My favorite commanders form March of the Machine. Which one should I build? Poll Closed Patreon www.patreon.com/edhdeckbuilding TCGPlayer Affiliate Link www.tcgplayer.com/?EDHDeckbuilding&EDHDeckbuilding
Noice. Lot's of good choices here. Respect. Orthion is my personal fav. This card has 3 of the 2 things I look for in a Commander; card advantage, mana advantage, and a win condition. I do love that Orthion is "creatures" matter and Urabrask is "I/S" matter. Two great but very different red commanders are awesome.
On my end, I'm doing a Thalia and Gitrog deck mostly because I've never built or played a lands deck and the subtheme of hate bears hooked me. Also excited about Zimone and Dina, I'll likely eventually do a deck there.
I really hope Urabrask gets a deck tech, cause I really like your approach to commander, very creative. I'm trying to brew him myself and I'm struggling so much to make the deck something that is not a "turbo cantrip storm" that immediately wins when Urabrask flips, cause I wanna play him often and I find those kind of decks kinda tiresome to play with/against too much.
Going down an "anti-attacking" theme with Urabrask sounds really really fun actually, could make great use of those red Enchantments like Heat Stroke and Total War. I'm looking forward to it!
Ive always been firmly standing that mono-red in the weakest color is commander, thats why I love to play it. These commanders arent doing anything new AT ALL but they do seem pretty fun to play around with
I'm actually building 3 decks from this list alone! Looking at Polukranos, Elenda and Azor, and Zimone and Dina (and possibly more to come!): I've already built Polukranos, loved your concept of casting X creatures for 0 and getting tokens for basically nothing. In addition, I found that white is very efficient at recurring low MV creatures from the graveyard to the battlefield, which of course the X creatures are all very low MV, so I make even more tokens and often a lot at once. Also, Elemental Bond (and Garruk's Packleader) go ham in this deck. For Elenda and Azor, I'm going for a stax theme. I decided to try to build stax before this commander came out and I wanted esper colors, and I came across this card and felt that it was a great fit, card draw and life gain/payment all on one card. But now that i know you can activate it on other people's turns too, I think its an amazing fit for cards like Consecrated sphinx and Rhystic Study (sidenote: I despise putting powerful cards into decks that have no reason to be there other than they're just good cards. I love that Elenda and Azor gives these cards an actual reason to be in the deck, and they fit the stax theme extremely well) Finally Zimone and DIna, I actually have the opposite view as you, I want to run it as land recursion and animation. I think the new Tatyova fits very well in this deck, you can activate Zimone and Dina, get lands out that immediately become creatures, and later (or on that same turn with untap effects like Retreat to Coralhelm) sacrificing those creature lands to put out more lands, and recurring lands from the graveyard for extra sauce. Plus I believe Zimone and Dina goes infinite with Retreat to Coralhelm and a bounceland which I find quite cool. But I just love how this commander can be taken in so many different ways! Thank you for your videos, I'm loving all the ideas you bring to the table for this new set and I can't wait for the release!
Zimone and Dina can be a fun build. I took it a tokens route. Sac for tokens, bitterblossom, landfall stuff that either pumps my board or makes tokens. Then i put some big hitters like Candlekeep inspiration. (I love that card for some reason lol
Orthorion is the mono red orvar. I said what I said lol. As someone who religiously plays orvar at all power levels, made half a dozen versions of him, Ortharion makes red look cool af. So many ways to take it.
The designs are swirling in the noggin - been a big fan of Zimone and Dina alone, so having them together is a slam dunk build here. Big Hydra fan, so there's another and yes - the Obliterator given I've been slowly working on a Pestilence build before MOM
Thought the same as soon as I saw her spoiled. I also love the idea of throwing in the Forgotten Realms legend that can roll to make copies and get you more sac fodder.
This Urabrask is THE Commander for a Repercussion burn deck. Glad he is made and already have the single preordered. Name of the game is to keep The Great Work flowing!
For me Ayara Widow of The Realm is better Hidetsugu then the Hidestugu we got in Kamigawa Neon Dynasty. When I saw him I was really excited bcs I was looking for a "devouring" (sac to become stronger/gain benefit(hmmm, so I guess aristocrats ?) rakdos commander.
Does the burn achetype that Urabrask need have it's place in a multiplayer format ? If you dont focus anyone you aren't having that much of an impact, but if you focus someone it's not fun for them due to the lack of interactivity of the burn archetype
There’s nothing that prevents interaction with the burn archetype. Interaction on the stack, most commonly with counterspells, is a critical part of the game. And if a permanent is doing a lot of pinging/burn, that permanent can of course be removed.
I may be biased, but I think Jaxis is both better and more interesting than Orthion. Having an over costed win-con pasted to him isn't as good the lower activation cost and all the hooks on Jaxis' ability.
@@jefferymuter4659 I would disagree on that but it's a lot more subjective. He looks pretty generic to me, art and character-wise that is. I am for sure biased though. Jaxis is one of my favorite commanders.
There are also a good amount of X burn spells, and it's not too hard in Commander to generate absurd amounts of mana. Neheb the Eternal comes to mind. I wouldn't roll with many X spells in Urabrask though, since he's more of a quantity over quality kind of spellslinger
I think most of that "flip" commanders are overhyped. For most of them it costs a lot to get the value chain going. That might be seen positive: "Oh, it's just mana, but i don't need additional cards, the functionalities are on the back, this is card advantage". However, there is a lot signaling build in which gives the other players time to prepare. Would be nice to hear later for the decks built how they perform - i think they are too brittle and unstable.
This would be a bigger deal to me if so many colors didn't have absurd mana ramp/generation options. The flip costs being generic is also nice, all the colorless artifact ramp will be slotted in to those decks and help quite a bit.
@@Iguanazilla69 wurmcoil gives you the death touch 3/3 that makes blocking impossible with bigger creatures. You don't want to trade your big creature for a token. This one requires more that just playing it. You still got to flip him, then play hydras. Not the same.
@@jcalendar882 Well it's a 6/6 with two keywords that creates two 3/3 tokens when it dies, each of them having one of its keyword abilities. Which one is more or less powerful doesn't matter, the fact remains that it's 100% inspired by Wurmcoil Engine