Still a fan of Power of the Guardians for stun decks, on a side note though, always play your Moon Mirror in a different slot to the monster you’re playing it on, that way a set Imperm doesn’t do you over completely 😉. Also Jowgen is a really underrated card for stun decks and so is Denko Sekka 🙂.
@@CYCOMANIAK10 minute combos? That’s impressive in a game with a 5 minute timer only 3 decks ever get close to reaching. I swear floodgate players are so delusional they can’t even make a valid argument
Ive always loved control based decks, even in hearthstone i played control warrior back in the day when it was possible. If a deck is aloud to have a 10 negate board im aloud to play stun, they are 2 sides of the same coin. Mystic mine was different that was literally Chernobyl radiation level toxic. Stun decks having floodgates moved to 1 was a good thing those cards are very oppressive, buy i also see it as combo decks getting there 1 or 2 card combos they have 6-9 of in the deck. Both combo and stun are oppressive,thats just what the game has come to. If you dont like stun you must not like combo bc they both have horribly oppressive boards. One just plays slower
Yea the whole game is about control either play a whole bunch of cards to stop what you're opponent want to do or play a couple of cards to stop what you're opponent wants to do so I think it boils down to the same thing.
The difference is Negates can be interacted with and have numerous outs and can only be used once while Floodgates can not be interacted with and have lingering effects. Additionally a negate board requires a great deal of set up and as such you can interrupt them with hand traps while floodgate players require no set up or brain cells and can not be interacted with. Combo players are playing the game while floodgate players ensure no one can. So yeah, huge difference. A lot of these arguments are used by people who simply do not understand the game
I play a deck similar to this, except I fit in a gravekeeper engine with basically necrovalley, the monster to search it, and royal tribute, for first turn cheese discards making my opponent toss up to 4+ monsters first turn. It's extremely satisfying and the success rate if you get royal tribute and necro is high, and with draw cards it's not hard.
How is any of this fun? You just put 5 cards that read "neither player can interact and enjoy the game plus im waiting for you to scoop your cards and go to the next table". And the mindset of every stun player is "hell yeah i love using floodgates on these meta decks and didnt allow my opponent to perform a complicated combo and summon a badass boss monster". Like where is the fun in THAT? And i dont care if its simple or easy for new players just because they REFUSE to ever read a card. At least try to do something fun. There are so many cards in this game and that makes it fun to play the game. Not letting me use 90% of those cards is just sad to watch. So called "meta" decks at least try to interact with the opponent whether its using resourses to break a board or strategise setting it up. Has any stun deck ever went second and tried to defeat a board? For the rest of the cases where "combo" decks make it completely unplayable for the opponent, its all Konami's job to fix. its shameless to deffend decks like these who's only purpose is to floodgate
Then what makes this stun deck different from other expensive meta stun decks like runick kash tierlament mathmech purrely labrynth spright, and others? Players use those expensive meta decks, because those deck can prevent their opponents from playing their cards complicated comboes and strategies, right? And they have fun because they can stun their opponent's moves with their expensive meta decks, right? Well... Just like this stun deck. The difference is that this deck is cheaper, simpler, but inconsistent.
@@julkadak ok look, simplest way to explain it is numbers. lets say i have appolousa with 4 materials which means 4 negates. i can use 4 monsters then one more to completely break your board. then lets say you have skill drain on field, which is infinite negates. my monsters are completely useless unless i specifically have a spell/trap to disable your skill drain now having to sacrifice 4 monsters for 4 negates is completely fair. having to set one single card with almost no aditional cost that disables more than half my deck is completely dumb argument to defend. see how this is not making it fun for any plalyer?
@@nuumi7813 nah.. When i activate skill drain usually opponent with their expensive meta deck would negate it with baroness, banished it with arise hearth, send it to deck with expurrely noir, send it to grave with laplacian, destroy it with spright carrot, destroy it it with runick destruction, destroy it with guardian chimera, destroy it with branded beast, destroy it with labrynth labyrinth, destroy it with harpy feather duster and etc.. Like i said before.. This stun deck is inconsistent even when player got the first turn. And even worse if player got the second turn.
@julkadak then its a skill issue. also, you are only talking about stun going second, which of course is bad, but you people just expect to win the die roll
still missing card of demise (rip) but time-tearing makes this deck still good! i also like run 1 power of the guardians for more atk and some niche form of protection.
Love to see you playing Stun again if you remember months ago I said in another one of your videos that Time Tearing Morganite would have a vast impact on Stun strategies when added to Master Duel me personally I'm playing Monarchs with it.
@@CYCOMANIAK I obliterated a player in the Theme Chronicle event earlier thanks to Time Tearing Morganite I can summon my Mega Monarchs twice per turn between Erebus and Thestalos I tore away his whole hand within 2 turns there's nothing more satisfying than using Thestalos to rip a board breaker out of your opponent's hand.