Wow, Holland! There is so much incredible music in here - fantastic orchestration with the songs and using that melody as a motif, some experimental things with synths, I loved all the solo violin things and could see myself covering those one day :-) It all creates everything I’d love in a fantasy orchestral video game soundtrack, and feels wonderfully cinematic. I will definitely check out the demo to hear your music in-game sometime, and I’ll definitely be looking out for the full soundtrack and game release when it’s ready!!
Thank you, Joshua! There's going to be some motifs that become more familiar throughout the soundtrack, so I'm glad you've already found some! I hope you enjoy the demo and the game when they're both out. :)
I normally try to have a pen and paper so I can write down my thoughts, but I am not near any of that right now. So many different things entered my mind. I’ll just nail bullet points. The Apostate, I love that you switched to more electronic, synthesizer feel, or use, in the first phase. Definitely had a more evil feel to it! Your soloist and the power of her voice really added a lot of wonderful dimensions to the music. The Dreamcatcher theme was so light and airy and whimsical and ethereal, beauty captured in music! I am so excited for you and so very proud of you getting this project and just turning in a tour de force! Congratulations my friend
Many many thanks! I liked experimenting with electronic and synth-y stuff, and Tze is *incredible*. Very excited to share more from this game, it's been so great to work on with everyone.
Awesome work on this project! catchy and interesting leitmotiv, really good orchestration, very interesting to listen to on its own, it will be very nice to pair with gameplay! It's dark, ethereal at times, epic in other places, mysterious and disturbing, while always staying harmonically and melodically pleasing. The devlog was fun to read too :)
@@ChrisPorterMusic aw thanks! :) I'm unsure how many tracks there will be total. We planned out the soundtrack a few times as the project evolved, and it's varied by quite a bit. Last time we did a run-down of everything, I believe it was around 30-35, but that was like a year (or more) ago and there have been many updates since then.