PC version. I've edited out pauses where I'm chatting with people in my stream (cuz I'm shy and don't like my voice). I've since done this PP with Jeanne (whose increased damage rips apart several of the nastier fights with ease) and with Little King Zero (hardest character to PP this with due to his poor use of Pulley's Butterfly):
Pure Plat Angel Slayer with Jeanne: • Bayonetta - Lost Chapt...
Pure Plat Angel Slayer with Little King Zero: • Bayonetta (PC) - Lost ...
Kilgore on hands + Scarborough Fair on feet along with Shuraba + Scarborough Fair were my weapons (aside from one fight in Verse 5 where I switched to Durga Fire on both as I was afraid of accidentally touching a flaming enemy). Kilgore is an amazing weapon on hands that synergizes well with Scarborough Fair, Bazillions, and Onyx Roses as charging PKP gets you lots of rockets, as does PPPKKK. You get lots of points for rockets too, as well as lots of stagger when you hit enemys with the tonfas (though it's more important to hit with rockets, the tonfa hits are just bonus).
Pulley's Butterfly, Moon of Mahaa-Kalaa, and Gaze of Despair all see extensive use here. Pulley's Butterfly is key to getting a Pure Platinum as the sometimes uncooperative camera and the generally frantic pace of some Verses means it's nice to have a shield. The magic drain is proportional to how many butterflies are left, so I often purposefully take a hit to go from 5 butterflies down to 1 or 2 left. I can also equip Infernal Communicator with PB, activate, then remove the IC and be left with 2 butterflies, thus draining magic at a much lower rate. Magic drain on accessories also gets paused when you taunt or when you use Shuraba or Pillow Talk's charge attacks. Holding the charge attack can also be a good way of parrying to regain magic as you can halt the magic drain from PB while waiting to parry stuff.
In Lost Chapter, Verse 1 is set to Normal difficulty, Verse 2 and 3 are set to Hard, and Verse 4 and 5 are NSIC. Bracelet of Time is used here not for offense (on NSIC it drains too fast to use it for anything other than Pillow Talk/Rodin, or in short bursts to hit with Weaves). Instead, I use Bracelet of Time to reactivate Pulley's safely if I lose my butterflies. On NSIC, it costs about 4 orbs of magic using Bracelet of Time to safely reactivate PB.
There is a camera exploit on several enemies, namely Joy/Jeanne/Bayoclone, where if you face away from them they will not attack you. This means it is easy to cheese them by charging Pillow Talk and slashing them as they approach, but since this is silly, I do not resort to this. The camera in this arena sucks however and still tends to refuse to face the enemies in some corners, instantly swinging to hide the arena when you are in the corner, which gets annoying at times. If I run away to use Pulley's I try to hold the lock-on button to minimize how long enemies are kept off-camera.
Punish attacks are amusing, but usually unsafe in a group, aside from Kilgore on feet which is easy to do, and fires explosive shots that stagger nearby enemies. Punishes also only work on the most basic angel types, Applauds, and Ardors. To do a Launcher Punish, immediately punch after any successful launcher (Back + P on a small enemy, PPKP). Some weapons can't grab enemies out of midair for this punish, but the smaller guns definitely can. For a Kick Punish, on any grounded enemy, stand still near them and press kick when they are grounded and not moving. Kick Punishes are easy to trigger. Punch Punishes appear to be very difficult, and only trigger using PPPKKP (note: not PPPKK•P which is a launcher finisher). You can't use Punishes in Witch Time it seems, and to get the Punch Punish to connect the punch has to hit on a grounded enemy, and you can't dodge offset from the last kick to the punish P or you'll just do a normal punch.
Double Kilgore on hands and feet is not useful. It is prone to combo drops, actually fires fewer rockets on PKP and PPKKK (the kick only fires one rocket from the feet in PKP as well as on the kicks in PPKKK, though the feet rockets hit more reliably in PPKKK). It also isn't as effective against enemies like Jeanne as having Scarborough Fair on feet is, as Scarborough Fair makes enemies attempt to block the shots, causing them to eat rockets reliably. Kilgore on feet works best with a fast weapon setup like Bazillions or Onyx Roses, so you can get PPKKK stomp rockets, PPPPK kick flurry, as well as jump off enemies and get two rockets for that.
Kilgore on hands has an amusing PP•P combo that can be held down to fire two blasts of double fists, but it will drop the combo always unless you hit with the melee attacks on the last P. Mostly for style. Stick to PPPKKK or PKP when using Kilgore on hands for best results, and charge those attacks.
The second Golem fight was a panicked mess; it's a frequent source of failed runs, as the centipede attack hits a ridiculously wide area.
21 окт 2024