You guys should make a podcast on what Silver-bordered cards you'd like to see rule 0'ed into commander. I'd love to see Crim's take on Gerrymandering.
This was by far Crims best episode. "I had a Blood Moon and a Naked Singularity on the board so that was funny, I couldn't cast any of my spells tho so that was kinda unfortunate" made me lose it. You can't get mad at him for locking out the table if he also locks out himself
You can because for you to make that play is so beyond stupid. Sorry I value my time and don't wanna sit there and look at the table for the next 35 min and hope someone can do something to end this garbage.
Explaining conceptually the difference between Reality Shift vs Naked Singularity, look at the back of your magic card. The blue one makes your mana produce the opposite on the color wheel (blue unaffected). That's why the artwork is a thing being twisted diagonally to represent the color swapping on the color wheel. The artifact instead turns the color wheel. It's why the art is of a swirling effect. The entire color wheel is basically rotated two times counter clockwise. The land of the corresponding color makes whatever color is instead two color pips counterclockwise on the back of your magic card.
REMINDER ABOUT CUMULATIVE UPKEEP REMINDER: The mechanic works by putting "age counters" on the permanent. So, Naked Singularity + Chisei, Heart of Oceans (or something similar) = no paying the upkeep
You still have to play 3 every turn, the upkeep cost just doesn’t increase every turn with chisei. The only way to prevent cumulative upkeep costs (that I know of) is solemnity or an opponent having a vorinclex.
you can also play Solemnity to never have to put an age counter on them. I have an enchantress deck that uses it to keep cumulative upkeep permanents on the board.
My experience with Cruel Entertainment is the same as Crim’s. I’ve seen this cast over a dozen times, and what almost always happens is that the two targeted players agree to hurt the caster. It’s low tier for trolling others and high tier for getting yourself got. Also , congrats , Richard!
Edited: Crim and some other people play the card at the wrong time. It should ALWAYS be played when an opponent is CLEARLY the archenemy. Cast it, and pick the archenemy. The archenemy may use the other person's turn to screw you over, but the third player will want to bring the archenemy down a peg or two. If they don't, they'll only secure the archenemy's victory. It's like using a board wipe when one player has a massive 'I am going to kill everyone on my next attack' board. Sorry I destroyed your value creatures. It was the only way to stop the archenemy.
@@k9commander I don’t play it, but sure. I can see that. I was just saying how I’ve seen it go for various other people who I’ve seen play it across various games.
@@k9commander Have done this multiple times. They still always teamed up to go after me. The person who wasn't the Archenemy ended up heavily regretting it every time, but they still went after me. I think it's a psychology thing. Since I was the one who cast the card they're like "oh well YOU are trying to screw me, so screw you!" I could not convince them to mess with the player who was furthest ahead because that player agreed not to mess with them.
Cruel Entertainment story from just this weekend: I played it on T6 in my Breena politics deck choosing both opponents. Turned out that one of my opponents simply decided to pay 40 life for the other opponent’s Toxic Deluge to take him out. Well. IMO the card is highly dependent on the state of the game and benefits from your ability to scheme >:D true s-Tier
My best experience with the card is as a single player removal spell against any Necropotence player. In short a Last Chance version of Mindslaver to Cruel Entertainment’s Time Walk.
44:00 Professor and Vince popped up! 🤣 1:10:03 Tomer's standard on trollness: Sensei's Divining Top is a troll card 😂 1:13:02 Tomer's like: "No, Demon Crim! Stop corrupting my mind!!" 😱 1:16:11 Tomer: "Crim is the Joker..."
Here's the question: As an adult, when you're sitting down to a commander game, what's the goal? If you're playing at a store or event with strangers, trying to win the game, trying to test serious strategies, then obviously you don't play these cards. But, for a lot of us, the best times are sitting around with a group of close friends, eating and drinking and socializing and laughing and having a great time killing several hours with good company. For situations like that, where we're all in it for the fun of it, and plan to be doing this for 4+ hours, these cards are fantastic. They turn the game on its head, mix things up, make everyone try to figure out how to resolve terrible spells or game conditions, and generally lead to a lot of the most fun, memorable times I've ever had playing casual magic. This isn't just kitchen table Magic, this is Party Magic.
I love how Phil is like Low-key learning all the Trolljutsu from Crim since he's joined the MTGGoldfish crew, first it was blatant thievery, now Wrong Turn...
So combo for Crim. 1) Have either Naked Singularity or Reality Twist on the battlefield along with unwinding clock (or some other way to untap on each untap). 2) Put Nightcreep on an Isochron Scepter. 3) Cast Nightcreep on each players upkeep making all lands swamps so everyone only has white mana.
With Head Games, my first two thoughts were: 1. Use it on Tomer, give him all the Kaldra pieces to hand. Then wheeling/making him get rid of his hand again. 2. Since they go on top, you know what they had in their hand. So you can just give them back their hand again. Now that is some Mind Games.
I could see Head Games in a Tergrid deck. Before making your opponent discard (with Dark Deal, let's say), go and choose the best permanents from their decks. Also 1:08:48 Phil, I believe you are thinking of City of Solitude.
I use it in my nethroi politics deck to mixed results. The funniest one was being mindslavered in the kingdoms version of edh game got two head games cast on me that locked me out of the game.
Chains is NOT hard to understand. It makes everyone rummage outside their draw for turn (discard, then draw). If they can't discard they have to mill instead. If you have one card in hand and attempt to draw 3 you will discard, draw, discard, draw, discard, draw. If you have zero cards in hand, you will mill three. It is brutal with Brainstorm because Brainstorm also makes you put two back. In the first scenario it empties your hand instead of cantrips. It is very simple.
Listening to Crim talk about the fun of 1v1 chaos decks reminds me of the random MTGO game I played where we ended up with four Group Slug decks. That was the most fun I’ve ever had playing Magic and nobody I’ve ever talked to since has been able to understand, let alone agree.
Regarding Chains, the simplest way to think about it is this: Your first regular draw during your own draw phase on your own turn is completely normal. Also the first draw done by any other player during your turn during the draw phase are also normal. Any other draws that happen at any other time are replaced by loot/rummage effects where you do the discard first. Finally, if your hand is empty when you would attempt to perform that discard, you instead mill a card instead of looting. So, for example, if you have a howline mine and chains in play, your draw phase becomes draw a card, then discard a card, then draw a card (draw then modified loot). If you cast brainstorm on another players turn, it becomes discard 1, draw 1, discard 1, draw 1, discard 1, draw 1, put 2 back on top of your library (modified loot, modified loot, modified loot, return 2 to library). If you play a real loot effect, it becomes discard 1, draw 1, discard 1 (modfied loot, discard 1). The real confusing part comes with Anvil of Bogardin. If you have Anvil and Chains in play, your draw phase becomes draw 1, discard 1, draw 1, discard 1 (draw 1 then modified loot then discard 1). If you have a howling mine and an anvil and chains, your draw becomes draw 1, discard 1, draw 1, discard 1, discard 1, draw 1 (draw 1, modified loot, discard 1, modfied loot).
@@starmanda88 The even tougher scenarios come when you have two chains in play. Then, if you have a howling mine and two chains, your draw phase becomes draw 1, discard 2, draw 1 (hand size doesn't change). And Anvil + 2 chains is draw 1, discard 2, draw 1, discard 1 (down 1 card). Empty hand howling + 2 chains is draw 1, discard one, mill 1 (I think that's right, been a while). Two howling mines + 2 chains is draw 1, discard 2, draw 1, discard 2, draw 1 (with 2 chains, every extra howling mine makes you end up discarding an extra card. crazy huh?)
@@SamuelKacerik Oh. It looks like it's been errata'd to only ignore your first draw on each of your own turns. The original wording says it doesn't apply to the first card drawn by a player during the draw phase. Original wording would have let two players each with a wedding ring in play to draw a card each draw phase. Errata'd version looks like it wouldn't. Interesting. I haven't looked at the Oracle text on this, but I remember how it worked based on my buddy's Chains deck from back in the day.
I once got hit by a Cruel Entertainment and my friend was mocking me about how bad his hand was. I then looked at his cards, shook my head and said, he could literally kill one of us. (Tbf, we were like, 2 months into playing commander and he played maybe 4 times before then). He was adamant that I was wrong, I then said if he wants me to prove it and he agreed. I killed himself during that Cruel Entertainment and he took the loss in pride XD It was played within the precons that this came in btw, 5 player POD all of the original 4 color commanders :) Funny enough, we also recently played a game with Possibility Storm! I played it in a Yidris Cascade/Chaos deck and it got taken advantage of by my brother playing Zada - The thing is, Zada's triggers resolve on cast, so the spell you cast to target Zada will get exiled but the copies still get made and resolve! So Zada get's a 2 for 1 basically. He won the turn after I played it by chaining into a masive amount of spells with Birgi and Run-Away Steam Kin ^^ Timesifter unironically looks like a Yu-Gi-Oh card, in wording, design and artwork xD
The abject horror dawning on Tomer's face when Phil was saying 'Maybe I should bring a chaos deck to a random match' really got me... Haven't laughed so hard in a long time! XD
What I THINK chains of mephistopheles does is essentially: If a player would draw a card other than the first card they draw during their draw step, that player essentially rummages instead of drawing normally, meaning they still get to draw the card as long as they discard another card first. Then it has an extra effect where if you don't have any cards in hand to discard you just mill a card and don't get to draw at all. It doesn't literally stop you from drawing cards but it does stop you from gaining any card advantage
This might be one of the funniest episodes yet! I hope Richard can throw in his thoughts on some of these too in a different podcast. But congrats on the baby!
51:02 Straighforward explanation of Chains of Mephistopheles follows. * If you have cards in your hand then your card draw is replaced by rummaging. * If you have no cards in your hand then your card draw is replaced by mill. This does not affect the first card you draw in your drawstep. (Also, please remember that a spell on the stack is no longer in your hand. Also remember that replacment effects can't loop, the rummaging won't retrigger itself nor the mill.)
Possibility Storm seems actually legitimately fun. I like the challenge of playing "around it" or better said, to try to get value from it by casting low cmc spells and getting to resolve more pricey spells for it instead. Sounds like potentially even a legit piece for storm or combo decks, if you build around it.
Okay, here's how Chains of Mephistopheles works as I understand it: - It affects any card draw effect that isn't the "natural" draw-step draw. - It is a replacement effect (because it contains the word "instead"). This means that the effect applies exactly once to each card that is supposed to be drawn. - (A ruling on Gatherer states that the effect applies separately to individual cards drawn at the same time.) - If you have 1 or more cards in hand immediately before the draw effect resolves, instead of drawing X cards, you [discard 1, then draw 1] X times. - If you have no cards in hand immediately before the draw effect resolves, instead of drawing X cards, you mill X cards. Example: 1) Player A casts Harmonize while Chains is on the battlefield 2a) If Player A has at least 1 card in hand immediately before Harmonize resolves, they resolve the card by rummaging (i.e. discarding 1, then drawing 1) three times. 2b) If player A has 0 cards in hand immeiately before Harmonize resolves, they resolve the card by milling 3 cards instead of drawing.
Chains of Mephistopholes is actually surprisingly simple. It’s a replacement effect that replaces any draw (except your first draw in your draw step) with something else. If you have zero cards in hand, it replaces the draw with milling a card. If you have a nonzero amount of cards in hand, it replaces the draw with rummaging one (discard a card and then draw a card).
I play Possibility Storm in my Svella deck and defend it as a "soft lock" on the game. It's fun regardless though! Chains is super simple: If you draw any extra cards (more than your 1 in draw step) you discard first. If you have no cards in hand you mill instead or draw. Also, I legit think Banding is simple and want it back so bad!
This is culture. I am enjoying the finer things in life. Can’t wait to become the embodiment of Tomer’s old MonoR “friend”. sounds fun. Congrats to Richard.
One of my favorite things about Timesifter is that it's an extra turn so everyone has to keep track of whose turn it was if Timesifter gets destroyed, as the turn order will go back to normal and not start with the person whose turn it is
to answer Phil's question at 1:08:46 the card your looking for is City of Solitude..and its 2G Also like to add my own troll card to this list.. Wars' Toll
I'm shocked that Perplexing Chimera isn't on this list, it's my favorite troll card. Everybody gets to take turns snatching everyone else's stuff, and it's always groans when it hits the table but it's absolutely hilarious what happens.
My favourite troll card has to be Teferi’s Puzzlebox, as I always get groans from the table whenever it hits the board. It prevents anyone from holding onto a card for the perfect moment and any plans you had for your hand before it came down are thrown out the window. Eventually someone wheels into artifact removal but at that point it’s done what it needed to do The best is playing a mass bounce spell like Cyclonic Rift or Evacuation, all their cards are now at the bottom of their deck and everyone is sent back to square-one
Congrats Richard. Am I the only one confused as to why they find Chains of Mephistopholes so confusing? I think it's clear. I thought maybe I was missing something and I looked up the flow chart and I was right. It's basically: Any time you would draw other than the first draw each turn, rummage instead. If you don't have a card to discard, mill 1 and don't draw.
This was very entertaining. I dont get my docotors recommended amount of crim each week since he was benched for commander clash. And this really helped.
I played Confusion in the Ranks with creatures that bounce themselves like Glitterfang and Viashino Sandstalker. It was a pretty effective way to repeatedly steal opposing creatures.
I love that all the stories from Tomer begin with "This jerk I was playing with played this card" and all the stories from Crim begin with "So, I got to play this one time"
Naked singularity makes your basic lands tap for their second enemy color in color pie rotation. So White's two allies are green to the left and blue to the right so if you skip two ahead of blue you get red. Repeat for the other basic Land types
Cultural Exchange is absolute fire in Wilhelt the Rotcleaver. And Quicksilver Behemoth and Thought Monitor and especially Coveted Jewel are great to combo with Puka's Mischief.
One thing to remember about cumulative upkeep is that the rules changed. You add an age counter and then pay for the cum upkeep for each age counter. If you can continually remove the age counter you could literally have them forever
because of how cumulative upkeep works (ie each upkeep you add an age counter, then pay the upkeep cost for each age counter) i think if you have a Solemnity on board you can circumvent cumulative upkeep, allowing you to keep those last two terrible troll cards on the field much longer for continuous shenanigans.
I think Chains is confusing because the most important piece of text that defines when it's in effect is the last line of the card. The card would be less confusing if the last sentence was first. Essentially, if you would draw a card any time other than the first card of your draw phase, you rummage instead. If you can't rummage because your hand is empty, then you mill a card instead.
If Seth saying, "I will kill you if you play this card!" in response to talking about Timesifter doesn't make the whole team want to play it in secret from him knowing, I don't know what will. Oh gosh, Imagine if there's multiples of this on the board!
One of the funniest games I've had was where someone else Timesiftered and I got three extra turns in a row because I just happened to hit 3 of my 4 most costly cards on the tests. Winning with Dragonstorm without even casting it. lol
@@canamrock It's a beautiful thing. I think the crew should show Seth the light by all putting a copy in every deck for next season. It's colorless after all.