FYI, you can control the container connectors through composite. That might facilitate some of your mixed deliveries. From the Stormworks Wiki entry for Shipping Container: "Shipping containers support a composite connection through any of the top electric connectors. A pulse on Channel 1 or Channel 31 will toggle the top electric connectors in the same way as the top button. A pulse on Channel 2 will toggle the bottom electric connectors in the same way as the bottom button. Additionally, the shipping containers will send data on the composite connection through all of the top electric connectors. Channel 1 will be on if the top connectors are enabled. Channel 2 will be on if the bottom connectors are enabled. Channel 1 1 will be on if the top connectors are disabled. Channel 12 will be on if the bottom connectors are disabled. Channel 31 will always be on. " Also, add some regular lights dammit! I use at least two per side and have them on maxxed out player sensors so I don't have to think about it.
when me and my friends had a career world we would make a big tanker ship and buy diesel at the refinery, then sell it at BVG. it takes a while but you dont have to be active for most of it. usually 100000 litres will cost you around 38000 and sell for 450 - 500k
Excellent way to make money but tons of risk there. First you front the money then carry it in custom tanks which can be damaged and leak losing more money. Not to mention the pump in and pump out time. If you make it its worth it but, containers cost nothing and can be jettisoned if need be. No loss other than time.
The odds, er, crates were stacked against you, but you got it in the box. Also, you didn't notice when I gently tapped the screen and told you to turn on the connectors. 🤪 Hmm, says here it is delivered, but JSI can't seem to find the container... That's going on the report, no doubt. 🤔 Curious, North Harbour also logged the same complaint. Seems maybe someone is misplacing stuff at work, or at worst, stealing it. 🤫 Impressive how close you are to some of your fellow other pilots at times. Heart-stopping, er, heart-warming to see. 😁 Glow-sticks to mark containers were indeed a bright idea, no matter how dim they are. 😄 Position hold would be useful. Me, I have no clue how to get that beyond the Workshop, heh. 🤭 Perhaps, once unlocked (a fortune in research points) put in a frontal monitor to help line up connecting? Just a thought. Keep up the series, please and thank you! 😊 And for those who get annoyed at too many smileys, here's some just for you: 😛🙃😉😘
Loved the video @ProfNCognito! Can't wait for the next video man! Yeah, the best way to handle Multiple Trips is to have your Last Stop on the Top of the Stack, that way to don't need to pull so many Touch and Go Landings! I figured that out back when you built the HIPPO. Classic Career Mode Series with Both the Weapons and Industrial Frontier Expansion DLC's and Fans and Subscribers, Like @C F and @Miss Pelt, would be nice to see. Sadly, I can't join in, because of a Cruddy Internet Connection as well as a Very Old Desktop Setup that Goes back to the Turn of the Century on top of Not Having the Game. Until things get somewhat better in some way, most Everything that I have in Mind will be in the Planning Stage, and Considering that I'm Planning an "AI Forces Inventory Overhaul" Add-on for the Weapons DLC, it's probably just as well. For the Refinery, The Tanks are a Reasonably Viable Option but for Me I'd stick to the T2-SE-A1 Tankers, The Tanker Configuration of the Liberty Ships, The Kennebec-class (Kennebec, Mattaponi, and Chiwawa groups), Suamico-class (Suamico, Escambia and Cohocton groups) and Cimarron-class Fleet Oilers to Haul Some Fuel Around if need be, though these Ships were long before the Start of Containerization (1960's/1970's is when you started seeing Containers coming out, and many ships from World War Two Surplus were about 20-30 years old and had to be converted for this) so they were basically carrying things in bulk. The Tankers of the Time were also before many of the Famous Oil Spills in History like Exxon Valdez in 1992 or Erika in 1999. However they should be Tall Enough to Reach the Gantry's at the Refinery and Oil Rigs since they had a good 200 or 300-some Men as their Ship's Complement and you should have Enough Range on them to Literally go a full Circle around the World of Stormworks by Going up through the Arctic to BVG, around to the Other Side and Down South past Donkk towards and Past the Raptor Lighthouse and around past JSI Docks and FJ Warner Drydocks and then back up towards and Past the Sawyer Islands. As you've seen with the Specs for these Ships, they can Carry a lot of Fuel and You'll need that to keep things going. If there are any Areas that are Inland then a Tanker Truck would be your best bet.
Is the containers sending any composite or logic? Was wondering about fetching destination info from connected containers to make sort of automated loading manifest and by logic releasing targeted containers by destination