Intro, Origin & Race Dual wield crit build - ⦁ Choose dark urge if you want ⦁ Half Orc - melee ⦁ Halfling or Halfelf or Drow - ranged build Level 1 (Ranger) ⦁ Bounty hunter or a resistance ⦁ Urban tracker or Urchin if you chose a resistance ⦁ Criminal Str - 8 Dex - 17 - get hags hair later Con - 14 Int - 10 Wis - 16 Cha - 8 Level 2 ⦁ ensaring strike ⦁ enhance leap or fog cloud ⦁ duel wielding or archery Level 3 (Gloomstalker) ⦁ enhance leap or fog cloud Level 4 Feat - ⦁ *ability improvement -- dexerity ⦁ or sharp shooter for the range build ⦁ or savage attacker Level 5 ⦁ pass without trace Level 6 (Rogue) ⦁ Skills: ⦁ Acrobatics ⦁ Sleight of hand ⦁ Stealth Level 7 ⦁ take default Level 8 (Assassin) ⦁ Subclass choose - assassin Level 9 Feat - ⦁ consider taking Alert ⦁ or sharp shooter if going ranged route ⦁ or savage attacker for melee route ⦁ or ability enhancement - dex Level 10 (Fighter) ⦁ Archery ⦁ or dual weapon for melee Level 11 ⦁ Take defaults Level 12 *Champion or Battle Master - for the maneuvers ⦁ Disarming attack or ⦁ Ripsoste or ⦁ Trip Attack Tadpole Powers ⦁ Favorable beggings ⦁ Luck of the Far Realms ⦁ Peruilous Stakes ⦁ Cull the weak Act 1 Gear ⦁ Dark Urge - the deathstalker mantle ⦁ Hunters Dagger ⦁ Shortsword of First Blood ⦁ Knife of the undermountain king ⦁ Sussur Dagger - carry with you all the way thru ⦁ Bow of Awareness - ranged build ⦁ Haste Helm - melee build ⦁ Spidersilk Armor - melee build ⦁ Gloves of Power ⦁ Gloves of the Growling Underdog ⦁ Gloves of Archery - ranged build ⦁ Gloves of Thievery ⦁ Smugglers Ring ⦁ Caustic Band ⦁ Crushers Ring ⦁ Amulet of Misty Step ⦁ Boots of Genial Striding ⦁ Disintegrating Night Walkers ⦁ Hand Crossbow +1 - ranged build ⦁ Titanstring Bow - ranged build ⦁ Club of Hill Giant Strength - ranged build ⦁ Adamatine Shield - ranged build ⦁ Adamantane Scale Mail - - ranged build ⦁ Shadow of Menzoberranzan - ranged build Act 2 Gear ⦁ Render of Mind and body - melee build ⦁ Justicars Scimitar - melee build ⦁ Darkfire Shortbow - melee build ⦁ Hellfire Hand crossbow - ranged build ⦁ Neer Misser crossbow - ranged build ⦁ Cloak of Protection ⦁ Yuan-Ti Scale Mail ⦁ Flawed Helldusk Gloves ⦁ Dark Justicar Gauntlets (green version) ⦁ Dark Justicar Gauntlets (blue version) ⦁ Surgeons Subjugation Amulet - can carry all the way to the end of the game ⦁ Killers Sweetheart ring ⦁ Shifting Corpus Ring ⦁ Dark Justicar Helmet ⦁ Covert Cowl Act 3 Gear ⦁ Bloodthirst dagger (main hand) ⦁ Crimson mischief shortsword (main hand) ⦁ The Dead Shot bow - ranged ⦁ Vicious Shortbow - ranged ⦁ Gontr Mael bow - ranged build ⦁ Sarevok's Horned helmet ⦁ Helldusk Helmet ⦁ Cloak of Dispalcement ⦁ Bhaalist Armour ⦁ Armour of Agility ⦁ Helldusk Gloves ⦁ Legacy of the Masters gloves - ranged or melee ⦁ Helldusk boots - probably the best boots you can run for melee ⦁ Elegant Studded Leather Armour If i missed anything, call it out
Thank you for actual showing of the build being used. I made one and i never could figure out why the archery version was considered so good when it would always miss. This actually helped seeing what i was doing wrong :)))
I can confirm that this build is the best damage but with a few alterations. The dolar amarus dagger in the off hand and the vicious shortbow as ranged. Keep the crimson mischief as main hand and get the craterfish gloves with the extra force damage on crit which works exactly like the crimson mischief's extra damage mechanic. The resulting damage is extreme, if you crit. The dolor amarus weapons give you plus 7 damage each on all of your attacks. Mind that it's not an extra 1d7 die, it's plus 7 per weapon flat. I once did 256 damage with one hit, not turn.
It there is a options - going fighter 6/ranger 3/rogue 3 or ranger 5/rogue 7. First will give you optimal mix for playing with party, second is perfect if you playing solo or using your character as scout and for hit and run tactics. Both is mostly using ranged weapons, first is double crossbow user, second is bowman. If you are playing evil campaign, you have access to armour with aura of murder and spear of evening and by using it your frontliner(full 11-12 level fighter is a best) will become best support for your ranged character and will be dealing enormous damage as well(spears deal piercing damage, so double damage on any attack). For enemies resisting piercing, use gloves that allows you to ignore resistance. Last thing - best bow in the game is titanstring bow. Nothing can beat it damage (yes, use elixirs or club).
One tip to get this build even stronger. Instead of level 4 in Rogue, you can pick 1 level in Great Old One Warlock. Yes, you will lose a feat, but as you're already doing lots of critical hits, you will be able to cause fear to many enemies. Plus it gives you more spell slots for Ranger abilities and Eldrich Blast option to deal with physical resistant enemies.
Nice guide, especially the gear section. I’ve recently fallen in love with dual wield crit builds and I think you covered this well. I haven’t found anything that can beat the classic 10/2 smite swords bard yet bc savage attacker + smites with both weapons just hits so hard. Next playthrough I’ll give the pure gloom assassin another go now that I’ve gotten a better hang of the gear.
Add Old great ones warlock with dark vision (or not depending on your play style) And have them be parilised with fear... I call it the batman build and don't be surpized if yellow lantern ring shows up and recutes you.
Assassin is only really worth using in honor mode where you don't get the actions replenish from starting cb out of vision. That being said asterian actually is a better fit for this built if you asend. It's near impossible to beat the free 1d10 damage per attack on anything multi attacking. Otherwise druegar get free unlimited invisibility which is nice for starting cd with supprise if you are going assassin. Dark gnomes have the best racial features in the game and between the advantage on half their saving throws, advantage on stealth and pass without a trace you can damn near run circles around people without being seen. They can also get a +2 to dex via the gnome gloves in act three. That being said if you are going assassin orks are a very strong pick due to the 1d6 on crits. Otherwise the strange conduit ring found in the gith cresh is good if your going to be running pass without a trace or some other concentration spell. As it gives 1d4 on hit. There is a crit helm in act two under the last light in. You access it though a false wall in the jail. The ring of protection or the risky ring are both great additions to most builds. In act two you can get the render of mind and body which gives 1d8 on attacks with advantage And The sword of life stealing which does an additional 10 damage on crits and gives you ten bonus health. In act one brood mothers revenge is easy to proc on asterian from bite and gives 1d6 poison damage on hit. If you don't go gnome you can get advantage wis, int, and char save with the fey necklace in act 3. Finally you can use the belem scim in act three which allows you to do main hand attacks using bonus actions once per turn allowing you to wield a shild for an addional 2-4 ac depending on the shield. thank you for attending my ted talk.
Fun fact about brood mothers revenge you can get it’s 1d-6 poison damage add on at full health just rip a potion of healing whenever and you can upkeep that extra damage :))
I'd say assassin is worth tons more than that if you can figure out the surprise mechancs. Once you realize how much dmage you can do with crits, 100% crit build kinda becomes priceless.
@tetefather it can be priceless. The problem is for most of the significant fights you are dropped into them after a cutscene. So the fight where I really want to get a fully loaded 8 attacks you don't get a supprise round unless you cheese it. I know sin tee is a fantastic youtuber if you wana to see one round boss killing. But I limit myself so that I'm not using invisibility cheesing and the like. That being said assassin is great in normal fights if you don't mind cutting the cutscenes and it gets better the later into the game you go as you can get more attacks. But most the game thief is simply better for the extra attack. Many bosses in honor mode also have alert.
Most people don't like assassin because of the iffy mechanics on getting a surprise round but once you figure out how it works, you can almost always get surprised rounds. Even in big fights like the endgame brain fight.
@@tetefather oh yeah. To be fair I don't think it's a bad idea at all. I just found that when you search up Ranger/Rogue builds they're almost always Gloomstalker/Rogues. It was a genuine surprise to see something different.
Assassin is a fairly superior choice for a ranged gloomstalker multiclass build. You cast superior invisibility and use pass without trace and can kill a lot of enemies undetected from the distance, and even when they finally find you, you start the combat with full action and bonus action, it's practically a free action before starting the fight. Further more, the assassin auto-crit when is completely obscured, so perfect to use in dark places (there are a lot of it in the game) and when invisible. One of the best build in terms of DPS, perfect for honor mode.
You don't auto crit when shooting through unending greater invisibility though. The extra starting action isn't that much of a gain so if you're gonna go with assassin, you're better off with just starting a surprise round and then oneshotting everyone@@alessandrogarofalo9951
I .made mine 4 rogue 4 gloomstalker and 4 warlock dual weild build 16 to hit crits 24 ac and cloak of displacement using undermountian sword and life styling or slicing sword gloves that give + fire damage ring that gives +d6 psych damage when concentrating and ring of shape shifter boon then replace with caustic band
I dump intel instead of Charisma because most of the mental saving throws are Wisdoms. Unless you're fighting Illithid, you're pretty much safe from Intel saves for 90% of the game.
Wait…. Wouldn’t it be better if you just went 11 fighter, 1 rogue? Cause you get more feats, and get 3 attack with each action meaning you can use more consumable arrows.
@@Camel75749Yeah but a hasted 11 fighter with action surge gets 9 attacks. If you put a level into war cleric you get 10. And if you're running bloodlust elixir that's even more. The assassin dip just isn't worth it.
I have a similar build for my durge but I'm more of a ranged assassin. I've been looking for a melee version and this is exactly what I was looking for 🙏
Hey, so do you know if effects of vulnerability of Bhaal's armor stacks with Orin's dagger for even a bigger increase? i mean it shouldnt stack, but many things on this game dont make sense so..
Act 3 orin weapon you say "This is best for main hand only" and the next weapon seems "main hand only also" so I do not know really what weapon is better to use or which is better off hand unless I misheard..?
@@yabiyabi I really appreciate the sub but just an FYI I announced on my last few videos I'm switching the channel over to Call of Duty stuff for the foreseeable future. I know most BG3 players aren't into that so I wont feel bad if you unsub. Just thought I'd give you a heads up.
5 (4) thief, 5 gloom stalker, 2 (3) fighter. Best of both worlds melee and ranged by 2nd feat. Pick two handed weapon fighting then archery, pick ability improvement and sharp shooter. have the knife of under montainking in off hand it still re-rolls damage dice that are 1 or 2, have the life stealing short sword in main hand for 10 additional dmg on critical. Go for Crimson Mischief + bhaalist armour as soon as possible I soloed orin at lvl 11 with this setup on honour mode (without haste potion too) use hand crossbows only when you cannot get close to enemy anymore. For Critical hits chose assassin and duergar to use infinite invisibility to surprise enemy but by act 3 if you have lvl 9 bard 3 thief in party then have them cast hold person/ monster for 100% to crit for honour mode I prefer to start with Rogue for charisma skills like rogue 1 then gloom stalker 5 for first 6 lvls, You should deal about 100ish critical hit dmg wit this build in cat 3. Dark Urge or Astarion works good for this build.
Battle-Master is going to be better than Champion. If you're getting auto crits on the first round, you're going to get no benefit from Champion, and only minimal benefit in subsequent turns.
This is very close to mg build sorta i went 4 thief 4 gloomstalker 4 warlock pact of the blade the old one . I did warlock for devil sight and eldrich bkast cuz i use a piece of gear that after a cantril use reaction for a weapon attack plus i did same for dex but itool mine to 22 and did two weapon fighting and dual weild and savage attacker and use about the same gear mountian blade plus the bow that gives -1 for crit plus helmet with -1 crit and i use armor of agility aand displacement cloak wich is sick with my 25 AC never get hit plus gear bonus for attacking from hiding and for attacming enemies that are abscured
hi I am new at the game, why do you lose a skill point if you take rogue level later? If I don't want to respec it is more optimal to start with one level of rogue first then?