My personal theory is that Tassadar (and the Dark Templars) didn't knew back then that you NEED Void energy to permanently destroy a Cerebrate. They managed to assassinate one on Char and they thought "Oh, we just need to kill them and it will work". It's only after the failure of that mission that they learned that conventional means didn't worked against them.
So I thought about this because someone else asked a similar question below. This is a plot hole. Copy pasta: When Zasz was assassinated by Zeratul, the Garm brood became erratic and lost all control, while the Overmind itself was psychically damaged and had to "radio silent" to recover, leaving the remaining cerebrates without their master. If Tassadar and Zeratul together slew a cerebrate on Char and had the same results, the Overmind would have been assaulted once before. This couldn't have happened, because Zasz's permanent death and the Overmind's response were a shock to the Zerg Hive cluster. It was also chronologically impossible, because the Overmind hadn't yet landed on Aiur when Zasz was killed. The only way Tassadar would have given the advice he did would have been if he and the Dark Templar had slain a cerebrate on Char without void energies (or it wasn't killed directly by the Dark Templar). It would have been temporarily destroyed, and the Protoss would not have seen it regenerate. So when Tassadar advised the Executor, Fenix, and Aldaris to eliminate the Baelrog brood's cerebrate, he had no idea that would happen.
@@dragonstormstudios8871 I don't see it as a plot hole at all. I see no reason why Tassadar and Zeratul would have had to slay any cerebrate other than Zasz prior to the invasion of Aiur. Tassadar giving his advice makes sense if no one knew that the Dark Templar's void energies were needed to kill a cerebrate until the failure to kill this particular one on Aiur. After seeing that attack fail, Tassadar and Zeratul realized (somehow) that the reason this attempt failed but their previous attack against Zasz succeeded was because of the type of energy being used. So, I don't see any kind of chronological problem. The closest thing I see to a plot hole here is that Tassadar and Zeratul were able to determine that the lack of void energies used in the attack was the one factor, out of so many that were different between the attack on Zasz and the attack on this cerebrate on Aiur, that determined the success or failure of the attack. Then again, I can chalk that up to some sort of hand-waving about the Protoss being able to directly sense the energies somehow and figure it out from there. After all, Zeratul _did_ gain some unique insight from touching the Overmind during the killing of Zasz.
*Killing Cerebrate but the zergs not fall and Cerebrate resurrected. Tassadar: Whoa, WHOOP! Aldaris: WHOOPSIE! . Also Tassadar later: You cannot kill Cerebrate by normal mean, need Void Energy. Aldaris: Then why the F did you not tell us before, dude!? Tassadar: I was compelled by the plot to remain silent 🤐.
_in an alternate universe_ Tassadar: "Aldaris, wait! You cannot slay the Cerebrates by normal means. Only the Void energies of the Dark Templar can slay them." Aldaris: " *U N T H I N K A B L E!* Employing the powers of the Fallen Ones is heresy!"
The only explanation for him not telling you you need dark templars that i heard is that he didnt know about that because only zeratul has killed cerebrete before.
Silence, Judicator, i don't want to purge Dark Templars, i just want to save our race. *Guts Theme starts playing* Also i like how in this campaign Aiur has also deserts instead of just being a jungle planet.
As much of a Tassadar fan as I am, it was quite stupid of him to not tell Aldaris that you need void energies to destroy cerebrates. He effectively sends him on a wild goose chase and then he's shocked when Aldaris doesn't trust him anymore.
Heck, *I* found it difficult to trust him after this. I didn't have an easy time with this mission on my first playthrough, so my reaction to his "Unfortunately, yes. Your attack on the Cerebrate failed because the energies that you wield are useless when used directly against the Overmind and its Cerebrates." was something along the lines of "Unfortunately? Unfortunately? Dozens of brave Protoss warriors died following your flawed intel, and all you can say is that it was unfortunate?"
You have to take note that the Conclave scorn dark templars, even framing them as heretics! So giving this information beforehand wouldn't help a tad. Also, Tassadar only came to know about killing cerebrates with void energy because he got stranded on Char where he met Zeratul, which taught Tassadar how to move between shadows and voice energy manipulation for a few months, meeting Jim Raynor a little later (It was covered in a novel called StarCraft: Queen of Blades).
I always figured that no one knew that void energies were needed to kill a cerebrate until after this attack failed. Then, sensing the difference in what happened, Tassadar and Zeratul figured out why it went wrong and reported it.
Aldaris “Tassadar, who is this human?” “Tassadar your taste for companion grows ever more inexplicable”. Tassadar “Silence Judicator”! You shall speak of them with respect, Aldaris.”
I always thought it was obvious that Tassadar and Zeratul simply didn't _know_ that you needed void energy to kill a cerebrate until they saw here on Aiur that damaging a cerebrate _without_ those energies allowed it to recover, because they had never _tried_ attacking a cerebrate _without_ void energy before. Reading the comments here, it seems that it wasn't nearly as obvious as I had thought.
"Consorting with the fallen ones is heresy!" "Oh yeah? According to who Aldaris?" "According to Lord Diabl.... I mean uh... I mean I have stuff to do. Enjoy your heresy or something, bye" *Runs off to do blood ritual*
Mission failed: You slew the cerebrate which got reincarnated by the Overmind Tassandar: Oh Shit, I'll get arrested. Quick, to the Overmind! *Crashes, Overmind dies* *Fenix slays the cerebrate again* Mission accomplished!
Man after finishing LotV and seeing this make you feel the protoss in starcraft and broodwars felt majestic and mythical aliens before than in sc2 where I couldn't sense much left during the campaign playthrough.
Dude, indeed, I'm glad I'm not the only one. Honestly, the dialogue are so rich...so much passion in the project. They did their best with the technology at the time too...with limited character animation and resolution...with less mainstream audio editing equipment and software. My god, just how did they managed to create such excellent works is beyond me. Nowadays, I don't understand why there's no soul to anything anymore. Creators have so much more supports now than they could hope for at the time. Do people nowadays just can't understand sci-fi? Sci-fi as a genre is not just "bright led laser, glowing ships, or bugs looking creatures".
So glad you brought back the classic models. I love the classic Hydralisks look here...definitely how I imagined they would look like in 3D form back when I first play this game in 1999.
That's because Fenix sees it, but the Executor doesn't. That's why in the next mission it's Fenix that tells you that the Cerebrate had been resurrected.
Different races on Cerebrates be like: Protoss - "Our normal attacks are not working on them. Let's kill them with Dark Templar instead!" Terran UED - "Let's have them eat lead, fire and Yamato cannons!" Zerg - Kerrigan: "I shall kill him myself."
i feel this mod is harder than the original sc. The units are clamp up much more than the original but the splash damage is still the same; thus, i feel my units get f up by splash damage much more. also the AI of SC2 is just much better. But still a fantastic mod, very fun to play!!