Now of only they could make some optional via RSP hardcore and or casual versions of game modes like grand ops, frontlines, and conquest with faction spessific weapons, equipment, and vehicles and boom 90 percent of the games issues in the immersion department go bye bye imho.
Phenixtri Yeah I agree with you, I like to play with guns that I believe each nation used. Would be a good feature to implement into some game modes like you said
@@sebastianvettel7362 sadly it will never happen tho ..... game doesn't even have mod support so expect BFV to die out faster than Anthem once BF6s hype train starts and BFVs life cycle comes to an end.
No you wouldn't have dislocated your shoulder you just feel the kick take Mike Tyson and Rocky Balboa punching u as hard as they can in the shoulder and that's what it would feel like
No it’ll happen I own one (thankfully hasn’t happened to me yet) but if you don’t hold the charging handle while putting a clip in, *it will* violently smash your finger.
@@PotatoGrenadier its a far cry 3 reference, there's a mission that recuires you to destroy weed fields with a flamethrower. And of course, you get high in the process.
@@huytungnguyen119 That's kind off a bad assumption, all the models,animations and sounds are top tier in this game for me. And the thumb is placed like that because why the heck not.
Or if he's not careful and doesn't even get it he will get attacked by possibly a dog thing or headcrab thing.... Wait this is Japan not outpost 31 in Antarctica he shouldn't have to worry about things there
@@Nsodnoajdjksl The Selbstlader M1906 was designed by the very same man who gave the world the P08 Luger, meaning that it was a semi-auto rifle that used the toggle action for cycling ammo. The problem is that the toggle links had to be made longer than the ones on the pistol, which mean that if one is unlucky, the gun will smack them in the right eye when ejecting a spent cartridge case (especially in the Aimed-Down-Sights mode.) View the M1906's working in slow-mo and you might see why…
Love the fact that the Lee-Enfield is fired with the "Mad Minute" technique, with the hand's palm operating the bolt after each shot and a resulting very high rate of fire. Both Battlefield 1 and 5 really showed some serious attention to detail around their featured guns
Great attention to details: - When reloading the Ag m/42, you can see the safety being toggled for safe reloading. If you don't press the safety while the bolt is open, your thumb will be tortured _worse_ than Garand thumb. - An improvement from BF1, the Gewehr M95/30 now properly shows the correct amount of remaining rounds during non-empty reloads. - While it's unnatural for the M1 Garand to not close by itself, it can still happen. If you don't see the right hand within the charging handle, that's Garand thumb. Well done. - M2 Flamethrower's "reload" is actually ingenious, try to remove the ignition ring and cap with bare hands and you'll get scalded. - The Frag Grenade Rifle actually uses a Mills Bomb with a gas check plate (a small ring below the grenade body), very important when using the Enfield cup launcher. - The Grenade Rifles actually use a crimped tip bullet, which is actually a blank .303 cartridge used for firing the grenade. - M30 Luftwaffe Drilling's rifle bullet is actually a roundnose, you can see the blunt bullet when reloading it. - You can see the moving barrel shroud on the Type 2A when firing and reloading. Despite the obscure existence of this gun like the Hellriegel, this was also a correctly detailed gun. - Barrel changing the German MGs are also correct: Using a spent casing to remove an MG42 barrel and flipping the receiver to crack open the MG34 was a perfect attention (yet it's imperfect for the 34 though). The latter's flip-side receiver made it popular for Panzer crews, preferring the 34 over the 42. - You can notice the German words in the Panzerfaust. These are basically the instructions on how to use it, ideal for those with less training, especially for Volkssturm. - Type 11's topup specialization is almost similar to Perino 1908. - Notice how the character holds the trigger on the Lee-Enfield rifles? That's the "mad minute", allowing for faster cycling coupled with the smooth bolt that the Lee-Enfield is known for. - The suppressor sounds are actually correct: the echo is still present which is realistic. The misinterpretation is that the suppressor silences the sound, which is incorrect. - The KE7, due to its complex, almost clockwork style of mechanism, allows for both empty and tactical reloads to be similar. - The 12g reload, while similar to BF1, is actually different. Notice one finger holding something during reloading. This is the bolt release of the Browning Auto-5, and holding it is necessary for pre-1950s Auto-5 shotguns. - Also, notice the MG34 ejecting spent casings in many directions? The bullets are actually being ejected downwards, as the receiver has a hole that lets spent casings out. Edit: - The Type 97 actually uses the real and rare scope along with its mount in-game. This scope was used for coaxial Type 97s in Japanese tanks. In the Japanese tanks in the Pacific, you can see the barrel shroud in the tank's Type 97 machine gun. The scope and the shroud are the vehicle mounted versions of the Type 97. - The S2-200 has the marking 31M. This is actually the Hungarian variant in 8x50 Steyr, not the 7.92x57 Mauser version as the game's description points out (about it being rejected by the Luftwaffe).
Notice that the striker on the Ross rifle recocks itself for some reason. This happened on all bolt actions in BF1 in the campaign/story mode but not in multiplayer (that might be backwards, it's been a long time since I played BF1)
1lovesoni It’s a glitch from BF1 where holding the trigger after firing a shot will sometimes recock the striker. I believe it frequently happened if you aimed and aimed out of your sights after firing a shot.
@@MyPS4IsOnFirePleaseHelp The Nambu Type 94 pistol has an exposed lever on the side that is connected to the trigger mechanism. the gun is prone to misfire because something could accidentally press that lever down. basically you can fire the gun without pulling the trigger and there are rumors of Japanese soldier using this to fake a surrender ( although i doubt an american soldier would even let them hold the pistol while surrendering. let alone point it at the american. or that a Japanese soldier would even surrender )
Not bad. But DICE’s weapon choices does not have any logic to it. Prototypes from WW1, and mounted-only weapons. And holy hell the rear sights are huge
I like this detail; when reloading a bolt-action rifle mid-clip, he pushes the unfired cartridge back into the magazine with his fingers when opening the bolt. I haven't seen other games than Battlefield One and V with this detail
Tbh BFV weapons are the most “Historically Accurate” part of the game (some weapons are form countries that are not present in the game which is not accurate) the person who did the reload animations on the weapons did a good job, unlike Cod WW2 with its abysmal weapons historical accuracy and how they screwed up the MG42 by giving it a very low fire rate even in the campaign which was also terrible at historical accuracy
In world at war the m2 has just a cool down time in cod ww2 it's a limited ammo capacity killstreak but what's the best part is that instead of just having it spew flames as soon as you fire it you have to light the pryo charge before you pull the trigger which is how it was done in real life this game franchise prides on realism it seems and they are the first franchise that has a game that takes place in ww2 and has the m2 as a weapon to accurately input the weapon and it's firing mechanics in the game most just make it spit fire the moment you pull the trigger but this game has you light a pyro charge before you can fire it which is cool
The gunplay (and the weapons themselves) sound and look absolutely amazing. Hell even the explosions do. There's 2 things I wish they would've done, to make this game better than what it actually is: 1. An extended campaign and 2. Add bots to Multiplayer (and I don't mean that coop bullshit).
dice really did stumble and fall when they released this. But they had a good thing going. It's a shame it was ended too early for more to come out of this Battlefield.
BFV feels a little.... I dunno.... over-animated? I hate to throw around the idea that you can work too much, especially on an animation as it is an intensive process. But the reloads, the inspections, they feel loosey goosey. Like the soldier's arms are made of licorice. Am I making any sense?
man you have to give battlefield credit into researching all prototype guns used during world war 2 NEVER have i seen that many variants used, jeez experimenting was really the norm back then.
Notice how the Gewehr 43 is loaded from the top, despite the fact that the magazine is detachable. Because in reality, German soldiers were taught to load the rifle with two strips of five rounds, as the magazine was intended for emergency situations. Other WW2 games like CoD tend to overlook this detail and I don't blame them.
Type 94 Nambu is very dangerous as the pistol could fire unintentionally before the breech was fully locked if the sear bar on the side of the receiver was jarred loose and the pistol was improperly handled. That was one poorly design weapon.