Timestamps: 0:25 - Charizard ex 0:57 - Moltres ex (to power zard) 1:34 - Charizard/Moltres combo deck 1:54 - Mewtwo ex 3:31 - Pikachu ex 5:30 - Marowak ex 8:22 - Machamp ex 11:25 - Arcanine ex 13:09 - Moltres ex (on its own) 15:04 - Venusaur ex 18:24 - Exeggutor ex 20:51 - Zapdos ex 24:12 - Articuno ex 28:49 - Starmie ex 31:57 - Wigglytuff ex 36:21 - Gengar ex 38:54 - Blastoise ex Hope this helps!
So, this may just be a me thing, because I'm going into this game mostly cold...but I think it might be super helpful for new players if at some point during the deck, you mention which packs cards need to be pulled from. That way if a person is super stoked about a certain Pokemon, they can easily just go in and start ripping those specific packs and not have to do a ton of extra searching around for the answer.
I love Kabutops, but it should be reminded that Fossils don't count as basics for your opening guaranteed draw. So with the Machamp deck, for example, you will always have a Machop in your opening hand. Kabutops is a very sticky fallback, but you should be prepared to always open with Machop, and hopefully through the rest of the line, to just keep cruising focusing solely on the Machop for the first few turns. You could also throw in some X-Speeds to get the Kabutops out, as well.
Centiscorch is just better Arcanine EX. It needing one more energy totally seems worth it. Poor Gengar is just so clearly inferior to the EX version, unlike seemingly every other non EX pokémon
I’ve had a lot of success with both Blastoise and Arcanine, and I think there are some things that need to be leaned into to make those decks work though. I think for blastoise, you want multiple basics that can attack for 1 energy so you’re not spending two energy to get attacks down while you’re building up the big turtle man. Seaking and Lapras have been working for me a lot because they both have 100 HP and can hit hard in the right circumstances, which gives you time. While Starmie is only 2 energy, being an ex means if it goes down, your blastoise better be ready cause you have to throw it in. Where as spreading those points among 2 Pokémon helps you have more time to get rocking. Arcanine is the opposite. I see it as mini charizard. Three energy is pretty easy to get to with a single moltres flip, so with good positioning and Sabrina’s, you can sweep usually before they’re set up. It usually melts Pikachu ex decks because you can get online faster than Char and still one shot pika and zap with a Giovani. I’ve been pairing it with a Flareon as an alternative in case I don’t get my Arcanine, but I’m not sure if that’s better than ninetails tbh
On the first Machamp EX version you showed, I believe it makes sense to drop the Farfetch'd and put in Kabuto, as it does the same damabe but has 30 more hp.
Hey Spragles, as much as I LOVE ex pokemon, I have been absolutly SHITTING on all of these ex decks with Nidoking Nidoqueen and Arbok. I have also put in a single copy of Meowth right now for testing. and its just SO broken especially when they try to stall you out with moltres. eventually they bring out the zard kill the meoth then i bring in arbok lock in the zard with 60 dmg on him bring out the queen with two kings on my board and ANNIHALATE it. the deck is so good. I run pokeball x2 and Oak x2 i will almost ALWAYs have my entire evo line or even my deck before anythign happens. Nidoran F is just so free if you attack first as well bring in some x speeds to get them out for free and get the arbok in early and take out EX pokemon for the 2 points. its just the ultimate EX buster. Deck list Meowth x1 Nidroan M x2 Nidoran F x1 Ekans x2 Nidorina X1 Nidoran X2 Nido queen X1 Nido King x2 Arbok X2 Pokeballs X2 xspeed X1 red card X1 Professor research x2 And the way you use pokeballs in this deck is so nice. you use them BEFORE you oak every time and sometimes they can become dead cards but you will almost ALWAYS have every basic you need. pulling the meowth is crazy unlucky sometimes, but having him on the feild for even 1 attack is so instrumental making it so you draw at most 6 cards of your 20 card deck on trun 1 is INSANE. 1 meowth 2 pokeballs and professor plus your draw is 6 and you may hate to see the red card but heres the beauty. as long as you have both pokeballs not even a red card will stop you because you get an ekans nidoran male and F on the feild and your meowth will keep pumping draws for evos because thats all thats left in your deck. the win rate is crazy i have a 89% W/R I will almost always loose to water Articuno x Blastoise with a misty trainer card that gives blastoise or articuno like 4 energy turn 1. but thats so broken its insane. I also loose to not drawing meowth, pokeball, or professo, or Nidoran F on the open hand but thats literally a 3rd of your deck (8 cards out of 20) on a 5 card hand draw is insanly unlocky. This deck also pulls alot of retreat shenanigans and can really punish low hp EX's when a nidoking comes out. I am currently testing a Misty trainer instead of meowth and a red card. the reason being. well you only need 1 Colored energy in this deck. and being super effective to mew two it makes it that much more amazing. but its much more luck based id rather have the draw turn and play retreat shenanigans with x speed to get the queen powered up while nido king takes a back seat. P.S Nidoqueen is the power house that flips games 180 dmg for 3 energy and two Kings on your bench or even 130 is insane.
I really liked this and the rest of your videos, (especially the Dragonite deck video.) I still don't understand how dual deck energy works. Is the energy type random? Do you get any energy type you want, but get less energy? Is there a two type limit but you choose any energy type each turn? Is it something else?
1/2 chance for water and 1/2 chance for electric to show up.. for triple energy it will be 1/3 chance for each energy to appear.. you can see your next turn energy , its the mini energy beside the bigger energy ..
The second pokeball in the Machamp/Kabutops deck seems pretty weak. You are guaranteed a machop at start of game and only have 1 other Machop you could even grab with pokeball. One of the rare decks where one ball is probably better as you spend the other card on another supporter
I play Pikachu EX with raichu and magneton. Build up energy on magneton and when they have something I dont want to deal with switch into raichu, Lt Surge and thunderbolt. Switch back. Only problem is it takes Pikachu ex energy too, but its usually worth.
Wigglytuff 2 ex, 1 normal and 1 exeggutor ex and 2 normal 2 erika (1farfetchd) feels great. Koga is decent too. But super troll double sleep vileplume and wiggly lolol(1 caterpie)
New to the game here. Seems like these decks are very one sided. You’re either destroying or getting destroyed because of the elements. Is there a mixed deck strat?
@@dav1dpak first time for me playing TCG too; that’s a fair assessment and I’m not sure if decks can be as versatile as a game like Magic but I’m too new to make claims
Yeah, I’ve noticed this is the case with some decks I’ve made. For example, I’ve been using 2 of all of the gengar line, 2 of all of the pidgey line, 2 far fetched, 2 pokeball, 2 prof. Oak, and 2 potion. It’s overall pretty decent but once I fight a dark type, it crumbles. I don’t really have slots to make it better with either.
thanks for your reply. it just doesnt make sense as the offering rates in rare packs equal 99.97% for 19 pack specific cards and exclude the other 2 crowns? id be stoked if i didnt already have pika and needed mewtwo 😂
Honestly, I kinda feel like the mewtwo decks are built wrong. Its not especially hard to take down a mewtwo and if you're trading their mewtwo EX for a single prizer they lose most of the time. Having a second cheap attacker in mewtwo helps a lot. I've kinda been liking clefable or jynx in the deck.
EX's are far too polarising and should never have been added this early. Yes, ppl experiment with no EX decks like I do but, let's face it, it's just Pikachu EX, Mewtwo EX, Moltres EX/Charizard EX, Starmie EX/Articuno EX. If these were never added until much later then it would be such a more enjoyable playing field with creative decks on equal power levels.
@@matt-ns8ze Ex count as 2 so it is not as bad. The issue I see is using two different EX that basically can count as "4" pokemon and that's why EX deck are the best decks. Probably Nintendo needs to make just a maximum 1 or 2 of EX per deck.
@@darkskyxgames I'm also of the opinion that a player needs 4 points to win, not 3, simply due to the EX presence. I understand that they offer 2 points on an EX knock out but most of the time 1 EX has created enough distance that even if that EX is knocked out, the last point is still hard to get before the opponent finishes off your softened remaining pokemon, or throws out their 2nd powered up EX. I agree with you that there should be a limit to how many EX's can be in a deck. The high predictable dmg for minimal energy requirement plus high hp is just unnecessary.
@@matt-ns8ze Yeah, 4 points would be balanced but also games would not be so fast. And there is still the issue of using 2 ex pokemon and 1 normal (counting as 5 points) vs 4 normal. My option is better, limiting EX per deck.
Liked most of the decks, but hypno is just trash, you need two coin flips for him to work, so at his best he takes 20% of your deck to work around 25% of your deck… in reality even less since he needs to evolve first
*There is no Arcanine deck. He was disgraced the most out of the entire set. Instead of the handicap they should have given him +20 Damage on super effective to make it a perfect counter to grass steel, but they are running out of ideas and respect for the IP that made them all that money. You would be far better off with just Blane's Rapidash, Magmar, and Ninetails.*
I’ve had a lot of success with both Blastoise and Arcanine, and I think there are some things that need to be leaned into to make those decks work though. I think for blastoise, you want multiple basics that can attack for 1 energy so you’re not spending two energy to get attacks down while you’re building up the big turtle man. Seaking and Lapras have been working for me a lot because they both have 100 HP and can hit hard in the right circumstances, which gives you time. While Starmie is only 2 energy, being an ex means if it goes down, your blastoise better be ready cause you have to throw it in. Where as spreading those points among 2 Pokémon helps you have more time to get rocking. Arcanine is the opposite. I see it as mini charizard. Three energy is pretty easy to get to with a single moltres flip, so with good positioning and Sabrina’s, you can sweep usually before they’re set up. It usually melts Pikachu ex decks because you can get online faster than Char and still one shot pika and zap with a Giovani. I’ve been pairing it with a Flareon as an alternative in case I do t get my Arcanine, but I’m not sure if that’s better than ninetails tbh