Caught up. Still going to sing the praises of the mantis VTOL. comes equipt with a gardian ECM and a beagle active probe according to the rougetech wiki.
When you were looking for that unobstructed shot early in the mission against the rifleman I was like the game is trolling him. It kept lagging as you move the mouse over the two hexes that would have given you an unobstructed shot
I still think the Jag should be your pulse carrier, & the TW go back to SRM boat, the accuracy is really good, & you can carry more to dump on targets the Jag marks.
@@soulstrumlp9517 heat really wouldn't be the strategy since you have bins of acid? Anything that isn't guaranteed to go boom with a wall of dead fire, or standard would be drowned in acid for the rest of the gang to meltdown, & the Jag has good initiative so everything will also be tagged 1st.
You always seem to miss bc gunnery in builds and looting. Is there a reason? It complements headshot builds a lot. Too hit, anti-jamming, recoil comp. Pretty good tech.
It's not bad, but gunnery is a percentage of a percentage vs say a tracking BC where it just deletes a full evasion point from a target. Ideally a build would have all of these things in it, but if you're tight for space it becomes a tossup between an item that may give you .5% increase in all areas, or a flat 1 in a specific area. Don't quote me on the .5% thing, I know Roguewiki has the formula on how each stat point affects skills in the game but I haven't looked it up at the time of writing this.
I'm running on the theory that they're a bit hard to come by, but I also have a feeling that it might be beneficial on something a little faster or smaller that can headshot a knocked target.
@soulstrumlp9517 my best headshotting mech was a double ac2 ultra with TC, BC Headshot, gunnery, range and optics. Though it's er lg clan lasers x2 seemed to do the kills more often. Master at legging at range too. Had dreadnought gyro. No worries on recoil. But at same time my marauder w/2 ac5p, incindiary ammo, and 2 plasma rifles and 2 er med lasers,constantly did headshots and or shut down the enemy. No tc or bc... just pilot with good gunnery skills for guns. And tactics for support. Running a mantis with supercharger tsm flamers and small pulses this go round. Claw pinchy action. As noted earlier in other posts I got headhunted across map x4 in first combat round with no LOS. I was playing with commander dies, you lose. Game didn't stop at end of turn for some reason. Next round left me with a legged scout and no weapon vtol (lost to crits) I just ejected. No point after that. Never saw the enemy, other than turrets two valleys over.😢 Mission 55... cursed for me. Every 5th seems deadlier than normal. Enemy skills were supposed to match Mission not my pilot skills. And no clan tech in area yet, other than what I brought with me.