@@EngelosHenryyeah makes sense, for me its the opposite, because of martialist and vigor i don't use stamshots anymore and pack in 2 antidot + 2 regenshot most of the time. Conduit sadly isn't useable as a solo.
@PowPowPeng1 Conduit sadly isn't useable as a solo? News to me considering I have been using it on every character along with magpie and I play primarily solo vs teams of 3. There isn't a single part of conduit that somehow makes it worse or "unusable" as a solo. What nonsense.
Made me reevaluate my personal Trait-Tier-List. I still order them differently, especially Packmule ranks way higher for me, but I can follow your arguments!
beastface opens up so many pathways and rotations after firing your weapon, especially when you are solo speed matters a lot so cutting through the compound instead of going around it can change the result of the fight. other than that one i think the list is spot on, great vid!
if you fired your weapon, don't the people know where you are because they heard the weapon? so the crows or dogs or whatever doesn't really matter cause they already know your general area. also the dogs etc are loud and can disguise your footsteps if you are trying to rotate. the only way what you said would matter in my opinion is if you were using silent weapons. if that's the case then beastface might be a little higher for those builds but i don't think it goes into the top 15 unfortunately.
@@khalamity2249yes they will locate the gunshot and start heading towards it, so you have precious seconds to rotate and get to a position they wont expect you to be at. when they arrive and dont see you most of the time they can easily figure out which way you have gone so beastface can give you extra options, sort of like lightfoot in that way, can be used offensively as well. of course its all subjective and i know that everyone has a different playstyle so im not stating any of this as fact
Awesome video & list Khal, and I agree with nearly all points made! Some of these traits definitely need a rework I think - Adrenaline first & foremost. Also I don't see why Ambidextrous isn't just melded in with Bullet Grubber at this point - like how Tomahawk was with Assailant. It's just not good enough to pick on its own, currently, even if you use dualies frequently imo. Same with MAYBE Whispersmith & Silent Killer, both of which I really enjoy, but I can't justify taking one or both most of the time. Decoy Supplier to me is mandatory if you use Decoys - I don't play Decoys often, but when I do, I hate getting a Decoy back when really what I need is literally anything else. Getting the Decoy(s) back from an ammo box THEN looting a Hunter or Tool Box just feels so much better. Like, I don't even want to use my Decoys if I don't have the perk for it since I don't want to get a Decoy when I really need something else in the moment. Also, Vulture to me is a must-grab, especially nowadays that Events are so frequent & I hate running up on a dead hunter & not being able to loot them, even if it's just for points or to note for later in case I need emergency supplies or Enhanced Dark Sight seconds. Packmule also has been a must-grab for be since nearly the beginning, but now that Antidote shots got nerfed (and I always took 1 big Antidote as a solo player), I instead take a Tool Box as my 4th consumable just 'cause I think it's fun & Big Dynamite Bundles & Hellfires are in the pool of things you can get now, and I've been getting them A LOT (along with small vitalities) xP
Packmule is my must take S tier trait. Nothing sucks more than running out of gas in a fight and just dying to "fatigue". Packmule is a huge help against that problem and its always one of the very first traits I take on a fresh hunter.
I would put beastface in B tier because it essentially reduces your chances of being ambushed which theoretically lowers your chances of dying and can prevent enemies from aggroing on you, definitely more useful than adrenaline. I would also put frontiersman in s tier, not because its good, but because its the trait I want to have just to get rid of in order to get traits I actually want like necro XD. Pretty good tier list overall 👍👍👍
I don't think beastface helps as much as you think. I am also thinking from my perspective of the game, and I generally know team placements pretty good without even hearing any noise. like the amount of time it takes for someone to get to x compound
@@khalamity2249 maybe beastface can also go into c tier but the small difference between scaring off crows or not triggering behives and hearing others before me had definitely helped, its just lumping them with traits like adrenaline and blade seer which are effectivly useless, but i would argue that beastface has some use to a degree. Also for the average player I think it can be really valuable as well since they are very cautious most of the time. I appreciate your input though
@@pimpsterpidgeon4502 beastface doesn't work on hives unfortunately. the only reason it's lumped with the other useless traits is because it's not better then the 15 main traits in my opinion. so effectively, they are the same to me since I wouldn't never pick up any of them. There are just too many extremely strong traits for me to consider running it. That said, for a newer player trying to figure things out it could potentially help like you said!
Beastface does work on crows. Its a good solo sniper trait. Also, doctor heals you for 100HP. Not a bad tier list. I respect your opinions and its nice to see how each of us approach our games. Edit: Bolt Thrower also works on the hand crossbow.
Lightfoot also gives you silence through certain soundtraps if you aren't sprinting. Broken glass, bottles, chains, buckets, cans, all silent. SO that keeps it up for me.
Yeah its literally a straight up passive buff for your character, definitely a must have for all builds whether you're stealth or not cause being able to walk (not run) through traps now and have little to no sound from it is a game changer. Also if you dont have it and you crouch through noise traps, attentive enemies can hear it clearly.
I’m surprised serpent is so low. A lot of times when I fight a team that wouldn’t come out of a building, and my teammate gets a pick on a carrier near a window, I would immediately start serpenting and take the bounty. Having wall hacks helps me a lot in breaching in the building. Another similar use is when we third party on a fight, and a carrier dies, I could steal it and figure out what to do based on the info the bounty provides for me. In general I just love it for how often it helps our team break out of a stagnant and boring situation
Nice list but nowhere near my S tier. You do three things A LOT in hunt, running, killing grunts and taking damage. My S tier that always goes first: Ghoul Kiteskin Dauntless Greyhound Bloodless I main officer carbine so i never need to worry about bulletgruber, steady hand, iron eye. Also, imo, fanning is a false security and are useless beyond 12-15 feet. Beastface is a top tier trait since this game is about avoiding sound traps. Thanks for your take on it though 😊
Decoy resupply is not the worst anymore, if you have one player on your team bringing decoy fuses you can completely shut down concertina camping entirely, they can get all 3 decoy fuses back from 1 red ammo box or they can get them back from their own ammo boxes. Having unlimited fuses is actually kinda insane. Id put it in C tbh
Determination and vigor can be viable if you decide to replace your medkits with another tool. They enable you to bring 3 regen shots (so you never run out of healing) instead of stam shots and medkits. So as a solo you could bring concertina, choke bombs, a flare pistol, AND a knuckle knife. I find bringing concertina and choke bombs to block off doors and entrances can be super effective as a solo to prevent you getting bumrushed, especially if you have frontiersman.The downside to this strategy is that using vigor to heal quickly when you have bounty depletes your dark sight. But I've found its upsides outweigh the downsides.
not a bad way to play, but i wouldn't say its optimal. doctor heal stops your bleed/fire dmg while patching then can full heal you on top of that. and you don't waste darksight, and you aren't relying on the other team not to push while you aren't topped off with a sparks/mosin etc.
bleed isnt much of a problem if you have bloodless. A medkit might save you a few seconds but with vigor the regen is quite fast. I find the difference between regen with vigor and medkits to be fairly small, and worth it for the added benefit of being able to bring an extra tool. A video comparing the two would be nice. @@khalamity2249
Beastface is A or S tier for playing solo imo. Alongsidd conduit, it is the best speed and traversal perk. Lets you run through areas that you would otherwise go around to avoid kennels and crows.
I think the flare pistol buff made Dauntless an S tier trait. Now you can just instaburn downed hunters, and whereas before burning them with lanterns would also set you on fire if you tried to defuse the enemy chokes, now you can just do it for free. That's a ton of extra pressure.
dauntless is amazing but niche in use. not everyone chokes their teammates and not everyone forgets prime them. if its a perfectly primed choke or frag etc, you are kind boned with or without dauntless. When it works though, it absolutely changes the fight and can win you many fights from lazy hunters who aren't used to going up against dauntless players
"Determination" is very Good dir attachments like Talon Bayonett or melee in General, you dont need a Knife especially with Talon ur Stamina regenrate so fast and u can Multiple grunts with one swing makes you not need a Knife or when when u stand up ur Stamina boost faster.
I use stamina shots which give unlimited stamina for a certain time. So I have no need for the "stamina traits." I would recommend running stam shots to free up some of your trait slots for better traits
If me and a friend play with a random from discord, we usually politely convince them to respec their vulture/packmule or whatever to get necro/res. I don't know why it is not obvious that you don't get to loot bodies if you all died in the fight
Curious: is mithridatist still at the bottom in your view after the devastating(somewhat) nerf to antidotes? From my experience, in anything other than close range, it can often let you heal fast enough to not let yourself be ambushed when fighting against poison ammo. I personally rarely take it, as my trait points are almost always better spent elsewhere, and I also love to bring antidotes which devalues it significantly, but I think it could still be in conversations and taken into consideration sometimes.
trait points are still spent better elsewhere imo, and honestly if poison becomes more common, I'd just take two antidotes so i get that fresh 20 minutes
I've found doctor to be largely unnecessary since I started bringing 2 large regen shots into every game. The time it takes to regen 2 small bars is largely negligible if you are behind cover. And why would you bring throwables when toolboxes can be easily found around the map at every supply point? What's more useful? 10 minutes of regen or a throwable which you aren't even guaranteed to be able to use effectively?
I don't normally bring throwables! I usually bring 1 regen, 1 stamina shot, 1 antidote shot, and then either another antidote now or a stam etc. i use them and then grab throwables
I wasn't really making any value judgements. It was more of a rhetorical question. But I personally never take antidote shots (especially since the latest nerf) since I find poison is rarely used and nowhere near as useful as regen or stamina. But I'm only a 4/5 star lobby player so I don't know what its like at higher MMR. @@khalamity2249
I would hard disagree with Martialist. The attack is lighting fast, has huge reach, you can kill multiple hunters with one swing easily and on top of that, you can use it with no stamina.
Bullet gurner is useless on every thing execpt bornheim, avtomat, and dolch if you train to to reload between cycles. And if you cant do it quick enough if you hold your trigger after firring and you wont cycle so you reload and not waste ammo. And the berthier isnt worth bullet grubbing since its slow as shit and you only have 3 in a clip. Berthier grubber can be circumvented by bring 2 diffent ammo types.
Team so bot get stamina on conduit. Only you get it but it does bot matter who collects the clue. And it got more expensive. Not higher than c tier for me. Beadtface is a tier for ne.
isn’t the katana a worst option to the saber if you don’t have martial artist because of the stamina conception cause doesn’t the saber do the exact same thing as the katana, but it has better stamina consumption
Shadow leap was exclusive to one of the older events of the game. Currently unavailable to claim. Death cheat is something you have to find in game, most likely place is dropped from a meathead
Putting greyhound in C tier is completely wrong IMO. Its an S tier trait. It significantly increases the amount of time you can sprint without running out of stamina. I always bring greyhound on all my hunters and its always one of the first traits I pick up. Greyhound is mandatory for getting away from enemies in clutch situations and moving across the map, especially if you only bring 1 stam shot. The first three traits I pick up on all my solo hunters are necromancer, resilience, and greyhound. It may not seem like a huge difference but those few seconds count for a lot when you are being chased by an enemy team.
If you are only bringing 1 stam shot that's only 10 minutes. You need greyhound once the stam shot runs out. I don't necessarily mean a full on chase across the map. I'm talking about clutch situations where you need to get some extra distance between you and an enemy team. In which case a stam shot isn't necessary. I find greyhound gives you that little extra breathing room which can make all the difference in an engagement. I don't know the exact specifics of timings but I find I run out of stamina much more quickly without greyhound. Determination is useful but nowhere near as useful as greyhound. I find I can bring greyhound without determination but not vice versa. Both are less important if you aren't playing solo because engagements are less about "hit and run", and more about playing off your teammates. @@khalamity2249
@@rabadooda it all depends on gameplay though my friend. Lets say you bring in a stam shot, 10 mins that gives you the best chance of getting to bounty first. on the way to bounty, you pick up a couple clues and have conduit (which is higher on the tier list) +6 minutes, (could be 9 but thats if you grab all three clues quickly) then you have a crazy fight at boss or something, most people die but there is a sniper sitting back. you pick up bounty and have magpie (also higher on the tier list) and that gives you 3ish minutes to get to extract with unlimited stamina. Now if you fuck around in bushes for 25 minutes, don't pick up clues because you might make some noise, or don't plan on picking up boss banish cause the lighting might show where you are, then just run two stamina shots, save the trait space on all three (greyhound, magpie, and conduit) and bring a trait like bloodless, etc that might help more for that playstyle. the MAIN reason i say conduit and greyhound don't really matter is you can replace their effect with a stamina shot, which is replaceable item in game. you can't replace your traits (except burnable traits) and there are better traits out there then those mentioned imo (depending on playstyle) if solo magpie is pretty good. if you want greyhound above conduit in the tierlist or something, go for it, but it isn't beating the top 15 traits imo. and you can only equip 15 traits
You're correct, its all about playstyle. I just think some playstyles are better than others. The bad thing about conduit is it doesn't give much versatility. Sometimes games will last more than 25 minutes, which is a problem even if you brought a stam shot and conduit. Sometimes bosses will banish in the first 10 minutes before you picked up your second or even first clue. Which is why I prefer to bring greyhound over conduit as it means I have it for the duration of the entire game. I always bring 2 regen shots and an ammo box if I'm running long ammo and a dolch which means I only have space for 1 stam shot. I've tried 2 stam shots and 1 regen shot but find the regen shots more useful as they allow you to heal during combat. But as you say, each to their own. @@khalamity2249