This game is my ultimate "I would rather have nothing." The story certainly isn't bad, but, anytime I'm not running, I can't help but keep asking, "why am I not running." Running, jumping, and gorgeous scenery; that's what I want, and anything that takes me away from it can only irritate me. Also, Pat is right, the animation on the cutscenes is hideous, especially in comparison to the rest of the game.
+Takuexl1 I honestly can't remember a time when I actually watched the cutscenes from start to finish. I think even the first time I played I skipped the cutscenes because they were so dull compared to the gameplay. It's why I'm glad Catalyst is open world. You can just run wherever you want for as long as you want without any breaks.
Oh man, I can't wait for someone to gif that awkward ass fight scene at 9:40. That is the most flaccid fighting I've ever seen, and the only thing that rivlas that is that Friday Night Fisticuffs episode with UMvC3 where Woolie was wrecking shopping, while everyone else didn't care at all.
Yes then we'd have another game like assassin's creed parquor. 3rd person wouldn't just make it better. When it's in 1st person it's easier to be immersed. You feel like you're being shot at with the wall being torn apart next to you as you run. When you pull it back to 3rd person, all that cool shit you're doing is on a smaller scale and you don't have the same immersion. 1st person is chaotic and not as easy to navigate so you're just like "Whoa jeez holy shit I'm being shot to hellfuck oh god where do I go!?" if it was in 3rd person it couldn't just stand on its own. "Oh it's just running and climbing, that's it?" All the obstacles you encounter are tiny things over this tiny character that you are watching. In 1st person it's "Oh shit a box I need to vault over whoa!" It seriously just makes mountains INTO molehills.
+PlagueOfGripes If it was in third person, it would lose all novelty, and none of the mechanics would actually be any fun to pull off. Then it'd just be "More Complicated Assassin's Creed."
i'm not even gonna lie - a large part of my enjoying this LP comes from how nice it feels to just listen to Pat and Woolie talk about the game. those two together is one of my favorite Zaibatsu combos
Dude as a comic artist, .Flux is fucking godsend for my eyes since inking straight B/W is a fucking killer when it's late and the brightness is killing me. Also, flux over certain games looks so cool. TEW/ MGSV/ Skyrim look really pretty!
Pat, you get a nihilism five. It's like a hi-five, but it's completely devoid of meaning, just like everything you do or hope for, and it's usually followed by a deep sense of existential ennui!
Merc: "I got some of the bastards though." Pat: "Did you shoot any of them? No. Did you punch any of them? No." Step one to becoming a member of the Zaibatsu: Don't pay attention to cutscenes
Imagine the concept artists trying to convince people "No this is not the prototype texturing, we want the final thing to be like that, no don't put texture on it! Gnaaah"
If the new game is a prequel, and Faith is super young in THIS one, doesn't that mean that Pat and Woolie will have to play as a child? How are the child hater/killers going to deal with this?
I used to see the brightest of blue all day and night, but then I found flux. Now my eyes aren't dying anymore. I'm happy I found flux. Get yours today! Nah but really flux is awsome.
I agree with pat, I wish the game hard third person view , the coolest thing about parkour is seeing the crazy moves the runners can do , the flip flops ,jumps and stuff kinda like prototype/assassins creed ,etc
The problem with putting it in third person is that you have to create more space in the level and couldn't have levels like these because of how much vision you lose with your character in the way.
With the steam sale running and mirrors edge being just 5$ and this lp has made me really really wanna pick this game back up and play it till catalyst
its being scared of dying a certain way not of dying in general, that's a more existential thing that each individual deals with at some point, but they can still have a fear of dying a certain way.
another solution for the runners' having more impact would be to have multiple paths you could take, and they runners would go down the paths you didn't choose so you would see them on one or both sides of you as you went. Or maybe, the paths cross multiple times and you have to avoid their attacks mid jump or something, and you would be intertwining the multiple paths so they were moving all about your person as you tried to get away.
Everytime I turn off Flux during a late night gaming session, I turn into that one face melting nazi from Raiders of the Lost Arc. That's how much it hurts.
25:34 Merc: Got some of the bastards, though. Pat, imitating Merc, literally three seconds later: Did you shoot any of them? No. Did you punch any of them? No. ffs
+afroman9541 to be fair I think it's so she has a less likely chance of missing the button while in a hurry it would be pretty embarrassing to die at an elevator door cause you fucked up trying to press it with your index finger XD
and of course pat misses the idea of nihilism. it's supposed to be freeing. we decide what matters. we decide what gives our lives meaning. why do people not think that's awesome?
it seems to me that the idea that nothing has intrinsic value (that's the simplest definition of nihilism, right?) leads to the conclusion that people decide everything's worth. even if you just conclude that everything is meaningless, you're still deciding its worth. the only reason i can see that you'd decide that is that you don't really grasp what the "people decide everything's worth" part means or you want it to be true for some reason (in which case i concede that that's a valid viewpoint)
+Mason Graye Because that's not nihilism. That's anti-nihilism. Nihilism is thinking "everything is pointless, so why try?" Anti-nihilism is thinking, "There's no real point, so I might as well make my own."
Super Pochaco No, it's neutral. Nihilism is applied to a range of subjects, and like many abstractions, each subject comes with a spectrum of flavours. Nihilism generally denies some intrinsic or commonly held value, then in addition, it may or may not be used to justify some course of action.
I know this is out of nowhere but can we get the Souls team back together for the Old Hunters DLC? They would find it soooo fucking cool! I know it would get in the way of this for a while, but please!
i'm not scared of heights. i'm scared of _falling_ from heights. and it's not the dying that i'm scared of. it's all the time i would have to contemplate the abrupt end that was rapidly approaching.