building a character from scratch is so hard now… 300 emblems, 9/9 furniture (81,000+ poe coins assuming you get that characters furniture every time), 10,000 elemental cores/shards, T4 gear, and now this
this is genuinely a painful mechanic, with how much rng it requires to get one with a skill up and everything. its a great idea on paper but its been executed in quite possibly the worst way. the skill ups shouldnt be something you need to etch at all. i dont like complaining about things but the fact you can go 5+ runs and just never get the skill up for a collection feels wrong for a game like afk arena. the amount of time that each run takes is insane too. but not everything is perfect on release, maybe with enough pushback from us they can fix it into something that we would want to continue putting effort into.
This just seems like a pain. Already enough with sig, fun, engraving, gear, pets and getting them to ascended in the first place. Just becoming more and more whale heavy.
This is completely anti-whale. Whales might have a slight totem advantage, but they built a mode where you can't buy yourself out of the RNG. With all the f2p crying though, you could hardly tell.
I swear they could have just release only 2 of these collections each update and that would be much better. Then we have more time to know what is coming and get ready for it. This feel so suddent and hard to cope ngl. Even tho i enjoy this new thing, what they do are just get what make this hero special and put it in an artifact with alot random stat along the way that you build.
No they’re always drip feeding us content they’ve finally given us the whole cow. As for taking what makes those hero’s unique that’s not true it’s drastically diminished versions of the original Effects.
@@gamesahsv862 dog have you read the descriptions of the abilities? the zolrath one is only 1 enemy on the oppisite side thats not thing too crazy theyre diminished versions so what if they're "stolen".
As always thanks for the vid, Volks. I seen Cero's post on reddit earlier today, and while it's a handy first look in to which 'base' collections suit which heroes, what I'd really love to see is which stats/attributes are best to focus on for specific heroes as well. I'm sure it'd take a lot of work to write it up etc, but something like that along with this "cheat sheet" would be amazing imo
This game mode honestly great. I don't hate it and i get why other people would hate it, my only complaint us the rarity rates (but let's be hinest thats gacha 101 page 2) and getting bad drops for the collection your making. Its like labyrinth and tower mixed and ut reminds me if old ads for adk arena with the traveling group and the encounter style. My best run so far... 3 purple leech life, 1 red leech life, 2 life ups, and a funak thing on the oculus collection. Too vad the hero i was making it for was actually incompatable .
Have any of you play MLA? (Mobile Legends Adventure) Everytime they released a new heroes, the special event just for the heroes is just perfect. Lilith should take an inspiration from Moontoon how to make a solid event and how easy to obtain the copy for the new heroes through event.
After a year comming back ! Seems so cool any tips where should I spend 100£ for new account? I will buy monthly both cards and x3 gem chapter /tower cards or should focus on red emblems the rest play f2p
They should let you choose the hero you what to run in there and remove the ability to get more hero and just go straight to lv up the hero you have chosen less rng more upgrades for your collection mean less rng on the upgrades