I second this comment! If ground branch improves the 3rd person POV similar to GRB, that would take this game to another level. Enjoying the game myself - your vids keep getting better! 👍🏼
Look, I got a MetaQuest 3. This is the kind of game that would be amazing in VR. This is like Rainbow Six Vegas, but it was so eerily quiet, I would be on edge every second. Get me a squad, in VR and I am golden. I would play Vegas and Vegas 2 like this so hard...
Good video and love to see these, I would say when clearing the last set of stairs within the status report section, best to fully walk backwards up the stairs as an enemy could just be stationed at the top balcony where the stairs end, by the time you so if not walking backwards and yoy have to pivot you could be shot, 🎯, looking forward to your next video!
Love your videos, man! Always amazing edits, excellent immersion!! It's amazing your immersion skills during the intro of your videos. Ground Branch looks nice, really remember the Ghost Recon. This game is modded or it's vanilla?
@@LugovoisesGames When we see a nice work, we should say! I'll really want to check this game, looks like a improved Ghost Recon, the weapons are way more realistic, but the movement, it's nice?
Use the crystal ball tree for the little robin so when I use m6 junction 3 it can make some kind of bosu gym ball facing down from my garden then hides inside the j bush 😂 I thought gaviscon 6 was a front? 😂 Is this what sank davidsons (wingman) titanic? 😂
Thank you very much. Both games are good, but for me personally I opted for Ground Branch because of the ability to switch from first-person to third-person view. And also it's more about open area operations, while Ready or Not is about closed areas and most of the operations are indoors. It's more interesting to do it with someone, but not alone. The choice is yours😉
Very nice video production, switch of camera perspectives and editing! 👌👋 How do you do this video recording and mixing of perspectives? Is it modded? 🔥
Is this a newer version of Ground Branch? Im wanting to purchase it on Steam but the graphics on the previews look nothing like this. Looks older on Steam.
Yes, gameplay recorded a month ago on the most recent version of V1033 available to everyone at the time. So, I recommend you to try it if you like first-person shooters😉
Man if this game just had decent AI... did they even shoot at you once? I was really thinking about getting Ground Branch as it seems to do a lot of things well but the AI looks like I would get bored very quickly.
I just found out about this game and it looks really cool. I've only watched this video so far and the AI looks like it's lacking a lot, but to be fair, it's one video.
@@LugovoisesGames No, when hes looking through his sights, the laser is alway exactly on the cross. And this is the moment when it should be always off. There is only one exepction, when he is pointing the gun/ sight at a target in a distance that is zeroized for the laser and the sight. And because he has a top and angled mounted sight with the laser attached 90° right from bore sight, the laser has to be always on a different angle to the used sight, which sucks and thats the reason because you usually dont use a red laser in day light. Laseres are mostly used as IR at night in combination with NVG's...same problem, but it sucks to look with nvg's through a sight, especially in a cqb environment. But still an awesome game!
@@omon316it doesn’t suck to look through a red dot with NVG’s. You just need a higher red dot mount to make it easier. It’s not impossible to use a lower 1/3rd mount but 1.93 is what I’ve found is most comfortable and fastest for me. Source: me. I own PVS31’s, a KAC sr16 and soon an NGAL. Current high speed mil operators are actually moving back to passive aiming due to credible near peer threats. Turning on an IR laser not only shows you where you are aiming, it also shows the opposing force exactly where to aim. It’s a double edged sword.
Looks nice just needs a little dirt in the street's and the floor colour from street to house didn't change . 3rd person my guy was looking a little sassy don't know if thats what your going for also communication with operational command sounded like they were deep in the throws of anti depressants and neurotic euphoria and living life like a pre determined play thats become to predictable for them . Looks real nice tho i like that the bullet holes stayed were they were this would be real nice with environment destruction and chipping on brick and masonry the subway was superb great tiles and scale destruction in there would be incredible with heavy guns and bedlam
@@LugovoisesGames it's just aesthetics and a few voices I explained it in a long winded way because I was bored . No question the game looks really good just a bit plain in detail it's not far off perfect because when you're in certain city areas you only see an overall picture of your surroundings which is clean uniform buildings concrete and roads with the odd listed older building but obviously when you look a bit closer things aren't so clean just little things like random dirt on cars so they don't look uniform and litter it doesn't have to go for any animated dust and annoying debris on the wind just subtle things to make the image a bit more believable. Obviously if a dynamic train comes through the subway some sort of breeze and gust additions would be needed
Some pointers from a New Yorker: I loved the inclusion of plywood boarding as that is quite authentic as there is always maintenance or re-construction going on in NY subways, but they are usually painted blue (though I have no idea why). There are NO VENDING machines and no public toilets. The 'Information" map is just wrong...where is Manhattan? The steel columns are authentic. The ceiling electrical is all in conduits, not exposed and sagging. There's way too many CCTV cameras shown here. The station and platform floor is of course way too clean. Subway car seats aren't red padded vinyl, they are hard molded resin, alternating orange and brown with a beige border for that model of train car. And of course there is no "Render Street" connected to 8th Ave, or any "Render Street" anywhere for that matter.
AI needs so much work. Far too passive they do not even fire at you. They come in dumb and announce themselves every single time. The game looks very good, but so do a dozen other titles that are all in 'Early Release'. Looking forward to a finished quality game that can actually challenge the players, these games all being in early release for a year or more as the technology passes them by and a new swarm of 'early release' games appear that get our hopes up and we go into another waiting pattern.
Hey! All you need to do is press the keyboard shortcut "LCtrl + Insert" to enable third-person on the helmet level and "LCtrl + End" to make the character fully visible from third-person💪
Loved everything but your SCAR's build was kinda booty cheeks haha. the RMR is so ugly canted. Hate having to see your struggle a couple times just because you couldn't get a decent sight picture.
@@KiLLJOY1056create depth in the light. The light and shadow play are absolutely flat. There are no real world sounds (even if the block is evacuated, there would still be real world sounds of the rest of the city in the far background). The noise of him walking is obnoxious, it sounds like he is walking on Velcro. There’s no light play thru the trees and nature around him with the movement of shadows etc. the game is really really flat and the realism is highly lacking.