I saw your comment before you edited, watched the video and as soon as I saw him barraging them came back to let you know he figured it out and you had already edited your comment 😂😂😂 being early is fun
Your loot key situation was because you clicked deposit all to bank with your last loot key, but your bank didn’t have enough room for 2 items so they just stayed there indefinitely. If uims got loot keys this would be exploitable
@@Zudexa but he said “if UIMs got loot keys” which kinda implies that there is some different between UIMs and normal iron men that would make it exploitable for only UIMs, which is why I asked
@@Zudexa no I just don’t understand the point of that in the original comment. I asked for clarification cause I’m curious if there is something about how loot keys interact with iron men or something that I don’t know and was hoping the OC would elaborate
it does, any time spent less at GG, results in more slayer xp. hence why the litteral only use for it is the very small niche of collection logs + 200m slayer. u wanna do the task for coll slogs, but dont wanna do it for 200m slayer, so this is a sorta semi-solution. Only argument is rush out both individually right? but then the arguement becomes fun/variation vs purely grinding. And imo u only achieve these types of goals by choosing the first
i was kinda confused when i seen the title, then the thumb nail shows Slayer helm , Infernal cape, Inquis mace, ely shield, torture, Torva Chest/legs, Ferocious gloves prim boots and a zerker ring.
Kalphite workers regardless is mere minutes with a cannon. 167 workers * 40xp = 6.68k xp. 1/1.3k for brim keys tho :/. If you can’t afford to skip don’t fret
Double Trouble does not actually give more slayer xp. You seem to think you have the choice between longer tasks and more xp and chose more xp, but your choice is 1 slayer count per kill or 2 slayer count per kill, for the same xp. Unlocking double trouble is a meme.
It's complicated but as I only kill GG for Jar of Stone (1/5k) & I have a passive goal of 200m Slayer, it's better for me to have Double Trouble unlocked (only cos of 200m goal). Hypothetically, If I kill 5k gargoyles by 50m Slayer XP without DT I could have kill 5k gargoyles by 75m Slayer XP with DT with the exact same time spent in the GG room. Less time in GG room = more barrage tasks. As long as I get the Jar before 200m it's worth as it's discontinued beyond.