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Battle Cell 007 Preview: We Got Movement! 

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This is just a short (relative) video to highlight the accomplishments we made in episode 007, which I hope to publish later today. We didn't hit everything that I wanted to do, but we got the big one... AI movement! After the player uses all of their available actions (default 1 action) then it signals the end of turn event which then moves the AI Challenger 1 space closer to the player, if they aren't already adjacent. This movement is relatively simple, but works perfectly for an open area with no obstacles or other factors to consider other than getting to the player. We'll try to make the AI a bit smarter, with more complex movement, when it becomes necessary, as we get further in the development process.

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7 окт 2024

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