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Metahuman's self-made Hair test with UE5.1 

h64g
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UE5.1でMetahumanの自作Hairのテスト
Modo16 .obj | Blender .abc | UE5 Groom
#ue5 #metahuman

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9 окт 2022

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Комментарии : 33   
@rockrock198
@rockrock198 Год назад
Imagine he did 360 degree turn for showcase
@TinNguyen-dg4zv
@TinNguyen-dg4zv Год назад
Good jobs!
@joesaiditstrue
@joesaiditstrue Год назад
Google news feed brought me here 👍
@KoosKombuis-gz7ol
@KoosKombuis-gz7ol Год назад
Definitely the best hair simulation test I've seen so far. Did you use any Physics plugins to achieve this result? many people prefer the old UE4 physics engine appose to Unreal's new choas physics engine.
@SuperlativeCG
@SuperlativeCG Год назад
Wow! That looks great! I had to buy a newer computer with a faster processor to get the groom hair to work. UE kept crashing on my very old slow computer when I turn groom on.
@h64g
@h64g Год назад
I changed from GTX1060 to RTX3060 and my fps went from 24fps to 50fps. The screen is now less prone to being messed up due to lack of processing.
@Romeo615Videos
@Romeo615Videos Год назад
i need that step by step how the hair wont clip through the body
@user-ul1pl7ho4p
@user-ul1pl7ho4p Год назад
Good,good,good
@michaelli7000
@michaelli7000 Год назад
Wow this is incredible, any tutorials on how to Do that?🤔😀👍
@h64g
@h64g Год назад
I'm in the middle of trial and error setting parameters. After adjusting a little more.
@wilismatrix9847
@wilismatrix9847 7 дней назад
any tutorial to show the settings you use to get the physics simulation looks this natural ?
@stevens3d
@stevens3d 11 месяцев назад
Amazing dude ! Do you know how to simulate wind in meta humans hair using Unreal Engine's native wind directional?
@h64g
@h64g 10 месяцев назад
I'm sorry. I don't know.
@yaroslavmaslennikov1082
@yaroslavmaslennikov1082 Год назад
Very cool result. Is there any way to transfer hair from Blender to Unreal Engine while retaining the hair color you set up in Blender?
@h64g
@h64g Год назад
Sorry, I'm not sure what to do. In this video, I made the curves in modo16, converted them to .abc files in Blender and imported them into UE5. I don't know how to make UE5 strand hair materials in Blenderd because the materials are also made in UE5.
@thehemsley_
@thehemsley_ Год назад
Nice work. Did you use blender for the hair?
@h64g
@h64g Год назад
The hair in this video was made with Modo16. I also made it in Blender 3.3.1 and tested it. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Dy3SzLwTw1c.html Video of making hair (Groom) in UE5 with Modo16 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cvIRl_-PrYA.html
@user-bh8uh3rn3l
@user-bh8uh3rn3l Год назад
いい感じですね。後頭部にめり込まなくなりましたね。コリジョン調整厚めにしたんですか?
@h64g
@h64g Год назад
後頭部と額にカプセルを追加してますが、やはり1フレームぐらい処理が遅れてしまい、めり込んでしまいます。 かなり厚くしてもめり込むので悩んでます。
@user-bh8uh3rn3l
@user-bh8uh3rn3l Год назад
@@h64g 動きが激しくなった時に入り込んでますね。頭皮に髪テクスチャを描くと見えなくはなりそうですが 仕様なんでしょうかね。
@andrinSky
@andrinSky Год назад
How have you Makedonische this Hair?
@sozinho7819
@sozinho7819 Год назад
Did u use geometry nodes to make the hair in Blender? How did u import it to ue5?
@h64g
@h64g Год назад
This video does not use geometry node hairs. The curves are exported for UE5. Hair in geometry node, I don't use it much in 3.41 because collision doesn't respond when I deform it manually. Sorry. If your hair is already complete, then you can use twitter.com/turbocheke This add-on may work for you. Forums For Unreal Engine & MetaHuman forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778 Introduction article 3dnchu.com/archives/groom-exporter/ If you can convert to particle hair, here it is ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Dy3SzLwTw1c.html As a last resort, import hair into UE5 by converting it to curves. (The hair in the video you commented on was created this way) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--O-R4UEfPU0.html
@Premodification
@Premodification Год назад
Wow this is 🤯, is the sim built into UE5?
@h64g
@h64g Год назад
UE5 Strand Hair
@xTHHxAimiForevr
@xTHHxAimiForevr Год назад
Is her a face a scan or did you make it?
@h64g
@h64g Год назад
I modeled the face in Modo and imported the mesh into Metahuman.
@Djonsing
@Djonsing Год назад
I'm exporting ornatrix from 3ds max, collisions don't work at all! (all required boxes are checked)
@h64g
@h64g Год назад
Sorry, I have never used ornatrix and 3ds max. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LKdog6QjWh8.html If you check the checkbox as in this video, you will see the hair collision for debugging. You can also check the size. Metahuman currently only reacts to collisions in your own head and shoulder area. I don't think it reacted to other people's hands or my own hands.
@Djonsing
@Djonsing Год назад
@@h64g Thank you, I didn't even know about the presence of this checkbox for visualizing hair simulation debugging! I set it to Strands Size 32 in the parameters, adjusted the thickness at the tips, and the hair began to interact with the body, Thank you!
@zZwowAi
@zZwowAi 6 месяцев назад
is better den 3ds max and maya hair combine... autodesk watch pls :D
@nizahe2731
@nizahe2731 Год назад
Still not realistic.
@jpliu649
@jpliu649 Год назад
Google news feed brought me here 👍
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