That gamejam game deserved to be its own video! I used to be involved in a lot of gamejams so when you first started talking about it I was expecting some rough little proof of concept prototype but that is a fully realised game and a good one at that! Very impressive!
43:32 the best troll games are puzzle games, because the trolls can be smart, and it lets you feel smart before having your entire career ended by one of the most simple mechanics
10:27 12:55 For anyone else who didn't understand the troll like Carl didn't, the choice isn't left or not, it's jump or don't jump. You have to predict whether you think the spring will bounce you left or right, or if it matters which direction you're facing.
7:28 i think works because when you fall without jumping you are capped at the slow momentum of the falling bloc and by the time the screen scrolls and the bloc falls the spring is already corporeal, but if you jump before the bloc falls then you gain momentum and by the time the screen scrolls the spring hasn't become corporeal and you go through it and get bounced
For unknown reasons i havent watched Larl in like 2 years or so but decided to watch this as it appeared on my notifactions. You're as awesome as ever keep the great content up Larl its amazing always has been !
I think there's another solution to the pipsqueak ending. 1. end up in the transition that's blocked off, when you come back the only pipsqueak is the big on on the left side. 2. Let the first block drop and keep doing small jumps to gradually make the squeak jump up the clouds 3. Optional: Get trolled by the first block reappearing so if you're spamming you end up back into the transition again) 4. Eventually manage to make the squeak climb the clouds until off-screen at which point you can walk into the lowest portion of the flag Not sure if there's some proofing that you can't do that but it seems like it's possible to still win at that point.
That game’s system of using colours to import any image reminds me of Scratch. Remember old 2010s Scratch, where the easiest way to handle collision was by colour?
Is there, or will some creator better than me, make a level called YOLON'T? I had this idea for a level name where it looks like you gotta YOLO but trolls you if you do.
@@sinteleon ...you are not allowed to do anything but jump if a Skipsqueek is on screen. If you kill it there as Carl did, there isnt one on screen anymore - so you are allowed to also move left and right and thus walljump up to the 30 coin
@@mrmonokel2335 yes, but killing the skipsqueak also means you are already forced into the anti-softlock room. There's no further need to add any trolls. (but yes, I could see there being kaizo blocks up there.
...Mild disappointment by the community, but that's about it. For streamers, the honor rule works since they're on camera in front of hundreds of ppl, ofc
This was from the first stream I joined, so I have an idea of what’s in store, but I had to leave early so I’m excited to see what I missed! Also I can’t believe that the first stream I ever join is the one where someone made everyone lose the game
Think RU-vid didn't like my other comment since it was a link only. But if you check the Community tab you'll find a post by Carl about this - they're on his other channel since they're not being edited.
@@smerriman how unfortunate. I absolutely can't stand live steams. I would have loved to see the the rest of GPW3. Thanks for pointing this out to me. I would have never seen this since on desktop YT doesn't show Community posts on your subscriptions page. So if you don't actively check them yourself you would never see them...
Personally I heavily dislike this type of puzzle games, I call them "precision puzzle". In games like these, you usually spend 90% of the time figuring out the exact pixel and configuration of elements that the author wants you to use, even though you already solved the puzzle 5 minutes ago. Instead of logical reasoning, you're just stuck with trial and error. It's just tedious instead of challenging.
i like this game, the trial and error kinda reminds me of poly bridges sure, its easy enough to come up with a solution, but the fun comes from trying to optimize your solution to make it work, and if it doesnt work you have to be creative and come up with different solutions