Very odd to assert that Eventide Sigil and Harlequin Fair are without overarching themes and that reading into them is just juvenile reaching, with the inexplicable exception of... the persona chips? I'd venture as far as to say that Eventide Sigil is just as thematically rich as its predecessor Autogeny, it's just presented differently. Harlequin Fair doesn't appear to me to have quite that level of subtext, but it's still very much a piece of this mysterious world the games share, and the concepts it sets up for that world make me very excited for the future of the series.
Yeah, I find that I agree with that portion of the video less the more I think about the game. There's clearly a lot going on with the "holy force descending upon the city to rid itself of the evil that has grown there" side of the game that I didn't talk about for fear of Garden's disapproval. They had publicly complained that the people who played their games were always reading too deeply into them, and I feared upsetting her by doing that myself. I was wrong to think that and missed an opportunity to talk about what each side of that religious conflict could really represent
@@MEDYuzu Wild. The cryptic lore and themes of their games are like the primary appeal to me. I feel like if you make a game series with that amount of difficult-to-decipher shit in it, you're gonna draw in theorists and mystery solvers who want to figure it all out, and what may be obvious to them as the developer as "reading too deeply into them" isn't quite as obvious to the rest of us who are still trying to figure out why the final boss angel of Harlequin Fair is in slaughterfield and whatnot. As for Eventide Sigil, they've described it as an "incel terrorism simulator" and when I started looking at the way the game reuses imagery and concepts from the Pagan series, as well as the lens through which the game presents its world to you, the nature of the conflict seemed to gain a pretty clear shape: the "knights", player included, are violent radicalized men aiming to bring back the "dead" concept of traditional masculinity in society via gun violence and Jesus-level devotion.
@@MEDYuzu i think shes more referring to the panticus review, which they later took down before transitioning. the surface level of witchy conventry and incel warlorddom being both kinds of transitions is all the games leave access to - but even that 'reading' is just saying the three games share concepts. it just doesnt 'need' a special key to unlock its 'meaning' - its meaning is that sprite based fpses are easy and fun to make in unity.