Definitely the best hair simulation test I've seen so far. Did you use any Physics plugins to achieve this result? many people prefer the old UE4 physics engine appose to Unreal's new choas physics engine.
Wow! That looks great! I had to buy a newer computer with a faster processor to get the groom hair to work. UE kept crashing on my very old slow computer when I turn groom on.
Sorry, I'm not sure what to do. In this video, I made the curves in modo16, converted them to .abc files in Blender and imported them into UE5. I don't know how to make UE5 strand hair materials in Blenderd because the materials are also made in UE5.
The hair in this video was made with Modo16. I also made it in Blender 3.3.1 and tested it. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Dy3SzLwTw1c.html Video of making hair (Groom) in UE5 with Modo16 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cvIRl_-PrYA.html
This video does not use geometry node hairs. The curves are exported for UE5. Hair in geometry node, I don't use it much in 3.41 because collision doesn't respond when I deform it manually. Sorry. If your hair is already complete, then you can use twitter.com/turbocheke This add-on may work for you. Forums For Unreal Engine & MetaHuman forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778 Introduction article 3dnchu.com/archives/groom-exporter/ If you can convert to particle hair, here it is ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Dy3SzLwTw1c.html As a last resort, import hair into UE5 by converting it to curves. (The hair in the video you commented on was created this way) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--O-R4UEfPU0.html
Sorry, I have never used ornatrix and 3ds max. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LKdog6QjWh8.html If you check the checkbox as in this video, you will see the hair collision for debugging. You can also check the size. Metahuman currently only reacts to collisions in your own head and shoulder area. I don't think it reacted to other people's hands or my own hands.
@@h64g Thank you, I didn't even know about the presence of this checkbox for visualizing hair simulation debugging! I set it to Strands Size 32 in the parameters, adjusted the thickness at the tips, and the hair began to interact with the body, Thank you!