PART 2: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RlcUHXmTTfM.html PART 3: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aLvmtjzFD5o.html PART 4: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cn7zVr2TzyY.html PART 5: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-S4nfdcBdt6s.html PART 6: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1QSrnqcos4w.html
RaikohZX Anyone tried it on SNES mini yet? I think it could pull off double speed. It can handle Street Fighter III: 3rd Strike at full speed with vsync on after all. Worth a try!
I just watched this video after watching a different video game related one, but as a Japanese viewer I really appreciate the way you do your best to pronounce Japanese names and titles correctly.
@Joe Blow It's even stranger when you live in Australia like me and hear people that have learned english as a second language but been taught to pronounce things with an American accent, in a country where that accent is jarring at the best of times
@@samcawley7608 Well, kinda makes sense. Who's the #1 exporter of English language entertainment in the world? Hollywood. We are simply exposed to American accents more than any other. I try to speak British whenever I speak English, but I'm pretty sure it's probably closer to a mish-mash between British and American. With the occasional Australian sprinkled in, and a Flemish accent layered on top. ;)
The best thing about Secret of Mana patches is that they work on top of one another. You can have the much appreciated scrolling patch with the character width patch, and so on. You can make the ultimate version and play it on the SNES Mini, instead of the og rom that's built in.
I played the retranslated version of Breath of Fire II a year ago. The new translation makes a huge difference and makes the game much more enjoyable. Anyone who hasn't played it, I recommend you give it a shot.
In that case the game will suffer if it gets put on the Switch Online Service since it will have the bad translation. Luckily I have it on my SNES Classic as well.
It really can't be overstated how awful the original localization was. Much of the game really is just one level above unintelligible gibberish. The better fonts and spacing also makes the menus soooooo much better. Once you've played the retranslation it really is impossible to go back to the original, which is a real shame whenever capcom rereleases it.
There are SOOO many quality of life improvement hacks, honestly you romhackers who do this for little to no pay are seriously living legends, you guys are the best. -Contra III restores final boss on normal and cheat codes -Harvest Moon Intuitive Ranch Master; -Highscore saves in Tetris & Dr. Mario -Fire Emblem Binary -Breath of FIre II Rebalancing -Megaman 7 Refit & Restoration -Kirby Air Bullet Patch -Arcana - Seal of Rimsala (Rebalancing, FastRom) -Megaman X Air Dash -Zombies Ate My Neighbors Reverse Inventory Cycling
yes i love that it was fixed legit too, and can run on a real snes, and no special chip was used (although i do think using the SA-1 chip is legit too as long as it can run on a real snes, because it was a snes chip used from those days. but people should try to fix slowdown without a chip first. i bet the bad programming prevented Gradius 3 from being fixed without the SA-1, but i feel the snes could run it without the chip, if the team who made rendering ranger r2 or space megaforce did it). i consider super ghouls n ghost and Gradius 3 officially fixed (think of it as a DLC patch, becuase it can run on real hardware) amazing. i just wish developers would start making new snes games, and make a proper final fight, 2 players, 5 on screen enemies, no slowdown, etc. i don'y know why companies don't make games for these systems as popular as they still are
i think the guy who fixed Gradius 3 might be working on Contra 3 now. he's working on a cool mario game too i believe, that has tons of sprites on screen at once, and maxed out huge bullet bills, etc on screen with the SA-1 chip
@Apharmd Battler Final Fight 1 is what i'm talking about. FF2 kinda sucks imo and isn't worth saving. with the right creator/delevoper, it can be done. Turtles in Time can get 2 players, 4 foot soldiers, and 5 mousers all on screen at once, with no slowdown. Rendering Ranger R2 and Space megaforce as well does stuff that's well beyond 5 on screen enemies for FF1. the snes is capable(and these games even with the screwed up coding can be fixed with the SA-1 chip) super ghouls n ghosts was fixed without the help of a chip(so the snes was always capable)
@Apharmd Battler no, turtles in time doesn't have slowdown when you get 9 enemies on screen at once(some flicker), not even in 2 player mode. that's 11 fighting sprites at once, with no chip, and no slowdown. aside from that happening in the technodrome(and yes the mousers absolutely are supposed to come out there, and the game runs fine even if 5 come out with 4 foot soldiers, and 2 turtles), there's also the prehistoric turtlesaurus level where 4 foot soldiers and a few Dinos can be on screen at once(no slowdown), and star base has 4 foot soldiers and 4 robots at once, no slowdown. the game runs super smooth through all that. and you saying Rendering Ranger is no big deal, you're just a snes hater bad then, wtf. no sense in talking to you you'll dismiss everything. there's also pop'n twin bee, smash tv, sunset riders, super nova, firepower 2000. but you're just gonna dismiss these too, so don't bother. why are you even getting involved in this? like if you don't want any of this to happen, then go somewhere else where we're not talking about it. genesis fanboy i bet
Thank you, thank you, thank you for doing this! The links are so appreciated! I've been dying to play the Gradius III SA-1 patch, but was having trouble finding reliable info!
Improvement patches are awesome, so glad you made a video about them! I've been playing an improved Shin Megami Tensei patch for awhile now that reworked the names of spells, demons, and their races to that of the modern games. It even fixed major bugs like this one where you couldn't buy a gun at the very first shop near your house.
I think you mentioned the Breath of Fire II patch before. I wanna thank you for that! I've played the game when it was released and was pretty annoyed by the translation (back then my english was solid at best). Last year I patched it due to your recommendation and played it on my SNES Mini. It's a really big improvement. So thanks for introducing me to the patch and thanks to the guy who did the new translation.
Maybe balance/difficulty patches are stretching yr definition of "improvement" but Chrono Trigger Level Zero is by far my favourite way to play CT. It's not a stupid grindy difficulty patch, it just disables levelling and rebalances the gameplay accordingly so that u only progress via equipment and techs. It mostly just makes the strategies that were already there more necessary. I'd definitely recommend it for anyone replaying Chrono Trigger but also maybe even for JRPG veterans playing it for the first time.
Is it bad that I love the BoF2 original translation? It just feels so genuine, even if it's clunky and weird as hell. It's like they're putting forward raw emotion without the need of more than the most basic of words. Probably nostalgia goggles speaking, but man I love it.
Very good video idea and I'd like to see a sequel to this in the future! One of my favorite balance patches is one for Secret of Evermore. It works along with the 2 player patch and you might argue it makes too many changes but considering how unbalanced the game originally was, I welcome it. Some things are shared XP with certain alchemy formulas so that you have incentive to use the new spell you get rather than just using the old one forever since you invested so much time into leveling it. Just a lot more balanced in general.
Great video, for you next improvement patches video I would recommend: "Yoshi's Island - No Crying, Improved SFX and Red Coins" and "Mega Man X3 - Zero Project V4.0 (Base Mod)"
@@nfectedpsychosis why won't anyone feed the little troll? A little troll all alone, crying for attention. Heartless people. Oh, poor little troll! So tiny, weak and helpless. Poor you! Have some food: "But not everyone is as good in games as you are" Feel better about yourself and your life now? Hope so 😊
There's also an "air bullet patch" for Kirby's Dreamland 3 that keeps Kirby's horizontal momentum when they exhale. KDL3 is the only Kirby game where this happens so maybe it was a bug to begin with.
it is amazing, i've been having a blast with it. a lot of just using gmae genie and getting as much on screen and seeing no slowdown, ever, not a once. so impressive now. hope to see many more legit slowdown fixes for other games. sparkster, castlevania 4, r-type, etc
Here's an idea that I'm surprised nobody has done. A Super Mario RPG hack or patch that fixes the various mistranslated names. For some reason, the translators for the game used the Japanese names for certain enemies items & locations, as well as weird names that always bothered me as a kid. For example: Yoshi's Island is referred to its then Japanese of Yo'ster isle, Cheep Cheep is Goby, Koopa Shells use their Japanese names of Nokonoko shells, Kamek (red Magikoopa) is just a nameless Magikoopa, despite referencing the events of Yoshi's Island & Exor's mouth is inexplicably called "NeoSquid".
The name Yoster Island was already out of date, since the Yoshi's Island game, released a year before RPG, called it Yossy Island. Toadstool's name should also be changed to Peach, a retcon from Super Mario 64 (which came out the same year as RPG).
There's a rom hack that does this now created a few months ago. My previous comment got removed for using a link I think, but it's the same site as most of the hacks in the description.
These kinds of videos are great! I love learning about fan efforts to improve old games, having been playing re-translated JRPGs for over a decade now.
You can actually do the Super FX overclock without Retroarch on the SNES mini. It's a function in Hackchi. You just add the command to the command line portion of the game before syncing it over!
Fantastic idea for a video! I love to find out about patches like these. That Gradius patch left me speechless for a moment! Not exactly an improvement, but I love the Ancient Cave patch of FFV for those times when I don't want to replay the whole game, but still have some fun with its great job system in a shorter playthrough.
ive played and beaten BoF 2 so many times. one day I will bust in that patch and replay it. excellent showing us these much needed things. Keep em coming if u run outta video ideas cuz this was fun to watch.
This is an awesome video. I'm always trying to find what patches or changes are out there for games to kind of make them their ultimate or definitive versions. I hope you do more of these and I hope you have a fantastic day as well.
When i was watching the Gradius slow down fix, i was like... holy shit they must have a no slow down StarFox patch. ..and then the ending.... I really enjoyed this video. Surely will look into it.
Helpful to learn about these fixes, makes the snes library a bit more complex to find the right one to download. Thanks for the info! Also was stoked with secret of evermore about the dog, sad it wasnt multiplayer as well.
I had most of these on my SNES Classic. Very fun to have games fixed, especially SG&G and Gradius III. Lots of good improvement patches on Genesis too. Color improvement patch for TMNT: Hyperstone Heist, voice improvement patch for SF2:SCE, Sonic 3 Complete, Contra: Hard Corps Life Bar hack.
The Gradius III patch is unreal for sure. Haha, it's probably impossible but I would kill for a patch that would allow for a proper port Final Fight with Guy as a third optional character and two player simultaneous play. I know there is dozens of ways now to play arcade perfect FF but an SNES remake would sort of heal a sore spot on the SNES' legacy. This was an awesome video, thanks dude!!
Kevin Nunes *There's an unfinished patch for FFG that adds Cody and 2 player co-op. The team is busy doing a 3 player arcade version of FF called 30th Anniversary.*
How is it possible that you make 8 minutes go by so fast!! By the end I was actually hoping for more. Couldn't believe it!! Good job dude!! Always keen to see your videos.
Great video! Would have helped to see a side by side comparison of the original and then with the hack so we could see the differences. I didnt even know these hacks existed. Unbelievable!
"bsnes" emulator is a real improvement for SNES games. It let you overclock the CPU so all the games run smoother, but without causing the ingame's animation to speed up unintentionally. It have feature to enhance MODE 7 and display the graphic in HD too. F-Zero and Mario Kart looks amazing in it. This emulator make me want to go back and play a bunch of games because of the improved experience. It still have some bugs at the moment though.
A couple of things: 1. Floating IPS is both a better BPS and IPS patcher, and that means you only need to fiddle around with one app for the majority of hacks out there (UPS and XDelta are ever more rare these days with the SNES). 2. It's very important to look at whether the patch requires a header or not. I suggest using TUSH for adding/removing headers if it's needed to apply a patch, it's as one-click as it gets for that utility. 3. Bsnes-mercury is completely obseleted by Bsnes HD, which is a further updated version of Bsnes that's also faster and with HD Mode 7 options. Also the SNES9x core can overclock SuperFX if your comptuer is too slow.
@@acmnin2146 Perhaps, but the header ordeal is mostly for older patches anyway. Almost everything is non-headered nowadays, and usually if a patch is old enough to require one you can just add it to a copy of what you already have.
the Gradius 3 (SA-1 fix), and Super Ghouls n Ghosts restoration are amazing, because the people who did it made sure they could run on a real snes. so they are legitimately fixed authentic snes games now(basically they got a DLC patch). it's so awesome they're off the slowdown plagued list now! anything the snes can't really run i'm not interested in
For any fellow 7th Saga fans, the 7th Saga redux patch is a massive improvement - correcting the game breaking bug of stunted stat growth in the Western localization, and also doing some sensible balance tweaking. Highly recommended.
Thanks for posting this video. I have been wanting my wife to play Secret of Evermore with me, and the two player patch was something I always wanted. Its great!
Another great video. Excellent way to know about improvements on snes games. No doubt I will play this version Secret of Mana with the scrolling fix. Thanks!
Something hilarious I wanted to bring up, is that when Super Ghouls and Ghosts got ported to the PS2 in a Capcom Collection, they patched out all the slow down. Same with the MegaMan X collection.
You know. I found these videos today.. And honestly. Im impressed. I never really knew this was a thing. I knew you could patch games with the translations of a game. Since you cant always find the translated rom online.. well. Back when i was big on these games. .. Probably should. I still need to perfect my rom collection. But this... This is something that actualy is making me interested again in these games. Because if this can be done for some of them. Like Star Fox. That game especialy. Slow down was a big flaw of that game. As if doesnt feel.. Good to play a game that is less than 30 fps. 60 fps, sure, but for older games. 30 is the minimum atm for me. So will have to look things up. Thanks for this.
This is a pretty cool video. I'd heard of a couple of the re-translation patches and that's about it, so nice to find some other applications of romhacks that improve games.
That Star Fox trick works on the ZSNES emulator too, without having to tweak any settings. It's always ran at max speed for me on my laptop...and it's awesome too, the game is so much more fun and playable.
There is also a cool Hardmode rom for Seiken Densetsu3, it makes enemys tougher but also makes the agi and luck stat work. In addition the equipment is more important and gives bonuses. I must say the tough mod destroys your party when unprepared, levelling is more important tough.
Just a heads up for the Scrolling Fix on Secret of Mana has a game breaking bug where if you bring up your menu while one of your characters if off the screen it makes your menu enter cycle loop that you can't get out of. I had 5 breaks during the first 10 hours and lost an entire dungeon's progress twice. So I ended up removing it as awesome as it is to make the flow of the game feel better, if you need to heal on the fly and open your menu with out thinking when a character hasn't come down to your screen, you are done.
The secret of evermore one was pretty interesting because it wasn't ever intended to be multiplayer so its quite asymmetric The dog tends to be quite physically durable but can't cast magic but also the players need to coordinate their sniffing to find reagents The dog can also leave the screen entirely which opens up some interesting gameplay possibilities
I used to use these patches all the time back in the EARLY 2000's to get like Seiken Densetsu Secret of Mana 3 to play on my Emulators and such. MP patches are great when you have friends to play with lol
I watched a streamer play BoF2 with the re-translation patch you featured and it was pretty nice. BoF2 was my first rpg so my rose tinted goggles tell me its not as nice but I know that isn't true. The charm of the original will always be wonderful for me but now I gotta play it with the patch.
Jeez, all I ever wanted was a version of SGnG without slowdown. I've heard "Capcom Generation: Dai 2 Shuu Makai to Kishi" has a version without slowdown, but that's on the Playstation. It's nice to get a patch for the original!
Great video! Your last point, the Starfox over lock, can be achieved on the SNES mini by editing a command line in hakchi for the same result as your video :D
Two ROM hacks I want: Contra 3 but it skips the birds eye view stages A Chrono Trigger hack that puts the party into winter clothes while they’re in the future.
Good idea, though I'd apply it to Antiquity as well, since that time period is in an ice age. Tales of Eternia did that, had the cast put on winter clothing before climbing a mountain.
But the thing with Gradius games is that the slowdown actually helps you to survive. Unless you're playing early levels on easy difficulty, the slowdown becomes a great help. The arcade version of Gradius 3 has the slowdown even in the rerelease versions, because it was originally designed with the slowdown in mind. If you remove the slowdown the game becomes much harder.
After beating Gradius 3 over 20 times. I subconsciously knew that if it didn't have horrible frame drops, especially when your ship is fully loaded, that the game would be much much more harder to get through.
A lot of the slowdowns that plagued SNES games can be alleviated by overclocking the CPU in the settings on emulators. The snes9x core on Retroarch also has a Reduce Slowdown setting in options. Granted this probably won't be as stable as a custom made patch but it does work in a pinch.
I just had to watch this cos Cybernator was in the titles! I lived that game and really made me feel thankful for being bought a snes and not a megadrive when I was a pup 🤣
Did you hear about the bsnes Mode 7 4k modification? You really should check it out if you have a 4k display (You can even upscale to 1080 if you don't). Take games like Mario Kart, Secret of Mana (Overworld), etc. I haven't tried it with all games but it's REALLY cool if your PC can run it. Terranigma is one I definitely want to try.