I have similar tutorial on Godot4, showing the import of models and adding player controller ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s9ueeDIeJc8.html
this is genuinely one of the most informative, structured tutorials i have ever seen for godot and its components, let alone working in an engine in general. i seriously appreciate you taking the time to thoroughly explain every aspect of the information you are covering, even though it may seem simple or commonly covered. i feel as though i am right back in the classroom. incredible work!
i've always been intimidated by the abundance of options in 3d rendering, thank you for such a clear video about the fundamental ones! the way you explained these core texture maps makes me feel ready to learn about the many others in time, if i end up needing to :)
Thank you so much for this video! Would love to see more content from you! The way you explain things is awesome and I love the fun facts and more depth on WHY something is a way. Hope you keep putting out videos :)
This is a good introduction. Learning how to make 3D art, with Blender for example, would be a good start into learning game dev. Even if you're not good at it, you'll learn about these things (meshes, textures and shaders), and other concepts like lighting and color science. It's a lot to take in, and can be overwhelming; but you don't start out running before crawling. There is a lot of Blender videos to inspire you, as it did me when I was learning it years ago.
I can see the top-comment is saying the same thing, but wow! This is so careful, and thorough, and I came here with one question and walked away with 10 answers, mostly to questions I had forgotten I had. Even just casually explaining that UV was chosen because XYZ was taken takes this tiny little weight off my mind. I don't know how much scripting you do beforehand, but thanks for including tidbits like this!
I don't use Godot but I wanted to learn more about what a "texture" and "mesh" was and you did a great job clearing up a lot of my misunderstandings. Thank you! I'm new to the 3D world but do you think it could be possible in the future where all of these attributes could be contained in one file? Or is that what ORM is for?
Glad it was helpful, as for your question, not sure what was meant by attributes, but overall I would say anything is possible, certainly with an open source engine such as Godot.
thanks, I'm glad this was helpful. As to your question, If you want to specify a texture size vs allowing it to stretch or tiles, not sure how to accomplish that in the manner this video applies the texture. If anyone else knows, feel free to chime in. That being said, if you switch to using shaders, that that gives you ultimate control. I'm not sure of the exact manner to accomplish what you want, but I bet it can be done with shaders. Here is a great video to get you started ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Y6xDwQCnrGs.html Hope this helps
Hey quick question, how do i find out which UV Scale is best for my texture? Im trying to use Low Poly Carpet textures but i cant seem to get them to look right with just trial and error
I made a whole town square in blender, now I want to give it color, but blender is really bad at, it so I tried to add color to my mesh with godot, but godot also seems to be unable to do a decent job. Has somebody have any sugestions for wich program to use to add color to huge meshes?
When i drag the png into the folder, the icon is just an X and i get the error "No loader found for resource: res://textures/sand.png." when dragging it into the viewport.
hey sorry to hear that, sound really frustrating. I can only suggest, make sure you are on a Godot 4.x version and try starting over with a fresh build. If it still gives you trouble, I've taken a break from publishing game tutorials, if you new to Godot, I highly recommend Brackeys channel, he's just stated publishing again and this time he is devoted to Godot; ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LOhfqjmasi0.html
@@ExploreGameDev Yeah, I saw Brackey is back. The Godot humble bundle good as well, 2 days left to get that one. I'm currently working through the 2.5D course!
thanks for the feedback. I think you might be looking at the inspector for the capsule and it makes it look like that's the case. But that radius it is referring to the "width" radius, not the cap radius. To further convince myself I stacked 2 1m blocks next to a 2m capsule at they are the same height. Give that a try and let me know if you agree? Thanks for calling this out though, I certainly make mistakes in these videos.
@@ExploreGameDev You are correct. I guess this is a change in Godot 4. In Godot 3, if you resize a capsule shape with the radius parameter, it also changes the the physical height of the shape even though the height number stays the same. Godot 4 let’s you change radius independent of height. So I too appreciate you pointing this out because I have been making my controllers the wrong height in Godot 4 🤣