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Big Motion Blur Issues In Cycles (And How To Fix) 

BoroCG
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Music: Shokawa - SINY.mp3

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21 апр 2023

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Комментарии : 84   
@AlexisRivera3D
@AlexisRivera3D 9 месяцев назад
*BRO I HAVE BEEN SEARCHING FOR THIS ISSUE FOR SO LONG AND YOU FIXED IT, THANK YOU*
@8_1_1
@8_1_1 Год назад
I can't believe how easy it is to fix this glitch. I use lattice mod, a lot, on my personal artwork. I do abstract stuff. Lately I've been avoiding rendering animations because of how time expensive it is to go frame by frame, seeing which one is glitched and then re-rendering it without motion blur. I've ran into this issue with client work and it is THE WORST, when deadlines are tight, the last thing you want is having to fix a bunch of glitchy frames. I can't thank you enough dude!
@Krzyh4
@Krzyh4 9 месяцев назад
This is the best kind of tutorials. You not only showed how to fix a problem, but also explained what the problem is about! Thank you and keep up the great work, you earned my sub!
@HaveANiceDayBag
@HaveANiceDayBag 2 дня назад
This was so helpful! I've been struggling with this issue and resorting to photoshop cleanup. Thanks a ton!
@davebulow2
@davebulow2 3 месяца назад
This is probably the best video on RU-vid. Thank you for getting to the bottom of this issue. You've thoroughly covered the subject and possible solutions for different cases better than any other resource. Thank you!
@khomatech6428
@khomatech6428 2 месяца назад
Yes the best video on RU-vid, number one out of 300 billion videos, yes this one
@BoguZk
@BoguZk Месяц назад
Oh man, thanks! Disabling deformation motion blur saved my day, ufffff 😌
@BlenderSecrets
@BlenderSecrets 11 месяцев назад
This is very helpful, thanks!
@BoroCG
@BoroCG 11 месяцев назад
Glad it was helpful!
@dr.rebel_star7587
@dr.rebel_star7587 4 месяца назад
Thankkkkk you so much! It was very helpful!!
@StarfuryFlames
@StarfuryFlames Месяц назад
this is a great video, thank you so much
@glowshedfilms
@glowshedfilms 6 месяцев назад
Very cool! Just experienced this myself, definitely seemed to address the issues. Thank you sir!
@waelbeji
@waelbeji Месяц назад
amazing stuff thanks for sharing as this was a head scratching issue i didnt quite understand until i learned how motion blur actually functions
@sotomonte_
@sotomonte_ Год назад
Great video!! If you want deformations on your first example, you could probably have a duplicate of the geometry without the modifiers and transfer the velocity attribute from one to the other with geo nodes
@gregvisualfx
@gregvisualfx 4 месяца назад
You saved my life bro! 8h before deadline this issue arises! THANK YOU!
@alpaciello
@alpaciello 4 месяца назад
thanks you so much! gold video
@user-bs2el8ih9m
@user-bs2el8ih9m 3 месяца назад
thankyou so much man, this is all i need
@POINTERBOY99
@POINTERBOY99 4 месяца назад
Thank you so much!!!
@ihorkarpiuk4102
@ihorkarpiuk4102 3 месяца назад
The best way I found, that is not mentioned in the video is to make the sharp edges (you could do it by hand or click "Add custom split normals data"), then add split edges modifier and turn off the angle parameter. Ideally, place the modifier before any mesh transformation. DON'T FORGET TO TURN OFF AUTOSMOOTH!!! The problem is probably that autosmooth recalculates and splits the vertices on each frame based on mesh transformation. But the split has to be done BEFORE the transformation so that the indices don't get reassigned.
@SwagnusPro
@SwagnusPro Год назад
just had the same error with a rendering and then remembered your video! Saved me a lot of time! Thanks a lot!
@khirdanreza1302
@khirdanreza1302 4 месяца назад
THANK YOU SO MUCH DUDE!!
@TallyHD
@TallyHD Год назад
omg i had this problem so often in the past! Thanks for the video!
@qubafootbag
@qubafootbag 9 месяцев назад
Sweet god i spend around 10 hours trying various strategies how to get rid of these glitches when having motion blur and rigged human. You saved my day, thank you very much man
@samkooon.5859
@samkooon.5859 8 месяцев назад
MAN YOU ARE JUST AWESOME.
@simplementeMIKE
@simplementeMIKE Год назад
THANK YOU!
@cjkalandek996
@cjkalandek996 9 месяцев назад
THANK YOU! For MONTHS, I was like, "What the hell is going on with my renders? Is Blender possessed or something?!"
@HMNummi
@HMNummi Месяц назад
Great! Thanks!!
@vaporama_vision
@vaporama_vision 4 месяца назад
Thank you so damn much 😊
@baozhong66
@baozhong66 5 месяцев назад
thank you for saving my life
@Jay-mn2nj
@Jay-mn2nj 4 месяца назад
God... finally!!! Thank you soooo much. When i worked on huge projects, i had the same issue, i had to fix it manually by picking the specific frame and fixing the frame with Photoshop.. it was a huge pain on my as* Thank you soo much for this information
@STILLTHINKING656
@STILLTHINKING656 5 месяцев назад
YOO. you saved my life. i ve been struggling with this issue while work for commission. thanks
@MrSaul3d
@MrSaul3d 6 месяцев назад
I was having this issue with cage deformer on a character and no change in topology, thanks! :)
@valensi1988
@valensi1988 4 месяца назад
I cannot believe I just deactivated motion blur for every scene this happened. I feel like an idiot after seeing you can disable by object! It's a pain in the ass for abstract stuff. THANK YOU SO MUCH
@chrisgray7839
@chrisgray7839 5 месяцев назад
Nice! I thought it was a weight map issue like some unassigned vertex because I altered the Mixamo weights. Only one object was glitching, with no modifiers or FX on it, but turning off Deformation in the object MB panel worked for me. Thanks man!
@loganorr2147
@loganorr2147 4 месяца назад
Yup, it is the deformation thing
@geno86jo
@geno86jo 3 месяца назад
thanks sir!
@AArmstrongC
@AArmstrongC 8 месяцев назад
THANKS!
@palyyy_
@palyyy_ 11 месяцев назад
Thank you sir
@Ed0923
@Ed0923 6 месяцев назад
Thank you :')
@nachoaguilar
@nachoaguilar 3 месяца назад
LOVE YOU.
@shayanshabani
@shayanshabani 10 месяцев назад
So how about the camera? When I switch to other scenes and also no movements between two frames, but it’s still glitching
@BoroCG
@BoroCG 10 месяцев назад
Hey, are you using the same camera to switch shots? Like quickly repositioning the camera between two frames? Because that would cause a massive motion blur glitch in that one frame. If that's the case, I recommend using multiple cameras with *camera markers* in Blender, look it up it's awesome
@jxcobt
@jxcobt 11 месяцев назад
you are my lifesaver. you have no idea how many hours of my life i wasted trying to figure out how to fix this LOL
@ezzellvfx2169
@ezzellvfx2169 3 месяца назад
Is it possible this can now be fixed in 4.1 by using the Shade Smooth by Angle option instead of the Auto Smooth modifier? I’m curious if they produce the same results shading wise and if a mesh that previous used Auto Smooth can be converted to Shade Smooth by Angle with no adverse shading issues.
@VituralHwang
@VituralHwang Месяц назад
that's does work with version bellow 4.0. since 4.0 blender had removed auto smooth. in 4.1 I had that problems again but this time had no auto smooth to turn off
@MrReactric
@MrReactric 4 месяца назад
hi , I use blender 4.0 but there is no deformation checkbox.
@sagresnaw
@sagresnaw Год назад
I find rendering the animation without motionblur as image sequence and then rendering the frames in after effects or back through blender VFX produces nicer results with lower render times compared to with motion blur. Also you can get more customization out of your motion blurs in composition nodes. Maybe things have improved over the years but I've always had issues with how the motion blur looks inside blender.
@BoroCG
@BoroCG Год назад
I find real 3D motion blur way better than any post-processing alternative. Depending on the situation, the difference can vary between mild and huge
@sagresnaw
@sagresnaw Год назад
@@BoroCG I'll have to play with blenders motion blur again, back in 2016 it was very underwhelming and I've never tried it since.
@wilted_kale
@wilted_kale Год назад
Nice one
@CGMatter
@CGMatter 4 месяца назад
king
@TiagoTiagoT
@TiagoTiagoT Год назад
What if instead of rendering the original object, you have a higher-poly object you shrink-wrap around the object that has changing topology, and you keep the original object invisible?
@BoroCG
@BoroCG Год назад
Haha that's kinda cool, but I gotta say updating decimate every frame is already pretty slow. Shrinkwrapping a very high-res mesh on it would be a slideshow. Doable though!
@xpdatabase1197
@xpdatabase1197 Год назад
You could try using weighted normal modifier combined with Auto Smooth.
@BoroCG
@BoroCG Год назад
First got happy about this, but then noticed I had deformation blur off. When it's on, weighted normal modifier still shows glitches, sadly
@markymrak
@markymrak 6 месяцев назад
Thank you. But what to do if we are using armature modifier, which is in fact deforming mesh, and is probably most common scenario? Then switching off Deformation in Object's MB options will kill needed Motion Blur.
@BoroCG
@BoroCG 6 месяцев назад
With armature, if you have to keep deform blur - check if there's either anything else that changes the topology, like modifiers, or if there's something affecting the normals of the mesh dynamically
@Tengokuuuu
@Tengokuuuu 10 месяцев назад
still doesnt help, im using RBC addon to control cars, when i activate motion blur the wheels are going crazy in some frames, idk what to do?? i tried everything, disabling motion blur helps but it doesnt look good..
@MOMO-ji5eg
@MOMO-ji5eg 5 месяцев назад
it also happens to my alembic hairs and I report this glitch their solution is set auto smooth to 180
@mikesnapper9001
@mikesnapper9001 9 месяцев назад
I just stopped using motion blur and replaced it with vector blur. It's true that it's not as good as the regular motion blur, but the differences were so small it doesn't matter to me. I was just done having to constantly debug the motion blur issue hunting down which object needs modifiers adjusted, which one should have blur disabled, which one needs smooth normals disabled.. nope.. screw that, vector blur all the way baby.
@balaurii.banatului
@balaurii.banatului 10 месяцев назад
Brooo, you just saved my life 😂😂
@DGscene
@DGscene 6 месяцев назад
respect
@realdragon
@realdragon Год назад
Are you gonna make overpaint or any painting videos? Or you switched to fully making game/animations?
@BoroCG
@BoroCG Год назад
3D and game dev is what I'm interested in at the moment
@realdragon
@realdragon Год назад
@@BoroCG Understenable, have a nice day
@brandonsbluegaming1570
@brandonsbluegaming1570 Месяц назад
is there a fix for this for EEVEE? I'm having the same glitch with Eevee Rendering
@R0w4nH0pk1ns
@R0w4nH0pk1ns Год назад
counter to your point about not using auto smooth; Bevel + weighted normals modifiers make everything better and weighted normals needs autosmooth
@BoroCG
@BoroCG Год назад
Thanks for the idea, but in my testing weighted normal modifier still shows glitches, sadly
@PlanetXtreme
@PlanetXtreme 2 месяца назад
lol I wish I knew why auto smooth broke stuff, it broke so many things in my proj and I didn't realize :facepalm:
@myboguslife311
@myboguslife311 6 месяцев назад
the blender 4.0 has no deformation option..what should i do?
@inkmanworkshop
@inkmanworkshop 6 месяцев назад
Yes it doesn't so I used this fix instead: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wLYanQyUHLY.html
@inkmanworkshop
@inkmanworkshop 6 месяцев назад
Blender 4.0 doesn't have Motion Blur Deformation so I used this fix instead: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wLYanQyUHLY.html
@glowshedfilms
@glowshedfilms 6 месяцев назад
I think it does, im using 4.0 now and disabling this feature worked for me.
@Kyderra
@Kyderra 6 месяцев назад
I apricate the upload, but rendering a specific frame that as an error without nodes enabled when every frame is having this issue isn't a solution. Anyone know a way to get the Defamation button back?
@inkmanworkshop
@inkmanworkshop 6 месяцев назад
@@Kyderra Have you tried applying the nodes? I mentioned that there was a separate tutorial for those who want a different solution at the end of the first one you watched
@eeeeeek
@eeeeeek Год назад
my motion blur issues was mostly from fluidsim
@SarahC2
@SarahC2 9 месяцев назад
I now realise why my motion blur hair takes so long........ every hair has lots of vertices in it.
@thefacelessone74
@thefacelessone74 Месяц назад
Studio Driver version 555.85 Fixed Application Bugs Blender Cycles: Motion blur renders incorrectly with some GPU architectures [4607411]
@nick_eickhoff
@nick_eickhoff 5 месяцев назад
Turn off Auto Smoothing- Thank you so muh
@LengdonPhukanLSKP
@LengdonPhukanLSKP 8 месяцев назад
OP Tutorial
@manesmurks
@manesmurks 2 месяца назад
7:26
@yrcnm
@yrcnm 8 месяцев назад
A lot of nonsense, you are teaching, not acting.
@BoroCG
@BoroCG 8 месяцев назад
Lol okay, tutorial police. How about "thanks for the info"?
@eemeli224
@eemeli224 7 месяцев назад
Thank you so much!
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