light and everyone else can only survive in red light.
I remember renting this game when I was younger. I was never able to get past the first battle with Freeze. I think I spent a good chunk of time just driving around the city and messing around in Wayne Manor. I know a lot of people say Batman Forever was really bad, but it was at least playable to a degree. This is just a complete broken mess, with a great concept, but too ambitious for the time so it ends up being a flawed mess.
I'm only 15 minutes in and I can't believe how bad this game is. I'm glad me and my brother never made it past the beginning of this game when we were kids.
This game would honestly be really awesome with a modern touch up. Gezz. This was almost a great game. A few very minor changes it could be a great game.
Someone needs to either mod this game to make it more like the Arkham series or mod one of the Arkham games to have the visuals and storyline of this game and/or the movie
I finished it, and... few minor changes mean completely overhauling the combat AND movement. Those are impossible, I had to use save states cause every other enemy and jump had me lose health, I couldn't heal enough and time ran out fast.
Having ambition is good but there is absolutely such a thing as too ambitious. Especially when you're making a licensed game with limited time, budget, manpower, and technology.
Your work is always great, but you are one of the few ones that presented this game in ful ldetail from beginning to the end with that special caustic and amusing tone. This is an impressive amount of work you've done here! Thanks you very much for suffering so we don't have to :D