Wow the quality level of the copy in this review is very low. Its Necron, not necrin. Also, you alternate between class and race, those are hugely different things.
Good bang for the buck and Focus are still delivering content and alot of improvements after launch. Great PvP and the PvE campaigns were a surprise, good fun. Nice to see some quality and love being poured into an IP that had such great titles and then DOW 3 happened.
@@will4127 right ? :D There’s so many things already in WH40k like that. For instance the Empire of Man uses extensively Latin to write on their relics. So Why not ?
In some ways I enjoyed tabletop BFG more than actual 40k backninnthe early 2000s. I've always wanted to play the original PC game to get my fix & even now I'm watching this to see which game I want to get & start playing.
@SOTOS S Wow that sucks man. I liked the first game and was really looking forward to playing this one but a big reason I liked the first one was the ship customization. A really odd design decision imo, or just a super lazy way to make sure multiplayer is balanced.
@@KVP424 that's great! I have no interest in the multiplayer and only want the game for the solo campaign and whatever skirmish/sandbox modes it offers.
@@kbforme it has three campaigns where you do get experience and custom your ship and admirals with abilities. The multiplayer all ships are unlocked from the start so new players don't get steamrolled by giant battleships(there are really really big ships in this game) and progression is more about unlocking new abilities through A.I. skirmishes or online battles. They opted away from poorly balanced single ship customization in multiplayer to fleet customization, you have way more points and can save dozens of fleets even immediately copy fleets others use to try. This also allowed a lot more sub factions which being able to finally play Salamanders for the first time in many years since like the armageddon and dawn of war series that's a fair trade to me at least.
@@VioletDeathRei Great news, I'm only wanting the game for the single player campaign and despite the problems it had I really enjoyed the first game. I really appreciate the deep lore warhammer titles bring to the table. Have you tried the Mechanicus game? It had a rough launch but it's also a great game for people who enjoy strategy games.
space marine ships are so amazing if you go for only t2 boarding torpedoes. also its more like 5 factions in the campaign as imperial have 3 factions that all play differently
The first game had a bug wheee the main menu would take a half hour to load. They never fixed it, never even spoke a word about it, and no on had found a work around.
Actually refunded the game twice due to the never ending loading screens. No idea when they fixed it as I picked it up 6 months later to find the same issue. At some point it was fixed
@@alcatras201 who the hell knows to be honest. I ended up unable to run the game on two separate systems. However I randomly tried months after another steam sale and eventually found the time to complete the game. Holding off on the sequel due to the issues I had with the original. Will pick it up in a sale at some point. Might also wait to see how they go with DLC
Never understand some creators. Makes the biggest scaled story line there is . Makes some of the smallest scale games there are to chose from in said universe. just why
@@Senumunu That is part of it. but i have rarely seen these games to be ones that had those kind of issues with budget. Rather it has often been a preference towards micromanagement and ridiculous Esport focused balances that ruin the fun of games with great potential :/
@@bobuscesar2534 Well of course with how the control configuration is set up. The fact that pretty much everything on each ship is very micromanaged. And the limitation on map size i agree there would be issues. But if the battles was setup more for the scale and chaos that actually takes place in larger battles and more focus on Macro management i so no issues with adding 20 or more ships into the fray. Rather then trying to stay close to the tabletop versions.
@@kenji214245 A Battlefleet has around 50 ships. The scale of the fights in the game a reasonably big lore wise. This is a good RTS. If you want to right click, left click and see a big Battle play itself than this is the wrong game. Go play something like StarCraft than. This game is a real RTS about placement and micro management, like it's supposed to be.
cool, then gtfo and why even bother to comment? Just to disparage other peoples' hobby? Jealous we all have something we love? lost me at your ignorant attitude.
Graphically, this game is old. Sins did real 3d space combat how long ago? With planets and more terrain? These are flat combats on flat, boring maps. This is like a free to play multiplayer experience, not a AAA game.
Its a video game adaption of a tabletop miniatures game called battlefleet gothic, so the 2D is essential. And no it's not a AAA game and doesnt try to be, doesnt sell for full price either. It is however A LOT of fun, gameplay is very intense.
@@achaosspacemarine5140 ^ this is plays like 18th century ship battles which is by design like say the ones in Napolean Total War timing broadsides and even torpedoe screens. With the added bonus of ramming being more effective with some ships, it's exactly how space combat is described in this decades old fantasy universe. You have to remember 40k was an attempt to take their fantasy universe warhammer and make it a sci-fi hence it literally has elf and ork equivalents. As a result they saw space battles as slow paced, giant durable ships with massive side guns that ram smaller vessels and use "torpedoes" even if they would technically be missiles in space.
I am an old Rogue Trader - Compilation player (high psyker count Harlequin/Eldar), I know where the IP comes from. It is just a pity that rather than use the PC to eliminate the constraints of space tabletop, they bake it in and make the game look stale. Sins is 3d, not wd. Both in the models (which isn't my real issue) and in the combat. A single defensive satellite array around one system in Sins can be more complex than an entire combat in this game. That should tell us something.