Loads of your battle report videos I have only heard and not seen and it has helped me with the rules just having heard the progress of your games. Think I will pick up a copy of this once it arrives in the UK next year probably!
Light electronic warfare lance seems you roll like normal and with the dice you've rolled, you have to get 3 twice. You pick your first dice to beat three and with what's left over, you have to meet three again.
the robinson planetary assault allows you to complete the contract without using your entire dice pool. by declaring that you will complete the contract on the next encounter you only have to defeat THAT encounter to complete. so having dice left over is ok.
Love the video! This game type is not really my jam, but it's nice to see you guys on top of the latest news! The House Master Approves! (other than digs at the Capellan Confederation! The Celestial Wisdom sees all!)
@@DeathfromAboveWargaming Thanx for continually making enjoyable content and improving the quality of your videos as you grow. I've lurked for a long time and you have really come a long way. You have a great crew of folks and i especially like the banter and dynamic between you two. Stay awesome gentlemen.
I just got mine today. Under Default contract it says you keep C-bills for encounters under compleated contracts but not any under the defaulted contract. I would assume a contract effect lasts for that contract and not subsequent ones. I would think defeat with same roll would mean two sets of dice so like two sets of three would need two threes and would lock both dice. Honestly I feel it is a missed oppertunity to not make this an alpha strike card game. I do think their is an oppertunity for an expansion or two if they decide to add more content. 1. An expansion set durring a time the inner sphere was somewhate united, like the clane invasion or the Jihad. A single contract is drawn and each player draws an encounter and tries to defeat it. The player that locks all dice first then gets C-bills and Reputation. All other players are considered to have used Escape Clause to pay out any compleated encounters if they did not default. End contract if all players use Escape Clause or Defaulted. This would require each player have a set of dice. Their would be no securing a contract as all players are constantly engaged, so focused more on multiplayer. 2. A Succesion wars setting. In this you dent have generic reputation but faction specific ones for each house. The player to first 10 reputation in a house every contract will also have a house card drawn to see what house its success goes to. A Comstar one wont give reputation but might give the player that beats it a special ability like removing reputation from another player. Would make the game longer but i think it would be neat, maybe focused more on solo play. Both could add new themed contracts, encounters, equipment, and Command Cards. Also I feel a falier condition is needed for solo play. Like if you default you lose an equal amount of reputation, if you cant you pay an amount of C-bills equal to reputation that would be gained if you cant you lose. Or maybe a random "off screan" mercinary unit compleats your contract via Secure contract, each default you take posibly pooshing an ai to winning as they auto succesed. In solo play I also discard the Noble Patron and Censure token after each turn their effect was used, otherwise you would always have both in solo play.
Great comment - and good call on the 1P haha I guess it doesn’t make sense if you are censuring yourself! As for contracts - right - and don’t forget you can “escape clause” out of a contract and I think you keep the money!
"Must be defeated twice with the same roll of the dice" To me that means if you need to beat a 3, it really means with your dice get a 6 because that's defeating the target number twice with the one roll.
Thats it. If the roll needed to pass the card is a 3, that means you need two 3s in rolled set of dice. Effectively stealing another of your lockable dice
Noble Patronage goes to the player with the fewest c-bills if it is a tie you choose who gets the token. The Northwind Highlanders only get the bonus rep on the Planetary Assault: NORTHWIND!
Damn it!!!!! I told my wife that there wouldn’t be any more money spent on Battletech stuff until after my Kickstarter box gets here! I guess I’ll be begging for forgiveness for a premeditated “lil white lie”.. ….B&N here I come!
My interpretation of the "Must be defeated twice with the same roll of the dice" is that in a single rolled dice pool you must have rolled two different ways to defeat that encounter, but you only lock in one of those sets of dice to clear the encounter. It's like the card is forcing you to confirm the hit since your facing units equipped with EW suites and you must burn through the counter measure noise to get an effective lock. (Ex1. You have the same encounter seen in the playthrough; you need to get a results of 3 two different ways on one die roll. You roll 4 dice with results 1,2,3,4. You re able to defeat the encounter with the 3 by itself and also the 1 and 2 combined. [Here, your targeting solution was solid enough to defeat the EW.] You lock the 3 on the encounter to give yourself the most dice possible for the next encounter and continue play. Ex2. Same as above, but your dice roll result is 3,4,4,5. While you meet the card's requirement with the 3, you have no second way to beat that requirement. [Here, the OpFor's EW gear defeated your targeting solution.] Because of this, you fail the encounter and play continues accordingly.)
This is mostly my interpretation of the "must defeat twice" cards but I have been locking up all the dice for both. IOW, in your Ex1 I would lock up the 1,2, and 3.
boy im glad that kickstarter manager let this one slip through the cracks while she keeps telling us in the kapa discord that she is taking time off every week. another kickstarter of getting funding and hype off the die hard fans while forgetting about them once the checks clear
Gimme gimme! Thanks for the fun introduction of the game. It does need some clarification but it will come. Looks fun, KS on the way and ordered it online from B&N. Great video, thanks Thom and Aaron.
"Metric Mech-Load" of dice... Speaking of new BT stuff from CGL, any new info on "Aces"? Last I saw were vids on the beta testing from about a year ago...
Appreciate all the info. Would love to see some updated content on "Aces." The idea behind it definitely intrigues me. It looks like it could integrate well with Override as well.
IMO defeated twice means getting the target number with two sets of dice on a single roll. LB-X looks like an insurance policy in case you need a 7+ and only have one die, or you need a 1 and you rolled anything but and want two extra chances at it. When I saw that I was getting this through the KS, I was most excited for the dice to add to my pool. All those nice colors... Seeing it in action, I may actually play it. I'll bet that you could use this to shape your campaigns. GM creates the Op-For and mission type based on the contract and the encounter. Use the target numbers to determine PV/BV of the NPCs.
I would think 'beat the number twice' would be having two dice groups of 5 locked up, if the target number was 5. If it was just beating it by double, then the number would be 10 in which case a 4 and a 6 would beat it. But having two groups of 5 makes a die roll of 6 useless, but two 5 rolls is a win. That's how I read it. Great looking game, can't wait to get my hands on it!
There was a communication from CGL a few days ago. One of their employees saw it at the local B&N. It was supposed to hit stores after the KS shipped. The distributor didn't know that and mentioned their new Battletech game to B&N, who were very excited for a new product from a very successful selling line. The full statement can be found a few places.
"Must be defeated twice with the same roll of the dice." If you need a 6, you either need 3,3 or 2,4 or 5,1 and if you have four dice, you need to have those combinations. If you only have 2, you can only get it with 2,4 (which is also 4,2) or something along the same lines. This is a unique dynamic that I have not seen often in games.
"End contract" as in Planetary Assault Dieron is the same as "escape clause", not the same thing as "Complete the contract" as in Garrison Duty. That means that for Planetary Assault Dieron, if you think you want to cash out you'll have to do it one encounter early so you have enough dice/equipment to handle the forced encounter or you'll default. If you complete the contract normally, by locking all your dice, then there's not an additional encounter.
Definitely a mistake - CGL was apologetic. It sucks, but to be fair it’s a pretty small piece of what we really want from the KS so I’m not too broken up about it.
My big takeaway on this is the "censure" token is for the people with the highest reputation to give them a bit of a handicap so that the people with lower rep can catch up. The "nobility support" token is for the players who have no c-bills so they can get something. Equipment seems to be extremely important in this game, so really, early on, players should probably be trying their best to beat encounters and grow their equipment and c-bill pools. Finally, I think that the "you must beat this encounter twice" effect means that you literally have to beat the encounter by locking 2 sets of dice that equal the encounter number. If you have one dice left, you're probably screwed. but if you get the encounter early, you could potentially lock a bunch of dice without needing to utilize much of your equipment.
I would say *most* are very clear - but agree there are a couple that I needed to think about (or at least better understand the game before they made any sense)!
Could this be built with other Battletech Enconters. If they sell this one really well. I do hope they see this and see if they fix or clear up some of the questions you ran into while playing.
My interpretation of "defeat twice with the same roll" is you have to pay exactly that cost, twice. So if it's a five cost, the total cost is ten, to be paid with exactly 5 + exactly 5.
"Bearing it twice with a single roll of the dice": If the card is worth 3, you have to make a 3 twice out of the same roll. Thom would have needed to roll two 4s to beat his card. Thom even pointed this out when Aaron rolled two threes at 54:56 in the video. Quoting Aaron "I would have gotten this guy." meaning the Light EW Lance.
I personally would have liked the equipment to be themed as forces instead: artillery battery, scout lance, light aero lance, union dropship, etc. same bonuses but different theme. That way I feel like I’m building up my force from a company/battalion to a larger force.
the targeting computer having + OR - one to a die i think answer the question of if you can be over the number on missions. sounds like you have to have exactly the number or why the -1
I don't know, I think you just need to beat the number. You use the minuses to lock dice on bigger encounters to complete contracts. Unless that recon lance pays out a ton. Wait, but what keeps you from locking all your dice on the first card you turn over? I really wish they said "exact number" in the rulebook.
@@craigwinter3792 "You use the minuses to lock dice on bigger encounters to complete contracts." what do you mean by this? why not lock a dice reading 4 onto a 3 encounter. and what use would a - be if not in this case? please explain why you would use a - if not to reduce to match.
Now this looks to be very interesting! It's a new way to experience Battletech in a much more compact and abstract way. I will definitely be picking this up sometime soon. 😊
I’m confused, how many encounters are there per contract? Unlimited? You only finish the contract when you “lock” (use up) all your dice? It seems super hard to finish contracts and not very fun at the beginning. Maybe I’m misunderstanding. Video was fun to watch anyway though!
That’s right - encounters are only limited by your # of dice or certain special rules the contracts or encounters might have. You can also pull the ripcord early and cash out at any point (before failure). We kind of realized at the end you don’t necessarily need to focus on completing contracts early in the game. Can confirm its fun though
@DeathfromAboveWargaming RAN out to my local B&N today and grab it played one game with kid she almost won but yea... sometimes pushing the luck to much .. and man you loose.
@@DeathfromAboveWargaming After watching the video a little closer and thinking about it on the way home, I came to the same conclusion. For example, as above, you have the twice in the same roll and need a three. You have 5 dice and roll a 4, 3, 2, 5, and 1. You succeed with the two ways of having a three. They go to the card and you still have two dice. THat is an evil mechanic if you are deep into your encounters for a contract.
I said I BOUGHT the game 4 hours ago it took me maybe 20 minutes to read the rulebook and play through enough rounds to comprehend the game. the fact that you misinterpreted my words so badly is clearly part of the problem. I'm really not trying g to be rude but people are watching this and are going to come away not understanding the rules properly