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Immersive Sim in Godot 4: COGITO - Overview 

Philip D
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COGITO is a free First Person Immersive Sim template for Godot Engine 4.
In this video I'm showcasing the current features of this template.
GitHub: github.com/Phazorknight/Cogito
Sorry for my pronunciation at times, English is not my native language!

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4 июн 2024

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Комментарии : 182   
@ivanopejic2495
@ivanopejic2495 4 месяца назад
You are a saint for uploading this completely for free and letting people use it. Looks amazing, well done!
@nirn_
@nirn_ 4 месяца назад
Alright guys, time to make Lethal Company's clone in Godot
@Shader1374
@Shader1374 4 месяца назад
Open-Source lethal company godot clone let's goo
@Shader1374
@Shader1374 4 месяца назад
Wait, what if we did that just for fun? 🤔
@gogevandire8716
@gogevandire8716 4 месяца назад
Already on it. Got voice comms and multiplayer so far. Only 99% more to go.
@nirn_
@nirn_ 4 месяца назад
@@gogevandire8716 wow, nice! :3 BWT Acerola did a nice video about graphics in Lethal Company
@Shader1374
@Shader1374 4 месяца назад
@@gogevandire8716 can i join?
@wukerplank
@wukerplank 4 месяца назад
What a comprehensive feature set! Shaves off a lot of boilerplate code 💪
@thomasmaier7053
@thomasmaier7053 4 месяца назад
Great template! I dream of having a template for every type of Godot game in the asset library. That would make it so easy to get into it for new people or on game jams
@florianbruehl
@florianbruehl 5 месяцев назад
Haha god damn theres a lot here Ive been trying to implement myself while trying to learn to code. This is going to be a great resource to compare and learn!!! Fantastic work 🎉
@lonegamedevlongjourneyman
@lonegamedevlongjourneyman Месяц назад
same
@mert6230
@mert6230 5 дней назад
I love immersive sims cause of the interaction with the environments and inventory management.
@philipdrobar
@philipdrobar 4 дня назад
Mate, I probably have some good news for you soon. 😇
@pixels_per_minute
@pixels_per_minute 23 дня назад
Oh, wow. I'd love to dig into the code and see how it all works. Thank you so much for making this!
@NunSuperior
@NunSuperior 4 месяца назад
Looks like really useful starting point for any first person game. Thanks Philip.
@mjdevlog
@mjdevlog 4 месяца назад
This is such an amazing template, where you explored a lot of scenarios and features that other free template doesn't offers. Great stuff, looking forward for it✨
@user-ed8ir4mp1y
@user-ed8ir4mp1y 4 месяца назад
Insanely good template. I’ve just started started making game from this template immediately after watched this video. Thank you so much. Now that I know how to make game ;)
@The_Fazzo
@The_Fazzo 4 месяца назад
Philip, The man The legend Thank you sooo much for this!!!
@Chaff_Games
@Chaff_Games 4 месяца назад
Wow this looks really amazing. Great work on this.
@philipdrobar
@philipdrobar 4 месяца назад
Thank you so much! Your videos helped me a lot when setting up the weapons/wieldables in Cogito.
@Chaff_Games
@Chaff_Games 4 месяца назад
@@philipdrobar Wow that so awesome to hear.
@ivandesiigner
@ivandesiigner 4 месяца назад
God damn, that dresser implementation is pretty neat, I've been looking for something like that for ages, good job mate!
@golevka
@golevka 3 месяца назад
This is dope, as someone with no experience this has most of the intimidating parts done exactly how I'd need them
@Gambit-YT
@Gambit-YT 4 месяца назад
This is amazing! In the beginning of dev for a game rn and I just finished picking up and throwing mechanics but I might just use your system haha. Will be sure to credit you!
@shomeyotubbs
@shomeyotubbs 4 месяца назад
Fantastic work! Cannot wait to play around with this!
@PaintedSky
@PaintedSky 4 месяца назад
This looks amazing, well done. Makes the gears in my head start turning… hehe
@Jaxrud
@Jaxrud 3 месяца назад
Thank you! This is such an amazing starting template. First thing I noticed was not being able to climb stairs when crouching. Hopefully I'm able to fix that :D But this is so much better feeling when walking up stairs than what I had
@philipdrobar
@philipdrobar 3 месяца назад
Have you ever tried to climb stairs while crouching in real life? It's almost impossible! Jokes aside, the stairs controller can be tweaked, but I actually haven't tried to make it work while crouched. Should be doable though.
@Jaxrud
@Jaxrud 3 месяца назад
@@philipdrobar Haha! Indeed, it's useful for being sneakysneak though. Yeah hoping it is :) Will do my best, you might beat me to it haha. Seriously though, it's amazing of you to share all this for free. Mighty helpful for an artist trying to learn coding in godot
@Jaxrud
@Jaxrud 3 месяца назад
@@philipdrobar it was actually an extremely simple fix, by just swapping out the collision shape from capsule to box :D
@lukky.
@lukky. 3 месяца назад
Very cool! Thanks for posting !
@UltimatePerfection
@UltimatePerfection 4 месяца назад
That's actually pretty amazing work you are making.
@Sp1cyP3pp3r
@Sp1cyP3pp3r 4 месяца назад
This is very promising project! Hope to see more from you!
@patrickbeard3786
@patrickbeard3786 5 месяцев назад
Great overview! Thanks for building this.
@LokiGlorious329
@LokiGlorious329 3 месяца назад
It's really cool! I love the inventory system a lot!
@glorytotheaprdeathtotheufl7917
@glorytotheaprdeathtotheufl7917 4 месяца назад
😮 this looks great. Really have to check out how modular it truly is
@wltr-dev
@wltr-dev 3 месяца назад
Amazing work! Also, your english is great!
@owdoogames
@owdoogames 4 месяца назад
Great template. I think it’s always good to learn how to do stuff yourself, but if you have a game idea you want to get going with quickly, this sort of stuff is a godsend. It’s also helpful when learning to have something to reverse engineer :)
@TheSubzeto
@TheSubzeto 4 месяца назад
Thank you for your contribution! I generally work on netcode so I always dread the player controller boiler plate development phase. I'm certain your contribution will shave off thousands of hours for many game devs in the future!
@Fantasticanations
@Fantasticanations 3 месяца назад
This is excellent, and it's still getting updates. Great work.
@arrtemfly
@arrtemfly 3 месяца назад
this is so cool! you're an absolute legend for doing this. this makes me wanna do gamedev again, to integrate cogito into an old project of mine, because it looks like such a godsend with fixes to a lot of things i couldn't put my finger on!
@philipdrobar
@philipdrobar 3 месяца назад
Do it! And feel free to join the discussions on GitHub.
@lonegamedevlongjourneyman
@lonegamedevlongjourneyman Месяц назад
Great work it has everything a game has
@zackmackeil3754
@zackmackeil3754 Месяц назад
Gotta say this is HUGE!
@phoenixweiss
@phoenixweiss 4 месяца назад
Endless admiration and respect!
@shadow_of_the_spirit
@shadow_of_the_spirit 4 месяца назад
So cool can't wait to learn and make my own stuff. Thanks a ton
@mrussogamedev
@mrussogamedev Месяц назад
Amazing work, thanks for sharing!
@torque8047
@torque8047 Месяц назад
Omw making gloomwood 2, tysm for this btw holy heck this is really good
@AntonioRColon
@AntonioRColon 4 месяца назад
This is absolutely astounding, @Philip D! I have been working on creating similar components for my own personal project, so it's pretty damn amazing to see someone else's work so far along, functional, and well-designed. I have downloaded your project to see how it works. There is a design challenge I was looking to overcome in relationship to object pick-up. Reviewing your object pick-up feature though, it appears yours has the same issues as my own. 1) The carried object pushes the player around if your view angle rotates while carrying it 2) If you hop on top of the held object: the object and player character will begin to move and fly around based on the held object's rotation angle I'm working on some ideas for a resolution. I'll share them when I come across a good one, (A temporary solution is just disabling the held object's collider for now) but I figured I would bring it to your attention if you're looking to resolve it too. I want to create a solution that still applies gravity to the object and player even while held (Resolve the flying issue) and to give the player a base mass (To resolve the pushing issue) even though it's a character controller instead of a Rigidbody. I'm pretty new to game programming though, so it may take me a minute.
@philipdrobar
@philipdrobar 4 месяца назад
Thank you for your kind words. The challenge in regard to carryable objects is something all games that have them struggle with (see the hundreds of Skyrim videos 😅). How you want a carryable object to work in your game, might not be how it should behave in a different game. Disabling its collisions risks the object glitching through walls/floors and getting lost. Nonetheless, your flags are valid. My current solution to them (which is more of a design decision) that will come in the next update is that the Player will drop the object when it touches the Player collider. That way carrying still works, but it avoids using the object to brute force odd physics behaviour for the most part.
@DavidMcGuizz
@DavidMcGuizz 3 месяца назад
Great video man, I will definitely check this out for my own project!
@Nurr0
@Nurr0 4 месяца назад
Genuinely really impressive, thank you.
@zurreality
@zurreality 2 месяца назад
Very nice Project you got going and are sharing with us :D! Thank you :)
@hairiclilred
@hairiclilred 3 месяца назад
amazing work!
@milanesaconpure89
@milanesaconpure89 4 месяца назад
Awesome work! Thank you for sharing it!
@cyborgzloth
@cyborgzloth 3 месяца назад
I am super into this, thanks for making this vid
@jasoniswrongabouteverythin8230
@jasoniswrongabouteverythin8230 3 месяца назад
Excellent work!
@DemolishCentral
@DemolishCentral 3 месяца назад
Thank you for this ill most certainly look at it!
@JohnnyThund3r
@JohnnyThund3r 11 дней назад
So cool! I can finally remake Deus Ex in Godot!
@CaptainMagni
@CaptainMagni 2 месяца назад
Great stuff, will definitely be looking at your door implementation lol
@porkyorcy1715
@porkyorcy1715 4 месяца назад
thank you so much this is so cool and useful to learn from 😍
@dynism
@dynism 4 месяца назад
this looks awesome, I hope to contribute :)
@Xx-SWGLRDOFDM-Xx
@Xx-SWGLRDOFDM-Xx 3 месяца назад
My brother this is fucking incredible, thank you man
@jaccodouma
@jaccodouma 4 месяца назад
Looks amazing!
@eduardosanchezbarrios5810
@eduardosanchezbarrios5810 3 месяца назад
Great templete!!! Thank you for make it!!! I thinking in use it for a horrorgame in a future!
@carnifexx
@carnifexx 3 месяца назад
awesome work
@vertexdune
@vertexdune 3 месяца назад
you're amazing! i wont forget you, philip
@nikefootbag
@nikefootbag 3 месяца назад
Love this test area
@beneditooliveira3942
@beneditooliveira3942 2 месяца назад
I'm so tempted to use your template for my project. Since it would speed up my work a lot
@philipdrobar
@philipdrobar 2 месяца назад
That's exactly what it is for.
@beneditooliveira3942
@beneditooliveira3942 2 месяца назад
@@philipdrobar I know, but it feels like I'm cheating
@philipdrobar
@philipdrobar 2 месяца назад
@@beneditooliveira3942 By that logic, using Godot Engine itself is already cheating. 😁 But don't worry, the hardest part is still making the game itself. 😅
@hermit3043
@hermit3043 3 месяца назад
I was only looking for a quick FPS controller and then I find something that has most of the core functionality I wanted lol. Thanks.
@Visstnok
@Visstnok 2 месяца назад
Cogito, ergodot sum! Nice work.
@antonio8060
@antonio8060 4 месяца назад
This is amazing
@finalrevival
@finalrevival Месяц назад
this looks awesome i'm going to check it out cheers
@Serbernus
@Serbernus Месяц назад
Its feel like old source movement, for example HalfLife, really good.
@user-qb7rl8sn8r
@user-qb7rl8sn8r Месяц назад
amazing project
@CastroTheMexican
@CastroTheMexican 3 месяца назад
this is amazing!
@bot5am
@bot5am 4 месяца назад
such a chad for this!
@upg315
@upg315 Месяц назад
Neat! After my first "big" / "commercial" game, I had developed a bundle of scripts and features along these lines in Unity, and was hoping to use those for more projects down the line ... but Unity is now DEAD to me, and I haven't ported any of that over to Godot yet. Only thing this is missing when it comes to that lost library is a "Readables" feature, for document pick ups and the such, but that's ultimately super trivial - one would just have to extend the existing raycast based interactables system a tiny bit, so it's not necessary to even worry about. I'll probably still end up remaking all those systems myself, simply because it's easier for me to go that route in the long term (I have an easier time debugging and extending if I understand how everything was built from the ground up, even if my methods are probably less elegant or optimal), but also ... maybe I don't HAVE to do that? I dunno. I probably still should, for learning purposes. But it's just really nice to know that a resource like this is out there. Maybe I'll check it out for, like, a jam or something in the near future and see how it jives.
@philipdrobar
@philipdrobar Месяц назад
Thanks for your kind words. I'm totally in the same boat. Was heavily ingested in the Unity ecosystem. A collectable readable item is definitely something that should be pretty easy todo within the existing systems and something I was considering adding myself. If you feel up to it, check out the GitHub. We have quite a few contributors by now that have added some really cool features and discuss potential new ones.
@danielepshtein8667
@danielepshtein8667 4 месяца назад
Amazing stuff!!
@NormanZhou
@NormanZhou 4 месяца назад
A true GEM👏
@MattRix
@MattRix 4 месяца назад
This is great but I just wanted to point out that the video title has a typo (it says Immversive instead of Immersive)
@philipdrobar
@philipdrobar 4 месяца назад
Thanks, good catch! Should be fixed now.
@alwarohernandez
@alwarohernandez 3 месяца назад
¡Muchas gracias!
@amirhm6459
@amirhm6459 2 месяца назад
This is soo cool
@sublimevelocity4645
@sublimevelocity4645 4 месяца назад
Thank you so much you are benevolent
@eduardosanchezbarrios5810
@eduardosanchezbarrios5810 3 месяца назад
This is great for make a game similar to Penumbra or Amnesio in Godot
@valbrrie
@valbrrie 2 месяца назад
this is so cool
@jutraim2422
@jutraim2422 4 месяца назад
thanks man i was having trouble with item pickups
@humanharddrive1
@humanharddrive1 4 месяца назад
looks good
@Devloper_Div
@Devloper_Div 4 месяца назад
It's great
@Cluxiu
@Cluxiu 4 месяца назад
Legend.
@misschambers666
@misschambers666 Месяц назад
thank you so much
@Q_20
@Q_20 2 месяца назад
amazing...
@Yoni123
@Yoni123 3 месяца назад
This looks so nice. A tutorial showing how to do this would be a great learning material. Or at least you going through the code and explaining it. Is there documentation/comments that explain how things work?
@philipdrobar
@philipdrobar 3 месяца назад
More tutorials are planned, but currently a lot of features are still being worked on and thus changing, so I'm holding off a bit on more documentation until things settle.
@MegaObliterate
@MegaObliterate 4 месяца назад
Amazing
@bmedog
@bmedog 3 месяца назад
awesome
@ThatExplo
@ThatExplo 4 месяца назад
This is really neat, I think you should add a second key to use consumables directly in the world without having to pick them up, as that might be trouble-some to setup for some newtimers :)
@philipdrobar
@philipdrobar 4 месяца назад
Yup, I've gotten questions regarding that and I'm currently thinking of making the interaction system more flexible so you can apply multiple ones to the same object as you want.
@philipdrobar
@philipdrobar 4 месяца назад
Just wanted to follow up that this is now done and available in Beta 202402
@geoffamation
@geoffamation Месяц назад
It says that future updates planned. Intrigued on what they would be? Would they include ai? And setting menus and difficulty options (easy, medium, hard etc)for changing how much damage and health you can give and recieve? This asset is amazing!
@levioptionallastname6749
@levioptionallastname6749 2 месяца назад
Might use this to replace the work I did in unity to make an FPS interesting!!
@philipdrobar
@philipdrobar 2 месяца назад
Go for it! A big reason I started making this was because I came over from Unity and couldn't find similar assets that I've used with Unity for Godot.
@JorgeFlores-ck8bp
@JorgeFlores-ck8bp 4 месяца назад
Really good template just the camera can be improved to have smooth movement because is directly related to the mouse movement and for some games that would be better, it is really nice you could ask to get it on the godot Asset as well
@philipdrobar
@philipdrobar 4 месяца назад
Good news: COGITO is now also on the Godot Asset Library, linking to the GitHub.
@wisnuyoga3103
@wisnuyoga3103 2 месяца назад
This is really good dude, can you also add leaning mechanic too?
@philipdrobar
@philipdrobar 2 месяца назад
Thanks! Currently there are no plans for a leaning mechanic, but you're not the first to request it. I think some contributors on GitHub were looking into implementing it.
@djdailydisco
@djdailydisco 3 месяца назад
inverted y axis = true. you monster!!! :D
@Szabbyhun
@Szabbyhun 3 месяца назад
This is really good, but a a bit hard to read throught the whole system(and maybe to modify it? or move/integrate it into an another, already existing project). Still, the best complete template for 3d in godot 4. Also, i found a "bug": if i shoot, and deselect/put away the weapon, the bullet i shoot will be invisible, but its still possible to pick up.
@philipdrobar
@philipdrobar 3 месяца назад
OH! thanks for flagging this! that's definitely a bug but I think I know what's causing this. Will look into fixing it.
@Jombo56
@Jombo56 Месяц назад
I've started so many game dev projects and become frustrated by trying to implement seemingly "small" things like the features shown off here - I might have to take a look at this template if I ever get serious about making my Thief-style imsim.
@thrive5985
@thrive5985 2 месяца назад
Thank you sir for this GOLD MINE! We are very blessed to have you. I have some questions: Is there plans to have documentation about how we can modify UI elements placement? all of the different scripts in relation to each others. A guide for changing assets / animations / input / sounds etc. Try to decribe how things ties together like you talk to a 5 years old please lol. This is sooooooo good Its just me being stupid.
@philipdrobar
@philipdrobar 2 месяца назад
Thank you and you're welcome! It's made to be modified/taken apart for however works best for you! Make sure to read the tooltips in the inspector. I'm (slowly) trying to update the documentation + do some small videos explaining how it's all set up. . Checking the documentation linked in the GitHub would be your first stop, though I know there is still a lot of stuff missing. If you have specific questions, feel free to ask on the Discussions page as well.
@thrive5985
@thrive5985 2 месяца назад
Lets say I want to add more hot bar inventory slots and transform its position elsewhere on the screen. Is there a parent position wrapper thing I can move on the x and y axis?
@philipdrobar
@philipdrobar 2 месяца назад
@@thrive5985 Everything HUD related is inside the Player_HUD scene. You want to take a look at the HotBarInventory scene. Be aware that if you move these nodes around, the scripts might loose the reference, so you might need to edit those (should be easy to fix). The hotbar slots themselves get instanced on runtime. I've just pushed an update that exposes the value used to set how many slots the hotbar displays, but use with caution. Hope this helps.
@thrive5985
@thrive5985 2 месяца назад
I can scale the Hotbatinventory, rotate or change size but it is not allowing me to transform its position elsewhere even if it shows it does in the scene. Whenever I run the game its static at 0.
@philipdrobar
@philipdrobar 2 месяца назад
@@thrive5985 please open an issue on the GitHub with any repro steps you can provide. I assume this is due to how the containers are nested.
@theyellowarchitect4504
@theyellowarchitect4504 4 месяца назад
Deus Ex POG
@blyadblyad6767
@blyadblyad6767 2 месяца назад
i love you bro
@UltimatePerfection
@UltimatePerfection 4 месяца назад
It would be awesome if you could add an option to make objects that take multiple inventory spaces along specific developer-defined shapes for more interesting inventory management a.k.a. inventory tetris.
@philipdrobar
@philipdrobar 4 месяца назад
I understand what you mean, but this would fundamentally change how the inventory system in COGITO works, so there's currently no plan to implement this.
@UltimatePerfection
@UltimatePerfection 4 месяца назад
@@philipdrobar Damn, sad to hear. Can you at least make it modular so it's easy to swap one inventory system for another? That way I could code it myself.
@philipdrobar
@philipdrobar 4 месяца назад
@@UltimatePerfection That should be doable. Will try to make the included inventory system a component of the Player, so it's easier to swap it out for a custom system.
@sandman76_
@sandman76_ 4 месяца назад
epic
@undefined879
@undefined879 4 месяца назад
Sort of reminds me of source engine base
@philipdrobar
@philipdrobar 4 месяца назад
except in my template the ladder climbing speed doesn't multiply if you climb it diagonally 😅😅
@deathsyrup
@deathsyrup Месяц назад
Fucking amazing
@ChrisD__
@ChrisD__ 4 месяца назад
I learned today that almost everything is just a weird door.
@BsetXOXO
@BsetXOXO 3 месяца назад
Haven't downloaded this to play around yet. But can switchables also be triggered automatically by player proximity (eg. walking over a designated area) instead of interacting with the object?
@philipdrobar
@philipdrobar 3 месяца назад
This isn't currently showcased in the Demo scene, but is very easy to hook up yourself. Just create an Area3D and hook up it's signals to an interactable object. Just gotta make sure you pass the right stuff.
@delphicdescant
@delphicdescant 4 месяца назад
Does putting each object on its own collision layer have a performance impact?
@philipdrobar
@philipdrobar 4 месяца назад
Sorry, I might've phrased that badly in the video. Every collision object in a 3D Scene is on a collision layer (Layer 1 by default). But the interaction layer checks for a separate layer from the default one (Layer 2). So COGITO per default uses only 2 layers and there shouldn't be any major performance impact just from that.
@delphicdescant
@delphicdescant 4 месяца назад
@@philipdrobar Ah I see. That makes more sense, thanks!
@prashannathapamagar5389
@prashannathapamagar5389 3 месяца назад
How did you integrate wepons to the inventory, I also watched the devlogan's video to make my inventory system but cant seem to be able to integrate wieldables in my system.
@philipdrobar
@philipdrobar 3 месяца назад
Yeah, those aren't really covered much in devlogan's video. Feel free to take a look at how COGITO does it, but the general idea is that I have it split up between what I call WieldableItems that are whats in the inventory system, and WieldableNodes that are attached to the player and is what the player "sees" when holding/shooting etc. The Player Interaction Component manages the communication between the two. The Player technically always has all WieldableNodes in it's Scene but can only use them if they have the corresponding WieldableItem / Ammo etc.
@prashannathapamagar5389
@prashannathapamagar5389 3 месяца назад
@@philipdrobar I hope you make a tutorial soon, and thank you for making this free.
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