Working on the game myself I don't even realize how much different it looked just 2 years ago. It just feels as a continuous evolution 😅 Thanks for the video :)
bro pls add multiplayer playlist matchmaking like gta5 just imagine random players playing parkour, face to face, race, derby .etc and they earning skins and levels players can makes their own maps like gta i think thats good idea.
@@Error-qt3he That is besides my point. BeamNG is one of the most realistic driving simulators. But if you are talking about graphics as the only measure of a games realism, you would be right. However, a game isn't fun just because of it's graphics.
No it really hasn’t. It’s still underdeveloped, and overrated. Doesn’t even come close to industry standard. Not to mention the massive unnecessary performance hit it comes with.
I will say from .21 to .27 I think bringing back a little warmth to the newest version would actually help. I noticed looking at the two that imo that in very select circumstances 21’s colors of certain areas were better and more life like because of the extra warmth that’s been lost since pbr, bloom ect. I think it would be a nice change.
@@tnc7399 that might be the issue, the colors look washed out and a lot of games recent are having this similar thing, honestly it you look at fh2 that probably has one of the best lightings based on colors
@@exallus_3958 well, the green maps are still vivid. It is just the maps that aren't lush in the green and everything are less saturated. Imo it works better because the saturated look works in a few circumstances before it looks cheap.
This is an excellent video. BeamNG has improved an unbelievable amount in the past years. Again, great video! I'm glad it's getting the attention it deserves!
Thank you for the kind words BeamBot, I wish I can get to your level of production one day. Your videos are amazing! Yeah BeamNG has changed a lot and it was totally unexpected for an originally labeled crash sim to come this far over the years.
*BeamNG becomes better every update. I can't even imagine how 1.0 version would look like! Good luck to developers)* *Interesting information: According to my calculations we will see 1.0 version after 18,25 years. (((100-27) * 3 month) / 12 month)
Most over looked racing/driving sim EVER. If you have not bought this game yet...do yourself a favor and get yourself a Christmas gift. Especially now 27 is out....its epic on a whole new level. FFB is so real it's crazy!
@@NicOz42 25 dollars for a game that's higher quality then triple a games released at 70 bucks. Along with high quality updates every 3-4 months and official mod support. Not expensive at all.
Now just Imagine what the game will look like in version 0.37! It will probably be a 100 times better, after 2-3 more years we will look at 0.27 and think: "Man, how was I ever able to play this game with so many features not implemented." which is what I think now when I look at 0.21. This is going to be the ultimate car game ever.
Recently, I fell in love with BeamNG so much that I bought it in steam (my parents bought it for me), played and wrote a huge list of improvements that I and many other players would certainly like to see. I divided the entire list into detailed categories and wrote to the developers on Twitter with an offer to provide them with this list. Unfortunately, they have not answered yet, but I will hope that they will write to me soon (how naive I am)
Hello! I didn't even realize it was your video until I sent it to a friend and saw who it was by. Nice video. That side by side comparison was really good
I couldn't play the game for last 3 years because it spitted out errors as i tried to open the game, however it somehow got fixed in the recent updates so I got the opportunity to play this game again and it's astonishing. I can compare how it changed from this video, thanks.
Anyone else like the dust physics (3:00) of 0.21 more? I feel like it rises too quickly in the newer version, and a cloud never builds up around the car
fuck yeah, im finding 0.21 to have way more significant improvements over 0.27/0.28. you can even see @3:45 the interior even looks better and more legible in 0.21. i cant read my dials or gauges in 0.28 without zooming in reeally close. the dirt at @3:00 was also way more dynamic in 0.21 compared to newer versions too
Just a small tip for next time you do one of these videos, make a replay in the older version for the side by side comp and then use that replay in the newer version. Great comparison, this game has come so far!
I prefer 0.21 menus a bit more if I’m being honest, the bolide sounds better, it revved a bit higher on the old one and was just a bit louder, and the old sparks, they were just a lot brighter
The new main menu is something I wish I could revert back, I really don't like it. But I think everything else is an objective upgrade to the past versions of the game
@@NicOz42 like just crashing each car and comparing the quality of the actual crash physics and number of parts and stuff so we can see how the cars have developed over time too. Just a video idea would be pretty sick to see
@@NicOz42 Damn, that's a shame, but you could record your inputs and replay them in other version of the game, if the spawn position is the same, it should drive the same. Just some ideas, not sure if those could work.
im honestly thinking about downgrading back to 0.21 at this point. if you compare the two software versions at @13:45 the fixed camera position of 0.27 takes away the dynamic 1st person camera of 0.21 which make it seem like you can feel every bump, dent, hill, crevice's and smooth surfaces of the suspension driving over asphalt. version 0.27 removes that feature which makes this simulation feel like just another arcade game.
@@bigsacrifice8064 Hey, the driver camera's inertia strength was turned off as I like to play that way, I just forgot to do the same with 0.21. That alone shouldn't make the game feel like another arcade game, does it?
@NicOz42 Hey, thanks for the reply! And nah its not just that, i feel like developers are focusing too much on graphic improvements instead of physics-based ones, causing them to fix a lot of whats not broken. For example, the sand, the sun, and the interior dashboard all looked way better in 0.21. Why change it, scale it back, and it make it harder to see when it didnt need improvement in the 1st place?
@@jooch_exe The colors are kind of washed out during mid day yeah but I think the asphalt shine is realistic. I often see this effect in real life when riding a car.