Videos like these is the sole reason I want the Legacy collection to have an online mode. The competitive scene could be insane for the series even if it's just basic Ping-to-Ping
I was wondering why that weakness would even exist, logically, but then i realized, a big surface getting hit by wind would be blown away much easier than a small one, because it's entire area is hit, so that's why they get blown away. Smart!
It's kinda funny that Star Force winds up inverting the usefulness of Auras vs. Barriers by its last entry, with Super Barrier being able to take five hits no matter what while Auras can only take one 100 damage hit.
Darn, I never knew that air elemental attack dispel barriers and auras. I feel like a dummy now. Also, that Life Aura segment is pure A R T. Perfection if I ever seen one.
Hole & Shadow > Barriers & Invis Immune to wind & immune to Invis piercing attacks. Hole can pretty much only be hit by quakes (which nobody uses tbh) and Shadow is only affected by swords, which require infinitely more skill.
charge cross chargeshot, do not tackle objects like rocks and rockcubes while you have a barrier, the object will destroy your barrier and aura200, as the objects do 200 damage on contact.
these guides are meant for BN6 pvp. i’ve been thinking about doing the other games as well but sense 6 is the primary game played in the N1GP im focusing on that one first.
No, lots of the video can apply to the previous games as life aura and barriers make appearances in 4 and 5 and none of the info in this video is explained in game beyond brief Chip descriptions