Something about crossing the Volga river map. If the Soviets are attaching, they have to cross the river with some little boat, while Germans have to wait them on the other side...that would be the first capture point. Vice versa for Germans it would be the last point to capture.
Wait, they only made TWO of these things? and one of them burned down and the other got captured....some service career am i right? As for the Chassis, i want to say its a Panzer 4 of some sort but....its too long, so maybe its a Panther hull? Would explain the 50mm front hull. As for the Gun, isn't that the same 105mm on the TIGER 2?
Yeah its a PZIV chassis. They reused the chassis from the III, IV, and PZ38T for a lot of different vehicles. The 105 was never in a Tiger II thats just one of those "what if" tank designs War Thunder put in. Tiger II has an 88. You might have already known that though.
@@psychobeam99 Naw just a little rusty. Yeah the tiger 2 had a LONG barreled 88, Panther had Long 75mm or 85mm something like that. So its a extended Panzer 4 hull, I thought it looked familiar.
Theres one up on the channel, I think its "Germans walk into a BAR" Or something. Ill probably do another one, the BAR is probably my favorite gun in Enlisted
Erm did anyone else notice the strange reload of the Kiraly? sometimes it was lightning quick, other times the same soldier needed to charge the handle?
I really wish the AI would get a bit more 'intelligent', garrisoning a building is cool but having to manually press them into place is kinda a pain and they're not very good even if you do. Same for trenches. Maybe have a different hotkey for 'attack' where they would check each room in a building or something. It'd be cool if you could just press X on a window, and your squad would automatically send one man to each window with a guy covering the stairs too. Their combat stats don't need to be increased or anything but just have minor scripting like that, 'snap to position'. If anything, just have it to look cool. And it'd be nice to have them spread out a bit so they don't get derped by one tank shell / rocket / grenade, some sort of 'wide formation' order. I was also thinking about abilities, long cooldowns but potentially powerful. ''Oorah!'' for soviets, giving them a speed buff and large reduction to surpression/concussion, maybe 'grenade assault' for panzergrenadiers to let them saturate an area with grenades (not much killing power but good for wounding and softening up the enemy). Maybe even 'assault tank' if you can get your AI close enough where an AI will plant a bomb on the tank and you can cover him. (It feels a bit cheesy to lob dynamite on tanks and it makes them snipe from far away, make them a bit more resistant and reduce their dmg so they can actually be used for breakthrough)
@theenclave8811 I tried it twice with the TNT charges and it tanked it easily. Only way I could kill it was place the TNT near the tracks and side pen it.