Some people are hyping themselves up for ES6, but I'm looking forward more for the Beyond Skyrim, Skywind, and Skyblivion projects then another actual Elder Scrolls game.
This is gonna be great full respect to the team and all the work they put in for creating a good masterpiece can't wait to see the lands again and excited for the quests will get to do
I'm moved by how beautiful the landscape in Cyrodiil is! And I cannot put in words how glad I am that you are so caring about the quality you put in the audio department! Audio is such an overlooked field that can - if poorly done - ruin the most beautiful and best looking projects because audio is literally everywhere. Having said this, an audio showcase about creature sounds and the new soundtrack would be super interesting! All the best to the future of the project and all its volunteer heroes!
Such serene and beautiful sounds, Oblivion was my first TES game, it brings a tear to my eye to see Cyrodill again, it's nostalgic, familiar yet fresh! Skyrim is great, but the land is harsh and unforgiven, so much so that the nordic people embrace the hardness as part of their culture, but I must say I miss the forests, the lakes and the verdant hills.
I have been and still am, looking forward to this project's release more than any other mod or any other game release. I already know I will spend countless hours just wandering around.
So cool! Soundscapes are one of those things that are so essential that they slip beneath my notice most of the time, so thanks for spotlighting these! They sound great. :)
Amazing. Atm I'm busy with Starfield. 2025 Skyblivion comes out ant then you guys with your amazing recreation of a Cyrodiil 200 years later, your other Beyond Skyrim Projects, then Skywind together with the other big new lands mods for Skyrim and Fallout 4 and the future Starfield mods I won't need any game from any other Studio for the next 5-10 years and in 5 years TES 6 gets released. I will never have to play anything other than Bethesda titles. Thanks to gigantic mod projects like yours. Thank you for all the time and effort you put into this project. We can't wait to play it.. I think I speak for anyone in the comment section. Thank you so much.
Very good job, may I make a suggestion. On all the regions apart from the great forest it sounds like it’s blowing a gale, maybe the base wind sounds could be toned down a little?
I don't know why I didn't think of it, but I didn't realize Blackwood would be part of this mod. I love that zone in ESO so now I'm even more hyped for this mod to release. I'd love to see Blackwood in Skyrim's engine.
Thank you for all the effort, we appreciate it very much... you deserve an award, there is no doubt... I hope Bethesda thanks you in some way... thanks again!!!
Love how you go from advanced sound design and mixing in Pro Tools to putting up with the same CK as everyone else. I used to compare CK with Source’s Hammer editor, but that’s ancient history now and even that didn’t crash to desktop despite the patches and fixes made just to have it function. How anyone, let alone top modders and freaking Bethesda devs, creates anything substantial in that software is beyond (lol) me.
If Bethesda wasn't run by idiots they would be best served just hiring y'all and have this released as an expansion/upgrade to Skyrim. But corporations are run by mouth-breathing, petty idiots, so guess we'll just have to watch and hope that this mod effort won't fall apart like many large-scale efforts. Best of luck to you guys; this audio video REALLY makes me hunger for more. You know how to use even the sound to assist the suspension of disbelief.
It’s been years since you released beyond Skyrim Bruma I understand this project takes forever but at least let us get another small release. Give us something while we wait that is refreshing and new
There's quite a bit you can do even with a low level computer tbh. If it's modeling or getting in game it can have some requirements, but thankfully Skyrim is older now and computers that can run it are easier to get.
Small criticism: I think the wind sounds too strong in many areas. I would have expected the trees to move more with that sound. But if only the sound of the wind is playing and the surroundings are not affected, it's kind of strange.
The sound has been greatly increased for ease of hearing in the video. In game the sounds are quite in line with vanilla, as you will be able to hear in future walkabouts. Another thing to consider is that most trees are not yet using the swaying animations and stuff that vanilla trees have. This is partly because once you add that, level design becomes much harder to edit due to accidentally clicking the skinned trees
Omggggg when are you going to release one of these please it's been 12 almost 13 years there's now at u haven't at least gotten one done omg like at least release one
Anyone else bothered by the scale of Cyrodil? Scales that have the city as big as modern day London is laughable, this scale also means Rumare is as big as superior. I don’t care if the world is filled with magic, crossing that bridge would take a ridiculous amount of time. No commerce, no defensibility. This is not a criticism of the game, or Beyond Skyrim team and not remotely relevant to the video but it’s bugging the hell out of me how no one We’re going to sort out the head cannon right now. Lake Rumare should not be visible on a world map. It should be at best the size of a cross section of the Venetian Lagoon around 40 square miles, the bridge leading to the city should be around 2.3 miles same as the Ponte della Liberta. The actual walled city could be a fantastical 18 square miles with the surrounding island, with its harbour and prison and fields (where there should be dozens of farms, pastures, hamlets) taking the entire Imperial City island up to around 22 square miles. The city should not be dead centre in the island but skewed to the West so it connects directly to the bridge and therefore there’s no need to cross multiple miles of landscape East after the bridge. It should not be visible from space, this is Elder Scrolls not Warhammer 40k. No medieval city that large magic or not could support itself even with a modern day transport network. I’m gonna say the Niben Bay (not the entire river) could be around the size of Lake Champlain (New York/Vermont).
@@Rustyshackleford1911 oh yeah like borderline autistic spiel I think I spent like 25 minutes on this comment alone. But hey, at least it’s cool and no one has had a better geographical take on Cyrodil on the entire internet.
The map of Cyrodiil is roughly 1.3x the size of Skyrim. Skyrim only loads the area directly around the player. The rest is only shown via low detail models/textures.
If you think this thing is ever getting released, you're a fool. All they've been doing for the last few years is releasing little tidbits like this to get attention.
@@niIIer1 Skyblivion started AFTER this project and has a much smaller team and it already has a release date, these Beyond Skyrim teams are remaking their assets every 2 years. I have been following these projects from the start and its a joke at this point.