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Battlefield 2042's Gunplay Sucks: Here's Why & How to Fix It 

Enders
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I shouldn't be able to ego-chall a sniper at 120m+ with an AR and win
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7 сен 2024

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Комментарии : 589   
@windowlicker6776
@windowlicker6776 Год назад
My biggest problem is how claustrophobic it feels (ironic considering the map size), you're literally never safe because of the ability of pretty much all weapons being able to kill anyone at any range. I don't remember the last time I felt at least somewhat safe during combat. Bursting like you said is definitely a great solution, they can look at literally any good shooter from back in the day and take some notes
@andrewb9942
@andrewb9942 Год назад
Right. It leads to zero team strategy because there is no reward for taking a wide flank or holding superior positions. It feels completely intentional, though, given the lack of squad system. Everyone is always in every fight all the time and dont need to depend on squad lead to position them.
@KirklandShunk
@KirklandShunk Год назад
I thought I was the only one who thought it feels very claustrophobic. I hate it so much. Feel like I can't move anywhere all the time because I know if I do, I'm dead...
@We_Are_Borg_478
@We_Are_Borg_478 Год назад
​@@unclefester1991 It's not the advantage you think it is. The advantage you are no doubt losing to is framerate. I've been playing on 4k tvs since they came out and it made little difference. Then I recently bought a 4k tv with 125 fps and it improved my k/d ratio by at least 30 percent natively. Frame rates win games.
@SpencersStuffTV
@SpencersStuffTV Год назад
Agreed with the claustrophobia. The other issue is being CONSTANTLY marked
@Nanomachines5on
@Nanomachines5on 8 месяцев назад
I was wondering if it was just me being sniped from 120m behind only to see it was freaking LMG that hit me from a tiny fox-hole.
@xlbInSane
@xlbInSane Год назад
I love how the most of the portal weapons are useless
@kevinmacleod5890
@kevinmacleod5890 Год назад
Ironic that all other guns are RNG (with a MINIMUM dmg value) giving them the ability to one-shot at any range, or take an entire mag in CQC, but the 'vault' weapons are the only ones that have any sort of balancing, which is what makes them so fucking weak.
@thebigsam
@thebigsam Год назад
Skill issue
@hx20games77
@hx20games77 Год назад
​@@thebigsam its not skill issue for me its the M1911 thats the worse
@shooppiChan
@shooppiChan Год назад
cuz "modern" weapons of the game are better than the old ones (vault weapons), go to bf3 and try, you gonna see in 2042 are best than the antique guns in previus bfs
@hx20games77
@hx20games77 Год назад
@@shooppiChan only the XM8 series and M1911 should be added the rest should have been left behind
@griffin1366
@griffin1366 Год назад
Completely agree. Getting 2-3 kills in quick sucession in BF3 / BF4 was so rewarding and almost clip-worthy. Meanwhile I can mow down 10 people in a row in BF2042 and not feel a single thing. It also leads into the map design with so much verticality, rat spots etc. and you're basically a sitting duck all the time.
@GodhandPhemto
@GodhandPhemto Год назад
They designed it like that to increase player retention. If players THINK they are good at the game and getting lots of kills, they will keep playing, is the Dev mindset. Thats part of the reason for dumbing down the game and making it easy mode.
@haydn6462
@haydn6462 Год назад
I’ve never felt so numb to getting massive killstreaks. I’ll get 30 kills in a row in three minutes and wonder if I even did anything clip worthy
@griffin1366
@griffin1366 Год назад
@@GodhandPhemto Yeah I totally agree with that. Appeal to the lowest common denominator who are the large majority and will spend money on skins etc.
@thomashawtin8706
@thomashawtin8706 Год назад
@@GodhandPhemto but i'm a BF vet and i would say they have made it harder. Unless i pull a great flank i struggle to chain 3 together becasue i can be shot from anywhere at 100meters out
@FilledWithChi11
@FilledWithChi11 Год назад
I feel this, I recently played battlefield 4 and it takes a lot of skill to shoot at range or even medium distances. You have to control the spread and burst fire. This makes gunfights take longer and are more engaging. Also I like the way bf4 characters all reacted to your bullets as you shot them whereas in 2042 they are static until they die.
@IntrestingYTObserver
@IntrestingYTObserver Год назад
Weird how BF4 had longer and more engaging gunfights even though ttk felt shorter to me. I wish I started playing Battlefield in 2014 man
@bran1886
@bran1886 Год назад
@@IntrestingYTObserver That's because the spread in BF4 could be completely negated by just tap firing really fast as spread reset insanely fast. BF1 gunplay had more spread but it could be negated by pacing shots and bursting properly, this allowed guns to have their own zones in which they excelled in but also where they were weak. You weren't going to beam someone out to 80 meters with a smg and you weren't going to out shoot a smg with a semi auto rifle. Battlefield gunplay in BFV and BF2042 is completely brain dead. BFV for getting rid of spread in SLRs and then giving every automatic random recoil that you cannot negate, BF2042 for just being a hold mouse button and laser people kind of game with big open maps....so fun.
@IntrestingYTObserver
@IntrestingYTObserver Год назад
@@bran1886 Intresting I didnt know older games had so much spread. Guess i'll have to try tap firing in BF4 lol
@IntrestingYTObserver
@IntrestingYTObserver Год назад
@@bran1886 I guess it was a bad idea to give weapons hitscan spread in a game with wide open maps since all you need to counter is recoil, gunkick, muzzle velocity and bullet drop. Which sounds like a lot but after you play the game for an hour it becomes pretty easy honestly with some weapons
@Svensson81
@Svensson81 Год назад
Very good video. I loved BF3&4's gunplay and the fact you had to understand and manage recoil and burst firing to be effective at range. BF2042 has none of that and the gunplay feel lifeless because of that.
@timlolxP
@timlolxP Год назад
Thats true... A system like BF3 and 4 but less extreme, so that guns are more effective at range than in these games would be great. They shouldnt go to the extreme with changes bc that would hurt the community that still plays 2042, like the changes they made in BF5 to the gunplay/ttk. Most people lost interest already and changing stuff too much, the players who still play it could also be lost. Let's be honest here, they will never change it anyway now, bc that would mean work xD
@FEWGEE1
@FEWGEE1 Год назад
He's saying they should put random spread back into the game, which has nothing to do with recoil.
@sheldonkupa9120
@sheldonkupa9120 Год назад
Yeah, in bf3 and 4 every weapon feels unique and special, and thats what is totally missing in 2042. So no fun😞
@Goldendroid
@Goldendroid Год назад
BF3 and 4 had like no recoil. Bullet spread is the reason you didn’t really need recoil.
@M4xFr4gg
@M4xFr4gg Год назад
That you are mashing BF3 and BF4 together is rather irritating. The pure fact, that BF3 used a 3 hit kill balance, were bf4 went to 4 to 5 hits to kill makes the the two games so extremely different in terms of their gun play, that I would never bunch them together in one.
@andrewfarley6280
@andrewfarley6280 Год назад
I completely agree. There’s not enough differentiation between weapons. BF5 had its problems but I loved the gun play.
@sauloaugustomartino803
@sauloaugustomartino803 Год назад
people have been misinformed about spread for far too long. it's a balancing act, not a random mechanic. thank you, Ender. unhinged as you might say things you do speak the truth.
@EndersFPS
@EndersFPS Год назад
lol
@KryptoKn8
@KryptoKn8 Год назад
bro I shed a tear when you brought up the point with snipers. so many times i gett people be like "Skill issue" when I complain about how an AR or SMG shouldnt be able to take engagements with me on long ranges (150m+) and CONFIDENTLY win them. like, at that point why am i even playing a sniper if I can just pick up the RM68, slap on long barrel HP rounds and set it to single fire... It 3 shots up to like 170m, with (What feels like) less bullet drop and faster bullet speed simply because i can shoot way more often than i can with a sniper or marksman. ONTOP of that, I can use a 4x on it without scope glint... sometimes i feel like using a 2x on a sniper already gives scope glint
@guberdvr3365
@guberdvr3365 Год назад
Hit registration is so delayed. Especially on headshots.
@nimbus-dh5ot
@nimbus-dh5ot Год назад
Was shooting a guy for five seconds and no hit markers in a game yesterday very frustrating
@Sajheera
@Sajheera Год назад
I also agree with this, I just worry that if Dice did change it or " Fix " it, they might make things worse.
@welshgoat715
@welshgoat715 Год назад
I'm a rifler, so the easy recoil and mid-range success that they have benefits me, but I kinda agree with Enders. I used to snipe in previous BF games alot more, but aggressive sniping in this game is redundant due to the other guns out competing mid range
@rainerzufall9881
@rainerzufall9881 Год назад
When I tested the game during the free trial I pretty much instantly assessed that going for bolt-action rifles is rather pointless. It was way easier landing shots and killing enemies at range with fully-automatic guns like assault rifles. The lacking depth in gunplay is another reason why I personally never got into the game.
@FEWGEE1
@FEWGEE1 Год назад
You're so right, yet so, so, wrong... Random spread shouldn't exist in FPS games. Putting it in the game is not the answer. Reducing the damage range of guns, reducing bullet velocity, and increasing recoil and bullet drop, is the answer.
@crazyhobo5263
@crazyhobo5263 Год назад
I'm still trying to do bf4 bullet drop in 2042... I lose so many gunfights because of my lack of understanding of the newer game.
@PrasathMGM
@PrasathMGM Год назад
Gunplay and Audio design are the worst part of 2042. In BF4, each gun feels heavier and the audio design of each guns are excellent. This takes the skill from us and gives a long lasting satisfaction effect. But in 2042, most gun feels like laser beam. Its easier to get kills, which inturn gives a boring effect soon. Thus producing less and lesser satisfaction.
@yootchoobe
@yootchoobe Год назад
I think the audio of 2042 is very good actually - I can hear exactly where enemies are in relation to my position in 3 dimensions at all times. Maybe you're using a pair of shitty 'gaming' headphones 🤣🤣 Try a decent pair of open backed, hifi headphones. It's a night and day difference 😊
@PrasathMGM
@PrasathMGM Год назад
@@yootchoobe iam talking about gun sounds. Gun sounds is horrible in 2042. I play BF4,3 and 1 and they gives excellent sound while using guns. By the way, i had Logitech speakers.
@PrasathMGM
@PrasathMGM Год назад
@@Warfaremachine0095 Today, COD MW makes better sound design than BF. I think Sound designer of BF3,4 and 1 left Dice after BF1.
@Ham.rigs07
@Ham.rigs07 Год назад
Spot on. This game feels fun, but most of the time it's frustrating.
@Axurias
@Axurias Год назад
I can't cope with this game anymore. It takes me just to launch the game play for 2 minutes and I already get ragequits. Teams are not balanced. I'm always put in a team with brainless chickens who don't play the objective or revive. Vehicles can shoot through walls (non destructable ones obviously). Actually happened to me a few times, hit reg is awful, connection is sometimes trash as well. Battlefield is done. I don't think anything good can come from this franchise anymore. It pains me to say this as I have enjoyed every single Battlefield game except for Hardline, Battefield V and now this one.
@caseycameron5370
@caseycameron5370 6 месяцев назад
It's infuriating when you've got more than half a team of AI and the enemy is all competent high tier players how are ya supposed to enjoy that???
@alucinaut7588
@alucinaut7588 Год назад
Changes as suggested in the video would have the added benefit of making the guns feel more unique. Current gun play does however have the bonus of evening out the field between legit players and scripters.
@Tsensabaugh5
@Tsensabaugh5 Год назад
Once again. You are 100% correct with your points in this video and your delivery was way better. Keep up the good work and good luck in your tournament. Go get that money.
@TyroneBF
@TyroneBF Год назад
Auuuuuuuuuuuugh - my entire experience with 2042.
@SHARKBITE92
@SHARKBITE92 Год назад
I think the insane amount of range of all the weapons is due to the fact that this game was originally going to be a battle royale. DICE was probably tuning the weapons with those long engagement distances in mind. Distances you often see in games like Warzone. But when they backtracked and started making a normal battlefield game, they probably forgot to dial back the weapons.
@FrenchVanillaMilitia
@FrenchVanillaMilitia Год назад
You hit this on the nail. Generally why i don't enjoy this game anymore because I'm getting beamed at ludicrous distances. I'd add that the headshot multiplier is also a serious problem. On ARs and LMGs, they simply invalidate Marksman Rifles and Sniper Rifles.
@swft_
@swft_ Год назад
The HS multiplier would be OK if the gunplay was more skillful, though.
@RageToTheFinish
@RageToTheFinish Год назад
This is all true. I’m not sure what goes through the minds of the developers. After Battlefield 5, it seems all previous knowledge they should have had was just thrown out the window. To this day, I still get frustrated playing this because of the gunplay. It feels like all guns are the same and the only thing differing them is recoil. My favorite gun is the M16A3, which is a portal gun not balanced like the base game weapons, but that’s besides the point. You can stick on the heavy barrel, laser, and any sight of your choice and at least for me it becomes this ultra versatile beast for all ranges. It has no recoil, no spread, great rpm, decent hip fire with a laser,and many underbarrel weapons(shotguns and grenade launchers). It is not the gunplay that is the only problem , but the plus system. The plus system completely ignores any and all restrictions of using every gun. If you use the M5A3 and design it to be used at close range to mid range, that is how you’re supposed to use it. With the plus system, no matter how you design your gun initially, it just doesn’t matter because if you come across a situation you were not prepared for at first, you can change your gun mid gun fight and exploit the games system to win that gunfight. This also greatly reduces the support classes role, as most players will not care because they can carry 3 kinds of ammo. In the next Battlefield game, they need to scrap the plus system and bring back any gunplay before Battlefield 5 or even Battlefield 1, no one likes random recoil or spread.
@Tuelz...
@Tuelz... Год назад
He's right, the reason it was hard for me to enjoy 2042 is because let's say BF1... when im sniping a assualt player and hes in the open im not really afraid of him... he sees me and knows my role is better at distance so he moves left to right and hopes i cant aim good. In 2042 any player you see in the open isn't afraid. If they see you they can beam you down in 3 secs
@BEARTAC0S
@BEARTAC0S Год назад
This is why I don’t snipe in 2042, you don’t stand a chance against anyone. The amount of snipers I challenge regularly with an AR or LMG is hilarious
@mun_e_makrpsn1328
@mun_e_makrpsn1328 Год назад
You’re totally right! Being on console changes this conversation a little bit because I can’t control recoil like mnk so some guns just can’t beam like others limiting my pool of competitive gun options
@PlataneCrew
@PlataneCrew Год назад
On console even with lower recoil than PC I think for some weapons we still have to burst. + I kept my habits from bf3, over 50m I start to burst, over 100m I only tap the trigger for 1 or 2 bullets to be fired, I even sometimes put my AR in semiauto with x4 scope for +100m kills But yeah I understand Enders feeling.
@AlmightyKingClark
@AlmightyKingClark Год назад
Definitely tougher on console. Pc players be cheating.
@mun_e_makrpsn1328
@mun_e_makrpsn1328 Год назад
@@AlmightyKingClark I’ve seen that before it’s crazy what cheaters can do with the RN-68 or whatever that gun is with the goofy ass suppressor.
@S1LV3RZX6R
@S1LV3RZX6R Год назад
​@@mun_e_makrpsn1328 controller user here on pc and ngl, the RM-68 def feels like ur using some type of recoil cheats, esp if u combine Close Combat Mags + CCN Brake Surpressor (The One You Were Talking About) + The STNR Laser Sight. And... Congrats, you can now spray up to 80-110 meters with almost no recoil whatsoever although the TTK will not be as good as below 80M . ( *Probably* Broken on Console since some of my friends said the Aim Assist feels much stronger than pc's )
@mun_e_makrpsn1328
@mun_e_makrpsn1328 Год назад
@@S1LV3RZX6R it doesn’t even feel like recoil cheats it feels like I don’t actually have to hit my shots. Like my bullets are magnetized to their hit box. I swear to god like halve my kills with that gun are headshots and I don’t even think the bullets land half the time.
@DANNYonPC
@DANNYonPC Год назад
Based BF1 gunplay Virgin BF5/2042 gunplay
@turbomonkey7
@turbomonkey7 Год назад
I think bfv had it right, most lmgs couldn’t be aimed unless the bipod was deployed (making it more of a defensive weapon) smgs were good at close range and assault rifles were good at medium range but could not compete with a sniper rifle at long range etc, but all weapons felt fairly effective and the recoil wasn’t over the top making it frustrating or too hard to hit shots
@psychofroggy8062
@psychofroggy8062 Год назад
I honestly agree here with the gunplay. I like it but I never stay on for long because it really isn’t any challenge to me. A lack of a skill gap tends to hurt long term play because there is nothing to master, nothing to work towards, and therefore no good reason to keep playing. It also tends to make guns feel the same when it really shouldn’t. I can kind of see a future where our guns get so accurate and advanced that they lack recoil but for gameplay it really holds back a lot. I always thought the real issue was audio but it makes sense that they don’t make as much noise because they are futuristic models made out of lighter materials and refined designs. Guns these days will only get quieter and deadlier. The guns in 2042 lack weight and skill to use coupled with lame audio compared to earlier games.
@psychofroggy8062
@psychofroggy8062 Год назад
Sorry I made a long @$$ comment I tend to have a lot to say with this game.
@Ken1970welsch
@Ken1970welsch Год назад
I don’t know how everyone else has no recoil because my recoil is so bad it’s tough to even play the game
@advan0s
@advan0s Год назад
I recently got out sniped at 200m with AK24 so yeah. This is a lazer fest
@nativezero
@nativezero Год назад
100% agree with you. I find it strange using a PP and being able to outgun an AR at long range, where in other FPS Games I would never consider this, and try using more flank moves or cover to cover to close down the range to out gun them. Bf2042 has a very different gunplay than most fps which took me by surprise when first playing
@nicholastaylor9375
@nicholastaylor9375 Год назад
The ability to engage at almost any range with most weapons is a huge problem. I miss the days where there was some sort of tactics involved in gun fights, you couldn't just pick the gun with the best balance of low recoil, high RPM and damage and destroy the lobby. I'll admit I didn't play much of BF3 or 4 but I loved the gunplay in BF1, they need to get back to something resembling that in a modern setting.
@loicthiant7448
@loicthiant7448 Год назад
As far as noobish thing can get BF1's gunplay was the noobiest friendly thing ever . That being said and not to piss on your parade cause i'm not . BF1 overall was mad fun but except for playing medic it didn't promote accuracy while shooting and in accord with the settings it shouldn't . But by far going back to BF4 gun's mechanics , cause most of the gun had personality , and a part from the aesthetics of the gun u knew why u used them for . U don't have to get into Insurgency/Arma 3 semi realistic gunplay but not as arcady as CoD just a middle ground like in BF3/4 at least making it somehow challenging . Cause rn Enders is for once quite right and got some fair points tbh .
@SharpShootr92
@SharpShootr92 Год назад
I honestly cannot agree more with you, and I'm glad you're covering this topic tbh. I've always been a Sniper main since BC2. But since 2042, I've switched to the oh so underrated crossbow. Everytime I use a bolt action I get a chest shot hit marker from 180m out, they turn and see my obnoxious glint and beam me with their Advancys or M5 without hesitating. Bolt action snipers are 100% worthless in this game. At least the Crossbow is a one shot inside around 40m and anything past that I use the explosive bolt. Weapons NEED balancing.
@spawn229
@spawn229 Год назад
True my man i think one hit kill in the upper chest a 50m max should be good but no fullbody
@philbateman1989
@philbateman1989 9 месяцев назад
I really felt a lot of these issues moving from 4 to 2042. It just feels like a clusterfuck of people sniping you with basically any weapon from miles away with laser accuracy. I'm not exactly fantastic at BF games, but I can usually hold my own pretty well and maintain a positive K/D, moving over to 2042, I'm lucky to break even. The guns just feel completely off because your muscle memory compensates for recoil and bullet drop that just isn't there, so you end up just spraying bullets all over the place. Add on top of that the maps being basically 360 degree exposure across the board, and the whole thing just descends into a mess where you can never be in a halfway safe spot.
@daseoff1jmj
@daseoff1jmj Год назад
2k hours in. I agree the gunplay is dull because every gun almost feels the same
@linglongpagota6195
@linglongpagota6195 Год назад
I want leaning back. I want the combat roll back, that shit was fire. I want laying on your back, back. All the shit they added in bfv was a huge improvement to movement. Bring back airdrop and arming artillery batteries. Bring back AA fortification guns. I miss fortifications.
@yootchoobe
@yootchoobe Год назад
Totally agree. 2042 is such a step backwards.
@thebigsam
@thebigsam Год назад
"I want to camp corners", "I want to be in a forced animations when i jump from 30 cm high", "I want to camp behind objects", "I want more indirect fire", "I want to build camp nests everywhere on the map too"
@linglongpagota6195
@linglongpagota6195 Год назад
@@thebigsam camp nests? Go play cod then. Its called taking cover. I bet you complained about people camping with the mg42.
@yootchoobe
@yootchoobe Год назад
@@thebigsam Nah, what *you* _really_ want is to bunny hop round the map like a pneumatic human dildo, strafe side to side like a fkng speed skater, slide cancelling like a mthrfkr... all while wearing a pink sparkly jumpsuit and matching cloak, instantaneously ADSing with your 'meta' build anime AR... because it's all about the SKILL 🤣🤣🤣
@thebigsam
@thebigsam Год назад
@@linglongpagota6195 CoD is even more infested with campers. I play BF specifically because most games don't feature camping mechanics in them.
@shawnyscore6988
@shawnyscore6988 Год назад
I like the game but I completely understand your point. I like constructive critisms and this is just that. Can’t they just shortened the range? Add bullet drop or lower velocity? What happens to AR bullets after 100m ? They loose power ? They drop? They disapear? Whatever mecanics make them not hit a target beyond 100m just needs to pull it back to let say 75m for a Ar and 50m for a Smg. LMG are another beast. They should need to reset after 30-50 bullets to regain accuracy. But not with a bipod. The bipod should at last double that count. That could also serve as a profencies for the engineer class.
@DaveBoyceDraculust
@DaveBoyceDraculust Год назад
I get sprayed down by a smg from sniper rifle ranges and I'm like why is this pea shooter killing me faster than my AR, lmg or sniper rifle can outdamage him & the fact that grenades kill through walls now all of a sudden
@will-ov5gj
@will-ov5gj Год назад
I agree with you for the most part. However, keep in the engagements in this games maps are overwhelmingly open and long distance and I don’t think players would enjoy a sniper/marksman heavy gameplay. I think there’s a middle ground for sure. I also wish we had some less open maps.
@wsgtrippy2175
@wsgtrippy2175 Год назад
i love the game rn gunplay could be better. but me not having a squad is what kills it. i can play for hours but nobody playing roles kills the game
@cagrgunduz9934
@cagrgunduz9934 Год назад
I felt this a lot when I tried to get the marksman kills for this weeks bp. People were just beaming me across the map with the RM, m5a3, sfar or even smgs like ak74u and pp 29. I probably do it a lot too but just don't realise it. It feels so bad to play a sniper in this game, especially compared to bf5 or bf1. Just use an RM68 or any lmg and just hold down the fire.
@GodhandPhemto
@GodhandPhemto Год назад
Same Im usually a DMR guy in BF games but in 2042 theres no point if i can get outgunned by a AR or SMG from long distance because they can put out more bullets than me in 2 seconds.
@TheNightblindness
@TheNightblindness Год назад
Can you belive Dmr need 4 shot kill at 125 range ?
@Eko_Kats
@Eko_Kats Год назад
Ak 24 don't kill with 2 headshots on 100 meters, what's the point to be precise if I get just sprayed down
@khorneflakes2175
@khorneflakes2175 Год назад
@@GodhandPhemto Don't worry you can transform one of the DMR in an AR basically so here you go you can play a good DMR in 2042.
@peterlarsson4875
@peterlarsson4875 Год назад
I agree, no reason to play dmr or sniper really. Another thing that NOONE talks about is how easy it is to kill with holo1.25x compared to say ghost hybrid 4x. Which basically means no reason to use any other scopes either at longer distances.
@wizzzer1337
@wizzzer1337 Год назад
I think the gunplay of 2042 is a holdout from it's terrible map design at launch. DICE had absolutely no idea how to balance around maps that large so they just went "F it!" and made it so SMG's are automatic DMR's in 2042.
@M4A1MA5TER
@M4A1MA5TER Год назад
Cross play is fucking up the console skill gap
@BartSch1pper
@BartSch1pper Год назад
I remember when DICE went a little overboard with restricting certain guns to certain ranges in the TTK 2.0 update in Battlefield 1. This game is the complete opposite.
@yarincool1237
@yarincool1237 8 месяцев назад
the weapon engagement ranges are what annoyed me the most in bf4 bf1 and bf5, you just cant really engage someone mid range very well with an assault rifle especially in bf1 when there are like no actual asault rifles, i personally really love that i can shoot at someone with an ar 40+ meters and still do something, it just feels like mid range engagement arentreally a thing in those games.
@Techgnome21
@Techgnome21 Год назад
Now combine this with the recoil bug , the net code issue with cross play and the reduced recoil on controller. R.I.P , my beloved recon class.
@XavierAway
@XavierAway Год назад
It’s a good suggestion to have a bf4 style spread increase system, but with a lower per-shot spread multiplier, but it won’t be well received because people just won’t burst fire their gun. They will continue to try and full auto people at range out of habit, even if they are aware of the new mechanic, and still feel like their shots are missing and that the game sucks. So they just won’t play the game. At this point, the current player base do not have the patience to get good at a higher skill-ceiling game anymore, because the game isn’t otherwise good enough for them to commit more time to…
@33up24
@33up24 Год назад
I kinda disagree with this video. Let me explain. Spread is not the issue. The issue are two things: Recoil and TTK. Spread is a mechanic that punishes you for no reason. It is absurd that anyone would belong for a mechanic that makes being accurate useless since no matter how good at tracking and movement you are, bullets have a mind of their own. But how do we some the lazerbeemy nature of 2042? Simple, recoil. With recoil you are incentivize to pace your shots while not punishing you with random inaccuracy. There's a reason why almost every other shooter goes this route instead of just lazyly adding spread and call it a day. It is a dumb frustrating mechanic. Another important tweak? The TTK. They need to adjust it just a bit, not too much, because right now you have guns like the SFAR that kill in like 200ms, as fast as blinking.
@Equestrify
@Equestrify Год назад
I’m a new player in 2042 and I haven’t really had a problem, but I really do understand what you’re saying completely. Bf4’s gunplay felt good for me in my opinion but it did need some rework by what everyone is saying on RU-vid and whatnot. 2042 needs a weapon tuning overhaul so I don’t keep getting sprayed down by the 2042 scar from god knows where they were hiding from 200+ meters away.
@Noblereach36
@Noblereach36 Год назад
I haven’t watched the full video yet so I’m not sure if you talk about this but, The spotting in this game is frustrating. Every bullet you fire puts you on the minimap. It’s such an outdated feature that doesn’t need to make a comeback. BF1 had the best spotting. Once you get behind cover, no more spot over your head. BFV also had good spotting. It also had a great feature where it tells you when you’re spotted. They need to bring that back.
@Victor91rus
@Victor91rus Год назад
DICE devs: why do you need bursting? You have a recoil bug that also causes you to stop shooting.
@vaskoz3700
@vaskoz3700 Год назад
yeah thats why i only use dmrs with long range scopes and a bipod because youll get out ttkd so often at even medium range
@Zorcky-2C
@Zorcky-2C Год назад
I kinda agree on this one. I'm a agressive sniper/dmr player because I like those satisfying 1 shot headshot rewarded by good aiming. But in this game, there is no recoil, neither bloom. You can be melted at any range by assault rifles with 3 or 4 bullets. + In this game no dmr can one tap headshot and sniper aim speed are on the slower side. The way to snipe is to sit fare away from the enemies but it's so boring to play like that I don't play like this.
@BLACKBEARD-117
@BLACKBEARD-117 Год назад
How about this? Guns have the same spread they have now until a certain range like 30 meters for an SMG for example. Now any bullets after 30 meters start deviating in a cone spread so it's progressively harder to hit farther targets but the ideal range is still easy to hit targets and the recoil doesn't need to be changed.
@GatsuZerker
@GatsuZerker Год назад
Mastering burst fire was my thing back in BF4. Coming to BF2042 I still do it but quickly realize spread isn't penalize as much. Recoil control is all you need and the rest becomes redundant after a while...
@lock3down26
@lock3down26 Год назад
It's true on what you're saying but it might be a bit too late. If they changed the gunplay in earlier seasons, this would have worked. It might end up being another BFV TTK 2.0 situation wherein they lost a bit of momentum. I do agree that we need a bit more spread to stop automatic weapons in countersniping sniper rifles and DMRs.
@MFDEN
@MFDEN Год назад
I 100% agree. Even the M5A3 with max rpm 910 can laser people out to 100m which makes the using LMGs and DMRs pointless. The fire rate attachments provide little to no downside with a massive upside especially with the assault rifles.
@Nanomachines5on
@Nanomachines5on 8 месяцев назад
This is EXACTLY why everyone eventually settles on using thermal scopes and camping since their LMG can accurately dome someone from across the map!
@bennyblanco_94
@bennyblanco_94 Год назад
I always challenged myself in BF3 and BF4. Using a FAMAS (after its big nerf in BF3) in Noshahr Canals and dropping 92 kills with HB, foregrip and red dot sight. Wasn’t an easy weapon to master but it was fun because it involved getting acquainted with the gun’s personality. Beaming people with different guns just too boring and linear. Spread and recoil is what separates the good and the elite. Totally agree.
@Slimfahire
@Slimfahire Год назад
My thing is who’s smart decision was it to limit attachments on portal weapons to strictly subpar attachments compared to the rest
@Rookiie
@Rookiie Год назад
They should also make the sounds beefier, they all sound the same.
@EndersFPS
@EndersFPS Год назад
when i shoot a gun i literally want it to sound comically menacing
@xatzuo
@xatzuo Год назад
I agree with you, I plugged my roller yesterday and I was getting kills in half a second from those distances. It makes no sense. I don’t think the devs would care about it though.
@mrwickpt
@mrwickpt Год назад
Thats true, i miss the BF4 agressive sniping with 4x scope. Here is impossible, all snipers are camping far away and i can understand. Even de DMR are useless . And Dice please remove the explosive ammu from transport vehicles, is really annoying.
@eyebelieve3
@eyebelieve3 Год назад
To be fair.... its more than plausible that the few thousand that still play this game think the gun play is good. The hundreds of thousands who left agree with you that its shite. I played again last weekend when it became free on PS and although it has improved a bit there were still far too many big sigh moments.
@psycho7045
@psycho7045 Год назад
They need to bring back Tap- firing for range targets. Bf4 felt great 💯 I miss the suppression system too
@davexb6662
@davexb6662 Год назад
I totally agree with you. I prefer to snipe but it‘s so hard to engage people even on longer ranges bc everyone can just laser you across the map leaving you with no advantage even if you try to keep a range which used to be your main advantage in all other battlefield titles. Miss the first shot and you‘re pretty much dead.
@Cael79
@Cael79 Год назад
I've been headshot by a K30 not once or twice, but several times at 100+ meters. Once as far as 140m. Dice needs to heavily reduce damage outside the guns' intended range.
@kingdomcreations2389
@kingdomcreations2389 Год назад
In my opinion BFV had the best gun play , BF1 was fun, but random bullet deviation ruined it for me
@kingtorra6955
@kingtorra6955 Год назад
Id have to say I agree for sure. I don’t think I have her in killed at crazy distances with AR’s very often, but I have noticed I get killed from further ranges much more often than in past games. I play in controller so recoil is a bit more of a factor for me. But I’ve noticed that guns have been much easier for me to manage and actual keep in target due to how 2042 does their gunplay. I wouldn’t mind if they made enemies more difficult to hit at range
@clutchcananderson9157
@clutchcananderson9157 Год назад
Thank you, Now say it again for people in the back of the room. I realized this was a major problem when I killed a sniper with an LMG at 130 meters.
@Curt_Johnston
@Curt_Johnston Год назад
Gun ranges completely change how maps flow. Unfortunately, 2042 has wide open maps and weapons with unlimited range. It’s just a recipe for chaos
@QueenMooSuko
@QueenMooSuko Год назад
I think another part of the issue is the map design itself. Even after reworks, there's just a lot of open space, underused space. We don't have maps anymore like Metro or Locker, or any of the city maps from previous games like Battlefield 2. We're stuck with maps that are just oriented around these open sight-lines that stretch across the whole damn map, and not even from very high up. The new map is almost okay but it still has that issue as well, just not as badly as the originals and even the reworked originals. You're not wrong about effective range atm, at all, but I do feel as though the map designs are a major factor exasperating that issue.
@Skitzotech
@Skitzotech Год назад
This game doesnt just need "firing longer spread increase." Its spread reset delay (Where you have to wait a short time for the spread to reset before you can start shooting again) Its moving spread increase (Where the more you move while shooting the more spread you have) Jumping spread increase Landing spread increase (instead of that STUPID heavy drop animation) Hit flinch Close miss flinch (mainly visual) Parachute spread increase and wobble (so sick of someone parachuting 100 meters in the air lazerbeaming... In bf4 if someone lazered you, under parachute, from 100 meters away that would be an EASY bf4db report) In bf4 for infantry only maps like locker and guillin peaks there were 2 kits with VERY different focuses 1. Locker AEK and G18. Because there were some long site lines here and there but for the most part its zuzu hopping corners and barrel stuffing. 2. Guillin Peaks L85 and g18 (where the L85 was for longer ranges and the G18 was for barrel stuffing) OR AEK and Magnum with a 3x scope (where the AEK was for barrel stuffing and the Magnum was for long range) The Magnum with a 3x scope was FAR more lethal at 100 meters than an AEK. Because at least SOME thought was put into balance.
@Beatstinger
@Beatstinger Год назад
For me every single gun has too much recoil no matter how I kit them. Not to mention almost every gun I use is just hit markers, then a instant one shot death after I dump a clip into someone.
@pablopervguy4355
@pablopervguy4355 Год назад
Easy introduce severe damage dropoff. Just half the damage past 50 meters and a quarter damage past 80 meters for ARs. And half the damage past 30 meters and a quarter damage past 60 meters for SMG.
@AbdulNusrat
@AbdulNusrat Год назад
The issue with that would be that given that the maps are a lot more open compared to previous games so engagement distances themselves are on average longer. So if you returned to previous gunplay mechanics that would likely just be frustrating as hell as well on these big maps. Would fundamentally need map re-work for it to work. I think one thing they can do to slightly improve gun balance that doesn't fundamentally change things to the level you suggest is better balance between SMG and assault rifles. I feel like there is no point in using SMG's in this game when you have fast firing rifles like the m5 or am40 with better headshot multiplier.
@guillaume_Chr
@guillaume_Chr 11 месяцев назад
One way to replace spray could be to have fix recoil patterns ? With an increase and decrease recoil system that could work just like the old spray mechanic , but in a more manageable (skill) way ? Point of reference = center of the screen . No visual recoil . Reintroduce the first shot recoil multiplayer system . Did we need different ADS time and strafing speed in ADS according to the weapon we use ? May be .. Did we need different running , jumping , walking , vaulting speed according to the weapon we use ? I don't think so , base movements need to be the same for everyone in a medium/large scale fps like Battlefield in my opinion ..
@johntravoltage959
@johntravoltage959 Год назад
I think one aspect that really highlights this is how jarring the difference between mw2022, and bf2042's gunplay is, not so much in what they are, but how they differ from prior games. Theres obviously some visual changes between both games and their prior titles, but mw2022 has some major changes to how it works which are subtle but completely change how we approach aiming fundamentally, while still being accessible, and providing even better feedback to players. Bf2042 has done really nothing, and its sad to see a game that still has red dots that are almost entirely glued to the centre of the screen while you fire an AR. Meanwhile cod actually has weapons that pull up and move side to side on the screen, shooting where the reticule is pointing and making people aim the gun at enemies, not putting enemies centre of the screen. To me it just looks really lazy when I can tell that the game is just doing exactly what 99% of shooters did for decades, not only because it severely hampers the visuals and how they can tie into the mechanics of the gunplay, but just because its getting boring. In a title like battlefield especially, I really want more immersive gameplay mechanics that fit in with the rest of the audio/visuals etc. Not something that is literally more arcadey than cod at this point.
@whereitsatent5362
@whereitsatent5362 Год назад
I don't want a complete weapon overhaul . If they completely change how the gun mechanics works this game will die.
@airigone1257
@airigone1257 Год назад
I don't understand. I lose every fight I don't feather the trigger. Even at 20m. Sounds like mouse and keyboard users need higher recoil
@likemybluepants
@likemybluepants Год назад
The thing is, we already had spread at the release of bf2042 on nearly all weapons. What happened? Everyone complained and DICE removed it
@jacksontaylor9852
@jacksontaylor9852 Год назад
I agree with this. The guns feel boring because of how simplistic the recoil/spread is. There is none and it makes exploring guns lackluster and I end up just going for maximum ammo because I am being shot at from everywhere to begin with. I'm also killing people I shouldn't even engage with because I know every gun is a laser beam. It somehow makes the whole game dull.
@teagandeprato-grable7346
@teagandeprato-grable7346 Год назад
I downloaded this gme, for free thankfully, and gave it a try for about a week. I couldnt understand how the fuck I was getting killed acorss the map let alone being SEEN. You can peek a head hiding behind a barrier from 75 goddamn yards. I uninstalled and concluded that this game was absolute trash.
@hakjobtm7472
@hakjobtm7472 Год назад
i notice that guns feel a lot snappier in bf3/4, it feels like there's a lot of artificial delay and weird floatiness with the recoil in 2042 that just feels bad in general
@henriquemartins6135
@henriquemartins6135 Год назад
You are 100% right on the money. I haven't played sniper in a while, not because I don't find it satisfying or anything, but you can simply do so much more with an AR at basicaly any range.
@Eko_Kats
@Eko_Kats Год назад
For this reason I have my "sniper" lmg, bipod high scope highpower rounds and semi auto, can kill people pretty easy at 300m
@odinjoel1010
@odinjoel1010 Год назад
I've had the sniper vs AR situation happen to many times in 2042. it's kinda sad you can ego like that
@Quest4Tube
@Quest4Tube Год назад
Seems like a fair point. I’m not good enough to take advantage of it. Perhaps it’s the right call
@Ne0tax
@Ne0tax Год назад
100m in BF 2042 = in other BF games 50m. Nerfings this guns will only result in camping sniper shit meta and the snipers in this game have 1000m openfield line of sight. They need to fix the maps to 64P and then balance the guns, but its to late for this.
@SMGXMASK
@SMGXMASK Год назад
or just change how gun accuracy works with minor tweaks tuned for engagements that aren't snipers and marksman rifles so when your shooting a target up to 150m your shots are never center but close
@jakev227
@jakev227 Год назад
I see a lot of hit reg issues on top of everything you pointed out. I shouldnt be able to gun down a sniper 100+ meters away with ease with an AR full auto while STANDING at that
@foxbat4155
@foxbat4155 Год назад
In my opinion, if bursting were to be reintroduced in gunfights, the whole Hitreg system should also be rearranged to prevent the burst system from becoming random in certain cases as in BF4. In that game there were days when cartain guns were laserbeams and other one were simply shit, and day after was vice-versa
@kalebdoom7944
@kalebdoom7944 Год назад
as a Veteran BF player and only been playing this title for a few days i completely agree. it also takes a lot for the skill out of the game and gunfights
@sixtyninemangler
@sixtyninemangler Год назад
I completely agree. Crossplay is another problem, keep pc separate from consoles.
@IIExhibitAII
@IIExhibitAII 10 месяцев назад
what frustrates the hell out of me with the gun play is how if im 1 mm off with my aim i miss every fucking shot but yet im laser beamed from anywhere in 2-3 shots. also when my aim is spot on i see a bunch of x's telling me im hitting my enemy but suddenly they are all bullet sponges. i dont think its my network either cause im not getting any network icons in game and every other game is fine.
@PrasathMGM
@PrasathMGM Год назад
Thanks for covering this. Many players don't believe me when i told them this.
@thebigsam
@thebigsam Год назад
Because this is actually wrong and people wanna have fun in the game? Never thought of that?
@griffin1366
@griffin1366 Год назад
@@thebigsam The gunplay directly effects the gameplay / fun factor though.
@ThatNorma
@ThatNorma Год назад
@@thebigsam what is wrong about this? like enders said it and ill tell u myself , been playing BF for 20 years , weapons distance engagement was always a thing , its part of the balance and its part of what makes all different types of weapons usable on different situations. An smg is for close quarters, an AR for close and mid range etc etc. Your problem is that u dont understand that Dice wanted to cater to the COD kids with this change which allows even bad players to feel rewarded for getting a kill on ur back over 130m away. Dudes like u just cant be helped, even when presented with a technical video explaining in detail why this is bad u still go around denying it. Ur concept of fun is that everyone(even the noobs) should be able to get easy kills left and right. Ive always been a good BF player usually toping the scoreboard on bf2, bf3 , bf4 etc etc , had high KDAs as well, but on the other hand on 2042 this allows me to go completely bonkers ending matches with 90/4 or 100+ kills because i can simply laser people from across the map easily. You simply show how clueless u are on the subject when ur counter argument is "this is actually wrong and people wanna have fun in the game"...lol borderline pathetic dude. U would do great as a game developer on the current dice team ;)
@PrasathMGM
@PrasathMGM Год назад
@@thebigsam 2042's gunplay is the easiest gunplay and requires less skill. Thus its very easier to get kills. This getting of more kills will bring a boring effect in short run. This inturn reduces the satisfaction level. Thats the real problem. imo, BF4 has the correct gunplay. Its hard and thus getting each kill will give a good satisfactions level due to its requirement of high skill ceiling in handling each weapon. Thus BF4 gives the good feeling in long run.
@ThePpMp
@ThePpMp Год назад
I have to agree, 100000% with you, tbh. Dying by a guy 150 mtrs with a k30 because there is no recoil, and they have half of it + autoaim, makes me think wtf is the point of SR
@Orion22deblanc
@Orion22deblanc Год назад
I hate that they increased projectiles speeds so much, lowered recoil. like this guy says, everything feels like a full auto sniper in this game. They also let most guns have LMG sized mags and easy swap optics/etc. There is lots of gameplay value taken away when the player can do anything with any gun. It all becomes a chaotic mess of an experience. I hope they revert most of the gunplay back to bf4 personally. Yes its more difficult, but give purpose and value to all the weapons. So much more fun.
@AlexGreen1991
@AlexGreen1991 Год назад
I agree, but most parts of all new maps wouldn't work for such a "new" system, because distances are super big.
@allanrevoyarknet
@allanrevoyarknet Год назад
Anyone who has shot real guns knows exactly what your saying.
@pineapple3558
@pineapple3558 Год назад
BF1 and BF5 Sniping was so much fun. In 2042 sniping is practically useless. How can an smg be so deadly at upwards of 150 meters
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